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Archived threads in /tg/ - Traditional Games - 1332. page

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Is it better to be a GM or a PC? Which do you prefer and why?
96 posts and 17 images submitted.
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>>52681487
The huge disrepancy between the number of players and DMs should answer you question.
>>
>>52681487
Is this a real question?
>>
>>52681487
I prefer GMing. I get all the cool toys and whether a villain wins or loses, it's still fun.

As a player I occasionally have cool ideas that my character lacks the mindset, power, and resources to pull said idea off without shameless GM pandering so I tend to perceive a lack of agency even when that's not really the case at all.

I also worry about myself and my team, because while dying horribly as a player can be fun, usually it's not something you're going for.

I know I used to like being a PC but it's been 2 years since I really enjoyed being a player. Forever GMs can be hard to GM for, I think.

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---------------------------------
Put Me in the Trash, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52614738
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-04-12 - Still getting worked on & now has 11483 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE
311 posts and 57 images submitted.
>>
>>52676079
haha japan did nothing wrong hold
>>
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First for Purple Burd!
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can't stop won't stop

One of these thread.
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tTmplate
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>>52670787

Werewolf the Apocalypse is fun
>>
>>52672833
Noice

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Lets have another one of these.

>Be me
>Be playing in West Marches WHFRP 2e game
>Playing a Norse Beserker
>Just killed an ogre by splinting its head open
>"I want to take a trophy!"
>Its head its to big, its dong is to big, settle for its teeth.
>"I want to make the teeth into a necklace!"
>"Roll craft check."
>...
>I have no trade skills
>"If you drill them you mighty destroy them."
>Fair enough
>"I want to tie them together with string!"
>"Roll craft check."
>...
>"For just tying some things together? Under no pressure?"
>"Yes"
>Rolling on a 15

He claims he runs his games like old school AD&D but for fucks sake!

Any stories of your own /tg/?
374 posts and 49 images submitted.
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I mean there's a point were you just might as well say screw the rolls and just give it to the players, they're just going to keep trying until they get it right if it isn't timed or dangerous.
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Fucking this.
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>>52669930
Here's a version with the followup and without any autistic replies.

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Fuckkin progress edition.

Link to the VERY in progress playtest document.
https://docs.google.com/document/d/1GP1fYMgAlwknvNl_G2boXpCPzARfsd3FmDh56HIN9lw/edit

I'm going to be tackling the task of actually developing this shit. If you've got any suggestions at all. let me know.
55 posts and 31 images submitted.
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>literally typing it out as it sits here
ABSOLUTE
MADMAN
>>
>>52660259
Is this using ORE? The rolling mechanic looks weird.

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>Discussion topic of the day: TABLES,GRAPHS,DIAGRAMS, FLOW CHARTS!

Previous Thread: >>52583574
145 posts and 54 images submitted.
>>
Nature or nurture? Does your system focus on better stats or better skills as most relevant? Your system differentiates a good stat with poor skill from the inverse?
>>
>>52646705
Tries to balance it. Stats are more generally useful, but skills are bigger bonuses that are only applied in specific situations. Being smart helps you know about bears or write books, but bear knowledge skill is more important for bears, but doesn't help any writing books (except about bears).
>>
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>>52646705
Anon reporting in!

> The D12 is for granularity. A D10 or D20 would also work, but I like the spread on the D12.
Its up to you in the end, but I recommend D6 or even D10 for any game where you expect people to roll multiple dices at the same time.

> And if the math is done right, there rarely should be times where more than 2 dice is needed for damage.
The way you described, a weapon with a RoF of 1 can get pretty sick and have 5+ attacks in a single time. Also, I still recommend you multiplying the weapon power instead of the number of dices, for several reasons:
- It gets easier to multiply a single number than add a bunch of different ones.
- You have more control over the average damage, as well as the variation. When you multiply the number of D12s, in reality means that each new attack deals roughly 6.5 damage. That means the whole system has to be around the fact that every additional attack adds 6.5 ,which might be tricky and annoying to balance.
- You avoid opening space for a simple dagger (assuming it has a high RoF) imploding the enemy because I rolled 4~5 12 on my D12s.

> d12 is the best of the common gaming dice for divisions. It divides evenly by 1, 2, 3, 4, 6, and 12
Indeed an interesting point, but kind of pointless since Anon's RoF idea applies to the difference between your roll and the target's defense (if I remember correctly). It would make a difference if the RoF was applied directly over a single D12, with none or almost none modifiers.

At this point, my main suggestion to you is that the damage formula is done D12+(Weapon)*(Attacks) rather than D12*(Attacks) + (Weapon).When you play with adding or taking dice rolls away, you are playing with a probabilistic variation that can be tricky to master. [spolier]You said you like D12 because its granularity, then you are rolling several and using a total different granularity. That is just odd.[/spoiler]

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Previous thread: >>52562783
277 posts and 125 images submitted.
>>
Should have put this in the first post, but mediafire link to what books I have

https://www.mediafire.com/folder/knmcrcowrtjwr/Cyberpunk_2020
>>
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Bump
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Continuing my story time from the last thread.

The party holds a strategy session inside the noodle shop. Ben and Oleg want to scout out the bikers and set out. Lisa decides to start looking for ways to reinforce the defenses around Viet-noms and recruits Ichiro to help. Linh opens her shop as normal hoping the firefight doesn't hurt business too much.

Ben and Oleg find the bikers hideout on the border of the foreign quarter and an old industrial sector. They are watching the activity from an abandoned warehouse when they see one of the bikers roll an 18 wheeler around the back of their hideout. Too curious to sit still they wait for activity outside to die down before sneaking out to investigate.

Back at Viet-noms Lisa is trying to get Ichiro to stop crying every time he fires a pistol.

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I don't know what I'm doing edition.

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
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how problematic is this?
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Sometimes you just want to make some jank

Why are wizards such exhibitionists? Just because you have enchantments up the ass (probably literally) and stay at the back, doesn't make it okay. It's really bothering the fighter of the group
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>>52602018
>It's really bothering the fighter of the group
Exactly the point.
>>
>>52602018
>It's really bothering the fighter of the group

Don't worry, he'll be polymorphed into a cute girl soon enough, then there will be no more reason for concern.
>>
>>52602018
>It's really bothering the fighter of the group
Martials are nothing but furniture, literal speedbumps for our convenience. Do you ask the chair if it's OK to sit on it? I don't. even if it's fleshcrafted from a sapient being

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Tomorrow I am running Forge of Fury for my group. I am not super familiar with running published adventures having only run one before (Sunless Citadel). If anyone has advice for tips for making the adventure more fun, it would be greatly appreciated.
12 posts and 9 images submitted.
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>>52709586
Make sure your players know it's apremade adventure, and that they should be willing to 'play along' more than they would in a normal (sandbox) campaign. Read though it multiple times yourself to know how events are designed to proceed, so that you can do things out of order if you have to. Fap to Mialee to clear your mind and let you think properly.
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>mialee
hnnnnnnng
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Hello /tg/, its been a while.

I come to you with a question about introspection of my part, because I feel torn between justified and being an asshole, so I figured I let you be the judges.

My Story resolves with a gamegroup, because why the fuck else would I post here

A new group was assembled, I was invited by the gm who was an old friend who I hadnt played with in years so I was up for it. Prep and first meeting of the other guys, all no problem, but shit started going wrong at chargen.

System was not DnD but- you know what, lets say it was GURPS. It wasnt, but more people know it, not that important, whats important is that you can freely build characters like you want them with some restrictions

We made characters seperated, but with a general outline what each would play, I agreed to do the frontline fighter part.

Now, I prefer strategical fighters because I was to have a leaderrole (group call, not mine) and being smart usually helps leaders.
The GM however was insistend that I go knight, even though its basically a bad fighter that gets less payoff in the longrun.

Now, not my preference, but eh, whatever, I figured I could make it work by making him halfways social, and be a charming talker white knight guy, the classical stuff

A lot of points into advantages for him to have competent stats that could carry him through a fight and also converse on a mediocre level. Goody goody gumdrops, not optimized for one or the other, but rounded, and I evaded disadvantages that would lower my social interaction with the group (which was going to be a bunch of mixed cultures). Looked fine so far, even spent generation points to get a horse at character start, because knight
19 posts and 1 images submitted.
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Then I spent my skills on my two groups evenly, spliced in some knowledge to know what Im doing.

And then the GM rebuilt him. He did that to all the characters to "help new players". Well, judge for yourselves.

First he threw out all of my skills. Im not kidding. He took the maximum amount of a disadvantage that meant I start the game with less points to build the character and then some (yes, its as retarded as it sounds, getting points for having less points, equalling in just being worse).
Then he took even more disadvantages, some of which I evaded, and now had to deal with like arrogance and narcism. To take an advantage I didnt like, because it was very random in nature, and was freaking expensive.
He also switched a few stats around.

To make it short, he rewrote the knight, that I didnt really want in the first place, from a veteran charming honorable guy, into a barely literal babbling idiot that couldnt argue his way out of a cardboard box. Im not kidding on the barely literate, the character could no longer write full sentences after the rebuild. As the social noble (while noble is a pretty expensive advantage you HAVE to take if you make a knight, go figure).

So far, I dealt with it. I wasnt very happy, but hey, hes the GM, and we hadnt played together in forever, so I can try to make it work, right?

Thats when he started on the houserules.
>>
So many houserules. Basically everything has a houserule. Those feats dont work no more, they are replaced with these new reworked feats, all weapons are rewritten, also this and that and this.

One of them was, for example, that everyone could start with full equipment, no matter if they could afford it or not.

Now this system isnt big on magic weapons, and you certainly cant call a house equipment, so I get the idea that the orc gladiator (we got one of those, more of him later) shouldnt have to start with linen and a stick so he can have his character already fleshed out.

However, remember the noble advantage I mentioned earlier? The main point of that advantage is that you get more money for starting equipment, to make nobles stand out for owning more money. I paid full price for that, but got the same "just pack what you find fitting for the concept". The orc packed more expensive armor than me, and I also had to pay for the horse out of my generation points because its not technically equipment.
Oh, and also, the orc was not only a better fighter statswise, but ALSO better skilled in social skills and reading.

I COULD DEAL WITH ALL OF THAT. Yes, a lot of stuff to cut back on, and a butchered PC to play, but its all about fun, right? Turns out, not for me, at least not in the way I would define it.

Lets get on to actual playing, shall we?
>>
So first off, the orc gladiator was played by a guy that also played a wandering trickster (he switched characters before adventures so only one was active at a time), so the backup muscle wasnt always around, in fact the entirety of the first three adventures he wasnt. This is important for the reason that VERY soon into playing, we got confronted with some enemies, and I had to realize something.
While combat is often secondary in this system, its obviously a skill you should still have, bandits are a thing, and monsters too. Only the other guys had NO combat skills. One could shoot a bad sling, that dealt enough damage to maybe knock over a dung beetle, if it was balanced on two feet. One could turn into a wolf, but only every fullmoon (great allround combat ability there!). One was afraid of blood. Yipee.
This meant to me that I could not enjoy combats. Call me an asshole for not enjoying myself in having a specialized area, but seriously, combats take long no matter the system, and I personally hate having people sit on the sidelines watching if they cant participate.
I would hate being put in timeout for an hour as well, afterall.

So, the logical conclusion for me was to evade fights whenever possible. Obviously it wasnt always possible. Oh yes.
Now you probably think that I could still enjoy the combats if I played my cards right and ended them quickly or went strategical about involving them.

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I've been wondering this for a while, but how does /tg feel about characters with high or low mental stats, but dont roleplay like it?
Say, a wizard with extremely high int, who somehow never seem to think things through, or the barbarian who is supposedly dumb as a rock, but seems to have information about everything for no reason?
How about the bard who has sky high cha and has poured all points into diplomacy, but never really interacts with or talks with npc's, and only say ''I roll diplomacy'' without really putting forward any arguments

Share your stories and tell me your opinions /tg
21 posts and 1 images submitted.
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>>52705926
Mental stats were a mistake.
>>
>>52705926
I have always viewed stats as a reflection of how much time the person has been developing that particular attribute.

Theoretically a fighter has greater strength stats because they spend more time doing physical conditioning. A wizard has a higher intelligence because they have been required to read books their entire life.

It makes me sad when I see some classes that should have a mix of high intelligence and things like strength or agility, such as a ninja but only end up having the primary attribute. In real life at least from a movie perspective we expect ninjas and Samurai to have a highly trained mind but this never translates to the games.

I wouldn't mind if we saw and games a fix for this along the lines of a set of Trials. Each class would take for extra points in a base stat based on their physical acumen or back story in training such as a wizard spending time in school. Any player could have them put additional points in any stat based on trials they passed.

So in a Solo campaign a fighter who has four extra points in his strength stat may be able to earn extra points and strength by defeating ever stronger enemies of a type that his strength would benefit him fighting. Or that same fighter could attempt to overcome a set of Mind trials and gain some points in intelligence.

It could then be argued on the character sheet that the stat is deserved because the character has demonstrated an ability to that degree of accomplishment.

From a gameplay perspective a player is going to be more aware of that stat because they had to endure a solo campaign to earn a point. This would make each stat more memorable and the player taking the time to gain it might have more of reflection in your regular campaigns.

I haven't really thought this through Opie just made me think of it . thoughts?
>>
>>52708091
4 extra points. Forgot to check what my phone had written.

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In Which Our Brave Heroes Are Slandered
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>>52705468
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>>52705474
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>>52705490

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Why are pic related so hyped,that even Space Wolves are put to shame? They literally have nothing special, except for their secrecy, which they share with Alpha Legion
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Because their primarch is on the spectrum and some players find it endearing.

Aesthetic scheme too.
>>
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>>52705233
>aesthetic
Salamanders are similar but arguably better in that regard.
>>
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>>52705548
Also maybe it's the whole "are they loyal or secretly traitors" thing that grabs attention.

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5th Edition D&D General Discussion

>Download Unearthed Arcana: Downtime:
http://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf

>Official survey on Unearthed Arcana: Starter Spells:
http://sgiz.mobi/s3/db43d70dde08

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/
>>52694739
418 posts and 35 images submitted.
>>
Where in the player's handbook does it say that rangers get advantage on all rolls in their favored terrain?
>>
>>52701844
You dont, you get double prof to Int and Wis checks related to your terrain.
>>
>>52701864
Then where the fuck do ranger players keep getting that idea from? I've heard two different people suggest it now.

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