Eyes forward, guns at your side, men!
Men, the new Commissar will be arriving via Aquilla lander very shortly, and I don't want him to automatically executing people left and right. As such, I expect you all to be on your best behaviour.
This means no duct tapping Perkins to the flag poles. No replacing Antons socks with extra large condoms. And no replacing people's bayonets with chef Durand's hand made Baguettes! It doesn't matter that he is an Elysian who's baguettes are so rock hard, that they can be used as lethal weapons. They are still to be used as food!
So, in the spirit of our former Commissar, and to make sure that no one is planning any sort of ridiculous shenanigans. I am calling for a mandatory field kit inspection.
So, all hands, present arms and equipment for a Field Kit Inspection!
>Welcome to ''Field Kit Inspection", home of the 'Unknown Regiment". Feel free to join in! Remember though, we tend to use spoilers for OOC chat, while greentexts are typically used for describing a character's actions. D20s are for combat checks, while d100s are for other things you wish to roll, with higher being better.
I say! How is everyone?
>>55087551
Of course Major, I'll do my best
>>55087551
YES VERY GOOD SIR, I HAVE MY USUAL EQUIPMENT ABOUT ME!
*presents staff and eviscerator*
On a side note, I'm fairly certain Perkins is dead sir.
>wis
>cleric
>common sense
????
>>55087207
Worshiping gods is common sense if worshiping them gives you the power to shit lightning.
>>55087207
>>55087207
I see that you are back again shitposter-kun. How many months have you been at this now? It's really quite sad to be honest.
>>55087207
>worshiping Gods
>in a setting where Gods are demonstrably real and can give you superpowers
>not common sense
Ok.
Sup /tg/,
Long time lurker, beginner DM. I'm running my players through Curse of Strahd as my first campaign, as I absolutley adore the setting. My interpretation of Strahd is sort of a Hannibal Lecter type and as such I'm looking for inspiration on ways to fuck with my players. So what are your most memorable ways Strahd has messed with you or you as the DM messed with your players?
Also Ravenloft general I guess
Strahd grabbed the ally by the neck and just fucking tossed him over the side of the talles tower in the castleduring the final fight, party was pretty scared/devastated when they realized falling was an element during the final fight
Strahd crucified our party's warlock one time just to show he could. He also turned Ezmerelda into a flesh golem. Again, just because he could.
Stat/class me /tg/
>>55087189
Witch.
Next?
>>55087482
Adventures! Any system, any setting. The party hops on and awaaay we go!
Which are very good?
Which are hilariously bad?
>>55087188
When she says she will licky bum bum but only if you come right home
>>55087188
Don't go into Shed 17.
No chess thread? Let's start a chess thread.
Nurf Queen
>>55086961
Post fun chess variants
>>55087060
Without bastardising the game a brainlet like me can't have fun
Have you ever played a PC that accidentally came off as autistic?
Tell us about them
>>55086666
I thought /tg/ hated self-inserts
>>55086666
>you will never play legos with sara ryder
it hurts to live
>>55086666
I remember when this image was getting spammed here a couple of months ago.
Good times.
What would a civilization of sapient ants be like?
Would they discriminate based off queen or species?
What would ant warfare look like?
>>55086301
They're called the Geth and they were great and now they're gone forever
>>55086301
So, you haven't read Ender's Game or seen/read Phase Four yet. Got it. Now go do so.
>>55086370
So's the rest of Mass Effect
my GM gave my martial the ability to do a devastating dropkick into the target's face up to 5 times a day. it is generally more effective than most high-tier weapons
>>55085977
I have a Dwarven Gladiator who uses a magic warhammer called The Heart Breaker.
My finishing move is where I bring it back, almost like a golf swing, and smash it into the opponents jaw.
I call it Sweet Chin Music
>>55085977
Yeah, it's called a missile launcher.
>>55085977
My GM only lets me have a special move if it's explicitly listed in the core rulebook and his internet friends agree it isn't too powerful. If it's useful enough to be a primary combat tactic he usually limits it to once or twice a day, or gives it a percent chance of backfiring so it's 'balanced'.
What is up /tg/, I am looking for two things.
a) Me and my friends are interested in the concept of wargames (we're talking the big stuff, not 40k-scale), but aren't overly excited about WW2. Are there any good, contemporary wargames that are in a different setting? We're predominantly interested in sci-fi, but we ain't all that picky.
b) We like RPGs as well, and we're wondering if there's an RPG system where the players are predominantly commanders and combat is primarily centered on large scale wargame-y stuff.
So anything on a big ol' grid where you're pushing dudes around and NOT fighting ze germans is what we're looking for.
>>55085813
Battletech has a nice wargame / RPG combination, the rules were built around mech combat, but it runs combined arms battles just fine
If you'd like to know more, See the BTG, there's a link to the books in the OP, and the folks there are usually really helpful at introducing people to the game / setting
>>55073818
>>55085813
A Line in the Sand was my first contact with traditional games, way back. It was a pretty good game with neat negotiation mechanics.
>>55085813
Warmaster or Epic maybe? Those both go for much larger scale and are warhammer themed.
I was thinking about making some custom MTG cards for a 40k themed set. I felt the first thing was to address where the factions of 40k would philosophically fall into the colors.
The central divide would be the Order/Disorder conflict between white and red, with Imperium aligned factions falling into former and Chaos into the latter.
The shiftiness, farsightedness and scumbaggery of the Eldar make them a good fit for blue.
Tyranids are green, obviously.
Black, insofar as it is defined by ruthlessness, ambition, and spookiness, seemed like a good fit for the necrons. However, I felt that jamming too many of the factions into the set would simply muddle things, where a stronger focus on the larger ones might make for a more cohesive experience. For the same reason I'd lose the Tau, although I'd place them in Bant.
With the central conflict being IoM vs. Chaos, I was considering having CSM focused in Black with Chaos Daemons more focused in Red.
As for the two-color combos,
I'd have UB and UG as the Dark Eldar and the Exodites, respectively.
Orks are an easy fit for RG.
Admech and Inquisition would fall into WU and WB.
The Big 4:
Khorne - R, Blood for the Blood etc.
Nurgle - BG, Fear of/Acceptance of Death
Tzeentch - UR, Schemes upon Schemes upon...
Slaanesh - BR, Hedonism
I would have liked to tie them all to red, but I cannot conceive of Nurgle being anything but BG. At least in this case, every non-white color is represnted.
My last concern is who to slot into WG and WR. My gut reaction is that the Imperial Guard would fall in WR while the Space Marines would be left with WG, which seems off to me.
Where would you all put SM?
Native planeswalker would be an Ork Weirdboy who's unable to explain what he's seen to his warband, who believe he's just seen visions of new places to fight in.
Visiting planeswalkers would be Ob Nixilis, who has fun with a chaos warband that thinks he's a normal demon, and Jace, who joins an inquisitor who's convinced he's a powerful psyker whose lost his mind.
>>55085434
Personally seeing IG as WG, seeing as how an IG deck would be tokens+giant vehicles. On a side note, UG should probably be tau/kroot.
>>55085412
OI YA GIT! GREEN IZ FOR DA ORKZ!
Fantasy cultures that aren't obviously based on a real life historical one with some names switched around?
>>55085403
They all fuck sheep.
Wait.
The Uratha from Werewolf: the Forsaken were pretty good about it, although the books outright state their naming conventions are Babylonian. Their culture revolves around fighting a war they already lost, so there's a lot of threat and other aggression, even in daily communication.
Most fantasy cultures are based on existing cultures though, even the Dunmer. The difference is they were given a distinct look, and memorable traits that, while not necessarily unique, offered up a compelling race, even if they were filthy elves.
How to go about representing that in 40k? Other than Necrons, is there any way to go about doing this in 40K?
I know in the old fluff that the Outsider was trapped in a Dyson sphere, not sure if the Necrons made it or maybe the Old ones, or maybe someone else entirely.
>>55085292
If I remember right, a forge world has what it basically a sun trapped inside it.
That's about as close as we can get to a Dyson sphere.
>High Level Counterspell
>>55085246
I mean, yeah. Thats the highest level counterspell there can be.
But is there a point to this thread? Seems easier to just put this in a filename thread and call it done.
>>55085288
Have to fill up all those empty spaces left by kicking people out of /tg/, you know.
>>55085311
The space would fill itself with several times less pointless content.
Cards you love to play with but hate to play against.
In my case is milling decks, I hate them for all the reasons I love them
>>55085136
"What, you don't also have 3 token generators in play?"
Edgar is going to be brutal.
>>55085136
Slivers
>>55085388
>Playing this against storm
>does nothing
>"brutal"
Wew Lad