How would you make a game about lowlevel exterminators and trashmen in a fantasy setting with an actual plot with demons and dragons and a chosen hero happening in the background that the PC party hears about in bard's tales and news but cannot join?
Obviously this kind of story would take inspiration from things like The Witcher and Goblin Slayer.
>>51431964
Depends, I'd recommend trying out Anima as an inquisitorial party if you want a high level of power+High contrast of your job and the hero tales.
Remember, most parts of anima's human world don't know that things DO go bump in the night and non-humans are real. You do and it's your job to exterminate them all, children included. And that you might have to kill normal humans if they know "too much".
All of this while you're of course keeping people safe of monsters from beyond the dreams straight up demons and literal stuff of nightmares. And of course the empress of the empire dislikes your job and your organization while people generally dislike and fear you.
Seriously, no one?
>>51431964
Use any kind of system, move towards beastly adversaries. Eschew traditional treasure and encourage selling parts of various monsters.
You can still fit in intrigue and occasional humanoid enemies. But the solid backdrop of the game should be removing filthy monsters that encroach on civilisation.
My FLGS has a Pathfinder night
I'm primarily a OSR/AD&D player
Is pathfinder worth checking out?
So a lot of people will say a lot of things about pathfinder, but this is generally the pros and cons:
Pros:
>complex system with so many options you can do basically anything
>large 3pp community to let you tailor the game to what you want
>lots of prepublished adventures are around
>has a large community
Cons:
>generally unbalanced
>caster supremacy is alive and well
>Paizo is not the best company (by not the best I mean close to the bottom)
Pathfinder Society, the community run official gaming thing is generally considered bad due to not only restrictive rules but poorly written adventures. Adventures vary wildly in quality as well.
>>51431463
Thanks Anon
>>51431646
Just go anyway. A lot depends on the people too.
Would the Imperium survive if every Space Marine (Chaos Marines excluded) disappeared
They would probably do fine after the initial shock. Space Marines are only a fracture of the Imperiums forces.
>>51428470
Space Marines in setting are ridiculously OP. They often make up the difference between defect and victory for the Imperium. 100 Space Marines is a force that can potentially stop ANY force they come up against. For the Guard to have the same effect they would have to send a crusades worth of materials and men. So logistically The Imperium would keep falling further and further behind as the guard are a great anvil, but they often need a hammer to help get the job done.
>>51428577
While the Space Marines are most certainly juggernauts, I believe that you are seriously underestimating the Guard. A crusade of guardsmen equals alot more than 100 SMs. A brigade or division is a better comparison. 4000-10000 Guards
Why are there so few settings in fantasy versions of Ancient Rome? I can think of a million medieval or Renaissance settings, but nothing in Antiquity.
Codex Alera?
>>51424171
Because the Empires of old built the Dungeons. At least that's what I've always assumed. Dark Age and Medieval Fantasy is Post Apocalyptic in nature where Adventurers loot remnants of the old world for treasures and wonders unmakeable by modern hands.
>>51426945
Except there were ruins even in Roman times, such as those of the Myceneans or Minoans.
I love strange and various high fantasy races. But if a setting have too much of those it feels dull, overcrowded and nothing is fleshed out.
Some anons here were sugesting to let the players make their charactres from any race and then create the world populated only by the races their chose (plus an evil race).
Worldbuild around it. Making races interconnected and fleshed out.
Have any of you tried someting similar?P.S. new Goblin Slayer is out.
Gate scroll was an asspull.
>>51416088
He previously told someone to not touch his hyper dangerous scroll because it was his emergency "I Win" button.
>>51416098
Amazing foreshadowing.
ITT: Create a picture of Humanity on Earth in the year 1 billion.
AAAAAAAAAAAAAA I NEEEEED WATER
>>51381380
"Humanity" is probably not the word you would use to describe whatever lives on Earth at that time.
> God it sucks here
> Why didn't we emigrate to Terra Nova MKXVII with everyone else?
How do you beat the undead lawman, /tg/? This hangin' judge comes to town once every full moon to carry out his own brand of justice. How does one beat him once and for all?
Random cards I drew:
>Hidden Tunnel
>Fog of War
>Curse
Hang him with his own rope, use a sheriff's gun for the initial takedown.
>>51437575
My man!
>>51437070
Make a justice system that leaves him unnecessary so that he stops trying after a few visits with no one to hang.
Custom Card Edition
>would adding a sixth color be good for MTG?
>how would a sixth color affect modern?
>would you like to see a color based around enchantments, space, and using the exile zone?
>>51436607
Wow, worst thread I have ever seen desu, and I'm the one who puts Tron is a control deck in the subject fields
>>51436656
Tron is archetype of peace.
>>51436607
I wouldn't put it past R&D to add a sixth color to maintain their dead on arrival "format diversity"
>>51436762
>yfw they make 5 new colors and make all the new cards broken as shit so all your old collection is worthless
So guys, who's up for storytime? I recently got the chance to tell a tale, and wanted to share the complete thing here.
It contains all the things that I know /tg/ loves. Mary Sues, GMPCs, Mary Sue GMPCs; betrayal, love, assassination. Gribbly tentacles. TPKs, far realm invasions, RAGNAROK.
And it all started with a lake...
Alright, so a little backstory. D&D 4e, no I don't remember the year, we were playing over Skype. This was what we considered our first "real" campaign; our VERY first one was GM'd by an idiot, the second one was GM'd by someone who simultaneously had a hard on for AD&D and also was of the "GM vs PC" mentality; he didn't want us to have fun, he specifically wanted to try to kill us all. Our new GM threw lethal stuff at us, but it was at least fair, and he was hysterical more often than not.
Our campaign took place in, and I quote, "Forgotten Realms but not really." It was mostly homebrew, but with some of the "cool" names taken from FR. This includes the Sea of Fallen Stars, where our adventure starts.
The Sea of Fallen Stars in this particular game was full of just all kinds of supernatural bullshit. Elemental calamities, Astral shanigans, pirates, monsters. And those people who actually explored the sea itself during the calm times, using underwater breathing and various other things, discovered ruins that were "kind of halfway between Egyptian and Mayan, that was covered in runic inscriptions that don't match any known civilization from any plane."
My exact reaction was, "oh we got some Lovecraftian shit going on here now." The GM just said "Heh!" I was not thrilled for where this was going to take us...
Well, time went on, and though we ventured to the towns AROUND this alternate Sea of Fallen Stars, we didn't do much ON it. It was always just kind of there... Taunting us. But in the low teen-levels, our GM was getting a bit tired of GMing, so he handed it off to another guy.
Now, our new GM was actually a pretty cool dude. Did funny things, had awesome ideas. But the very second he took over, oh dear god. His rogue, who up until this point had been a general thief and assassin but not been a dick to *us*, was all of a sudden possessed by her mask.
Why? Well because her mask was her primary magical item. It was her link to her god. Mask. Who, in 4e, was dead as a fucking doornail... but there were slivers out there which could be use to revive him. GUESS WHAT WAS IN HER MASK AND WAS NOW POSSESSING HER!!!
First time playing. I gotta be the DM, using the starter 5th edition, but how should i have the table set up? should i draw the maps from the campaign with graph paper so we can have a visual representation?
I feel your pain, I used to play AD&D 2ed back when i was in high school. I have decided to recreate that fun using Fantasy Grounds (available on Steam) and Campaign Cartographer 3. I am developing a game we can play online, because now we all live across the world. I am using D&D 5 rules so if you need help, maybe we can help eachother
>>51435679
i just started dming for complete dudebro 1st timers
i didn't even bother with maps or grids, just use tokens for characters and it works.
I'm gonna start using grids and battlemats though, tried it out last sess and it helped.
personally I'd get myself a battlegrid with square 1" tiles that you can use dry erase markers on for on the fly changes/additions. I personally am 90% of the time making whatevers happening in my campaign up on the spot
LMoP has player made, high quality maps tho. If you have access to high quality printing stuff you could print them off I guess? or just print of normal page sized versions of these to use them as reference for your players.
Lots of people use grid paper and just draw on it. Grid paper in the size you'd need for battlemaps would be pretty big though
here are those LMoP maps
https://forum.rpg.net/showthread.php?760586-Various-maps-I-ve-made-for-the-Starter-Set-(Lost-Mine-of-Phandelver)
>>51435679
not really
if you really want the maps, the 5eg mega link should have a zip file of all the maps
>A campaign where all the pc's are generic mooks in a big bads army
Would you play?
Yeah that sounds fun.
>>51434003
No.
Let's be the big bads instead.
Do you have places in your setting where different cultures meet and meld? Border towns, Fishing towns, frontier settlements, that sort of thing?
You've got to have these places unless your setting has 40k levels of cartoon racism.
>>51433918
My setting is built around them. It's based off the weird mingling of Irish, Welsh, Norse and Anglo-Saxon cultures and politics that arose from the Irish Sea trade during the Viking Age.
Questions of identity are loads of fun.I am also a sucker for 40k levels of cartoon racism though
>>51434853
>Irish, Welsh, Norse and Anglo-Saxon cultures
Oh boy, you deserve a prize for originality!
The intro to this book says that it's essentially a port of CoC to this Gumshoe system. I'm not exactly new to pen and paper rpgs, but I've never had the chance to play CoC and I've never even heard of Gumshoe. I know that CoC is well regarded around here, and I was wondering what everyone's thoughts on Gumshoe are.
To hear the into to this book tell it, CoC is tricky and lethal, where as this promises a more consistent experience. Is that desirable, or is this fixing something that isn't broken.
>>51430617
Bump
CoC, at least the original version, was very lethal because you had extremely limited options in terms of offense. Almost nothing you did hurt the mythos critters and just being around them fucked you up so the best course of action when that shogoth shambles in is to run. Because that revolver of yours ain't doing shit.
Anyways 1d4chan has articles about gumshoe and this game you know
https://1d4chan.org/wiki/Trail_of_Cthulhu
>>51430617
>Is that desirable, or is this fixing something that isn't broken.
it's a little complicated, it's been said that Gumshoe fixes a problem which any good GM can avoid if they know what they're doing. I quite like Gumshoe because to me the operative word of the previous statement is 'if'. Gumshoe makes it so that the GM can't make those mistakes (assuming they use the game mechanics correctly)
Your mom
Galactic-lvl menace. Pray it never gets its accretion disk, or all life in the galaxy will die out due the radiation from the disk. Otherwise, a charming chap while sleeping.
>>51430518
I don't know about the specifics, but it looks a large magical beast to me
>>51431184
Yeah, but scratch the magical, it's just a large beast. Like an owlbear, without the owl part.
Help me out with Pathfinder character creation, please. I am quite new to the system.
In a one-off adventure, our party of 4 is supposed to find a way to disable/eliminate a demon who is protecting, supposedly through blood sacrifice of past ruler, an elven kingdom. A rich one too. Our king is riding with his army based on a prophecy that within one specific week, the demon will not act against attacking armies. However, he ain't stupid, and sent us in to cripple this defence-demon if possible.
I will post the rules for our game below. What I'm looking for is a straight-guy warrior character, maybe someone who can pull some KGB tier elimination shit out of his pocket. I sense that this will not be a simple fight-through adventure, as the demon supposedly destroyed whole armies attacking the elven city.
>>51428775
Rules are as follows:
- only Pathfinder basic book can be used
- level 8 characters
- 20 points buy for attributes, high fantasy powerlevel (as in pathfinder book p16)
- racial bonuses and level 4-8 attribute scores add on top of base scores, post-buying them
- raising Int and con provides bonuses retroactively
- Intelligence levels below 10 will mean the character cannot read/write. That means no use of scrolls either
- classic DnD languages can be chosen
- The characters don't know shit about the place they are going to, so no knowledge local for them
- max hp according to the below rules, meaning beyond the first level,
d6 = 4
d8 = 6
d10 = 8
d12 = 10
Gear:
2 items of choice from the following:
+1 weeapon
+2 shield
+1 shadow armour (+5 stealth), or light/medium armour
+1 mithril shirt
one nin magical elven chain
+1 armour, even full plate
ring of prot +1
bracers of armour +2
ring of climbing
ring of jumping
ring of swimming
metamagic rod, lesser silent
metamagic rod, lesser extend
metamagic rod, lesser enlarge
pearl of power, 2nd level
wand, 2nd level tops, gotta be able to use it
magic scrolls, top 3rd level spells, tops 4k gold in market price (page 491)
>>51428899
Beyond this, we get to chose twice from the followings, even multiple times:
potion of bull's str x2
potion of cat's grace x2
potion of cure light wounds 5x
potion of cure serious wounds x2
potion of restoration x1
masterwork instrument or toolkit
If the character has item creation feat, it can create an item of 2500 gold market value, but has to be able to make it. Every other item creation feat pushes this gold limit by +1000 .
Beyond this, we have 1500 gold to spend on weapons, armours, other gear. Whatever remains is ours to spend. We also get one horse each.
>>51428899
>Core Rulebook Only
Pathfinder is not the game for this. If you want to play a competent Core Only martial you have to play a Barbarian.