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Archived threads in /tg/ - Traditional Games - 1663. page

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Someone has to do it edition

A thread dedicated to discussion and feedback of games and homebrews made by /tg/ regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online.

Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.

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>Tools and Resources:
http://www.gozzys.com/
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http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
https://mega.nz/#!ZUMAhQ4A!IETzo0d47KrCf-AdYMrld6H6AOh0KRijx2NHpvv0qNg

>Design and Layout
http://erebaltor.se/rickard/typography/
https://drive.google.com/folderview?id=0B
66 posts and 13 images submitted.
>>
Bumping by reposting the latest version of Hellsgate.
>>
So the warband archetypes in my skirmish game are the >Adventurers, a fairly balanced force focused on decently competent individual members
>The Dwarven Expedition, which relies on effective leadership and formations to make it's warrior excel
>The undertroll hosts who are essentially just a massive mob who drown their enemies in goblins while the one or two big threats mop up the enemies the horde couldn't
>The Dark Heralds, Which is a single highly powerful sorcerer or warrior who is supported by a cavalcade of banner bearers and musicians who announce his greatness and support him by acting as a missile screen and objective touchers
Does this seem like it could create significant diversity of play?
I'm also considering just adding a faction that is just a single monster, but that seems to overlap with the Herald a bit.
>>
>>51863731
Sounds good. Only thing I'd watch out for is with the Heralds, balancing out one super character against everyone else. Depending on how your games mechanics work, it can easily slip into being too effective and steam-rolling everyone else, or too limited and unable to handle numbers.

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Previous: >>51779494

>>>RULES<<<
Requesters:
>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
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>Reminder that nobody is entitled to a delivery under any circumstances within these threads.
>Ignore the bait, you're better than this
>Stay on topic

Artists and Artists-to-Be:
>Feel free to drop your tumblrs/websites/commission/etc information, but:
>If you're dropping your commission info, consider filling a request beforehand instead of just advertising

Books and Tutorials:
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Figure Drawing:
>http://www.quickposes.com/pages/random

Beginners Guide to Drawing:
>https://archive.is/GNIq1

The w/ic/i art Guide:
>https://sites.google.com/site/ourwici/
314 posts and 135 images submitted.
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Requesting the human soldier-guy on the top left burning a fantasy-magic forest.

The human with the flamethrower is shooting/spraying flames everywhere in burning the forest.

The weapon on the top right should be what the flamethrower the soldier is wielding would look like.

There'd be flames and fire in many places as there are burning trees and plants.

The creature on the bottom left; a "Leshy", is on fire thrashing around from burning.

The fairy on the bottom would be flying/fleeing away while crying in despair.

And the forest-dwelling creature on the bottom right; a Spriggan, is simply watching in horror in seeing the human soldier with the flamethrower burning down the forest. And also in seeing the Leshy being burnt alive.
>>
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>>51848688
Anchoring for artist.
>>
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hey

taking simple/unsettling requests

>Their home becomes colder and colder.
>The country is less and less able to feed the population.
>So the king gathered the warriors and launches an invasion against a southern kingdom.
>The aim is to conquer the kingdom and to resettle the own population.

How does this sound for the big bad? My first campaign.
13 posts and 3 images submitted.
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>>51904880
This sounds kind of like odins sphere
>>
>>51904880
I think it's a pretty good premise. It sets the "big bads" up as solidsantagonists you are very unlikely to join forces with, but still gives them some solid, human motivation.
>>
>>51904880
I'm reminded of the story of Disa. Although the story only really parallels the first two points. Which I will now shamelessly repost from Wikipedia because I'm tired and can't be arsed to do a write-up in my own words.


>In a time when the god-king Freyr (or king Sigtrud) ruled in Sweden, there was a famine. The long peace during Freyr's reign had greatly increased Sweden's population until the lands could no longer support it sufficiently.

>The king and the chieftains decided that the population had to be culled by killing all the elderly, sickly and handicapped, and by sacrificing them to Odin. However, Disa, the daughter of the chieftain Sigsten of Venngarn in Uppland, was upset by this cruel solution. She talked mockingly to the king and chieftains about their wisdom and claimed to have wiser words of advice.

>In order to test her wits, Freyr asked her to visit him, but she could not do so by foot, by horse, in a wagon, nor in a boat. She could not visit him either dressed or undressed. The time must not be within a year nor within a month, and neither during daytime nor nighttime, and neither when the moon was waxing nor waning.

>She passed the test by harnessing two young men to a sled. By the sled, she had a billygoat and she had one leg over the goat and the other leg in the sled. For clothes she had a net, and she arrived during full moon at dusk to the king on the third day after Yule, all months had 30 days and the last month was to an end and also the year.

>The democide was cancelled, and according to the behest of the new queen Disa, there was a drawing of lots so that a part of the population was to leave Sweden (then restricted to Svealand), for the northern regions that were later called Norrland, where they were to settle and cultivate the land.

>Disa's wisdom was so highly valued that many disputes were relegated to her at the Midwinter blót at the Temple at Uppsala, which from this time was called the Disablot and the Disting.

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Fellow fa/tg/entlemen, I am in need of ideas for gods, patrons and demons, possibly as sophisticated and mysterious in their aims as it gets.
I'm looking for images, descriptions, cyo-A-s with interesting gods and especially you're very own stories, creations and ideas.
I'm searching for more neutral or slightly evil ones, though good ones are not unwelcome. Show me what you got, /tg/, for starters I'll dump what I have.
12 posts and 12 images submitted.
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>>51904903
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>>51904920

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As a new player should I go for an Aether Revolt fatpack or a Kaladesh deck builder's toolkit (+ possibly a few boosters)?
14 posts and 3 images submitted.
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>>51904590
Neither
Buy chinamen fakes and Play real formats
>>
>>51904647
Can't you make the fakes for me? I don't trust chinese craftmanship
>>
>>51904694
That's a mistake.
Never trust a genuine chinese product to be real, because they will try to cheat you.
But always trust a known counterfeit to be good because they want to impress you.

haven't gotten caught with my proxies yet.

Im a newish GM, only about a year, I'm working on coming up with a system that isn't convoluted as shit, or linear as 5e.

Its a point buy system. allowing each character to be a little more diverse from each other.

I wanted your thoughts on the core stuff

Dice
> D20
> or D6
Everyone has D6 so its easy, and numbers are low, but D20 gives more room for random elements.

Health
> Based off the Body/End/Con attribute
> or the sum of your physical attributes?
one makes it easier to focus and be more tanky, the other means no matter which stats you improve you'll survive longer

Attack
> based off relevant attribute
> based off a skill you can improve
> based off weapon used
im a fan of the skill version, but I've seen success in systems using the weapon to determine attack rolls. and it leads to the next one

Damage
> Damage roll after attack hits
> Damage is however much you succeed over the enemy
im torn on this one, i need your guys input.

Actions
> X actions per turn determined by what?
> 1 minor and 1 major action

this one is divisive...
> Roll under
> or difficulty levels
one is easier on the system/GM

Levels/Points
> GURPS style where you have points to spend
> Anima Style where you get points when you level up
> L5R style where your points in skills determine level

Lastly Attributes, what attributes are best attributes? 4? 6? 8?
AND
more importantly, do your abilities get a bonus from your attribute or are they based off your attribute

AKA
> STR 12 = +2 attack
> or Str 12 means your attack is 12+Weapon?
18 posts and 1 images submitted.
>>
Stop and step back, because approaching it in the way you are now is going to end up with an incoherent clusterfuck.

First and foremost? State your central design concept. What you want your system to do, how you want to achieve it and why this is different from what existing systems can do. That core design concept will inform a lot of your choices and will give your a direction which should help keep things coherent. Just grabbing everything that seems cool does not end in a good game, 95% of the time.
>>
>>51904234
alright. good point.

Im trying to create something that allows characters to be diverse from each other, more than just player A chose this feat and Player B chose that one, but theyre both still warriors so they have essentially the same skills.

then I'm trying to keep combat engaging, too many times ive been in combat where its either convoluted and confusing that damage is a chore, or where you're so un-involved that you tune out unless its your turn.

then i want it to be accessible to all people, that anyone could read this and easily understand which things do what (using measurements in game terms rather than world terms)

Lastly, simple, i want to keep the character sheet to one page. i know this one won't be likely though. because if i wanted simple i would just have it be 6 stats and you roll under the relevant stat to succeed and thats it.
>>
>>51904308

You're setting yourself some pretty hard goals there. Not impossible, but things that very few systems manage.

Allowing strong, distinct character mechanics and chargen choices often requires a certain amount of depth and complexity, more than a single page character sheet generally allows.

In the same way, engaging combat and accessibility are a bit tricky to reconcile, since making combat fun and involving, giving people real decisions to make etc, often necessitates a degree of mechanical crunch that puts people off.

Both can be resolved, and a system which achieves all four would be amazing. But I've yet to see one which actually manages all that in an elegant way. They're good things to aim for, but you're going to need some serious design chops if you're going to pull it off.

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RIP
28 posts and 4 images submitted.
>>
No more futanari Daemonettes?
>>
>>51903517
TELL ME!
EE
L L
L L

M M
E E
! !
>>
>>51903534
Damn it I was trying to make it go in three different directions.

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/tg/, the day is won, but the vile Mordred has dealt me a fatal blow. Here, take Excalibur. Find a pool of calm water and throw the sword into it then return to me. Fear not, for one day a worthy king will come and the sword will rise once again.
24 posts and 4 images submitted.
>>
>>51901799
Hey I threw it away. What now?
>>
>>51901825
Now the Anglo-Saxons will come.
And then the Normans.
And then the Angevins.
And then Arthur's "people" will be reduced to a handful of sheepfuckers in the hills of Wales.

Seriously, Arthur is the fucking worst.
>>
>>51901799
>Fear not, for one day a worthy king will come and the sword will rise once again.
Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

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Have a idea for a creature/monster/speices you want visualized, but have shitty drawing skills?

I can help! Come on in and I might draw some of your weirder suggestions, because I need practice.

Disclaimer: I'm not very good yet, but I'm quite a bit more skilled than stick figures.
16 posts and 6 images submitted.
>>
>>51900402
Give us a proof of concept by drawing a Flumph paladin.
>>
>>51900402
Draw a Sky Electric Eel, as big as a chinese dragon
>>
>>51901077
Okay!

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Alright. I want to hear writefaggotry about your world. Tell me more. MOAR! I NEED IT!
I'll tell you mine.
33 posts and 3 images submitted.
>>
>>51899341
All of /tg/ makes a setting: Craaaaaaaaaaaaawl edition.
>>
>>51899341
Go on, impress me
>>
>>51899385
Yes. Sorry for being late
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This is the logs of a Marine of the 354th "Starchasers" Batallion. This was in the Alohazzi Corridor, in the 5-year war against the Alohazzi Hive Mind Flock and the Fontran Combine. This was the first battle of the war, on the Hazzir Jewel world of Nizzor. 10 million humans as part of a corporation existed there. The Allohazzi were attacking the planet. An immediate evacuation order under the highest echelons of the commonwealth.

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Dragon art thread. OP has an empty folder edition
36 posts and 33 images submitted.
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>>51898344
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> Some days you get glimpses of civilization out in the far reaches of wherever you may be. Those days are gone though. Even I struggle to remember what it was like before 'XP' came into existence...before people got stronger from killing things
21 posts and 3 images submitted.
>>
Put specifically, this is a campaign I want to run.

I feel as if western nations would be complete anarchy, while desert Muslims nations with low biodiversity might be able to stand.
>>
>>51898094
Yes. I'm a DM who ran a zombie apoc campaign. We are currently being soldiered as mercs to fight the Communist republic of Southern Oregon.
>>
>>51898094
One thing is that also you need to try to make it look anarchic.

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Does your PC have a family, /tg/?

How do they factor into your roleplaying?
54 posts and 5 images submitted.
>>
>>51902588
No because the GM will just off them for cheap drama.
>>
>>51902588
Yes.

So far the DM hasn't noticed so I'm not drawing attention to it.
>>
>>51902595

I always find this kind of attitude depressing. It just shows how often bad GMs will completely squander plot hooks that players hand them and encourage them to make characters who don't have connections to the setting or people within it.

I love building characters with those kinds of connections, and as a GM I really enjoy it when players bring characters to me with that kind of background investment in the world and people in it, because it gives me lots of plot hooks to make use of.

But it's such a common story now. New players who are nervous about having their characters care about anything because their last x GMs were moronic fucks whose only idea for integrating PC backstories into the plot was 'they're all dead now, that means you care about beating the villain now, right?'

Drives me up the fucking wall.

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Preferred Campaign Rulesets edition

>>51895066

>Rules archive, Use Readium/Kobo for epubs
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQ
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>EZ-read picture-book list builder
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Battlescribe list builder, warts and all
https://battlescribe.net/

>Forge World rules Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
401 posts and 70 images submitted.
>>
first for tyranids are zerg ripoffs
>>
second for bring back squats
>>
wheeeee

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Chaotic evil?
56 posts and 6 images submitted.
>>
>>51899702
Lawful evil rather.
>>
>>51899716

No, Neutral Evil
>>
>>51899824
Meh, chaotic neutral maybe

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