D&D 5th Ed. General Discussion
>Unearthed Arcana: Three-Pillar Experience
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>>55060945
Don't forget to complete the survey!
http://dnd.wizards.com/articles/news/dd-survey
How would you build a principled conservative in 5e?
>>55071855
Person who has his moral and ethical codes which he follows as close as he can whilst not being overbearing on the rest of the party.what kind of stupid question is this anon
>>55071855
However the hell you want. That's more personality than it is build.
One thing that piqued my interest about Sorcery! (which was highlighted by the inclusion of the sorcery mechanics from the book in Advanced Fighting Fantasy 2e) was that THE ENTIRE PRACTICE OF SORCERY only includes 48 spells. 48 spells, and not a single one more. Not 48 "common" spells, not 48 spells given as an example with the promise of more appearing in further supplements or potentially existing in the hands of NPCs - just those 48.
It's actually a little bit rare to see that in a magic system nowadays. Obviously, they can't include an infinite amount of spells in the core book (unless there's some kind of freeform spell design mechanic in place) but the assumption generally seems to be that what's in it is just a taste and with enough creativity or effort or something you could always find more.
1. How do you feel about magic systems with a finite number of well defined effects?
2. How many is enough? Is it more interesting for there to only be 50 or 12 or 3 or maybe even 1? What should those effects be?
3. What other games do this well?
>>55071784
Another thing I forgot to mention: those 48 spells aren't even "broad" or "vague" either. There's no spell to "manipulate water" or something that has an infinite number of different uses built right in. Hell, "summon goblins" and "summon giant" are two different ones. "Fireball" and "lightning bolt" are two different ones. Each spell generally only does one, highly specific, very clearly defined thing. You have to be clever and resourceful if you want to use those 48 effects to achieve anything even remotely close to your standard "wizardry batman".
>>55071800
It's very jrpg.
>>55071961
What? How so?
What does /tg/ think of random encounter tables?
Aye or Nay? If Aye, when and how often do you use them? If Nay, why not?
>>55071783
They're a lot of fun if crafted with respect of the dungeon/wilderness/city/etc. for which they will be used. I use them quite regulary.
>>55071987
Well, I remember a Rolemaster (in MERPS setting) GM using RM random encounter tables, it was absurd. We had dinosaurs in the Shire and kangaroos before the gates of Minas Tirith. (And if my records of the times back then are correct, we apparently met a Sphinx called Gertrude.) That was both hilarious and awful at the same time.
On the other hand, the loot tables of Rolemaster were always quite fun to roll on, even if not very tolkienesque.
>>55072122
I also don't like contextless/generic random tables for the reasons you cited. But if you look into the modules from frog god games and goodman games you will see examples of good written and atmospheric random encounter tables. I would recommend reading Rappan Athuk.
>"You seem a little too young to be an adventurer."
Give me your worst.
>>55071421
You seem a little too old to be a whore.
>>55071421
"I've lived more pain already than you ever will, let me give you a taste."
>>55072349
But mate that's a great one, best chuckle I've had today.
>>55071421
"And you seem a little too young to die, but you're about to if you don't shut it."
Previous: >>55059267 →
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Horrible place with primers, access at your own risk.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question: How have you changed whatever c17 deck you got so far?
Hornet Queen in cats to hose Vamps and Dragons?
Y/N?
Anyone do anything fun with their tokens? I have people I play against alter them.
>>55071435
i draw my own shitty stick figure tokens
Player Hate Thread?
Player hate thread
>Set up decently intricate world, two major political factions in a cold war with one another but the overall tone of the campaign would be one thats more fun and whimsical.
>Specifically specified that it's a light hearted game
>One of the players is a disgraced member of one of these factions
>Set up a section where they decide to get some guards armour for a disguise
>"Oh okay, you put one of them to sleep, I'll gut one in the neck then stab the sleeping one"
>w-what
>"I'm doing it to be merciful, if they get caught they'll be put to the stake"
>Thats not a thing
>"Yes it is, I worked for these guys, remember"
>Thats not a thing
>"Yeah sure, tell yourself that buddy I'm gonna keep assuming it"
Player hate thread.
>gut one in the neck
>>55070897
It's not pleasant, but you can do it. You really need to give them an impromptu tracheotomy first.
Then again, you don't really need to gut them through the neck after you've slit their throat open wide enough for you to shove your fist down it so it's sort of unnecessary.
>>55070958
Gulp.
Necromunda is icumen in!
Let's talk gang business. What are your hopes and fears?
Favourite gangs? Characters? Stories from the old days?
I want to hear it all!
I also would love to see folks' gangs if they still have them.
Here is some music I remember playing back during my necromunda rounds back in the day; still reminds me of underhive battle and my dudes getting the shit kicked out of them.
https://www.youtube.com/watch?v=alkbZPXbnJk
https://www.youtube.com/watch?v=Mv5Jvr2Fp48
I'm gonna run an Escher band. I'll give them all blue hair and use green stuff to sculpt them as unconventionally attractive. I'm calling them the Society of Jaded Wives, or SJW.
Fuck I'm so hyped for this shit. Converting my own gang is going to be sick.
I'm considering running a game of fifth edition D&D with increased lethality, meaning that players only get their CON bonus to HP each level.
Most monsters and enemies will of course also suffer from this-
Thoughts? doomed to fail or could it be interesting?
Has anyone tried anything similar?
>>55070231
Sounds like a bad idea desu
Play OSR.
Sounds to me like you are trying to make something do what's not suppose to do. There are many high lethality systems. Of course reducing the HP of everything in a game of 5e will make it more lethal. But it will also make it incredibly easy and at the same time impossibly hard. The game damage system for higher levels assumes large chunks of HP. Every encounter past a given level will just be matter of who wins initiative.
You could instead look at systems where active defenses are a thing and that focus more on gritty and deadly combat rather than trying to use 5e for that.
It's like you want to turn WoW into Dark Souls by modding it so everyone has 10 HP. Not gonna work.
What system would be good to run an Enter the Gungeon campaign ?
>>55069743
Something like 3.PF where there's a vast amount of content but only a small portion of it is fun or useful, and most of the game is tedious grinding through a series of similar challenges.
>>55069743
Something shallow with decent enough combat like Strike! Lets you do whatever outside of combat easily enough and has fun enough tactical enough combat.
Character sheets will make you eyes bleed tough because the game was designed by an autist.
I never realized this is something I wanted to play so bad.
It would require a decent variance in items and quick to run combat.
Help me settle something /tg/
I had a combat situation where one of my players got warped into an empty void with the person who warped them in and they had their own separate duel alongside the normal combat.
I thought it would be a really cool situation/spectacle but one of my players got a little uppity about it; not the one who got warped. He asked if I specifically picked someone and I said yeah it was based on class; the warped player was their only magic user. He claimed I was targeting and I had committed a DMing sin by singling out someone like that.
He keeps bringing it up even though it's over and done with so I'm curious to what /tg/ has to say. Was that a bad move or is he just salty he didn't get a cool spotlight fight?
>enemy actually does a clever thing
>DMING SIIIIN, WAAAAAAH
sounds pretty upset.
>>55069491
Wait, so there was a cool wizard's duel alongside everyone else having normal combat, and the guy who had the duel doesn't feel cheated?
So there's no problem. Literally 0 issue.
Also >>55069543 reminds me. Maybe the opposite sin has been committed. Maybe your enemies act like a simple AI too often, and your players don't realize that they're intelligent beings that can come up with cheap plans too. Remember Tucker's kobolds. http://www.tuckerskobolds.com/
>>55069598
Warped druid is 10/10 chill dude ready to die for cool flavor text
Upset Fighter is number cruncher min/max king
I usually stick to pretty realistic combat situations, but I never even considered the possibility that they're just used to easy fights. Thank you for the enlightenment and link.
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>Last Thread
Fairies are for friendship.
>>55069289
>Last Thread
>>55061954
So.
How are your chains going /Jc/? I don't think we've had an update in a while.
So, I have this group I'll be running a game for, none of which have ever seriously tried to play a tabletop in their life. We have all sat down and talked at fair length what everyone wants to try and have a pretty good idea what we are doing.
I've opted into running D&D 5e for them as its pretty quick and easy to setup and learn.
My question to you guys is this "What level should I give this group?" I'm aiming for level 5 or 6 so that they have plenty of class features to play around with and a good fair amount of HP. And I'm thinking of tossing laughable encounters at them and just slowly ramping it up as they crusade across the land.
>>55069188
If they're never done a TTRPG then why not start them at one and show them all it entails? Unless they want to just skip and jump into action.
Will they really know the encounters are laughable unless they've come/understand that such things might have posed a threat at lower levels?
>>55069378
I'd second this. Start them at low levels as all the options might be "overwhelming" for newbies, 5e is not that bloated in this regard but still, simpler is always better for newbies. Also 5e is a lot better at low levels and much less likely to tpk to a single goblin, or at least that's what I remember from the time I played it at it's release.
Starting easy is a dangerous move. If they know that you will start of easy so they can get the hang of it then it's fine, but honestly giving them 2 safety nets (higher level + holding back the gm bat) is not a good move. Either start them at a higher level and throw normal stuff at them (I wouldn't do this), or start them at a normal lvl 1 and go easier on them (this is what I'd do).
>>55069188
>I've opted into running D&D 5e
DnD is one of the worst systems around. You might just as well start with GURPS or Rolemaster. Why don't you start with something more digest like Savage Worlds, or Barbarians of Lemuria?
Is now a good time to start a deathrattle army with the release of the new generals handbook?
How does a Skellington blow a horn without lungs?
>>55069058
Is that actually the name of the Skellingtons?
Death Rattle?
Because thatsspooky
I really like to run (and play in) horror games. And they have gone very well. But recently I have relocated, and gone toward running games on VTT with pick up groups from forums and such. It has been proving a bit difficult to get player buy in when I run horror, particularly in getting some players to understand and respect the genre and setting the campaign is in. Can you fine smar/tg/uys offer advice or tips I can incorporate into my GMing style to better make the transition to running tension horror on Roll20 or other VTTs?
(By tension horror, I mean the opposite of the heroic or romantic 'horror' that has become rather popular. But also not Call of Cthulhu level 'Your character is gonna die or go insane for sure' style either. I just like horror games where the players are made to feel genuine uneasiness about what their characters go through.)
>>55068729
Pretty hard to incorperate that online. A good example would be how a horror movie doesn't have the same effect if you watch it in a lit room with friends. Atmosphere is the most important part. Which is hard to impossible to emulate online.
>>55068852
To add to this I played a text game on roll20 last night, and while the dm went through all of the stops if adding music and sound effects, bloody imagery, it didn't stop my lizardman from hitting on the human noble female with the rest of the party joking around.
>>55068852
Thanks.
>>55068879
Thank you to, also did your lizard man tap that non scale skin ass?
Help guys me and my friends are about to start a new campaign. I want to make a character based around Jon. What should I keep in mind when making him? Like stat-wise
>>55068070
Human Ranger with Wolf Companion
Uses a bastard sword
low wisdom
The Starks are morons.
https://www.youtube.com/watch?v=ccrQObMjg1U
>>55068070
Dump stat intelligence (you know nothing, OP).
Probably a fighter focused on a two hand weapon, bastard sword is best
Could go ranger with a wolf, but since jon doesn't have ghost with him half the time it seems kinda odd to be a ranged/dps class