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Hey guys, I'm drawing maps for DND, and I can't decide what a good distance (in days on foot) would be reasonable for travel between towns, and how much faster should I make a couple horses pulling a cart or wagon, in 3.5e the book says a cart or wagon is slower than a walking character, but if I plan on spacing more than a few days between towns, making the cart slower seems like kind of a bad move since they'd more than likely require one for supplies.
12 posts and 3 images submitted.
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>>51599280
Depends. Are they in civilized lands or not? In civilized lands, usually goes something like this.

City-Village-Town-Village-Town-Village-City

With each stage being a day's travel or even half a day in heavily populated areas like the heart of an empire. Usually these are set along rivers or coastlines, but with advanced roadways you get more areas in land.

In uncivilized areas, having to go a week between settlements is not unreasonable. I usually like to have most human villages 4-7(1d4+3) days between each other until you leave human lands and start to get into inhuman lands (Orcs, Goblins and the like). Now that being the case, you usually won't have more then 2 frontier settlements before you hit uncivilized lands. Often 1 will do. So civilized pattern, then 1d4+3 days and hit a frontier village, then inhuman lands. If the 1d4 comes up a 1, I will consider another village if the second 1d4 doesn't come up 3 or 4. Sometimes I'll even allow it on the 3, never the 4.

The Pathfinder scale of 1 hex equals 12 miles usually works for me. I have a 320 x 145 hex map at that scale that defines the major human realm on my world. Lots of different cultures in that area and lots of settlements for various types of play. Got a couple of good forests and mountains in there for stuff inside the grand realm. Then I have 5 satellite realms with wilderness between each of the realm for frontier play. Dwarf realms and Elf realms in various hidden areas of uncivilized land exist. So I have plenty of different stuff to explore and that is less then 20 percent of the planned world.

At that scale of world building, I could kick it up to 24 miles per hex, but then I lose some of the granularity of map that disturbs me. I would prefer a 1 mile per hex map, but that is way too much work. But I will do those maps for select areas, like when a player settles down and tries to build a realm, keep, or dungeon.
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>>51599280
Characters can't walk 12+ hours per day like horses. There are rules for forced march. If players try to make long journeys on foot, they'll soon be fatigued and, after a while, take nonlethal damage from extended march. That's the whole point of the Endurance feat, something people usually only get as a prereq.

Wagons exist so you're not constantly making stops to rest and don't travel fatigued/exhausted. I know it's DnD, but for once try to think of your character as a person instead of an automata.
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>>51599280
People can march 30 to 40 kilometers per day on regular, not particularly challenging ground. Beyond that, you are approaching forced march exertion, which isn't sustainable for long.
On horse you can consistently get double that, assuming the horse is in good health and you have good gear and plenty of good resting spots for the horse. A wagon isn't faster and, depending on the load, maybe even slower than a rider because the horses need to pull a shitload of weight and continuous exertion and horses don't go well together.

Towns usually are spaced less than a casual day's travel away from each other.

>>51599553
Walking ten to twelve hours isn't unreasonable if you are actually travelling on foot. If you want to get somewhere it's not like you have anything else to do, except for eat, sleep and maybe take a short rest here and there. People do that even today.

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Hello /tg/

I have made a chart that you can use to make a race. It is pretty barebones, so if there are any ideas for expansion (I would love to make it d20s but I'm pretty unimaginative) let me know. Or for more categories.

Feel free to roll and tell others your results. It tends towards making some pretty strange creatures, so it would be cool if you want something different than "human, long human (elf), short human (dwarf)"
17 posts and 2 images submitted.
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Rolled 2, 5, 4, 4, 9, 3, 2, 1, 5, 8, 6 = 49 (11d10)

>>51598662
Rolling
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Sure, I love rolling for random shit

>1, 3, 8
tripodal crustacean with two arms
>5, 5, 8, 1
unbelievably skinny, a wiry mantis/shrimp looking thing
it has flexible, slinglike claws on the end of its long arms. it spins the arm, or maybe its whole body, to build up momentum to throw things
>3, 9, 2, 5
dogmatic, angry, and monotheistic. don't fuck with the sea-mother, and actually, get the fuck out of our sea entirely, if you please
alchemy. and if you don't, we're going to sneak up the beach at night and throw explosive concoctions all over your village that break apart the earth and allow the sea to rush in and reclaim it
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Rolled 1, 1, 6, 5, 3, 8, 9, 9, 3, 3, 6 = 54 (11d10)

>>51598662

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Question about Barbarians of Lemuria. How essential are careers to the system? Could I replace them with something else without it messing things up too badly?
16 posts and 1 images submitted.
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>>51598411
What would you want to replace them with ?
Most likely it would just end up being unnecessarily complicated
I'm biased since I love the system, but it's pretty much perfect for what it's supposed to do
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>>51598801
I'd like to replace it with a background system. Instead of careers, you'd choose (or roll randomly, if that's your thing) different events that happened in your life, and those would influence your skills. You'd still put points in each event, both to keep the dice rolling the same and to determine how influential that event was.
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>>51598913
But you gain skills from practice, not trauma or just experience
Maybe you could add an 'important events' system on the side to justify knowledge and other gifts, but BoL careers are already pretty vast
If by events you mean extended periods of time practicing a set of activities, I'm okay with you, it just means you expand the possible number of careers
Otherwise doesn't make sense

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If you blended psionics and magic together, what's a good word for that?
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>>51598202
Magic in some settings are pretty damn close to what psionics are in most others. Exactly what is "magic", in this case?
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>>51598224

"Magic" in this case is supernatural ability that allows people to do some unnatural stuff, like creating protective charms and trinkets, create or move small amounts of energy (lightning bolt), change matter with some limitations of both material and size, create half-living monsters and so on. All of this magic requires a lot of physical spirit energy that living things have, called Anima, to cast and a lot of training.

I say that I am combining psionics and magic because all the above is pretty traditionally magic but I kind of wanted some implications of mind reading, fortune telling, emphatic sensing, and more so innate ability to actually use it, and a question of willpower to resist it which is more traditionally psychic then magic.
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>>51598202
Depends on the outcome, but "Wyrd" might be a nice name for it

It could be magic that keys off psychic influence of reality

Or traditionally psionic effects that key off of specific rituals/procedures

Depends on what flavor you like best

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Are there any good TTRPG systems that use jrpg-esque combat? (Stuff like Pokémon, final fantasy, shin megami tensei) I hate using miniatures.
13 posts and 1 images submitted.
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>>51598061
13th Age
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>>51598061
Ryuutama.
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>>51598061
The original Final Fantasy was a giant copyright infringement of AD&D, so if that's what you're going for you should play AD&D instead.
Otherwise, see >>51598592

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So, how many sheets did you lose?
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Three

One in particular had a shopkeep mechanic and multiple pages worth of intricate notes on stock and production status.
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>>51597743
Zero.
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>>51597743
HAH Good riddence.

They oppressed people for not being pro LBGT.
I was once in a game where i simply questioned someone on their characaters gender and they banned me, the GM who was mostly indifferent sided with me and they then banned him too.

I was in a Call of Cthulu game where we were in the 1920s and some gay wanted to play a gay. So i said; well if i find out, expect my character to react normally as they would in the 1920s. He went straight to the mods and had me band. Truth hurts most of all i guess.

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You know what to do
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>>51597202
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>>51597202
You know, those threads work best once a month, or even once a couple of months. Otherwise, the amount of reposts is unbearable.

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Can a paladin worship the Great Void?
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No, because the Great Void doesn't exist.
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>>51597335
>the Great Void doesn't exist.
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>>51597614
Well, precisely.

What the chap was trying to tell you is that your problem is ontological in nature.

A void is definitively an absence of a thing, and what's the point in worshipping something that isn't?

Actually, never mind, I just remembered Zen Buddhism was a thing, carry on.

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Well, am I?

https://www.reddit.com/r/lrcast/comments/5osaux/anyone_notice_lsv_is_a_little_subdued_lately/dcmx434/

https://twitter.com/GabySpartz/status/816313356869074948
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Something is definitely up. LSV has been being nothing but a buzzkill for the last year. Looking back it seems like they cucked that Emerson guy pretty hard. People started seeing Gaby so they got oneitis, so they roll out her hubby to tell people she's off the market (for some reason), and LSV always seemed alittle too eager to defend her honor or something.
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Supposedly was not wearing his wedding ring during PT coverage, but I didn't see that...
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Doesn't he have a kid now?

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If Donlad Trump was space marine chapter, which chapter would he be, and why?
21 posts and 4 images submitted.
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>>51595420

They try to hire Female Valhallans to pee on people's beds and complain over the noosphere when people say bad things about them
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>>51595826
>People still push fakenews as truth
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>>51596106
>people still believing alternative facts

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D&D is too overwrought for your taste, and GURPS might as well be a quantum physics textbook?

You mostly play oneshots with your group?

You have extremely little leisure time?

You like to try new things every session?

You think that rules only burden roleplaying?

You hate planning and like improvisation?

If you answered "yes" to any of the above, let me introduce to you Instant Game - a setting generator with extremely minimalistic rules that allows you to create a full-fledged game from nothing in ten minutes.

Just try to live without combat

http://www.file-dropper.com/instantgame (remove the hyphen)
13 posts and 3 images submitted.
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>>51595322
>D&D is too overwrought for your taste,
That's impossible, you can't get much lighter-weight than OSR without going to freeform. RISUS, I guess?
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>>51595901
And yet, people say this time and again.
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>>51595901

To some folks, old D&D doesn't exist, only new D&D counts.

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Greentext thread? Never done one so here goes

>be me chaotic good human war cleric, 60yo man with an unneeded eyepatch
>save some noble
>he convinces us to help him overthrow corrupt gov.
>we steal seige equipment from barron trump
>he sees a tiddy
>go solo to apothecary
>mugged on way there by three homeless fucks
>go into an ally so guards wont arrest me
>role initiation
>crit 20
>fuck their shit up, break all of their legs yet still they want to fight
>bear tackle all 3 to the ground, intimidate one into submission
>others wont surrender
>inflict wounds and sunder ones chest
>cave in others head with 2h warhammer
>citizens see this and cheer (wtf)
>kidnap the remaining homeless man (part of an enemy faction)
>turns out he is retarded and gives us nothing
>dont kill him bc dishonorable so i accidenatlly drowned him
>tossed his body into a river while being pursued and he drowned bc peasants cant swim
>tfw
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>>51594507
Pt2
>go back to apothecary
>hes also enemy faction
>he wants to show me illegal stuff
>ILLEGAL
>let him take me back into the back room, knock him unconscious by slamming his head into a wall
>bind him up
>wakes up, i ask him about the stuff back here but i have my doubts about his truthfulness
>tell him im gonna test verything on him
>doesnt seem to care
>ask him about a pile of white powder, tells me its a super steroid
>"ok so then its cool if i test it on you right?"
"No i dont want to do steroids"
>slam his face into the pile, he begins screaming
>pull him out and ask if he feels stronger now
>begins crying and then becomes paralyzed, have to use eye gestures to communicate
>finewithme.jpg
>ask about a vat of liquid, he says "NONONO" with his eyes
>dont believe him, threaten to put hands in it
>tears begin leaking
>say fuck it and toss a rat in
>mfw dissolves
>up next is a red tree branch
"No harm here right?"
Get an iffy response
>pull a leaf off, it ignites
>guy begins crying
>thankgod pass my check and realize its a FUCKING BOMB
>grab apothecary and fucking bolt out the building
>explodes behind us and its burnt down
>guards are wtfing
>wasntme.webm
>kidnap apothecary too and go back to base, he has nothing helpful (again)
This is where we said fuck it honestly
>no plan aside from "shoot the castle"
>battle charge into the faction war with ballistas and trebuchets firing behind us
>kill both enemy faction leaders, we leave one without checking and his body is gone later
>bring our small army into the castle, kill all the guards
>get to kings room, its an old ass man, a priest, and a big ass executioner (think like at the start if Skyrim)
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>>51594550
Pt3
>"FUCK YOU"-king
>executioner charges, filled with~40 crossbow bolts
>dies
>king drops weapon and falls on ground crying
>our cook pc who did jack shit throws mashed potatoes on the priests face, blinding him
At this point i RP out my cleric and try and save the king
>take him to a back room to talk
>raised taxes to 99% WHAT THE FUCK
>lies to me about his wife having cancer (what a cunt)
>try to help him so that we dont just outright kill him
>he acts all thankful
>walks up to me
>STRANGLES ME
>CRIT20
>Take15 dmg
>gently pry his hands off my throat
>why u do that
>HE TRIES THREE MORE TIMES
>say fuck it, toss him out the third story window
>looks pretty dead but dont want him running off like the dwarf faction leader
>begintossing furniture on his corpse, big table hits him and his innards pop out
>dont entirely believe it, toss another for good measure
>walk back out and see them negotiating
>priest is mutttering
>no one has checked to see what the fuck hes saying until just now
>muttering how its too late and the orcs will be here in 3 days time
>take him off
>only i see this as a fucking problem
>brandon (noble i saved) says we should party and enjoy our victory
"Brandon orcs could be coming you retard"
"Its not a big deal;3!"
>mmm
>low int so dont think i can dissuade him
>cave in his head with warhammer
>guards all flip shit
>party face doesnt want to help bc he wanted to party
>why does no one understand the fucking orc threat
>get escorted to jail alone
Should mention the cook pc is also my nephew in game and he thinks im a crazy old man, so he will probably try and save me
>mfw have to wait a week to see what happens
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what the hell

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How long is a piece of string?
29 posts and 1 images submitted.
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>>51594464
As long as it needs to be.
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Not quite long enough
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>>51594464
The one you've posted is standarised for 100 meters. And it's cord, not string

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Okay, I get it, this is not a card game in the strictest sense of the word. Hearthstone has fully embraced its digital nature, which leads to all sorts of mechanics that would just be too impractical in a real-life game (random damage, C'Thun shenanigans, shuffling tokens into your deck, shuffling cards into the opponent's deck...)

But, what can traditional, printed-on-cardboard games learn or take as inspiration from Hearthstone?
24 posts and 2 images submitted.
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Not much, hearthstones appeal is in the quality of the framework around the card game. Stuff like the sounds and animations that can't be transferred into a real world game.
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>>51594382
Don't make OP as fuck 1 and 2 drops, or else it fucks up the rest of your game really hard.
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>>51594382
I hope hot. Heartstone is already worse than MtG ever was and the train doesn't seem to be slowing down.

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http://colhertford.blogspot.com/2017/02/adeptus-titanicus-review-part-1-command.html

>The Command Panel

>The command panel is where it is all at in Adeptus Titanicus.

>Starting in the top left, we have the order space. The orders on the right go here, but more on orders later.

>Command - This is the number the titan has to roll to above to get receive orders.

>Ballistic Skill - This is the value you have to roll on a D6 to hit without modifiers.

>Speed - This has two values, the first is the normal speed. The second is when you decide to push extra reactor power to the legs.

>Weapon Skill - This is the value you have to roll on a D6 to hit in close combat without modifiers.

>Manoeuvre - The number of turns a titan can make. This has two values, the first is the normal numbers of turns. The second is when you decide to push extra reactor power to the legs to get additional turns.

>Servitor Clades - This is the amount of dice you roll in the repair phase.

>The box to the right is the power and shields console. The top line is the amount of output the titans reactor can put out. This is currency to boost actions like moves and turns. Shields can be boosted to allow you to re-rolled failed saves. Some weapons like plasma weapons can be overcharged using power. The largest lasers must be powered up to fire. A warning on this is if you are in the orange or red, you need to roll to see if bad things happen. The bottom line is the number of shields your titan currently has.

>The box directly beneath these is the structure console. This has three sections for Head, Body, and Legs. The round circles on the left are the armour. The three linked circles on the left are the structural section. This box is important as its not possible to repair the things in this box.

I
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>>51593721

>The boxes at the bottom are the weapons. I didn't get a good look at the Warhound console, but i assume its has two weapons. Arm Weapons are in a 90 degree arc to the front. The Reaver carapace weapon is 360 Degree arc. The Warlord carapace is a fixed forward fire. When weapons are destroyed, the card is flipped over. Additional damage would then be rolled as the damage then can flash back into the Titan.
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>>51593721
Will it finally have miniatures?

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