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Archived threads in /tg/ - Traditional Games - 184. page

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I double dog dare you do use these battlecries in your next campaign.
43 posts and 3 images submitted.
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>>55111702
Girl Genius is still going? I quit when the time skip happened. Did it ever go full Xenophile?
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>>55111702
>LOL SO RANDUM XD
Sincerely kill yourself.
>>
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>>55111702
>OOOH! OFFICER'S HAT!

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>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55106650

Which setting would you like WotC to give some attention to next? Why that setting, specifically?
348 posts and 34 images submitted.
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Is a Strength based Mystic viable?
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>>55111543
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>>55111543
Anyone here have any experience running/converting Maze of the Blue Medusa to 5e? I know that I'll probably have to bump HD up to d8, as well as some of the damage dice.

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Do different types of elves hate each other? Do they all hate dwarves?
11 posts and 2 images submitted.
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>>55111204
Snow elf is best girl.

Dark elf is the one you date in college that's absolutely fucking fun but you should never, ever have anything serious with.
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We already have one of these lame GF threads already.
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>>55111204
Of course they hate each other. It's common elven knowledge that the "It's not rape if it's an elf" trope started as an argument between a Dark Elf and a High Elf.

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You heard it here first
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>>55110638
Jesus christ, that's a whole ton of bullshit.
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maybe you shouldnt play shitty combos
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>>55110638
>tfw a friend gave you a foil rav doubling season a decade ago
>for free

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I actually used some parts of it and dmĀ“ed it yesterday. I would like to share some noteworthy addition after playtesting it and want input for more encounters.
source: http://suptg.thisisnotatrueending.com/archive/54903035/
27 posts and 21 images submitted.
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>>55110015
>The group started out with a quest to aid the mysterious but helpful weather station wich broadcast a need for help for fog related research
>the outpost they arrived is empty except for 2 traders wich arrived a day ago
>The traders state that the inhabitants probably gotten abducted by something.
>the abducters cleaned the place and replaced the broken door and windows
>also they plastered over 30~ bullet holes in the wall
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>>55110015
Well, Howdy! I'm the guy who made the original thread, and premise. Glad to see that you went out to do stuff with it.
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>>55110133
Thanks for your idea, I turned down the fantasy aspect and went higher with sci-fi stuff.
I will dump more encounters from the 6 hour session.

>The group find an used up warehouse with 2 cargo container wich are filled with sleeping bags and canned food
>One old Soldier who lost his group is already camping there and invites the players to sit at his campfire
>He has no proof why but he knows that somebody refills the canned goodies and cleans the place
>Also there is an post-it on the wall with a message wich reminds the travelers to not take more then they need(sticked IRL on a wall)
>The (armed) soldier uses the other container for sleeping
>He gets abducted by pic related
>these guys run the place and use it as a trap for tired travellers
>Statwise they pretty low, but they some sort of floodlight ability wich stuns/confuses there prey

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I don't care how other people run or play in tabletop games that aren't being run by me.
I respect their preferences if they want to be subversive.

I care when it's me running the game and a player can potentially ruin the entire session by having their character act "genre savvy" or overly realistic/practical.
I don't have fun when I'm running a game and players try to circumvent the entire adventure.

Example:

Players need to get inside of a fortress to kill a monster. It happens to be made out of lumber.
One player may go: "We set it on fire and watch it burn to the ground!"

Or maybe they need to get information from someone to go on a quest and instead just kill the person because reasons.

Or even something like finding a dungeon and pumping poison or something into the air to kill everything inside.

Or trying to hire miners to create an alternate entrance.

I hate winging it and just narrating what happens after they've killed the entire adventure I've prepared.
Slapping together encounters based on this is also loathed.
You can call me a bad GM, but my games are fun when people aren't trying to subvert the adventures I planned.

How can I prevent these things from happening?
There's always one or two people that pull this shit.
Talking to them before and after never works.
70 posts and 7 images submitted.
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>>55109625
Prepare better encounters/adventures and be prepared for every contingency. Don't outright force the players to follow a predetermined path and instead make it so that the predetermined path appears to be the most convenient way to proceed to the players.
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>>55109625
Have their actions have consequences. Burn down the fortress? Now you have the original owner, a prominent noble, pissed you destroyed his property. Kill a quest giver? The Law is on your trail now. Poison the Air? Better hope the wind doesn't take it where you dont want it.
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>>55109625
Also, it's very easy to shut down all of those attempts.
>"We set it on fire and watch it burn to the ground!"
Burning down an entire fort, even if it's made out of wood, takes a very long time. Hinting this to the players or outright giving them an in universe time limit (from the quest giver, for example) should solve this.
>Or maybe they need to get information from someone to go on a quest and instead just kill the person because reasons.
Don't make it a good idea to kill the target. Make there be clear consequences. This shouldn't be that hard.
>Or even something like finding a dungeon and pumping poison or something into the air to kill everything inside.
Reward the players for using an alternative solution by making it work for a couple of the first rooms of the dungeon, but having the geometry and ventilation of the dungeon prevent the gas from reaching the inner areas. Also punish them for not thinking it out by having the first rooms be filled with the gas that they now have to somehow deal with.
>Or trying to hire miners to create an alternate entrance.
Mining is a time consuming process. Would the inhabitants of the dungeon really just sit around and let the workers make their tunnel during the course of likely several days?

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If being an adventurer were an actual occupation, what would it entail? I'm not talking about the whole 'adventurers are actually mercenaries' bit that gets mentioned often (although that may be part of being one). More that if you take all the qualities of what makes a typical adventurer in a typical fantasy RPG setting (i.e.D&D), how many jobs from other occupations would also be involved in adventuring?
56 posts and 14 images submitted.
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D&D is not a setting. Do you mean Forgotten Realms?
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>>55109562
What?
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>>55109583
Maybe? I wasn't talking about a particular setting, what I meant to say was a fantasy RPG that evokes the typical trappings of what you would find in a game like D&D.

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Are adventuring party's normal in your setting? If they are, why? If they aren't, why aswell?
12 posts and 2 images submitted.
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Worlds got war and danger, so more people not willing to die walking with you tends to make you live longer. It's not unheard of for a place, whos local militia was called to the front, to put up a tax funded notice to pay the next group to take care of the local goblin problem, ect.
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there are parties that go into the ruins to find old technology. they have a very high casualty rate, there's radiation, mutated beasts, robots, traps, puzzles, etc to contend with


and of course there are always bands of mercenaries and exiles trying to make their way in life, but i'd say adventuring parties aren't common in my setting
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>Are adventuring party's normal in your setting?
???
That's pretty much the premise of D&D

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After getting an idea from the thread about non-magical realm use of monster girls (or monsterfolk if you want both genders), I started considering idea of writing an actual story set in the universe based on few ideas.

So yeah I would love to discuss the ideas of how to put them in in somewhat cannon way (Probably as abhumans or mutants) as well as uploading some of my writing efforts hopefully.

P.S. I am not writing some sort of love story or anything magical realmy (Well in the plot at least) so don't worry
17 posts and 1 images submitted.
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Psst....I wouldn't mind some pictures as well
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It's far easier to make it an alternate universe where the Imperium is 100% monster people mutants.

It messes with some core thematic elements but your core concept has already established that you don't give a fuck about that.
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>>55107913
Well you could probably still put in normal world - after all both rogue traders and inquisitors have some weird people in there retenues and these could be mutants or xeno...

But then you say it I wouldn't mind creating some weird part of the universe with some grimdark monster folk based on same ideas 40k has - maybe even make something new?

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D&D 5th Ed. General Discussion

>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55098330

Tales of the Yawning Portal: It's been out for awhile now, so what's your experience with it? Any favorite dungeons? Least favorite dungeons? Why so?

Alternatively: What's a character concept you've always wanted to play but haven't, for whatever reason?
334 posts and 27 images submitted.
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any homebrew class/roguish archetype for a courtesan type character? Like a geisha or high class entertainer. Nothing too sordid, not looking for ERP, just kinda thinking of an aristocratic escort lady who knows the ins and out of the city nobles and uses guile, charm, espionage and blackmail to get shit done.

Someone in the last thread responded suggesting a bard, but I'm thinking less magic based. Maybe a rogue mastermind with a few changes, still interested in seeing if there's a homebrew out there though.
>>
Repostin in here since other thread is on its way out:
When playing out of a published module such as death house or curse of strahd (I've read through death house, haven't opened curse of strahd yet as we haven't even had session 0 yet) and monsters are defeated do you roll for loot? Death House doesn't mention it so I'm assuming the only loot they get is stuff they plunder from the house itself
>>
I just want to play a pirate, but forever DM means I don't get to do much in the way of character concepts.

NPC's are great, but it's not the same as a full on PC pirate

>>55106688
Just refluff Rogue. Not all rogues need to be the edgy hide in shadows slice throats thing

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So, pic related take a stroll through the 40k galaxy on their way to their next meal. How badly does shit get fucked? And how would the various factions of the setting respond to them?
And how long before they all rejoice in anguish together?
13 posts and 7 images submitted.
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The Gentry is a purely narrative threat, that mainly interacts with a setting on a metatextual level. Using them in a shitty powerwank threat is completely meaningless.
>>
The Gentry is powerless outside of their specific brand of US cape comics as their narrative rules don't apply.
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Honestly I think they'd be trolled into frustration by the Necrons.

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How does your group fit into their world?

Are they a band of murderhobos, special snowflakes, extraordinary ordinary?
16 posts and 1 images submitted.
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>>55105554
They're basically a group of gypsy travellers who run a tavern/hotel out of a pocket dimension in their carriage.

They somehow got wrapped up in a bunch of shit while on the way to return an artifact sword to it's rightful owners and are now facing down the ice fortress of an evil necromancer king.
>>
My party was essentially a almost rapist bard, an irish giant, sneaky gnome fella, and a cleric who couldn't remember her deity's characteristics.

We had a wacky adventure where we joked with a dragon, sold fantasy cocaine, lead a militia army, leave said army in the middle of a siege, and finally got lost on the highway between worlds.
>>
My group ended up going full murderhobo, but it was most peoples' first time playing tabletop, and a system that rewarded player invention pretty heavily. So when we said "let's crash this amazon blimp and frame an asteroid-based city state" it seemed more like a natural progression of events, and less like the Hindenburg version of 9/11 that we realized weeks later that it was. We were supposed to be spybots and instead we became terrorists

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>or create your own elements for a setting you wish existed

-Blood
-Chrome
-Gas
-Lead
23 posts and 8 images submitted.
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>>55104787
Shit, by that the guitar War Boy should be
-Rock

As well.
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>>55104795
He's not a warboy.
>>
Mind
Body
Time
Space
Faith
Truth

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So whay are all the pirates female.

Why is an overweight 60 year old woman the staple grixis pirate commander?

Whats wizards endgame?
329 posts and 40 images submitted.
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>>55104551
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>>55104551
Bait pls go
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Because all good pirates listen to their mother

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Transform returns in Ixalan!
342 posts and 47 images submitted.
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>>55102750
That's a pretty well balanced card for EDH, particularly a colourless/boros deck. I'd fuck with that.

What do "treasure" tokens do?
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>>55102750
Kinda neat. I'm worried, though, that this block is gonna be a bunch of colonialist bullshit.
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>>55102772
>What do "treasure" tokens do?
You can sac them for mana. It literally says it on the card you just posted about.

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