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Archived threads in /tg/ - Traditional Games - 1561. page

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Board Game General - Ameritrash Rules Edition

Previous thread:
>>52073818

Pastebin:
http://pastebin.com/NA2W929q

Starter question:
>What theme do you think should be used for more games?
315 posts and 31 images submitted.
>>
>ameritrash games

It's called burgerspiele.
>>
>>52113908
>>What theme do you think should be used for more games?

One involving everyone sending me $50 by Monday? Can you think of a cool theme that *doesn't* already have a board game out there?

Fantasy? Done...
Sci Fi? Done...
Dinosaurs? Done...
Pirates? Done...
Zombies? Done...
Ninjas? Done...
My Little Pony? Done (Oh God Why?!?)
Space Pirate Amazon Ninja Cat Girls? Done (No seriously - I have an unopened copy somewhere...)

I'm not really sure I want to play "Broccoli Force 5! - Vegetable Freedom Fighters"
>>
>>52114209
I said MORE games. It can be used if it's been under-used.

I think a firefighting game better than Flash Point: Fire Rescue could be made.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
206 posts and 48 images submitted.
>>
>>52079550
what game is this?
>>
>>52079829

I'd guess it's called "shattered void?"
>>
Could you please take out the reference to /hwg/ in the OP so it doesn't always come up in a search?

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Rolled 15 (1d20)

Anyone know where I can download all of the resources available for numenera in pdf format?

I've already given monte enough of my money.
11 posts and 2 images submitted.
>>
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>Numenera

>NU
>MEN
>ERA

>NU
>MALE
>ERA

It all makes sense now.
>>
>>52153754
>says the weeaboo
>>
>>52153555
Check the request thread

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>"He didn't fly so good! Who wants to try next?"

Is this a Bluff/Deceive/Lie roll or an Intimidate/Provoke/Scare roll?
14 posts and 3 images submitted.
>>
bluff for the purposes of getting bane to believe something not true, he failed that roll

intimidate for the purposes of trying to show bane who was boss, he failed that as well
>>
>>52153532
Bluff check, which succeeded, giving a big bonus to the ensuing intimidate roll.

Also, Baneposting, and /tv/ memes in general are all forced garbage
>>
>>52153559
for you

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D&D 5th Edition General

>New Unearthed Arcana: Traps Revisited
http://media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf

>Give feedback on the previous Unearthed Arcana:
http://sgiz.mobi/s3/19723ad02610

>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b:
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools:
https://5egmegaanon.github.io/5etools/5etools.html

>Previous Thread:
>>52147843

Eternal Art Edition
What's your favorite piece of art from fifth edition?
443 posts and 55 images submitted.
>>
>>52153314

Is it too much to ask for to be able to play a non-monk fist fighter that just wrecks people with violent punches and kicks?

I want to be a tough punchy dude.
>>
>>52153350
Not at all! The Pugilist on the DM's Guild (lost the file itself, sorry) is exactly what you're talking about.
>>
>>52153371

Homebrew Reee!

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Hey fellows, how about a thread about maps?

What do you think makes for a good battlemap you'd want to use? Something with interesting features, or with traps included- like a little write-up summation? Does it have to look nice, or do you prefer more straightforward and easy to read designs? Grids or hexes?

If you've made any yourself, post 'em on up!
11 posts and 10 images submitted.
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>>52153306
Is there a place where you can buy isometric dry erase battlemaps? Are they a bad idea?
>>
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>>52153306
>>
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>>52153358

That looks pretty fuckin' neato, but I reckon the disparity between the top-down models and that would be a bit fucky for me.

I'm also not familiar with, well, *anywhere* that seels such things. Guess someone should jump on that ball, eh?

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No Fun Edition.

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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>>
First for the Hive Mind
>>
There's 3d where i can find nfos about recasters?
>>
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>>52152344
Good lad.

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Your favourite faction & least favourite faction both just got Squatted. What is the impact & how do you react?
15 posts and 4 images submitted.
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>>52150216
Laugh as CSM and SM, a main selling point for 40k, get squatted and watch GWs stock drop like a rock.
>>
With the necrons gone, the tyranids would just eat the whole galaxy unopposed. The Imperium, orks and Tau can only hold for so long. The necrons are the key to save the galaxy... even if they kill it afterwards.
>>
Chaos and orcs are gone.

Nice.

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Any advice or tips for someone who is about to start running a campaign of the Grimm RPG, where the PC's are children who have been sucked in to the land of grimes fairy tales, but darker versions thereof, and must fight to survive and return home.

I am torn between two campaign ideas and was wondering what you're advice might be.

First:
The PC's start as children visiting a wealthy relatives home, while they are all playing, the Portrait of a ship in a storm floods the roof and they are transported to middle of the ocean and picked up by the ship ( this is shamelessly stolen from the voyage of the dawn treader) and the campaign takes on an island hoping nature as they sail to the edge of the world.

Second
The PC's start as children in a ghetto during WWII and while playing in and exploring the various bidding holes throughout the ghetto, they come upon a golem that shows them a way into the Land of Grimm. In this campaign there would be a lot more moving back and forth between the real world and the Land of Grimm as both would have numerous challenges and the campaign as a whole would obviously have a much darker tone. However, the parts that take place in the land of Grimm would have a far more fairytale nature due to predominantly being more land based.

Just some context, I presented my players with the option of playing various games including Feng Shui 2e, continuing a D&D 5e campaign, barbarians of Lemuria and Grimm. They found Grimm the most intriguing and I think it has to do with the fairytale nature of the game. I am torn and so am asking you for a second opinion.

TL;DR:
What sounds better for a game of Grimm, an island hoping game to reach the edge of the world, or a game that starts in a WWII ghetto and moves between the fairy tale realm and the ghetto.
11 posts and 1 images submitted.
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>>52150176
I like the WW2 idea, but why make it so literal? Grimm lends itself well to Pan's Labyrinth style adventures where the whole campaign may as well be imagination running wild with children in dire situations. Take out the Golem and replace it with a passageway to the land of Grimm hidden in some old store. Make it a planked up bookstore or toy store or something else the children would want to explore anyways. Maybe one of the books is really the lever for a hidden door.
Adding Golems in the "real world" of Grimm is a trope you may want to keep up your sleeve for later. Magical creatures roaming the Ghetto is a powerful sign that it is all real and you may want to use that to another effect later on.
>>
>>52151071
Thanks, saving the golem for later does seem like a good idea. Maybe I could introduce it in the Grimm lands as a side or guardian for the children and then have it show up in the real world to shock the players. The one problem that I have with the second idea is the method of moving between the Grimm lands and the real world, as I find the waiting flooding the room such a dynamic starting point. However moving between the two worlds causes more difficulty, I do like the idea of using various portals for symbolism. I was thinking of including some sort of in between world, either a wood between the worlds type place or some sort of endless staircase, what do you think?
>>
>>52151162
I recommend watching Pan's labyrinth for transition.

If you want a world in-between make sure that it has its own challenges and doesn't just function as a secure shelter. The watchtower of the video game The Longest Journey springs to mind.

Often those worlds inbetween are some sort of Labyrinth, which offers the added advantage that you can make those places looming. A sense of dread as scratching noises can be heard from various corridors or moans that seem to close in on the characters. Make sure to always give them a way out in this case though unless you want your players to frantically talk over each other or constantly ask about how certain paths look.

A dynamic start to the game can also be achieved in the Ghetto with non-supernatural means. Let them discover the store, explore a bit, maybe give them a roll or two for them to get used to the rules and then have the Ghetto guards start looking for them. Knocking on the barricades, shouting in German for them to come out or maybe even bullets being shot into the store are good motivators for them to use whatever passageway they found.

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Why is 2e's art so superior?
29 posts and 5 images submitted.
>>
it had spirit
>>
>>52149949
Scenes over character studies.
>>
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>>52149949
A lot of it frankly seems boring to me. I prefer something a bit more stylistic.

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Less than 10 hours to go until the next banning/unbanning session.
What will be banned?
What will be unbanned?
Are you expecting 'no changes' or will standard cop more bans?
Free Stoneforge Mystic
355 posts and 73 images submitted.
>>
Jace the Mind Sculptor will NEVER be unbanned.

If you've ever played with him in Modern, you'll remember how broken he was.

If anything, Modern needs a restricted list.
>>
PSA: I've been told by multiple sources that distributors are allowed to offer MM2017 packs to big box stores. This doesn't mean that they will. Wizards gave permission to all distributors a few weeks back that they will have the option to sell MM2017 product to all non-WPN businesses.

Let this be a caution to those considering boxes for $200 +
>>
Just bought sets of foil jtms, sfm, preordain, twin, bbe and dark depths

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Pathfinder General /pfg/

Doggo Edition:

Has your party encountered any dogs lately? Have they been cute dogs? Mean dogs? Ugly dogs? Pretty dogs? Handsome men shapeshifted into dogs?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Avowed Playtest 1: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit
PS: Outdated, playtest should be out next week but that's not a promise.

Bloodforge Infusions updated playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread: >>52145484
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We were on page 5, you dumb dumb.
>>
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How much of the meme characters are memed on basically 90% by the characters' own players wanting attention?

And why are there so many "meme characters" anyway?
>>
>>52148685
>>52148674

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Why do people complain about "murderhobos" in D&D when some of the best stuff in Appendix N is Fafhrd and the Gray Mouser, which is about chaotic neutral adventurers who rob graves and steal shit for fun.
39 posts and 2 images submitted.
>>
Because even those archetypal adventurers have connections to the setting and things they care about.

Murderhobo adventurers, whether through a lack of player interest or a defence mechanism against awful GMs, actively eschew all forms of investment in the setting, ensure there is nothing to get in their way/overcomplicate things/that the GM can use against them.
>>
If that is the tone of the game, fine. People who bellyache about murderhobos usually mean those that are clashing with the game itself, e.g. an intrigue game where collateral damage man can't keep his sword in his pants and out of key assets' bodies.
>>
>>52148266
For probably 70% of the time, Fafhrd and the Gray Mouser cared about literally nothing but themselves and each other. And occasionally doing missions for their patrons.
>>52148359
That's reasonable.

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>DM creates all the dungeon maps by painting over top-down views of early-mid 90's fps games
>won't admit it
18 posts and 1 images submitted.
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>>52148222
That's fine. Nothing wrong with using a map you haven't made yourself.
And not confirming the source discourages possible metagaming attempts a bit.
>>
>>52148222
Seems fine. Weird that he wont admit it but id let it go. In fact its not a bad idea come to think of it
>>
Hell, early games I ran used floorplans of actual buildings that I scaled to a hexgrid. Can't really find them as easily, anymore.

Pretty cool idea, though. I should try stealing it.

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Is the difference between horror and action just the capacity for self defense?
26 posts and 4 images submitted.
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>>52148131

Not really, running away from shit can still be action-y if it's dressed up in a way to feel exciting and intense rather than terrifying and dread-inducing.

Action is riding a roller coaster up to the highest peak. Horror is riding a roller coaster up to the highest peak and then suddenly hearing a suspicious clunk.
>>
No? Not at all?

I'm slightly confused by the point of this thread, starting with such a bizarre statement that doesn't seem to lead anywhere.
>>
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>>52148131
No, its compounded by isolation, out-manned, outgunned, or dealing with an unknown enemy. They are similar in vein but its a slider. It depends on how the situations are portrayed and how people react to them.

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