How to create a post-apocalyptic space opera setting? Honest question. Space is so big that a proper apocalypse seems hardly possible.
>>52754718
You might take a look at how they did it in Traveller: The New Era. (Though that was only the most recent collapse in the timeline, it was also the nastiest one on record)
Look to Issac Asimov's Foundation series. The galaxy basically went to shit and everyone is left trying to hold onto a few planets or reinvent old tech.
>>52754718
>Galactic empire collapses
>Imperial fleets become pirates now that the empire can't pay them
>Planets dependent on interstellar trade suffer from either starvation or economic collapse
>Planets that were self sufficient get raided by space barbarians
>Planets that were militarily powers go to war with each other in an attempt to establish themselves as the new empire.
The "Long Night" is a very common theme in space opera. If anything, the bigness of space makes it hard for large empires to last indefinitely.
Previous thread: >>52748504
Pastebin: http://pastebin.com/vrqYhnpu
>>52754628
>>52754628
Now we see if the prophecy comes true.
Kit is Worst Author Edition
So, which version of Gulliman is better, the 30k version or the 40k version. I don't mean which one is a larger block of cheese (that goes to the 40k version, no contest), I mean which one integrates gameplay and story better.
>>52754499
30k version is Gulliman the world builder and statesman, 40k version is Gulliman as the Son of the Emperor and demi-god of war.
Both version are good, but they're going for two entirely separate things. Honestly even though they're the same guy, it feels like apples and oranges.I'm not really a fan of either model, but that's just me. They're good, but not my thing.
>>52754615
The 40k model is objectively not a good model.
It's just not. Even as a demigod of war.
>>52754634
It's not SO bad. I'll admit it's grown on me since it was first revealedand I've never seen it irlhowever.
I fucking hated it when it came out. Way too much in the Sigmar-style of "SHIT, JUST CRAM IN AS MUCH DETAIL AS POSSIBLE".
At the very least it seems like good conversionbait. I think if you toned/filed down some of the filigree and reposed the legs he'll look pretty good, or at the very least less busy.
I fucking hate the bare head. It looks like his face is melting off his skull. I'd go helmeted every time, even though the giant chest and arms will make the tiny head and chicken leads stand out more.
Juse think about it.
>Open world rogue trader game
>Start off with nothing but a small dinky ship and a Imperial Warrant of Trade.
>Go and explore the galaxy
>Play it safe and stick to the good parts or take risks and head into the areas around the fringe or near the eye of terror.
>Combine Battlefleet Gothic's space combat and Xcom's ground combat.
>Manage your resources and crew
>Assign trusted crew members to be captains in your expanding fleet
>Amass a team of badasses
>Be a diplomat, merchant, preacher, gun for hire, smuggler, whatever
>Borders will shift and change over time affecting your trade routes and partners
>"Oh shit that planet I use as a pitstop is being rekt by jeanstealers, should I still make port and risk one of my crew becoming an jeanstealer?"
>Get better weapons to outfit your soldiers with
>Become a badass.
And there's still SO much more that could be done in a game like that. Switch sides, work with chaos or the fish. Become a preacher and get to be buddies with the inquisition, meet exotic and intresting people and then shoot/talk/trade with them.
WHY HAS THIS NOT BEEN DONE?!
Why do that when you can make another cowadoody
Imagine a game in which,
pay attention guys,
a game in which you could do anything
>>52754382
Because such a game would require lots of resources to be well done and Rogue Traders(as well as pretty much everything not containing space marines shooting at stuff in large amounts) aren't a too popular part of 40k lore among masses
How accurate do you go when incorporating real creatures, cultures, technology ect?
>>52754228
Not at all. I steal whatever looks cool and file off the numbers.
>>52754228
Depends on the game, and depends on the players.
Most fantasy and scifi can do pretty much anything. Even 'realistic' fantasy can have brand new creatures and cultures or even complete mixtures. All that really matters is that everything is internally consistent and follows it's own set of logic and rules.
Most players don't care too much about depth, so don't spend 3 hours researching some animal or some culture just to make sure you get every detail right. It probably won't come up. All you really need are the important bits. What does it look like, how does it act, any unusual mannerisms, unusual sayings, any superstitions this culture has, or people say about this particular animal. Bam. Suddenly you have a realistic world that's internally consistent.
>>52754228
I usually do some research, write down the good idea, and make sure there's still some sort of connection.
Amphisbaena is still reptilian, winged, and most important of all, it's still got a head on its tail. But other than that it might be a dragon or a hydra or a sea serpent (with those little fish wings).
Does the creator god of a particular race have any obligations towards that race's own creations?
>>52754219
Does the creator god have any obligations towards that race to begin with? If so, it might see their works as extension of its own. You have to remember that gods in general are above obligations, worship is a one-way relationship.
>>52754219
Hey, look at that, he became as god.
His obligations is to exterminate it, for illegal creation.
*Le bloc est ton chemin!*
Wat do?
>>52753773
Sodomize.
>>52753773
Open up with the rifles, 240b, and .50 stupid fuck should know better than to invade the future.
Airburst fragmentation and A10 BRRRRRRRRRRT runs also to follow.
>>52753773
>Want to serve l'Empereur
>Don't want to die
Can't I do something in logistics? Specifically in the "Russia is a cold and horrid place inhabited by subhumans and ruled by subhumans who casually sacrifice other subhumans for the most marginal of advantages" department?
Can IG infantry lists ever win tournaments anymore in this dark age of 7e? Edition
Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK
>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Offline list builder
https://battlescribe.net/
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>52753721
Maybe if we remove time limits and focus on kill points.
Bully Ork and Nid players until they turn into little girls!
4th for the Omnissiah
Can we get a good maps thread going on?
Personally I like the more urban styles
Then don't be a fag, op, and post more.
Come on', OP.
>>52753390
OP is kill, just dump maps if you are bored.
Alright, something no one asked for, but here it is! The most extensive list of American Folklore Creatures on the internet, exclusively for the denizens of /tg/!
Just one problem, though. Now that I finished this, I have no clue what to do with it.
>>52753197
This is actually super helpful for something I'm doing. Thank you!
>>52753197
That looks pretty interesting: I'll give it a read. Awesome job there OP!
As an european I don't really know much of them, so it might be a good source of inspiration.
Good luck in finding what to do with it.
Maybe could be the basis for a setting where all those critters are actually real?
reading now
Im currently constructing a homemade rpg with some inspiration from d&d and other games, and im trying to make the combat as realistic as possible especially the unarmed one. Any tips or advice you could give me?
Pain is different to HP. Some injuries hurt a lot without actually damaging you much, and vice versa. You should consider the impact morale has on combat; if a bandit has just seen his friend get cut in two or be stabbed and left screaming for his mother he's probably going to run.
>>52753003
Don't.
Play GURPS.
Join the master race.
How do I describe an angry dragon? (The players killed his wife and children.)
>>52752056
Are they directly in front of him or is he some indeterminate distance away? Where are they? When does he learn about this? Time, location, and distance from target are all important in choosing what's impactful for your players.
>>52752056
In addition to >>52752148 , what sort of abilities does the Dragon have and are they more the "Feral-cunning beast" sort or the "Intelligent creature" kind?
Also, I mean, if AD&D 2E I could see them just Polymorph, Other-ing the party members one by one until they've replaced their lost family.
>>52752056
You can't just have the dragon announce how he feels all the time, that makes me angry!
Hello there, it's been quite a long time. I've been working on a fantasy campaign, and I want to really flesh out the setting. I'd like to post what I have here and leave it open for questions and critique. I find that I come up with the best stuff when I'm looking for answers to someone else's questions. Here we go:
Setting:
The Forest Kingdoms – A massive, country-spanning forest filled with magical creatures, magical places, and quests a-plenty. Three kingdoms; Veosha, Kuweth, and Stalux hold sway in the forest. Veosha is a human kingdom that farms in the sometimes large openings in the ever-present canopy and hunts the often dangerous animals in the Great Forest. Kuweth is a kingdom of sentient mushroom people. Their part of the Great Forest is filled with mosses and fungi. Giant spiders, some of whom are intelligent, make their home in Kuweth. The regular spiders do not see the Myconids as food, and the intelligent ones (aranea) have formed a sort of alliance with the quiet race. MUSHROOMS RIDING GIANT SPIDERS! Well, small mushroom people riding medium-sized spiders. Stalux is the kingdom of the elves and fey. The elves have been protecting the fey for centuries, and as such have gone a bit...blood-knight. Their cities are dark, deep into the older woods where no light shines through the canopy. Their society is death-obsessed, believing even their extended lifespans are meaningless compared to the eternal nature of The Great Forest. The Stalux elves have built a reputation of massive retaliation for harming a single fey. They are meat eaters, primarily wearing leathers and have intricate facial tattoos.
>>52751705
Con't
The three kingdoms live in relative harmony. Humans and other races residing in Veosha know better than to antagonize the (frankly insane) Stalux elves, and Kuweth has very little in the way of resources outside of the silk and mushrooms they trade. The silk is valuable, but no one wants to be killed and then have their body fed to the mushroom fields. In times of crisis the three kingdoms will band together, like they did 27 years ago when the Red Blight came to the forest. (Ifrit Invasion). Outside of the Great Forest there is the Broston Empire, which has gained almost all of the southern border to the forest. They want the huge trees and vast resources such an ancient and secret place has to offer, but are wary of the three kingdoms banding together like they did when the Red Blight happened. (Broston set up the Blight, and was genuinely surprised to see an Ifrit army be devastated by human rangers backed by elven rogues and assassins, supported by Myconid Spider Cavalry.
>>52751712
Con't
Trade:
Understand that trade does not happen in large numbers between the nations, as they mostly leave each other alone except in times of crisis. Veosha trades Metal and Stone to Stalux and Offal to Kuweth. Kuweth trades Silk to Veosha. Stalux trades Meat, Leather, and Medicinal Herbs to Veosha.
And that's what I have, folks.
Few questions.
What stops humans from clearing or razing larger parts of the forest into farmland or keeping openings left by forest fires from growing again?
As the title suggests, I have a few questions I'd like to pose to you guys about fantasy races.
Feel free to answer as many or as few as you want in as much detail as you'd like- specific or general. If I think you offer interesting ideas, I'll ask you more incisive questions.
- What is your favorite fantasy race? What about them appeals to you?
- Do you approach fantasy races from a physiological, cultural, or narrative perspective? A combination?
- Which archetypes do you expect out of a setting? Not a specific race: an archetype (i.e. "builders", "dreamers", "redeemers", "warriors", etc.)
- Where do you usually draw the line on more fantastical aspects of races? In other words: at what point do you typically decide "I need a more concrete reason for why a race is/operates this way."
- What do you think is missing from the general fantasy milieu in terms of fantasy races?
- Which do you think the milieu could do without?
- How important is the physical aesthetic of a race to you?
- How important is a given race being human-like to you? In other words: is there a point where a race is so non-human that you cease being able to identify with them or their struggles?
- What is the aspect of a race's culture that you think is the most important? In this case, "culture" is simply defined as "what the race does." You can think of "culture" as "society-as-verb" if that helps.
Thank you for your time. Will post fantasy art in the meanwhile.
>>52751483
>>52751529
>>52751642
ITT /tg/ creates a character with only 10 words.
>Post one word per post.
>10 words max.
>Start over.
Madman
>>52751159
Fish
Fisherman
junkie