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Archived threads in /tg/ - Traditional Games - 239. page

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>be me
>level 1 monk in 5e
>the party has a bounty to slay Redeye, some faggoty bandit
>go to nearby town full of eerily nice people
>decide not to fuck with that, Bard and alcoholic Barbarian get smashed at the local inn
>We draw one of the bandits out by calling Redeye a fagaroni pepperoni (mind you this wasn't the first time we've done this)
>after some persuasion convince him to be our inside man
>go through elaborate planning trying to decide where and when to strike
>that night we camp by the bandits' fort because fuck that smiley ass town
>The plan we arranged doesn't even start till tomorrow
>decide fuck it
>my sneak modifier is +4
>sneak through the entire compound, getting rolls above 20 with modifiers all the way there
>decapitate sleeping bandit leader with his own sword
>take it and the head back to my party
>DM sighs
>says we gained 800xp
>We leveled up
>ultimate ninja hero
>mfw I Solid Snaked my way through a bandit keep and dodged an entire dungeon
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>tfw party throws ideas out the window
Feel bad for OPs DM despite top kek
>>
OP I don't think that's a monk. Sounds more like an autistic rouge.
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>tfw The monk of everyone in the party is the one to carry
>tfw Monk is better rouge than most rouges

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lewd battlebots edition

>Death Guard preview
https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

>Konor Campaign: Chaos finally got ONE
https://konor.warhammer40000.com/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
https://www.warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/
>Codex: Chaos Space Marine and Codex Grey Knights FAQ
https://www.warhammer-community.com/2017/08/20/chaos-space-marines-and-grey-knights-updates-now-availablegw-homepage-post-4/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
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>>55049264
You bastard! You stole my thread... my dream... my lewd OP images
>>
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Second for help me refine my formation
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>>55049301
There's nothing more sexy than the omnissiah's glory

and robots

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What happens when a world dominating empire falls? Aside from just general chaos, I mean. What are the short-term and long-term consequences?
6 posts and 1 images submitted.
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>>55049183
New kingdoms have a chance to rise up and make something of themselves. Economic hubs might be destroyed or created(along with cities in general). New techniques and innovations can show up(and I don't just mean strictly industrial or scientific, architecture is a big thing). You might see the creation of new languages or some disappearing.

Basically, it's a toss-up.
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>>55049244
Short term, people keep on using the old currency/coinage for convenience. Long term, once the new rulers have control of local mints/printing facilities/other option of fiat currency production, regardless of whether they they actually have the economic powerbase to support it, people then have to begin negotiating exchange rates.
Easiest in settings where coinage from valuable substance is the norm, as weight and purity can be evaluated and compared directly, it becomes far harder when the currency is based on a fiscal abstraction.
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>>55051984
What about technology? Things can be lost when collapses happen. It took centuries for Europe to learn the secrets of indoor plumbing, something the Romans had before their fall.

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Who else thinks the video for "Knights Of Cydonia" would be the basis for an awesome tabletop? What system would it use? Could we modify that to make it even more over the top?

https://www.youtube.com/watch?v=Q3Yc3HhSl1Q
17 posts and 3 images submitted.
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>>55049170
Deadlands?
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>>55049356
It's more retro Sci-fi, but it could work
>>
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Thought you meant this for a sec.

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What do the forces of the undead talk about?
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>>55049005
Gossip, fashion, philosophy, general conversation material.
>>
Societal ills and how to combat them, generally. Undead are very progressive after all; they tend to only like people for their BRAAAAAINS.
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>>55049005
>“Just... ate," M says, frowning at me a little. "Two days...ago."
>I grab my stomach again. "Feel empty. Feel... dead."
>He nods. "Marr...iage.”

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Should we, as either GM or player, accept the inherent class imbalances in the games we play? A lot of people argue that it makes sense for the level 20 mage to be all around better than the level 20 fighter. Further, houserules tend to swing the pendulum way too far despite the best intentions.

But imbalance in a party can often lead to one player having more fun than the others, or one player left out of the fun. And that's just no good; the aim at the table should be for everyone to have fun. What do you think, /tg/?

And remember, every time you mention "classless" some unspeakable horror with jagged talons gets closer and closer to ripping off your nipples.
97 posts and 9 images submitted.
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>>55048873
Stop playing D&D.
Anything else is better.
Warhammer, both fantasy and 40K has the tradeoff for mages that you can get fucked by randomness and sucked ass-first into the warp.
Edge of the Empire and similar products are pretty alrightly balanced between classes I guess.
Hackmaster makes everyone suck equally at low levels, and higher levels are theoretical, nothing more. Even in the case you got there, a mage would still be horrendously squishy and limited in so many ways I couldn't cover them all here.
Stop playing D&D.
Any FATE/PbtAPocalypse systems are pretty good about this.
GURPS is what you make it.
Stop listening to /tg/.
>>
Don't play at lvl 20.
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>>55048873
>Should we, as either GM or player, accept the inherent class imbalances in the games we play?
No, that's retarded. Classes should have a niche and excel in that niche. All niches should be valuable in roughly equal measure, though not necessarily simultaneously. No class's niche should override, invade, or invalidate another's niche. It's not that fucking hard.

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>The bbeg (ugh) gains power from people looking at him.
How can you take advantage of this and what can be some ways to counter it? Assuming said character is just human sized.
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>>55048774
have some plot device made that will give bbeg social anxiety so as his power grows so does his clumsiness and insecurities
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>>55048774
Giant screens all over the world that broadcast his face, plus bat-signal style projectors that beam it into the sky at all times.
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>>55049092
Or just make him have social anxiety as a character rather than giving him it with a plot device.

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Would a game in the Jak universe be interesting?
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>>55048760
Could be. Setting doesn't make a game good. Oils don't make a painting good. Skill does.
>>
>>55048760
No.
>>
>>55048916
This.
Jak's world has both good and bad points. Personally, a plus for me would be the fact that there's multiple eras of history shown (even if the only one that's outright far removed from the rest is the first game). Actually seeing what the setting's past looks like gives an aspiring worldbuilder a skeleton to build their little corner of the world on.

Plus it means you can set your game in the past or the future, of course, although the latter is more likely because it's more defined through having more exposure.

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I want a new steam name, give me a 40k related one, that no one else has
11 posts and 1 images submitted.
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ima fagit
>>
>>55048668
Captain Dyzban.

He's the guy who got blammed for trying to wear fur on his guardsman's uniform during Peta's publicity stunt.
>>
>>55048668

Erik Chelkar

he's my OC https://www.fanfiction.net/s/12616087/1/rOGue-TraDER-MEMEGROUNDS

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When a player keeps using an ability or item over and over and genuinely enjoy the results set up the next dozen or sessions or so to render that ineffective or better yet remove the characters ability to do the action. This is good story telling as it shows the character isn't based around one aspect and that they can overcome obstacles in other ways.
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If you make a mistake, just patch over it with a retcon or justification and blame the players if it upsets the narrative. It's their fault they didn't do things as you planned.
>>
If the players kill your main bad guy too quickly, just fudge some dice and make up some sort of magic protection that protects him from that specific attack to pad out the fight.
>>
>>55049186
Personalty I prefer the evil body double it gives that great narrative faux success that is great in movies before the shit gets real.

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>All Vampires are eldritch, alien processes descending from the abyssal void to render the cosmos into chaos.
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>Reality is a song and a dream, woven into being by the All through the powers of Joy and Life.
>>
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>>55049200
OH BOY ANOTHER ONE OF THESE THREADS

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So, what are the differences between fairy/fae, demon/daemon, and rogue/thief?
13 posts and 3 images submitted.
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>Fairy is a type of fae
>Demon and daemon are the same thing
>Rogue is shady but can be doing other things besides stealing. A thief is just stealing.
>>
>>55047817
Daemon's just an archaic spelling of demon.
>>
>>55047817
Aren't daemons minor, benign gods from Roman mythology? That's pretty different from most mythologies' demons.

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Hey /tg/
Wondering if you could help me brainstorm a but for a noir style sci-fi campaign I'm writing backstory for. The essence is that it takes place on a planet much like Venus - the surface is a hellscape but colonists have propped up 'cloud colonies' at a point in the atmosphere that sits at 1g & a comfortable temperature. Lots of rain and neon like any good cyberpunk setting.

Here's where the question comes in - the entire planetary operation is privately funded by corporations, with residents of the colonies mostly being employee/citizens paid either in cash shares or both. There are terrible dead-end jobs (surface mining, water purification, hydrogen/helium processing) ranging up to cushy office jobs. The corporations all invested in a joint 'government' of sorts that handles law/defense, but for anything that doesn't violate the core charter the corporations effectively govern their colonies as they see fit.
Thing is, I want this society to be gritty and flawed but not evil or cartoonish like sci fi corps tend to be. Some corps are definitely more exploitative than others (think space wal-mart), but for others life on the colonies are pretty solid. None of them are Omnicorp/Weyland-yutani/Umbrella scale corrupt, & a major part of my plot is one of the corps getting up to some shady shit even though they seem really friendly at first glance.
Any advice or places to look? all tips are very much appreciated. Thanks in advance lads!
28 posts and 4 images submitted.
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if you have ever worked at a large publicly traded company you will know that "efficient" and "corporate" are two words never uttered together
>>
A direct way to show your players that not all the companies are bad is showing early on that some companies actually are doing good things, and not just for their higher ups. Have a few doctors from a parent company being shipped in specifically to help the surface miners heal from whatever strange sickness they're getting. Have some newspapers show that the Space Union and Space Corp just negotiated new terms that make both groups somewhat happy and work is starting up again. Have the higher ups in the company actually believing in what they're selling.
>>
>>55047774
This, but let's be honest and fair: no society has ever been truly efficient. There is always room for improvement. All that matter's is that you are more effective than your peers and rivals.

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Steppe nomad/central asian art thread
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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>55036510
573 posts and 97 images submitted.
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>>55046660
>Sox
Ahhahahahaha
>>
>>55046660
>Sox

Well somebody fucked up
>>
Changed The Sanctioned Action a bit, and added a canon companion option.

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