So. long story short. I am the GM for a group of people who are constantly trying to bring in their anime OC and have said time and time again "anon.. do an anime campaign" and things like that.
So.. I will. I have read a bit about pic related but I would like to have some stats for them so I can throw them at my players.We are playing DnD 3.x and yes I know the whole "there's your problem" but my players and I like the system
or with these guys. Should I just reflavor random giants and give them regeneration unless they are hit in the neck?
>>55084724
>>55084750
Cockroaches are more or less humanoids (for the most part) with high str, con and speed. Plus unique types have special EX abilities that can fuck your players over. Weakest should be around level 10. At least if you want to get the anime/manga feel where they can more or less easily murder their way through most normal humans.
The giants are not only regeneration. Regeneration is for normal types. Then you have some deviants with better speed, durability, ability to make insane jumps and other things like this. And on top of that you have the intelligent ones who can control themselves and have different special abilities (you could probably find them on wiki).
>>55084724
add ghouls from tokyo ghoul.
>players have been using the same old friendly merchant as a questigiver
>it is getting late and the PCs need a place to sleep
>old_friendly_man_mode activated
>"why don't you sleep in my home?"
>PCs "Sure"
>PCs are fed sleeping poison
>old man is a ghoul that will eat the PCs
Hillarity ensured
No Skaven, no Lizardmen. Truely, the 40K universe has crushed all humanimal rights.
https://pastebin.com/ZzPPbhwF
Space vampires can't have all the fun.
>What do we do with translating the four primary clans from fantasy?
>>55084713
BEFORE YOU POST, LOOK AT THESE
>>55084731
official concept art from Jes Goodwin
>>55084740
How would you make an illusionist as an actually intimidating and powerful boss without having him rely entirely on "haha idiot, that wasn't the REAL me" (specifically in pathfinder but general ideas welcome)
>>55084579
Fear and temptation. Have him force the party to face their worst fears, or show them things they want to see, and say they can have it if they surrender.
>>55084579
Your pic makes me think one of the great powers an illusionist can have is in tricking others to fight for them - not by direct mind control, but through long-term manipulation and small illusions giving them far more allies than one might reasonably expect.
Defensively, an illusionist will have a huge advantage, as they can hide pitfalls and trap, or make perfectly clear areas look impassible.
You could make good use of misinformation by giving your illusionist a secondary skill and using their illusions to make it look like they're actually a master at it.
For example, they pretend to be a blaster-caster and throw an enormous fireball at the party, but they mostly miss - only one guy gets hit. What they actually did was throw a small fireball at that guy, and made it look huge.
This would probably work even better with non-magical techniques, so the party isn't even expecting a wizard
Illusionists are essentially chess masters on a smaller scale, have him turn the allies against each other, make NPCs betray them, give conflicting descriptions of where he is and what he's doing
I don't understand folks sometimes.
>one of my players decided to play a beastmaster in a highly urban campaign about rebellion
>asked them if they were sure they said yeah
>told that they will have to get creative, otherwise they're not going to have any fun
>player insists they want a challenge
>End session 1
>this is really tough GM you're not giving me anything to work with
>Want to help out player, start having beasts everywhere
>Guard dogs, sentry crabs, cows meant for slaughter
>player still sits on their ass and refuses to interact with anything but the dog they found in the first mission
>I'm making tokens for fucking pigeons to scatter around the map six sessions in
>Player insists they have nothing to work with
>What about all these animal tokens I have sitting on the map
>But I want cool, strong animals like dragons and griffons to work with. Pigeons are dumb
Why? They land in a hole, you give them a ladder, and they start bitching that it isn't a golden staircase.
He's right pigeons aren't cool.
>>55084485
sounds like a dweeb desu.
>>55084497
4u
>>55084485
At least make them crows or ravens or something.
So, for reasons (game coming up in like 12 hours) I need any systems where you can make customized techniques, offensive, defensive or otherwise.
It can be as simple as the ones in this: https://1d4chan.org/wiki/Super_Robot_Taisen_Iwaku
but with a wide range and either d20 or warhammer roleplay compatible.
Thanks in advance and sorry for personal armying you guys.
>>55084415
Wild Talents. Its a somewhat lethal system using the ore and you can customize your powers to an incredibly high degree. For instance, I once made a character who had different powers depending on the time of day that never worked on sunday
>>55084522
>Wild Talents
that looks quite like what i wanted, thanks anon! How come i never heard of it in /tg/?
Previous Thread: >>55072064
Archives and other resources: https://pastebin.com/vrqYhnpu
>>55084149
>>55084149
This is a test of the 4chan broadcast system.
Hello everyone.
>>55084172
Greetings friends, have you heard of the chief god, and the only god you should be worshipping, Moradin? He's honestly the most powerful deity out there, think about it.
>Chief god of dwarves, and all dwarven gods are hardy and alpha
>prefers caves, which are dark and mysterious, and girls love a guy who's a little dark and mysterious
>Strong as fuck
Honestly, why don't you just convert and worship the god of gods, Moradin?
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>55076199
For the Isekai jump, how strong does Grind actually make you?
Question for Softanon I am assuming The Grind puts you at level 9999/99 even if you have limit break right?
>>55083699
It puts you at or near the powercurve of the game you were playing. So you're guaranteed to be a big deal in the jump, but the nature of the curve will vary depending on the game. On average, I would say it would probably be weaker than Level 100, but not by much.
>>55083725
You can presumably still learn regular spacetime magic in-jump. I just wanted the skill to feel more unique, and better match the others.
It's intended to be universal.
>>55083739
Theoretically it could, but magic systems at least would be considered very high-level targets. Akin to trying to upgrade the gravitational constant. Good out of the box thinking though. The kind of thing we all wish isekai protagonists would actually do.
Looking for complete copies of WHFB 8ed codexes, dark elves and wood elves especially. I've got ogre kingdoms, deadlands, shadowrun, eclipse phase and lotsa stuff if anyone is interested.
>>55083747
Look through the archive, search for "WHFG" and a link to all of the army books should be in the OP.
>>55083747
The word you're looking for is "codices".
>make a shitty fan clone of Monopoly
>sell extra characters with abilities
>randomly packed
we want le gamur audience
>>55083709
Monopoly was already utter shit, so making it worse takes some master skill desu
>>55083709
So capitalism has ruined a game about how capitalism ruins everything?
>>55083892
>capitalism ruins everything
The various properties can only become more developed over the course of the game, not less.
Various doctor's also earn fees, etc.
Let's say that's Horus tripped over a rock and died or something. Who would have made a better Warmaster? The Lion, Sanguinius, or Guilliman? Try to be honest here and not just base this on who you like.
The options are the Lion, Guilliman, or Sanguinius. I pick Sanguinius.
>>55083648
I'd like to say Daddy's Little Angel, but probably Bobby G. He's the most down to earth, the other two are too passionate
>>55083648
The Lion would be the obvious pick, he was almost equal in his tactical prowess and was renowned for his wisdom. Guilliman works better as a statesman than warmanster and Sanguinius is charismatic but not a war leader.
>>55083648
Prooobably Gulliman. While Lion and Angel are better fighters than Robert, Robert has a better overall, big picture analytical mind than the other two.
First question: Being a relatively new ZM to AFMBE I need some advice, my cast and I got bored of running pre-fabs and decided to do a custom campaign. For the zombies I designed a two phase system for the standard "Zed", where they walk and shuffle around obsticles when in any type of direct light, but sprint and basically parkour over obstacles in the dark, I'm having slight trouble explaining how it actually works. My original idea was the parasite attempting to chemically alter the host's brain to pick up on more sensitive smells and sounds, aswell as develop rod cells in the eyes, giving them animal like night vision, however leaving them much more sensitive to light, and due to the parasite wishing to preserve itself as one good whack to the lower spine essentially destroys it, shuffles when incapable of properly seeing, good idea yay or nay?
Question two: I have this thing where I have literally every game I DM/GM/ZM takes place in the same universe, which after this AFMBE campaign we will run a shadowrun campaign with the AFMBE characters defendants being the PC's (Not directly of course should they die, except maybe the player with a playboy character), I'm considering making Horizon the main baddy for this series. As they do dabbel in pharmaceuticals and super soldiers from my knowledge. Any other ideas though, as I've already done the "Big scary corporation out to rule the world" bit in another Shadowrun campaign.
All answers and ideas will be appreciated
I ran a oneshot where the zombie vector was an virulent meningitis that caused a particularly aggressive form of nyctophobia, causing an irrational fear of darkness but also permanently locking the fight-or-flight response into fight. In the beginning, the infected flock to the light, and provided they have enough ambient light they are pretty much fine. But as the degeneration continues, they start fixating on light, starring into bright lights to remain calm. Eventually, they lose their sight, although they can still retain some of their faculties when in well lit areas, until eventually the virus burns out even their extraocular photoreceptors and they are permanently locked into rage mode.
The zombies were basically people in bright light, but acted like violent animals while acting like moths to the flame of well lit locations.
>The most dangerous warlord in the setting is a guy who put all of his points into throwing things.
>Throws things so much that eventually he's literally throwing entire squads of his own soldiers at the party.
>He pulls out a kitchen sink.
What the fuck am I supposed to do now?
>>55083484
Think up a backstory. Why does he throw things? Is it because he was never a good swordsman? Does it give him some special advantage in this world? Does he just love the primal joy of hurling something and watching it sail into the distance?
>>55083484
He can out-throw a trebuchet
He can leap over castle walls by picking himself up and throwing himself
Once, someone tried to thwart him by removing all throwable objects in the vicinity.He stuck his fingers down his throat and threw up, to astonishing effect.
>>55086011
>Nothing to throw
>Ten minute anime charging sequence
>Reaches down and grabs the floor
>All hail new Atlas.
Attacking a person or creature with fire is excruciatingly painful. No good-aligned character should use fire magic unless more humane option are unavailable. Ice magic, lightning magic, stab wounds to vital organs or even blunt force trauma are less cruel than death by fire, and these alternatives also cause less disfigurement to survivors.
It might be a cool thing to RP out. Someone specializes in fire magic, and you go into detail about how much pain their enemies are in. See how they feel about it.
Throw clubs and whips in that pile as well. Bludgeoning someone to a vegetative state or whipping them til they're writhing in pain... neither fits a 'Good' archetype.
>>55083356
OP again, something that I think would be interesting would be to roleplay a Geneva Convention, or to play in a world with established rules of engagement. Surely, I'm not the first person to have thought of this.
Are you finished painting that army?
Yeah.
>>55083202
I'll never be finished.
>>55083202
Space Marines yes, Dark Eldar almost, Orks and Chaos no.