Looking for some cool art for monsters, I want things that will creep my players out. I'll dump what I've got. I've got a pretty good collection of images if you want anything in specific.
Alright /tg/, post your favorite commander, and/or general favorite card in commander.
I love me some Jhoira, spam out massive Eldrazi like a dick, countering all of my opponents attempts to kill me before they drop.
this is my favorite commander
>>52763020
>eldrazi in a Jhoira deck
>eldrazi in general
What a no fun allowed faggot.
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>52749540
Jumpers!
I banish you to the Shadow Realm!Seriously though, I need some serious looking over with this jump. It was made over the course of a month and some changes were made that might effect other things in the jump that weren't accounted for.
[Inflammatory Shitposting Statement]
Repostan my Undertale build.
Undertale- What is this nonsense?
0/1500
Rolled for Snowdin
Drop-in
Boss Monster, Rolled for 157
Free Justice
Blessing of Toby Fox
Free Bullet Patterns
Free Fire Magic
Discount Motion Magicx2
Weapon Magic
You're Blue Now
Magnifying Magic
Frisk(Team:Redeem Tiger just got a powerful new member)- Wait "Shameless Flirt" and "Loves dogs".....This is going to make Ammy insufferable.
Lost Souls+200- I'm sorry. WHAT!? No. Those are my minions! My Vassals! My Allies!...My FRIENDS! Give them back right fucking NOW!
The Taste is Indescribable+100
Harder Monsters+200
I honestly have no words for what happened here. Beyond the fact that Tiger got roped into traveling around with, and protecting, Frisk.
Pathfinder General /pfg/
How Good-looking are your Good characters? Not Good-looking as in attractive (but that helps too!), but as in people can tell that they're nice and benevolent and all.
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>52755487
>obvious breasts, barely clothed
vulgar
>>52760618
Currently, second level. I've got two maneuvers from Mithral Current, two from Scarlet Throne, one from Primal Fury and one from Riven Hourglass (Crushing Blow and Minute hand to play around with).
I'm using scarlet einhander stance, but I can pick a second one (stalker progression wew) that I've yet to settle on.
Is there a reason empryal angels are stronger than solar angels despite a 3 car differance?
Whats a good way to get back into yugioh?
I played it awhile back but then stopped and after 12 years i want to get back into the game
>>52760111
Don't.
>>52760111
With a noose or hot lead
>>52760135
>>52760138
What the hell happened to it?!?!
So me and my friend are thinking about rolling up retarded characters for D&D.
We were talking about "retard strength" and it gave us an idea.
What if other stats had the "retard prefix?"
>Retard Strength
1: You're a vegetable.
20: You can crush spines with your hugs.
>Retard Fortitude
1: Don't leave home without your helmet.
20: You can take your helmet off to eat.
>Retard Constitution
1: You're in an iron lung.
20: You read The United States Constitution and realize you have rights (and lefts)
>Retard Charisma
1: Smearing shit all over yourself in public
20: You're a downy, but a cool downy, like Forrest Gump
>Retard Dexterity
1: Trip and skin your knee, crying about it for hours
20: You can make your own spaghetti all by yourself.
>Retard Wisdom
1: You post on 4chan.
20: You sweat when you see a chalkboard in the distance.
>Retard Intelligence
1: You're retarded.
20: You're retarded.
What do you think, /tg/? Are we on to something here?
>>52759785
Definitely onto something. Can we make an entire system out of this?
What does Retard Magic look like?
>>52759853
Yu-Gi-Oh.
>>52759853
Care-Bears?
I need some help brainstorming here /tg/. I am not a particularly talented GM, I'm terrible at improvising and I don't really have the talent for describing things in an immersive way.
To offset this, when I do actually end up running games I do an entirely unreasonable amount of prep work. I try to plan for every possible contingency, and always have every aspect of the game experience planned out in advance. If I'm running a horror game, one of my favorite tricks is to make dinner for my players myself, and intentionally give them bland and low energy food to help manipulate their emotions and mental energy a bit more. Part of that is that if the game is intended to elicit a particular emotion, rather than just relying on my poor oratory skills I will build the intended experience into the fundamental game mechanics of the adventure/game.
Recently I have come up with an idea for a game, but I've come to the conclusion that I need to build a system from scratch to really embody the intended experience mechanically. The Fantasy Flight StarWars system comes close (and I am borrowing the dice and force point systems from it), but I've come to the conclusion that I really need my players to be able to level up mid combat to really do what I want to do, and that is proving to be a bit of a game design nightmare for me.
Are there any RPG systems any of you know of that are built to allow leveling up quickly and efficiently mid combat? The overall system itself doesn't need to be good, but taking a look at how other people have solved this sort of problem might help me come up with some ideas.
Any and all game design related discussion is welcome as well.
>>52759771
I'm gonna be honest man, that sounds like a nightmare. I can't imagine regularly pausing for one person to level up while everyone else twiddles their thumbs. And if it doesn't happen regularly, why bother? And if leveling is fast or simple, why bother?
Use a d% system and everytime they fail a roll increase said skill by 1%.
Also, the d% makes a great one roll mechanic:
% to hit (71%, for example)
inverse % (71 becomes 17) for the hit location
plus % (so 71 becomes 7+1 = 8) is damage
minus (module) % (so 71 becomes 7-1 = 6. 17 also would become 6) is X
x% (so 71 is 7*1 = 7) is YI fucking love d%
>>52759961
Not OP, but this mechanic puts a time limit on characters. Say they start at 1%, they have 99 failures left before they reach 100% and two things happen:
>they stop advancing (at least in that skill)
>they no longer have any chance of failure (in that skill) without constant contrivances to explain why they can be made to fail
And that's assuming characters start at 1% (which will make everything a slog) and grow to 100% (which will make everything boring). Most games start PCs at ~60% chance of success on rolls they are good at, but cap out around 90% for a normal roll.
Moments in campaigns that hit you right in the feels.
>dark post-apoc campaign inspired by some darkRP gmod maps I used to play
>characters live in village not far from ruins of city
>have to go into city to get medicine as winter approaches
>start having skirmishes, end up fighting bandit group that lives in the hospital
>after a huge battle that lasts several sessions the characters kill something like 30 bandits and capture their leader, a woman about 20 years old
>she has psychic powers like mind reading and animal control but the characters don't know this
>after knocking her unconscious, one of the characters takes a scalpel and severs her spinal cord, crippling her
>she wakes up later screaming in pain
>when she finds out what happened she calls the character a fucking sicko and descends into sobs
>they start carting her along in a wheelchair
>one of the other characters starts taking care of her, helping her into bed, feeding her, etc.
>she ends up trusting him
>other character who cut her spine eventually feels bad and hands her a written note saying he is sorry for what he did
>later they run into the cult that is after her for her psionic abilities (I kinda ripped off firefly)
>they offer to bring the party through the tunnels out of the city so they aren't killed by the demon wolves
>in return they have to leave the crippled girl
>party refuses and opens fire
>end up dragging her down the tunnel
>back at their village the doctor tells them she is dying of infection
>character who hurt her is on a mission to save her life now
>she almost got hit by a stray bullet during the firefight which would have created maximum feels
It was a pretty fucked up thing from a chaotic randumb character but the other character taking care of her and bonding with her was so touching for some reason.
bumping for more feels
one more bump
Grognards BLOWN THE FUCK OUT!! edition
>>52753721
previous
Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK
>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Offline list builder
https://battlescribe.net/
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
Ogryn and Bullgryn a cute. Has anyone ever used Nork before?
>>52757943
Brothers, let us begin our crusade against the dolphin menace. These vile creatures must be Slaaneshi in origin, there is no other explanation for their vile behavior.
>>52757981
No, but he's next on my shopping list because My Little Commissar keeps dying to the vindicare my friend ALWAYS RUNS.
5th Edition D&D General Discussion
>Unearthed Arcana: Feats for skills
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf
>Official survey on Unearthed Arcana: Downtime
http://sgiz.mobi/s3/75fccdb56af9
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
Previously, on /5eg/...
>>52751120
So, the new arcana. What do you think?
>>52757921
>So, the new arcana. What do you think?
A bunch of poorly thought out "feats" most of which should just be base features of proficiency in a skill.
It's alright. I would allow all of them but I don't see me ever taking them as a player.
>>52757921
More bullshit rushed out at the last second
Asspull Win Edition
Previously on /edh/: >>52740665
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
>Thread question
Any recent memorable wins with cards you did not planned as wincons in your deck?
>Any recent memorable wins with cards you did not planned as wincons in your deck?
Atheros. Didn't outright get the kill, but I kept playing tokens, playing board wipes (or even better when my opps did) and he accounted for a solid 25-30 damage I did to each opponent.
>>52756702
>Any recent memorable wins with cards you did not planned as wincons in your deck?
Flashed in a Massacre worm when my opponent created 50,000 1/1 saprolings
Best way to defend against board wipes in monored?
>Evil cult
>Worships an evil fertility goddess
What would their doomsday weapon look like?
Uh....
>>52756171
The cancerverse?
>>52756171
Make everyone super fertile and horny.
I have to create yellow-throated marten beastfolks and I need your help to make them interesting.
The majority of their art, nuances of communication and the details of their cultures are scent-based.
>>52755612
Make her.
>>52755644
Good. Scent is important but they have verbal pack communication already
Pathfinder General /pfg/
Midieval Machinery Edition : Has actual engineering and ingenuity ever been a major plot point for you? Or is it always overshadowed by magic?
Magi-tech need not apply
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Current Playtests: https://pastebin.com/quSzkadj
Old Thread : >>52746792
>>52755487
>magitech need not apply
Fuck you
Anyone wanna talk about Pathfinder?
>>52755527
How would you balance and scale alchemical weapons for non-alchemists that stay relevant into middle levels?
hey teeg talk to me about playing as a lich, or as a character under the spell of a lich. Possessing characters and playing as the possessed. How do you do it?
Is itfun?
Going to ignore the /pol/ bait.
Here's a fun story about possessing people:
http://suptg.thisisnotatrueending.com/archive/11120613/
>>52755458
I don't think it's bait, I think being possessed could be a little like being a cuck
do you take control of the player or have them obey your commands through coercion or other means?