Hey /tg/, /k/ here.
Is there any TTRPG which allows me to play as a badass bearded operator and handles weapons and combat realistically, but not autistically so? I don't want a game where I have to consult 4 different tables to figure out how to shoot a man standing 3-feet above me during a light spring drizzle when there's also a butterfly moving West 20 meters to my South.
>>52216381
GURPS and Delta Green come to mind. Except GURPS has those tables, you can just ignore them, and Delta Green has monsters and shit that isn't real and your badass bearded operator will be killed by a creature that eats badass bearded operators for breakfast, but you can ignore those.
if you like the more narrative style Delta Green definately is a go... will probably use it for a red storm rising campaign.... if you want a much more narrative game you can use this apocalypse world hack: http://www.onesevendesign.com/regiment/the_regiment_alpha_2_1.pdf
it is suited for the world wars as well as modern ops via the operator class... if you google a bit you can also find the 2.5. version which gives you more rules for modern stuff (it's for the colonial marines from aliens tho)
>>52216482
>narrative style
We should ask OP if he wants to play a game-y game, a simulation or a narrative game
As a GM in your system of preference, what house-rules / mechanics would you use to represent an enemy that is only affected by slow attacks (sharp/pointy objects moving as fast as 1 inch per second)? Someone trying to harm him should make a normal attack to bypass his dodge/parry/block/armor but suddenly slow it just before the impact in order to deal damage.
Just put some kind of penalty on attacks that could possibly work and say the others don't I guess. I would probably avoid bringing dune force fields into games in general though
>>52216176
That sounds like a pain in the butt to adjudicate. But probably say that characters can called-shots it with a given penalty, on attacks you seem appropriate? Just effectively raises AC, vs opponents who know how it works.
>>52216176
I wouldn't because that sounds convoluted as hell and the only difference would be they'd have to say "Okay I slow down right before I hit him" but otherwise do nothing different.
If you however do need an answer to your completely asinine question I guess some sort of damage resistance for objects that have to move fast (ranged weapons in particular). Regardless it doesn't matter because they could just do stupid shit like trip/grapple him to death.
Your last character you've played has made a great journey and has faced numerous trials to get to the McGuffin. He/she ha it with in it's reach and this fucker is standing in their way. If asked if he can give up the McGuffin he laughs and says "No." Combat seems to be the only way for your character get it.
How does it go?
>>52216160
Just my guardsmen or the entire regiment?He's a krieger so probably the regiment.
So, we've got jack-fag, jojo-fag, the really sad wormfag, and 40k-fags (though they're at least begrudgingly related to traditional games). What other awkward and lazy spammers do are we currently dealing with?
>>52216160
>lvl 1 fighter
He's definitely not going to win that fight.
>muh only 60 card constructed is really magic.
>Muh limited isn't really magic and neither is edh.
Someone justify this nonsense I've seen 3x now on /tg/.
If anything, limited is the purest format, because it what the cards are designed for.
>>52215777
Well jesus, i don't think anyone has said those things
>>52215777
Fuck off MaRo, and no I won't check your trips.
>>52215777
>777
limited is like 40 card deck you draw together at an event right ? is that standard?
60 is natural, original.
edh / commander is 100 card deck, all none lands have to be single copies right ?
the cards are designed to make and cause arguments !, like magic is a game that hates itself.
FFS try teaching a noob sometime, it is fguttlesticks buttfrustrating.
My group has this problem where players will barge into each others conversations even if it is within a language they don't know, and especially if they have an opinion on something. For instance, one of the players was talking to kobolds in draconic and the kobolds were saying they were going to lead them to a way out after the cavern collapsed. Only one player was able to speak Draconic but the other players were talking to the kobolds and it was kind of irritating. Especially because they wanted to roll insight on them to see if they were truthful. You don't even know what they're saying, only one person can make that roll.
I get that they don't want to waste time but it gets worse than that. It's not just a way to save time, it ruins moments too. One player was talking to his father, who had been missing in the Shimmerwood forest for decades, and other players start barging in and asking him questions too. Even if I do a DM-reminder, where I just ask if they're sure they want to interrupt their friend meeting his father for the first time in 40 years, the moment is just fucking gone.
I intend to discuss this on Sunday, when we play next, but I wanted another opinion(s). How would you as a player want to be approached? How do you as a DM handle this in your own games? I don't want to sit the group down and tell them "Y'all niggas rude as fuck" but I also need to bring it up in a way they take seriously. I need your help /tg/!
Please, no frogposting on /tg/. Thank you.
>>52215742
I was under the impression frogposting wasn't just anything with Pepe in it, I thought it was something specifically condescending or smug, like this:
>dm tells the only girl in the group not to talk so much
>>52216024
Going to great effort to frogpost might not be just as bad, but it's actually even sadder.
They really couldn't find a single post on the entire internet that was better than some awkward meme that is spammed on the worst boards? Here, have one I found in three seconds through this magical thing called google that is more in line with the OP's subject.
Does Western culture have anything like the tsukumogami? If it doesn't, what are some Western objects that provide good inspiration?I suppose mimics count :T
>>52215649
Since OP is a fag, i'll explain for him
Tsukumogami is the japanese belief that any object, item, or thing that reaches over 100 years of age becomes self aware, effectively gaining it's own 'spirit'. This is why they have reverence for exceptionally old ancestral things like trees, swords, shrines, combs, dildos, etc.
The idea is that by using a thing regularly for a very long time, it becomes imbued with a sort of life - the anthrophomorphization we tend to project onto familiar objects becomes real.
You do see this in the west but in very particular or peculiar ways, most notably the naval tradition. The Japs actually made a videogame about this, it's very popular, it's also shit and full of moegarbage because it turns WW2 battleships into cute girls.
I guess you're counting out statues/golems.
There are some instances. Orpheus was said to this to rocks and inamiate objects and there was the belief that some objects under a full moonlight became alive, in some places.
This of course happened in fairytales, and sometimes in literature (I think Maupassant did a very chilly tale about that, actually).
I don't think there ever existed something "canonized" as tsukumogami were (at least in their graphical depictions) tough.
>>52215713
I assumed everyone is a weeaboo or folklore nerd. Shame on my family.
The DnD group has been informed that characters may die in the game when the players are not present in that session, but that player may also have the chance to "rectify it" after the fact.
I have no idea what the guy is thinking, especially when nobody was told this could happen before - and this game has been going on for more than 2 years.
It sounds so different from what I am used to in tabletop games, that the players are always ultimately responsible for the fate and demise of their characters, and I am wondering if I am just out of touch with reality or if this is genuinly really weird.
Also, thread topic: strange shit that DM's introduced into the games that you didn't know how to feel about, justified at the time or no.
Picture might be very relevant.
>>52215043
That's kind of weird.
Personally I take the approach that if you're not here to run your character then someone else can run it in combat or I'll run it.
Then if the character is going to die, instead they fall unconscious, and maybe have some kind of lasting (not necessarily permanent) injury depending on the circumstance.
That is weird. I could maybe see it being possible if you were with the party in a dangerous location at the end of a sesssion and then didn't show up next session. A disclaimer about how your guy may not survive if there's a TPK or something sounds sort of reasonable.
But if your guy is just hanging out in town or something, the DM should keep his hands off.
In general I don't allow PCs to die if their player is not present, though.
Actually, that makes me think. I wonder if this is a response to some other player trying to game things by ending a session when the party is in trouble, and then not showing up next session? "Ha, my guy couldn't have been killed by the mob of trolls that had us surrounded, I wasn't there for this session, so obviously my guy got away!"
>>52215127
The formulation was that "When players are not in the game, characters revert to NPC's that may be in the control of the DM if the situation calls for it".
So yeah, it isn't just the player being on the backseat being player by another charatcer, it is the DM deciding how the player dies or gets hurt. For example if the town they are resting in gets attacked, known NPC's have died. So this paints a pretty ugly picture in my mind.
Well, /tg/?
I think I'd like to see Stephen Amell
Paul Walker;_;
Nicolas Cage
It would be funny as fuck
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>Previously, on /tg/
>>52210977
What's the consensus on Artificer? I'll keep asking this question until I get an answer.
>>52214605
I'm tossing around an idea that's been done before but I want inspiration for it.
What do you think of the notion that most wizards don't form into large groups, and have a sort of "ronin" or "cowboy" culture. That is, wizards wander the world, dueling other wizards to steal or obtain their spells and scrounging around for bits of arcane lore that they then keep secret from all but their apprentices?
>reposting since I got sniped by the new thread
http://www.strawpoll.me/12544152
Very balanced so far.
If I get an attack of opportunity, can I use shield bash from Shield Master feat instead?
>PLOT TWIST: The elves/dwarves are just genetically refined humans.
>Plot twiist twist: They don't care and try to kill you for being human anyways.
>>52214591
>genetically refined
!
...
????
>>52214591
>Dwarves
>Refined
Due to popular demand: NECRON EDITION
Previous thread: >>52209091
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FIRST FO DA ORKS
>>52214537
Second for CRUSADING
Post cute pets.
>snake
>fur
this is worse than snakes with tits
>>52214332
Are you sure it's not just a deformed ferret?
>>52214332
But if we lubricate it with enough Dragon Cum issued lube to straighten it's Coatual tier fur for anal adventure, would it be more comfortable than a regular lubed up snake in the anus? Or is it better for a living toilet paper souche Roman ass-roll snake?
And is it a good present for the snake woman you wish to court, or is it's varaints good for illusions and rugs, door mats used for assination?
And why does everyone have shit taste but me?
Are the rumors about GW redesigning Space Marines true?
>>52213683
We have to go bigger
>>52213683
Could you maybe take two seconds to cite one of these rumors?
Stat him /tg/
>>52213558
Size/Type: Large Aberration
Hit Dice: 11d8+44 (93 hp)
Initiative: +6
Speed: 5 ft. (1 square), fly 20 ft. (good)
Armor Class: 26 (-1 size, +2 Dex, +15 natural), touch 11, flat-footed 24
Base Attack/Grapple: +8/+12
Attack: Eye rays +9 ranged touch and bite +2 melee (2d4)
Full Attack: Eye rays +9 ranged touch and bite +2 melee (2d4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Eye rays
Special Qualities: All-around vision, antimagic cone, darkvision 60 ft., flight
Saves: Fort +9, Ref +5, Will +11
Abilities: Str 10, Dex 14, Con 18, Int 17, Wis 15, Cha 15
Skills: Hide +12, Knowledge (arcana) +17, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks)
Feats: AlertnessB, Flyby Attack, Great Fortitude, Improved Initiative, Iron Will
Environment: Cold hills
Organization: Solitary, pair, or cluster (3-6)
Challenge Rating: 13
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: 12-16 HD (Large); 17-33 HD (Huge)
>>52213615
/thread
>>52213558
Many penises
Post pictures of cannons and musket infantry. Discuss why cuirassiers are best cavalry, and hell, while we're at it let's get some period clothes and pictures of royalty. Protestants and Prussians need not apply
>>52213234
Age of Gunpowder TTRPGs would be incredibly boring though, unless you somehow find a way to give everyone magic or superpowers without trivializing gunpowder weapons.