Chicks dig giant robots.
>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.
>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).
>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing
>The Novice Trove
http://pastebin.com/viWJ1Yvk
Previous thread: >>55236995
Also, /awg/ is having a September group build.
>The theme is some sort of "monster" model
>Timeframe is from the 1st to the 30th of September
>Post a timestamped (prefered) pic of your unpainted mini (assembled and primed is fine)
>Find that one monster mini that has been itching to be painted all this time, and get to work!
>>55326029
Ah shit, sorry! Totally forgot to include that.
>>55326029
I have a Dark Age Tuucha'nak that would be great for this. Unfortunately its stuck in storage while we try to sell the house.
Need help brainstorming a revolution against an surveillance state.
Should have said it's for a couple of short stories for a tabletop campaign.
Check out the Little Brother series by Cory Doctorow, and Watch_Dogs 2. Both have pretty good depictions of realistic(ish) surveillance states and the people who fight against them.
Little Brother is a bit more realistic, while Watch_Dogs gives you a general idea of how a more hollywood-style setting does it.
Post ideas for Villains. Not "misunderstood" or "actually right" villains, but capital "v" Villains, who the players will love to hate.
>>55324848
1. Corrupt noble. Wants money and power. Maybe not even noble but someone who got status by chance and/or money. Consider Petir the Little Finger except somehow worse.
2. A leader of religious fanatics. They're all Lawful Good except they're Lawful Insane, and he is the most so. Will kill anyone opposing their plans and consider it a service for humanity because "no good person will oppose them".
3. A necromancer who wants to take revenge on the local king, high priest, church, nobles, peasants, and guards - thik of the reason he wants to take revenge on each of these and his actual plans. Must be something loud, cruel and humiliating.
4. The ancient evil that's awaken and hungry.
5. A barbarian warlord who despises civilization and wants to ruin cities, take goods and slaves, kill, rape, repeat.
6. An insane wizard who kidnaps hobbos and turns them into mutants for research.
In preparation of spooky time I've made a demonic jack o lantern. A wizard was summoning a demon one dark night when the neighbor hood kids dared a drunkard to throw a pumpkin through a window for 10 gold coins (equivalent to 30 dollars roughly). Well the pumpkin landed right on the demon while he was making a deal with the wizard. Enraged and believing he was tricked by the wizard, the demon lashed out and struck with all his power against the summoning barrier. However when the pumpkin hit him on the head a few chunks got on the runes of the barrier and turned it from warding to fire wall. Needless to say the now angry and on fire demon with a pumpkin for a head enjoys ruling over his new town.
>>55324848
>Give the characters a task that will take a lot of time.
>Make a villain allied to the person/king who gave them the task.
>The villain will constantly do things to impede the players' progress, whether openly or discretely.
This can take the form of several things. He could send assassins after them. He could cause avalanches that block the best path and force them to go a harder route, but keep the blocked off route somehow passable, just with more effort. Best way to do this is on something that has to be retrieved or completed within a specific time frame.
Sprinkle around clues that the guy is fucking you up, and maybe evidence they can bring to the king.
Eventually this could culminate in him personally appearing to stop their progress in the final stretch, or you can plan to let the PCs call him out on it at the end of their long quest.
The best motivation for such a villain would be to also look for something that the players will be granted when they complete their task. Think Jafar, for example. Maybe the villain's possible promotion is instead given to the players? Maybe they're gonna rid him of a job?
>RPG has two types of races, humans and beastfolk/elves/mystical sentient creatures
>the former have bland personalities and are generally goodie two shoes
>the latter act more like people IRL do and are more prone to mistakes and take time to earn respect
why does this always happen? I see this in numerous games like Morrowind or Arc the Lad: Twilight of the Spirits.
>>55322985
>/tg/ - Video Games
>>55322985
Fairly weak bait, OP. Let me help with the chum.
>Robert E. Howard is a hack
>Stephenie Meyer's take on vampires is revolutionary
>D&D 3e/PF is the best systems
>Matt Ward was a saint, but chaos is so much better
>Age of Sigmar is far superior to Warhammer Fantasy
>I think the Gatewatch is an amazing way to showcase everyone's favorite planewalkers
>Your waifu is shit
>>55323291
who
who
yes
who
I don't play games
what
>your
Hello guys, just started building a new white aggro deck with a mass of cheap staff. The reason why im doing this is new card which will be released in ixalan set. I attached this card and the rest in pic rel. The combine of them gives funny results: a lot of cheap creatures on the board strengthened by enchantments etc rushing opponent face. Also I know that simple detention sphere or other likewise cards may ruin this combo, but I want to build just budget fun to play deck.
Would like to ask you about cards that may help this deck. Thank you a lot
Sorry forgot that i can't post more than one picture at one time xD
Hey, /tg/. I'm working on world building a Lost Technology setting which I'm going to tell my players is Fantasy. I could use a hand being told what's shit, what needs improvement, and what I overlookered that can come of the design.
On the surface, the world suffered a great blow thousands of years ago as the Ancient Ones had their grand civilization destroyed when Dragons rose up from the earth and covered the world in fire. The Kingdoms of Elves, Dwarves, Man and Orcs are the four major races. Magic and enchanted items exist to these people, which they use to simplify their lives.
However, the truth is that a megacorporation called Yliaster developed nanomachines which basically mimic magic. Humans began to show microevolutions based on their environment which were physically distinctive enough to cause strife. As riots and race wars grew, tumbling out of control, Yliaster discovered that the nanomachines which are self replicating resulted in children inheriting their mother's nanomachines, an unintended consequence of making them compatible with expecting mothers.
1/??
Before matters can be fixed, one country is seized by revolutionary forces and decides to employ the nuclear option to eliminate the countries where genetic offshoots have fled to as refugees. Mutually assured destruction means that the Western nations activate their Direct Retaliation Grid Network missiles. Cue cataclysm.
They're essentially going to roll modern fantasy style characters where most of this information is lost and the rest has devolved into myth and legend.
I have my bases covered for a lot. Ghosts are going to be clouds of nanomcahines creating a hologram of their host as they attempt to complete the last action committed by him/her. Monstrous beasts will be mutated variations of existing Earth animals. Weapon enchantments and armor enchantments are going to be computer cores with special wiring or "thread" that fulfill a single specific function depending on the quality of the materials. A ranger's exceptional aim is because they literally see crosshairs as they aim while the nanomachines run electrical impulses through their muscles for minor corrections, making the best Rangers the ones who just let go and "feel the shot".
Superhuman strength in the form of warriors and barbarians will actually be chemical cocktails and mild telekinetic fields manipulating their performance.
There will even be major arc points related to this. They will discover the truth of their world by venturing into a City of the Undead, which is a military base. The people who were trapped there and rode out the end of the world slowly changed to adapt to life underground, devolving through subsequent generations into eyeless, pale and gaunt people whose language is no longer recognizable by today's people.
2/??
The second intended arc will be a tale of a Lich who is terrorizing the lands. They will go there and find that the Lich is a man who uploaded his mind into a computer and loads himself into a machine body to continue living. However, as machinery has decayed beyond skill to maintain, his exterior slowly looks worse and worse with each new body until he's basically just using the skeletal frame. This made me wonder if I should use business suits as mage's clothing.
If you have any questions, please ask.
3/3
>>55322247
If you don't have deities in the form of AI / cyrosleeped pilots in defensive satellite platforms who grant blessings to their followers but mostly just rain down holy fire from the sky upon the unbelievers, you're doing it wrong.
All right TG, lets play a story game of "Warrior to Prince", basically each post ask a question with a challenge to the other poster, the next poster answer it and gives himself a new question for another poster and so on. The idea is getting the character that we are narrating from a Warrior to a Prince (in this case a Chaos Warrior to a Deamon Prince), we go on adding new, harder challenges for him.
You are Ylliac, Warrior of Tzeentch.
Your warband faces a Khorne Warband on the Chaos Wastes. You face a horde of marauders in the field of battle. How do you beat them to get glory?
Hmmm. Sounds suspiciously like a /qst/
>>55321936
Quests go to /qst/.
>>55321936
>Your warband faces a Khorne Warband on the Chaos Wastes. You face a horde of marauders in the field of battle. How do you beat them to get glory?
Hwee kaptoor eet for kaaayyyosssss
What is life like under necron rule?
We know that several necron overlords have begun conquering human planets. What does that entail for the local population that doesn't get exterminated or harvested for fucked-up experiments?
We know that necrons are particularly anal about laws and rules, but we also know that some of them consider humans to be beneath their laws. So what does that mean?
>>55321919
>What is life like under human rule?
>>55321919
Read "World Engine". It's horrible. All humans are mentally shackled and mindshaklescarabed. The humans are little more than puppets being commanded by the wills of the Overlords. Human slaves that die are given to the Flayed Ones.
>>55321919
Honestly it'll be entirely up to the Phaeron.
Some might kill them out right, I know that some crypteks will take out various contracts or strike deals with phaerons, so perhaps the crypteks will take them as items of conquest? I'd dare say nearly all are just killed
Hello there!
Here at Ludum Studios, we have a wide variety of players that need DMs to host campaigns for them. We have around 500 members currently, and we have both American and European members, so almost anytime would work for a game being run. We also feature regular server wide movie nights and board game nights. We're always looking for more DMs and players, both new ones and veterans alike, so stop on by if you're interested!
Server link: https://discord.gg/VuFNfPt
See you there!
What kind of terrible fucking company would try to actively recruit from this cesspit?
>>55321855
fpbp
How advanced can civilizations reasonably get before the use of plastics and computers (which will be defined as digital as opposed to analog, for the sake of this question)?
>>55319095
Plastics were invented in 1862 so victorian era
you could have a futuristic space faring civilization without plastic or computers.
>>>/dune/
(yes i realize dune has plastic)
>>55319191
However, in the case of Dune, they had advanced computers in the past and have purposely created/trained human counterparts to fill in the roles that advanced computers once had. Also, while advanced computers were banded, they still used some computer systems (controlling the systems on the no-ships for an exaple). Just nothing that could think or process a large amount of data at once.
So we all know how to do edgy as fuck backstories, but how do we do metal/cool ones? What makes a character metal/cool? How do you up your characters cool factor?
>>55318287
>Random guy recruited into the army of X kingdom
>War ends, he is either way to far from home or his village got destroyed by a rival kingdom or by the kingdom he fought for.
>Guy decide to use his new abilities to go into adventures to get wealth/fame, as his old life is lost to him now.
Humble backgrounds are the best
Hello, I am working on trying to create a tabletop game based off the HOI4 mod Kaiserreich wherein we would play a country in this alternate history and try to come out as the preeminent powers of the world after the second "Weltkrieg" or World War (which will be inevitable according to the lore.) I just need some tips and pointers for dice roll mechanics, ways to keep things organized and run a smooth game. Think Risk meets Axis and Allies meets Dungeons and Dragons meets Exalted. This is my concept so far: We us a laminated map as the board with little risk units to identify where your regiments are use the Exalted creation system to build the country but use the d20 system for Challenges, combat, events etc. If you think this is wrong or there is another system that would work better, I would love to hear any advice or reworks etc.
Here is the link to the wiki if you wanna know anything about the world of Kaiserreich.
http://kaiserreich.wikia.com/wiki/Main_Page
Just open the image in a new tab to see the full picture in high quality.
>>55317136
I like the idea behind Kaiserreich and it's one of the more plausible AU WW1 scenario's (1920 Treaty of Vienna is retarded. The Central Powers win because reasons, and the borderline collapsing Ottoman Empire annexes all of North Africa because reasons. Germany also annexes loads of African and Asian colonies despite its "non-existant navy" [quoting the developers here, not reality]).
That said, your concept sounds way too ambitious. You want a Risk-like Grand Strategy game but at the same time you also want to play combat out like a wargame using d20 units? Even video games with loads of calculations going on in the background can barely manage to do this kind of thing (and often compensate for this by having utterly retarded AI like in Total War). I think you should trim some fat off your ideas first: what can you drop, and what do you absolutely want to keep?
For example, you can choose to highly simplify the Risklike aspect of the game and emphasize the wargame aspect. Like in Risk, certain territories (based on population density?) grant a certain number of units every X number of turns, which you organize into armies. You can move a certain distance every time, and when units clash you move the world map off the table and initiate a wargame. This would be very time consuming though, and make the world map segment of the game so unsatisfying you might as well just drop that entirely and merely use the world map for references in certain scenarios.
The alternative is to just turn the game into an alternative Diplomacy game where combat is resolved either by diceroll or simply by who has the most units in combat.
To put it simply, you want the player to be both the general and the president. He can be one, but not the other. If you really want to flesh out both parts, be prepared: the game will get really tedious really fast.
>>55317676
You make a REALLY good point. The game in itself is huge and complicated. I was planning on simplify the Risk aspect ten fold keeping every unit in a 1 to 1 basis (meaning that there will be separate unit TYPES such as artillery, planes etc) but instead of super complicating it, we were just gonna roll d20s for combat in multiple stages using the DnD 5th edition modifier system (Artillery: +2, Bombers: -1 etc) It IS super ambitious but all of my friends and colleagues are above average intelligence. My initial question is what do you think I should add or lose? I feel like I could lose the complicated aspects of Axis and Allies and simply make it a province to province type of combat (ww1 style, push boundaries lose boundaries) rather than focus on the battles themselves.
Fuck what you guys say I love this design
UGH WHY DOES IT HAVE TO BE TAU
I WANT MORE FIRE WARRIOR SWAG NOT MORE FUCKING CRISIS SUITS FUCKING GODDAMMIT
>>55317137
>Ywn have quad-linked railguns for maximum dakka
What drives a patchwork, dual-construct/undead-type creature to be a chuunibyou?
>>55316434
they start with the mind of a child- so as it learns it mimics human development, this one is in its edgy teen phase
>>55316434
It's just a regular flesh golem with a tape deck glued to it, isn't it?
Well, I finished my current campaign. The first time I've seen a campaign go the whole way through, actually.
>we enter a circular room full of screens and a hanging amputee old man attached to a lot of cables that controls the facility
>my character is tasked with his assassination by a powerful entity, but hides this from the rest of the party who want to talk to him first
>i'm picking up details as we talk so i can strike at the right time
>i try to attack him
>it's not the right time
>i can't kill him outright, my party separates us
>the deity is furious and asks me if i want to keep the deal or leave it to someone else
>thinking that i can finally get rid of the deal, i accept
>my character receives what is basically a symbiote that allows him to get rid of whatever is in the way to kill my target
>i kill the old man, still plugged in and hanging from the ceiling
>deity urges me to kill 'those who stopped me' aka my friends and lover
>try to fight back as much as i can
>party doesn't come out unscathed, i nearly kill the one who was my closest friend during the journey
>a window of opportunity arises and i realize i have enough control to get me and the symbiote to the old man's pod
>i fully know that this final effort simply puts me in the old man's place, and know that i will never be able to get out
>i can see options that the old man hadn't given us to deal with what is essentially the end of our world
>i can save it, but i'll be stuck forever in this position
>i guess this is it then
>after some careful discussion, we decide that it's best for all of us to sacrifice myself for the greater good
>the newfound knowledge that the facility's data gives me fully supports this course of action
>i say my goodbyes to my friends and lover, and i set out to finish our task
>space oddity is playing the whole way as i ascend towards the sky to fulfill what the old man couldn't
>everyone is safe
It was great.
What has been your favorite campaign closer, /tg/?
>>55314937
Keep me posted.
>>55314937
I played that game.