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Disney is currently negotiating with White Wolf. Expect new edition and a movie treatment of Twilight: The Masquerade. Also a shit rpg about Mayans/Egyptians/Greeks/Romans/Xenufags or something based around mass genocide to appease gods... Something along the lines of Pyramid: The Mayan Jew Simulator or Hierarchy: The Sacrifice or Fuckitallwesoldout: The Disneyfying.

Also, WoD general.
45 posts and 7 images submitted.
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>>51983872
Or a Marvel RPG
>>
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>disney starts pumping out vtm:bloodline sequels

Now if you excuse me, I've got to die from dehydration due to excessive ejaculation.
>>
>>51983872
>VtM
>implying we won't get the fuckawesome treatment of Mage: The Ascension
Look, mate, I'm all for hating Disney, but remember - it's Disney that's responsible for Pirates of the Caribbean. And even if the latter two movies are meh, the first one was tight as shit.
So I shall hope.

Working on a homebrew system for campaigns set in Yharnam during Nights of the Hunt. Relatively rules-light, wouldn't want more complexity than (say) NWoD. Right now the thing I'm working on is combat mechanics.

-Dice pool mechanic, currently thinking 8+ is a Success.
-A hunter PC would start with 8 stamina dice, leveling can improve it to 12 and runes can grant up to +3 additional.
-Recover 3 stamina at start of your turn. You can take 1 Major and 1 Minor action, or 2 Minor actions; latter grants 3 additional stamina recovery at your turn's end. Some actions (attacking) cost additional stamina, some don't.

-Attacks are made using 2-5 Stamina dice depending on your weapon, successes = damage.
--Getting at least two successes on a single blow will Stagger human-sized targets. (larger enemies require more)
--If your initial attack hits the target you can declare additional Chain attacks. You can keep declaring & resolving chain attacks so long as you've got at least 1 stamina.
--Reach weapons (e.g. transformed Hunter's axe) can make Chain attacks even if the initial attack whiffs.
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-Combat uses large grid approach, grid spaces are about 10-15 feet in size, you can melee attack others in same grid space.
-You can expend 1 grid space of movement to instead "close" with a target in your square (the two of you remain "close" until one of you moves). Once per round, you can reroll an attack against an enemy you're close to; you must keep the results of the second roll.

-Evasion Pool: Your evasion dice pool lasts until the start of your next turn, and has a maximum size of 4 dice. Roll it each time you're attacked, negating 1 enemy success per success you get.
--You lose 1 dice from your evasion pool any time an enemy attack deals damage to you.
--You can assign stamina dice to this pool on your turn (using the Quickstep minor action, so you can assign 2 dice if you also attack and 4 if you do nothing but dodge)
--You can also add stamina dice to your Evasion pool in reaction to an enemy attack. However, each die you add also forfeits one of the 3 stamina dice you'd recover at the start of your next turn(assuming any remain)

-Quickstep (Minor): You get 2 movement and may assign up to 2 Stamina dice to your Evasion pool.
-Shift (Minor): You get 1 movement.
-Sprint (Major): Spend 1 Stamina and get 4 Movement.
>>
Further mechanics in mind.... will start with gun parries.

-Reactive Shot: Declare before attack roll is made against you. Instead of using Evasion Pool vs. that attack, roll ranged attack with Snap Shot penalty (-1 pistol, -2 for shotgun?). If your successes exceed theirs, you Stun them and they make no attack.

-Ready Shot: Minor action. Next Reactive Shot has no Snap Shot penalty. Benefit lasts till start of your next turn.
>>
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And now Readied Attacks. I don't know, this one's intuitive to me but also seems like it'd be confusing as hell to everyone else?

-Ready Attack: Minor action. Once before the start of your next turn, you may declare a Reactive Attack in response to someone making a non-chain melee attack against you. Instead of using your Evasion Pool vs. that attack, you make your own attack against them.
--If one attack is using fewer dice, resolve that one first. Staggering the opponent will prevent them from making their attack.
--If both attacks use the same amount of dice, resolve them simultaneously.
--If the attacker has an Evasion Pool (typically from using Quickstep before initiating their attack), they may use it against the reactive attack.
--Reach weapons may also declare a reactive attack when an enemy tries to Close with you. Staggering the enemy will prevent them from Closing.

-Charge Attack: Major action, 5 stamina, ends turn and empties your Evasion Pool. You ready an attack; this readied attack is lost if you are staggered, stunned, make a Reactive Shot, or add dice to your Evasion Pool. If you neither lose nor use this readied attack, you may instead begin your next turn by making a Charged Attack which uses 5 extra dice and Stuns if it inflicts at least 3 hits. Or something.

Nonce edition


>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ

>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA

>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw [Open] [Embed]

>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU [Open] [Embed]

>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo [Open] [Embed]
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/

>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg

>Stripping Paint
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...

>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf

>In the face of death, I shall have no remorse.
https://www.youtube.com/watch?v=N_ZgyNoHtjw [Open] [Embed]

>Previous Threads:
>>51962630 → #
>>51940106 → #
>>51921991 → #
>>51907683 → #
360 posts and 99 images submitted.
>>
Wash anon here.

Another anon asked if my washes only technique would work on vehicles. The answer is yes, but do to the larger surface area it was left a bit streaky. Easily covered with battle damage and weathering but if you like a clean look it's probably not for you.

>pic related
My stormraven painted using washes for the yellow.

>base Zandri dust
>recess wash seraphim sepia
>liberal wash of cassandora yellow
>liberal glaze of lamentors yellow
>>
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>>51983499
Just glossed my ba and am about to sahde then seal it

Am painting his head seperate since he has a face

Tried some more extreme highlights this time, hard to tell with gloss on though
>>
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Since it got lost among shitposts last thread:

Progress on designing my Archmagos' torso. Thoughts so far?

Sorry for shitty image but didn't know how to properly show the important parts with the thing lying.

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What do you think about Campaign Cartographer? Is it good?
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Bump for interest. I've been thinking of buying it for a while now, but I'm actually pretty good with PS and drawing maps in general, so I don't know if it's worth the price. Is it easier? Is it an upgrade?
>>
>>51984073
If you're good with PS, I don't think this should even be asked. You can do anything with PS, but not with CC.
>>
>>51984120
Alright, but it takes years to properly master PS, and it takes hours to make a satisfying map. This program is sold as "easy", so I'm assuming you can have acceptable results in a very short time. If this is true, I'd be more than interested in investing a few bucks into it. If it's all bullshit, and it's just downloadable improved inkarnate, I won't bother.

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>Players are busy running dungeons and getting treasures in a remote part of a human empire.
>Begin asking about the local history and what's generally been happening.
>Mention how a large human empire on a small continent across the sea got destroyed by WHFB-esque (powerfull magic and using heavy weapons and armour) Elves and Dwarves and that the Elder Race kingdoms are currently trying to absorb the human populations under their control.
>player begins sperging out about how its impossible for humans to ever get beaten by Elves because of "a lack of technological progress" "no ambition" "humans outnumbering them"
>Then begins going on about how this should have united every other human nation in the world(ignoring that nobody gets along in this world) and how this is the only thing that makes sense now.
>Calls me a race-traitor for refusing to have this happen.
28 posts and 4 images submitted.
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>>51983224

Wow, sounds like you have a retard on your hands.
>>
>>51983324
Is it too much to ask for players who don't sperg out on the possibility of humans getting beaten?
>>
>>51983224
Muh HFY, muh modern military beating fantasy realms.

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>raising a little girl to make her fight on behalf of your extinct race
>that includes extensive biomodification and basically merging her with her suit
>AND THEN SHE GETS A PARASITE THAT ACTUALLY GENETICALLY MERGES HER WITH THE SUIT, THE ABSOLUTE MADMAN
Why is Metroid lore so cool?
14 posts and 3 images submitted.
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Fuck off back to /v/eddit you cancerous fuck
>>
>>51982999
A thread died for this
>>
>>51982999
Chozo are the shit, space monk birds who do nothing but charity to make up for being the greatest badasses in the history of ever.

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Co-worker asked me if I Catan, said I've never tried so he invited me over tomorrow to have a game with him & his gf.
Any tips?
24 posts and 3 images submitted.
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Take some time meditating in preparation to strengthen your aura before the game. I'm sure they will appreciate it.
>>
>>51982362
Openly say to everyone that you never played. If you happen to play with anyone with just about any experience, they will show you all the cooperative strategies.
Because this game is always best played in cooperation with at least one other player. Preferably a secret one.
>>
>>51982362
If they seem reluctant during the orgy, don't take a turn in her pussy.

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Caster Supremacy Edition

>New Unearthed Arcana: Traps Revisited
http://media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf

>Give feedback on the previous Unearthed Arcana:
http://sgiz.mobi/s3/19723ad02610

>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previous thread >>51975563
How many times have you played in games where the casters outshone the martials?
394 posts and 40 images submitted.
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>>51981802
>How many times have you played in games where the casters outshone the martials?
I've never not.
Also, we already have a thread. >>51981678
>>
>>51981678
>>51981678
>>51981678
>>51981678
This thread is 7 minutes late
>>
>>51981837
>>51981830
This one should be kept alive for when the other hits b ump limit and falls off the board though so not bad on OP, still a faggot though.

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ITT we design an intentionally convoluted dice system based around the d12 because raisons
36 posts and 3 images submitted.
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WoD, with 6 being the average instead of 5.
Done.
>>
Crit successes/fails generate different effects based on whether the roll is composite or prime
>>
>>51981695
I'll see your WoD and raise you that 2D dice system that Cthulhutech uses, with '01' rather than 1, and so on up the line.

101 being the lowest roll in a system? Gaps between x12 and y01? Fuck yes.

How do you tolerate the 'people' at tournaments and game shops?
92 posts and 8 images submitted.
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>>51980211
>Obligatory Francis-is-a-character-post

If they don't suck to be around despite their abrasive NEET tendencies, try to empathize with them over shared interests.

If they smell, sperg out, are an asshole, etc. Make fun of them with your friends immediately after leaving the store.
>>
>>51980211
I don't.

Behave yourself or get wrecked in the back alley, I'm not putting up with any bullshit either way.
>>
The spergs don't really exist around here, our friendly local game shop ploy has friendly beautiful well groomed people.
That's the benefit of living in a major city.

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Dare you enter my magical realm?
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>>51979610
only if you'll enter mine
>>
>>51980333
nice numbers and I'll take panel number 3 or 4
>>
>>51979610
I'm going to try and include one somewhere in my game. Maybe two. Vague notions so far.

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Previous thread: >>51968959
Pastebin: http://pastebin.com/vrqYhnpu
/d/ thread: >>>/d/7280589

Pic related is page 1/2.
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>>51979238
Page 2/2.

Also suck it, guy who claims to be the only one who makes threads with pastebin in the OP.
>>
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Page 1/2.

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So, I'm looking into and considering GURPS for my next campaign., And have been reading the books, but have yet to play the system.

I get that it's more work for the GM up front, picking and choosing which options to include for the campaign you want to run.

Let's assume I'm fine with that. If I run the same world twice I can reuse most of it.

I've heard people complain they don't like GURPS' mechanics, but nothing specific.

Currently GURPS is in the "it looks good on paper" category for me, which is where m&m and Savage worlds, until I played them and learned I hated their gameplay.

So, what are your gripes with its mechanics?
157 posts and 7 images submitted.
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>>51978713
Looking for info primarily from people who played it and don't really like it, Or who have mixed feelings about it.
>>
>>51978713
Too much rules. Is nothing but a clusterfuck of rules when to do thing that better games do with just a roll. All in the name of 'simulation', something nobody needs. Is the emblem of what is wrong with RPG. Something that need to be utterly euthanized.
GURPSfag are first grade sperger retarded.
>>
>>51979165
>It's a crunchy game. I don't like crunchy games.
Fair enough, some people only like 'lite' games that fit on a few pages.

But where my favorite RPGs are Shadowrun 4e and Shadowrun 5e, I personally prefer a game with some mechanical depth to it (when playing tabletop games - if I'm spending the weekend larping in the woods I'll want something simpler.

However, it's a bit retarded to hate people just for liking things you don't.

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How do you have an animistic religion in a space opera setting where everyone has easy access to science and information? What kind of elements would the religion have?
29 posts and 7 images submitted.
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Easy access to science and information exists today, m8. So does religion.

Basically nothing will change, other than the names of lands conquered in the name of [insert god here]

Maybe certain events and people, maybe even robots, would be canonized. Curiosity and other probes, for example, would be sacred for any Mars colonizer and their final resting places would be holy sites.
>>
>>51977976
The spirits are in the machine, the gost is in the shell.
Easy access to information means easy access to misinformation as well. Science can't do much against entrenched beliefs (see: flat earther threads on /x/, or the moon moon folks).
>>
>>51977976
Now I feel like making a game out of battling crabs.

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>Be me
>A̶u̶t̶i̶s̶t̶i̶c̶ Robot who made friends online
>Overwatch friends since turn into D&D friends
>Invite me to Roll20 game coming up
>Realize the DM is an actual DM and won't let me get away with goofy shit
>Get wandslinger (gunslinger) idea shut down
>Only reason why I wanted to play D&D
>Feel like Dunce and Dumbass because they play it seriously
>All the fun is in homebrewing
>Don't want to play if I can't be a goof
46 posts and 6 images submitted.
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Then don't fucking play.
>>
>How to say now
>Still autistic, these are friend-os
>>
>>51977682
>this
be polite and bow out or man the fuck up and learn how to play. Riding the fence isn't fun for you or them.

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