Which do you prefer,
High Fantasy or Low Fantasy?
http://www.strawpoll.me/12722337
>>52644928
Depends on the setting.
Didn't vote in your pointless survey, because depends on the setting.
>>52644968
Fair enough, survey is just there for shits and giggles
And yeah I completely agree that its very dependent on the setting, I guess I should have worded the OP differently, maybe "Which appeals to you more?"
>>52644928
Pic unrelated to post, I see
I am planning on running my group through the infamous 'Tomb of Horrors' out of the new Tales from the Yawning Portal book. Has anyone here ran it in 5th edition or any of the previous editions? What tip can you give me to make the adventure more fun for my players? I want to try and run it as old school as I can and already have a bunch of level 13 pregen's printed out for my players (they most certainly are going to all die at least once.) I also am using the printouts from the original Tomb of Horrors and will give them out as they discover the associated areas.
What experiences have you had DMing/playing that were memorable? I know this is a quintessential old school D&D module, so I want to make sure I make this session memorable for my players, as this fairly new group has a few first time players in it.
Also general old school modules thread, show me your favorite modules, settings and boxed sets >.>=b
>or any of the previous editions?
3.5 It was all one massive "Fuck You" to the players. Let them know this going in.
LOTS old school bullshit traps made by sociopaths.
Red herrings because fuck you.
Tiny critical details.
Surprise! You're dead!
I sent them in with a naked cleric who used all their starting gold in diamond dust for raise-dead. It wasn't enough.
>What tip can you give me to make the adventure more fun for my players?
Let them know that there's a bunch of old-school description->question->probing->HAHAFUCKYOUYOU'REDEAD! sort of play. Tell them it's like a puzzle they have to unlock. Remind them it's ok to die as long as some get out.
>What experiences have you had DMing/playing that were memorable?
The gargoyle royally fucking up their shit. It's the first combat they had and instead of attacking the meat-tank in front, it walked past, and stood in the middle of the squishies who couldn't do jack shit without dying instantly to it.
The bullshit doorway puzzles were so bullshit I bypassed it.
One player thought she could outsmart the game maker and had some stone-pass / walk through stone spell. Yep. The rock is special and blocks you. OH! And that triggers demons popping in, because fuck you.
In that fight, the poor guy who made an assassin and spent THREE turns just looking at one of the demons made his big attack... and simply missed.
> as this fairly new group has a few first time players in it.
You dumb fuck. This is a "classic" module to put scars on your veterans. Don't throw fresh meat into the grinder, you'll just sour them to D&D forever.
OP here also forgot to add I am looking for creative reasons as to why the PC's are there in the first place and how to incorporate the pile of random pre gen's I have for the numerous deaths that will inevitably ensue?
All I had so far was to have the PCs start as captives aboard a massive Ship full of other captive adventurers. The captain of the ship is a wealthy evil merchant who has had 20 of some of the toughest adventurers across the world captured / arrested and brought aboard his vessel. The legendary resting place of Acererak is rumored to have appeared on an uncharted island in the middle of the ocean, and the Merchant plans the use to slave adventurers to retrieve the Skull of Acererak. The group who can bring back the skull to him will win their freedom, the rest will die attempting to loot the tomb.
Any thoughts or suggestions on that premise? I figured there could be some magic field at the tomb entrance preventing more than 4 people entering at a time so that when a player dies, they pick the next pre-gen from the pile to come filing in from the camp outside.
>>52645454
>The bullshit doorway puzzles were so bullshit I bypassed it.
I was also thinking of bypassing that particular area because it seemed like a real time sink and not very fun and just sort of bullshit. good call.
>You dumb fuck.
lul
>This is a "classic" module to put scars on your veterans. Don't throw fresh meat into the grinder, you'll just sour them to D&D forever.
the newbies have already played through a few sessions with me and are obsessed with the game and expressed desire to try ome old school content. Since I dont think they are quite ready for 1st or 2nd ed. I figured this could be a cool one. I also forgot to mention this is a one shot from our regular night as some people couldnt make it, so these guys are all well aware that they are going to die often and that there will be a large selection of pre gens for them. I see it as an opportunity fr them to try new classes and experience what higher level play feels like. Thank you for all of your input!
New or not? Sauce? The head is ugly as fuck
>>52644449
>leak
GW announced it in Adepticon.
>>52644449
This has been out for weeks on GW's Youtube channel.
>>52644468
know about that. But is this a new leak which begs to question further, does this mean there are more leaks out now?
>there has to be
Whats worse?
A horde of 50 Goblins?
Or a squad of 5 Orc Soldiers?
Depends on the system.
>>52644304
Standard DnD system of your choice
So the usual 3.5 or 5e as per usual, unless you pick another system
>>52644285
50 goblins
This is how i neutral outsider.
>>52644181
This is how I Chaotic Neutral.
This is how I Neutral Outsider.
>>52644181
This is how I do allignments.
What do you do when you are DMIng a campaign and you know one or more of your players are reading the monster manual (or equilvalent for your system)? Do you tryhard and change everything up or just accept your players are metagaming bastards?
>>52643996
>Do you change everything up, even if you don't know they metagame?
Let them metagame, reading the stats is not significantly different from them knowing it off hand.
If it seriously bothers you, then homebrew some monsters.
I mostly just accept it as it doesn't really bother me, but I do like to throw curve balls sometimes just to keep them on their toes.
Previous thread: >>52635493
Pastebin http://pastebin.com/vrqYhnpu
Reposting, due to being at the end of last thread
>>52643012
>Wishes
Create a Saber
>Alignment
Neutral Good
>Personality Traits
Saber Lily
Resolute
Idealistic
Confident
Mischievous
Kind
>Servant Class
Archer
>Physical Features
>>Gender
Female Saber
>>Impression
Adorable
>>Physical Appearance
Adult Saber
>>Ahoge
>>>Number of Ahoge
0
>Clothing
Ceremonial
Formal Gown
Skimpy Outfit
>Servant Parameters
STR: D
END: B
AGI: C
MAG: D
LCK: A
NBL: EX
>Class Skills:
Independent Action: B
Riding: D
Self-Field Defense: EX
>Personal Skills
Charisma: EX
Golden Rule: EX
>Noble Phantasm
Noble Phantasms when I can actually figure out what they should be named. I already know what I want them to do. There are four: an EX, an A+, a C and a D-.
>>52642920
Eventually, Lancer manages to come to the same conclusion as Assassin-to deal with Archer, one must make it so that every possibility results in a loss for the Servant. Bitterly lamenting that he be forced to resort to his ultimate skill with so many foes remaining to face, the powerful Servant unleashes the Noble Phantasm known as Arbiter, the Heaven-Slaying Blade. The sword warps reality itself, consuming the power of Archer and Lancer alike into itself before channelling that terrible devastation into a pillar of energy that lances into the sky, reaching greater heights than any mountain. Once the terrible light dissipates, the results of the battle shock even Caster from her lofty observation platform.
Nothing remains of the nameless Servant Archer, last vestige of a forgotten spirit of fortune, save the still-potent vestiges of his reality-warping magics still hanging in the air, preserved by some unknown purpose.
And yet, Lancer, surely the victor of this strange bout, lies prone on the ground, armour destroyed and blood pouring from countless wounds. All but one of his lives erased simultaneously, and rendered barely capable of movement. Through some impossible quirk of fate, the wide blast he unleashed enveloped him as surely as it did Archer, despite the Servant's masterful control over his weapon. A truly unlucky occurrence.
(Reposted from the earlier thread for any early migrants)
I legitimately just yelled at my sister for not rolling her dice properly.
I blame you, /tg/.
>>52642740
>I blame you, /tg/
I blame your autism, Rocky Dennis
>>52642740
You should yell at your parents for having children later in life therefore increasing your chances of developing autism. Maybe if they'd had you earlier you wouldn't be such a sperg.
>>52642740
How did she roll her dice?
How would you rate Abed in Community as a DM ?
>>52642404
Brilliant, but somewhat frustrating at times. Basically like every M. Night Shyamalan film up to and including Signs, ignoring everything after that.
In Advanced Dungeons & Dragons he literally let one of the players split off from the group and ran back and forth so they could play separately, then let them torment another character in a way that would hurt the player OOC.
Which is to say, he's dedicated but kind of a pushover in the face of the biggest That Guy imaginable.
I would play with him, given the right group.Which is to say, given the study group minus Pierce.
>>52642404
Pretty good. Willing to allow for unforseen consequences and prepared with plenty of contingencies.
D&D 5th Edition General Discussion
>Unearthed Arcana: Downtime
http://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf
>Official survey on Unearthed Arcana: Starter spells
http://sgiz.mobi/s3/db43d70dde08
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Mega Trove
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
DMs: How many, if any, of the UA's do you allow in your campaigns? How is it?
Players: Are you running or using anything from any of the UA's? How's is it?
why are you already starting a new thread you druid
So is it just me or does the wording for Tunnel Fighter make it work with Ranged Spell Attacks as well?
If anyone's looking for a player hmu @ Pooch
#0541
Pathfinder General /pfg/
DRAGONS edition
Have you ever slain a dragon? Has a dragon ever been a great antagonist? Or have you ever made allies with one? What about their lairs? Have you ever plundered one for gold?
Heck just tell me about all things dragon!
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>52635321
>>52641721
Killed two, got asses kicked by one, ran a near-TPK by one because the PCs in that campaign were one munchkin and a bunch of apathetic assholes.
>>52641721
I want to fight dragons! Kill dragons! Work with dragons or even romance dragons!
>>52641721
>tfw never become a real dragon-slayer
>tfw never fought a marauding chromatic, like a real great wyrm
>tfw never tried a bane arrow
I just wish I could have someone to teach me how to be a real, number-one dragon slayer.
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn (embed)
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>52630488
>>52641587
But wouldn't that apply to just about everything besides custom NPs and a few perks? Also, explain why you feel that way?
>>52641571
Age of Dark is a good thing, it was supposed to happen a long ass time ago. The Dark Souls Universe is exactly like a forest and a forest fire. Forest fires burn the overgrowth and open the way for new plants to grow, this is good and natural. What's not natural is artificially keeping the forest fire going somehow for thousands of years after it was supposed to go out and got done burning the overgrowth. Now it's burning shit too much, nothing good comes from turning the former forest and the foundation it rested on into pure ash. Let the new forest grow and "don't touch anything."
If you don't understand this analogy, understand this. "Do, not, touch, anything."
If you had to speedrun Jumpchain (i.e. complete a chain in as few jumps as possible), how would you do it? Which jumps would you pick, and how many jumps would be the absolute minimum to reliably finish?
Filename thread?
Filename thread
What are the essential elements of a good space opera?
>>52641219
Stop making it in space for one. It's shit if you don't actually follow physics.
>>52641219
Space empires/civilizations, conflict, high stakes and major consequences, flashy action, FTL travel
Good but optional: starfighters, starship combat, completely bullshit physics, sapient aliens, BDOs, tough moral choices
>Star Trek and Stargate better than B5
>mecha parody show Martian Successor Nadeshiko randomly in there, but no Ginga Eiyuu Densetsu
What the fuck is even that chart.
>>52641219
>The Expanse anywhere below High-Mid Tier
>Invader Zim on this list at all
>>52641295
>I hate fun
I need art of attractive female fantasy adventurers. Knights, rogues, mages, what have you. Preference is human, but post what you got. I'll post some stuff to get the thread started, but I'd appreciate your help, /tg/.