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Archived threads in /tg/ - Traditional Games - 1465. page

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What does /tg/ think of campaigns set in Eastern Europe?
32 posts and 9 images submitted.
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>>52365629
Sure, I guess.
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>>52365629
Kurwa.
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All potions are replaced with vodka.

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So I've bought the Start Collecting! Space Marines kit and I need some help with figuring a paint scheme for iron hands successors, a name would be cool too since I've only drawn blanks. I've thought up a back story for them too and I'll tell you guys if you want.
19 posts and 4 images submitted.
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>>52364678
Try silver and and navy blue. Either that or some shade of dim green.
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>>52364678
>I've thought up a back story for them too and I'll tell you guys if you want.

Should've included it in the OP.
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>>52364678
Post your story OP.

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I'll start.
Chaotic neutral human noble bastard fighter who's got tired of his shaky status and went adventuring. Eventually ended up making a pact with Master of Crabs and had his eye surgically removed and replaced with a big pearl so his patron can see through it.
69 posts and 11 images submitted.
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>>52364368
Neat I guess, generally the biggest factor for new characters is that they don't turn to uncooperative edgelords.

Mine was a CN human rogue that got kicked out of his village for being a theif. Still not learning his lesson he pissed off a rich noble that min/maxed his asshole class and he was left for dead and hanging far away from the town. A Dwarven clan leader saved him and he spent the rest of his teens with him and the city helping out here and there mostly as a scout/messenger. After some time he found out the dwarves were building a repeating crossbow and it was "a big deal", so he stole them and set out to sell the plans, but halfway through he pussied out and in revenge the people he was going to sell them to razed the village. Most of his newfound Dwarf family was alive but he started adventuring to not have to face them for what was bisically the death of their clan.
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>>52364368
>Master of Crabs
the what now
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>>52364368
>>52365254
>2 first characters
>CN assholes

there seems to be correlation

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>Fantasy setting i'm DMing has traditional gender roles
>This one guy insists on playing as a female solider
What do?
102 posts and 10 images submitted.
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>>52363224
Let him. Make sure it's fucking hard to be a female soldier.
Might make an interesting game, but this guy doesn't sound like actually interesting person, so I have my doubts.
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>>52363224
Adventures by definition are people that are living on the fringe of society, so its fine. Just make sure people she faces the proper social shaming that would realistically occur
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>>52363224
Does he arguments it somehow or is it just "waaah, I wanna be a chick!"? Just say "no" to him man, if you're a GM you have a right to do it. Tell him that pretty much everyone would give him a hard time in such a setting.

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That Guy General {before you stands the mighty whizzard! edition}

Tell /tg/ that guy or that GM stories. Any game be it a wargame or RPG. Go!
323 posts and 37 images submitted.
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first for more greentext stories
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>Join 5e game with custom setting
>Every NPC we meet for the first 5 sessions tries to kill us, or is implied to be interested in killing us
>Kill them first
>DM complains
>"You never tried to talk to them"
>Sorry I'm not the talkative sort when somebody puts an arrow in my leg.
>First "friendly" NPC we meet runs away from us
>And promptly leads bandits onto us.
>Second friendly NPC hangs out with us for a bit
>Then leads those same bandits back onto us
>Custom currency chart
>It's wrong the first time we trade
>DM laughs at us for getting ripped off when we barely understand this custom currency as is, and the chart is wrong at that.
>DM rules that my spell doesn't function how it mechanically should because that's not "flavorful"
>DM rules that one small race would get 3d6 drop the lowest stat rolls, but no others would, because fuck you basically.

I can elaborate on some of these, but I've told them before.
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>>52309924
previous thread for everyone who missed it

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What's the best system for a space opera that isn't grounded too heavily in its core universe's lore? I lile Rogue Trader but fuck if you can run anything but 40k in it.
27 posts and 7 images submitted.
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Uncharted worlds is pretty neat looking.
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>>52360185
Traveller. It has different types of FTL rules modeled after several types of popular FTL depictions so the GM can pick the type of FTL that they want to be common in their setting, and all of its background "jobs" are generic enough that they can fit in basically any sci-fi setting.

Rules for alien creation are also pretty simple.
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>>52361040
While Traveller isn't too tied to the Third Imperium, I would say that some of the rules do have certain assumptions.

Basically, no FTL comms, so information travels as fast as ships can carry it, which is 1 week-per jump. There's also a central government that's way over there, but due to the communications lag they're pretty hands off "Pay your taxes and don't nuke each other" types. Also, said government maintains free trade across all it's starports.
The chargen also tends to produce a group of firefly-esque, washed-up veterans, but that's easily changed.

However, cause Traveller is pretty modular, you can easily change things that don't make sense in your setting. For example, I'm pretty sure the trading rules are designed around the communications and travel assumptions above, but those are easily stripped out if you want to use FTL comms/Different Drive types

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What's a hook that would send armies and warbands from all over the world to fight in a single location? I'm making a game similar to mordheim, but I don't want to copy wyrdstone directly. Pic related the game.
42 posts and 6 images submitted.
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Somebody discovered the secret of immortality.

Everybody wants it.

I don't play video games so apologies if that's the plot of whatever
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>>52360084
Unfortunately you will be to some extent or another. The only reason that situation would happen with any beleivabilty is if there is something that all the armies want in that location.
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>>52360152
That's the plot to a million things, video games included.

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>What the hell is Ops and Tactics and why did you write this?

Ops and Tactics is/was a rework of the terribly awful modern game D20 Modern that produces enough differences in said game to be considered it's own. It's goal was to do the following things

1. Make Combat more fluid and less rigid like the D20/D&D style outright demands.
2. Make it reflect the real attributes of weapons and armor, in a more realistic sense, while being as playable as possible.
3. Make everything else suck less, at least in my opinion.
4. Introduce a more modular way to handle magic, Incantations/Invoking(My own..thing), Psionics, and equipment. There is also a lot of equipment.

>Why do you keep posting this?

Cause I keep changing things. This latest version got rid of archetypes. I'll post the changelogs for each book below.

>Bloat!

SQuATs. Enjoy your bloat free game!

>What kind of game is this good for?

Games with a lot of gunfights, where you want the realistic guns but you don't want the slow down. Also for people at least somewhat familiar with the D20 System.

>GURPS!

Go play gurps.

There is a blog: opsandtactics.blogspot.com and a website: www.opsandtactics.com

As always, I'll be posting and answering questions, as well as posting the current releases of the books.
44 posts and 13 images submitted.
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>>52358240
>Core Rulebook

Alright, a lot got actually changed here, some new additions to things. The changelog is below.

Removed the ablity to "Take 16 or 18" and replaced it with roll stacking.
Changed TN values and times for various skills
Removed Dilletante
Gave "Unemployed" the ablity to take any skill and a single feat.(For being unemployed!)
Removed all the archetypes, and replaced it with a more streamlined "classless" system.
Removed all of the tallents and made most of them into Feats.
Made modifications to the rules to denote "Archetyal skills" to "Focused skills" and crossarchetype skills to "Unfocused skills"
Added Tannerite
Added "Sticks of dynamte" For throwing!
Removed the "Unarchetype" and the "Abnormal" as they are no longer required.
Recalcuated how Expirence points, leveling, and skill points are given out, thus eliminating the need for a hard level stop.
Removed the Variant rule "Level 5+"
Revised some of the checks for Perception, so gunshots are easier to hear
Changed the way the Crafting skill works, so a failure jsut means it takes more time and supplies to create a thing.
Added the ablityu to actually make bombs in Demoloitons
Added more skill features in PResence, and Speechcraft, based on the former charismatic's tallents
Removed Combat Sheath from Modern Magika and placed it in Core
Removed the "Higher attack means more damage" rule
Changed Pistol Grip and the folding stock so that they are more inline with one another.
Clarified close combat rules for shotguns.
Allowed stand alone Grenade launchers to actually take stock upgrades
More faithfully represented some stand alone grenade launchers
Changed the critical rule so that if you're wearing a helmet that stops the damage it isn't an automatic critical
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>>52358264
>Continued

Increased Sprayfire to 4 CP
Removed all of the BABs on feats
Took the SMG and Machine pistol Feat tree and condensed into the PDW feat tree.
Clarified multi damage dice with alternate types of ammo
VERY SLIGHTLY simplified grapple. But not by much.
Changed The RPG7 so that it can use multiple types of Rockets now
Added the SMAW, and allowed it to use multiple types of rockets
Added aformentioned Rockets(HEDP, HEAT, Frag and Thermobaric)
Added a "Backpack pouch" for Molle
Fixed a quirk where you could potentially spam pava/spray to blind someone for multiple turns(+10) so that they were blinded and could not fight

Up next is Modern Magika

I removed Goblins. With the new change from the removal of the Archetype system for a "Build your own character" system, there really was no point for them. Changelog below
>Changes
6.02 to 6.03
Fixed format erros
Removed Combat Sheaths and placed them in Core Rulebook
Removed the chart for Stylus and replaced it with the formula for damage
Removed Goblins from the Selectable Races
Added a feat "Spoken Spell" That allows you to cast a spell for 6 or less SP withotu writing it down.

Changed All elves in the following ways:

Removed the weapon size penalties

Gave them a Recoil Modifier penalty due to their fraility.(-3 For high, -3 for forest, and -3 for Desert)


Added the item "Neural Inhibitor", that allows you to actually arrest people with Mental limit by removing their mental limit.
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>>52358291
Advanced Arms didn't get much of a change. Most of the stuff was changed last version. But regardless, here it is.

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What extra bonuses would future clothes have in the future of space besides being super comfortable and adjusting to the right temperature no matter what?
46 posts and 9 images submitted.
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>>52355813
When you fart in them it automatically absorbs all the sounds and smells
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Auto-amputation coupled with pain-killer auto-injection in case of breach.
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>>52355813
possibly things like being able to adjust colors, pattern, and be truly one-size-fits-all?

Otherwise, from there, I think you start to find features would get into how much protection might they afford and you have the seemingly weird phenomenon where ordinary citizens of the future-space running around in what would be skin-tight, impenatrable power armors by today's standards.

Also, an extension of comfort factor and the one-size fitting all, but perhaps space-future clothes might become sophisticated enough to loan support to the body, encourage good posture, and all that?

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> Gods don't exist/aren't present in the world, instead people worship either powerful elemental beings (working off the Chinese version of the elements, including metal and wood), nature spirits/fey and what would be called demons. All these creatures are offspring of the being who created the world, who supposedly sleeps in some hidden place to recover his power. Whether or not he should be awoken is a bone of contention.
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>>52354534
Tucked away in a far corner of the world a multi-climate large continent exists in a state of elemental imbalance, leading to the possibility of incredible feats thought impossible elsewhere.
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>>52354534

Most magic comes from elemental, fey, or demonic bloodlines, or pacts with elemental, fey, or demonic entities. The rest comes from runic tools, armor, and weapons.
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>>52354534
Instead of physically manifesting, a few of these beings have chosen to incarnate themselves within the bloodlines of certain people, forming powerful empires ruled by wizard-kings.

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Hm-m-m-m... Really fires up those neurons.
279 posts and 33 images submitted.
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>>52345960
>4 year countdown

Lol kay
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>>52345973
It's a little over 4 days from now.
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>>52345973
>4 years
Go to the site and see you mong.

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Welcome to the Old School Renaissance General thread. Rejoice, the trove is back!

>Links - Includes a list of OSR games, a wiki, scenarios, free RPGs, a vast Trove of treasure!
http://pastebin.com/QWyBuJxd

>Discord Server - Live design help, game finder, etc.
https://discord.gg/qaku8y9

>OSR Blog List - Help contribute by suggesting more.
http://pastebin.com/ZwUBVq8L

>Webtools - Help contribute by suggesting more.
http://pastebin.com/KKeE3etp

>Previous thread: >>52307223

Question: What's your favorite OSR setting?
325 posts and 84 images submitted.
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>What's your favorite OSR setting?
Something homebrewed that fosters a good local community.
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>>52337370
>What's your favorite OSR setting?
I love using the AD&D cosmology and packing it in with a lot of real-world mythological powers. I'm not a fan of D&D gods so I exclude them generally.

Sadly I've never been in a game where the players get to a high enough level to travel the planes though.
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>>52337370
>Question: What's your favorite OSR setting?

The Monks of Cool, whose tiny and exclusive monastery is hidden in a really cool and laid-back valley in the lower Ramtops, have a passing-out test for a novice. He is taken into a room full of all types of clothing and asked: Yo, my son, which of these is the most stylish thing to wear? And the correct answer is: Hey, whatever I select.

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You must pick a class, not limited to any genre, type or setting. What's the first that comes to mind, and why?

>pic only semi-related
223 posts and 49 images submitted.
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>>52329580
Spellblade.
>why?
Because it can do everything. You wanna use your sword? Go for it. You wanna use magic? You can. Fuck limitations.
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>>52329580

I choose to play as an autistic meme-wizard.
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>>52329580
Robot.

I like robots.

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>and what's your character's name?
242 posts and 34 images submitted.
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>>52317519
Some permutation of
Baltazarr
Vandal Savage
Or some sort of satisfying onomotopedia like "krik" or "bent"
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>>52317519
Phringle Diddlebumflux
>>
Teumess Ein Falx

I need pictures
Pictures of drows
318 posts and 139 images submitted.
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