[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Archived threads in /tg/ - Traditional Games - 1292. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

File: IMG_2567.jpg (79KB, 500x656px) Image search: [Google]
IMG_2567.jpg
79KB, 500x656px
>D&D 3.5 rules
>NPC classes only, with bonus feats
>can spend bonus feats on Generic Class abilities
>Wounds and Vitality Rules
>Armor as DR

Would you ever play in such a game?
17 posts and 1 images submitted.
>>
I would, but not before asking the DM if a different system would be better suited for it. Chances are it's the one who keeps complaining D&D doesn't work for what he wants to do, but keeps sticking with it for some reason.
>>
No. Play:

> D&D 5E
> D&D 2E
> GURPS
> Burning Wheel
> Song of Swords
> WHF RPG

There are a million systems designed for low-fantasy combat, ranging from granular detail to less simulationist narrative. 3.5 isn't one of them, no matter how many rules you tack on. Even other d20 systems do it better (Iron Heroes is a good example).
>>
>>52808315
probably not

I don't know what the GM is trying to accomplish with this but if he's looking for low power or grittiness I suspect that 1st or second edition or a retroclone like BFRPG would probably capture that feel better than a version of 3.5 where you HAVE to take the reviled shitty 'trap' options would

File: IMG_1178.png (266KB, 300x483px) Image search: [Google]
IMG_1178.png
266KB, 300x483px
Pros: Straightforward, flexible in that when used in a TTRPG you can allways add or remove things, relatively easy to balance out.
They appeal to the demographic of gamers for wich character creation should be a minigame in itself.

Cons: Perhaps TOO straightforward: the less the skill tree branches the more similar each character is.
Encourage ivory power design if handled badly. Narrow if each skill is a closed effect.

Do You agree with this, /tg/? If not why?
Pic Perhaps related Perhaps not.
11 posts and 1 images submitted.
>>
BVMP
>>
>pros: straightforward
>cons: too straightforward
what.

>ivory power design
what.

skills trees are good. they give players options to customize their characters.
>>
>>52808520
Ivory TOWER design. Fucking autocorrect.
>>what
Too much of a good thing, can happen.
We generaly agree.

File: dungeonsanddragons.jpg (204KB, 392x500px) Image search: [Google]
dungeonsanddragons.jpg
204KB, 392x500px
D&D gets shit on a lot on this board, but often the complaints I see differ from mine. I'd like to start a discussion on the true problems of D&D and add my own opinion.

First off, all of this applies mostly to 5th edition, which is in my honest opinion the best edition of D&D: decent balance and a better integration of RPG&'wargame-ish' aspects. D&D 3.5 has a shitload of it's own problems, and 4th and 0e/1e/2e are a wargame disguised as an RPG. Most of these points apply, but I'm mostly focusing on 5e.

Please, let's keep this civil.

>HP are too abundant, removing any immediate threat from combat
Go grab a knife. How many stabs you think you can take? Yes, heroes are HEROES, and HP are not meat points. But a mid level character literally does not give a shit about being attacked with a dagger. HPs are too big of a safety cushion. It removes too much of the threat of being attacked. Eventually it'll become dangerous to keep on fighting, but at a high level, often being hit when you're surprised on the first round of a combat is not a big deal.

Taking damage is pretty much EXPECTED in D&D, rather than being scary. There's gritty and there's four-colour, but in my honest opinion D&D's damage absorption is absurd. Especially because of the way it scales. 1st level characters are fucking fragile, a single lucky blow can kill them. And suddenly, they become twice as hardy. Not to mention damage doesn't really scale at the same rate, which leads to combats which are increasingly longer.

Let's not talk about armor. Ugh.

(1/3)
13 posts and 1 images submitted.
>>
>Combat is sort of boring and relies on gimmicks

The combat system boils down to 'attack'. There's not really anything else to do, unless it's given to you by your class.

Sure, you can attempt things outside the rules, but that falls completely within DM Fiat. Saying that making up the rules on the spot solves the issue of boring combat is also saying FATAL can do anything well.

Classes don't truly give you more options in combat. All they give you is 'ability rotations' like an MMORPG would. Paladins smite in combat, because that's what works best with paladins. Battlemaster Fighters do X Y Z maneuvers, because that's what does most damage. Wizards cast this spell to clear lots of weak monsters, and this one for high single target damage. Champion fighters attack.

(Now go imagine clearing an adventure with a party full of Champion Fighters. Completely possible, and thoroughly soporific)

Clever encounter design mitigates this, but that's kind of like making up the rules. Nevertheless, it's relying on gimmicks ("Oh this monster poisons you when he attacks. Make sure to prepare remove poison", "This dude isn't hurt at all by these two types of damage").

And some stuff feels kind of arbitrary. Imagine you're fighting a construct with a fuel tank, a flamethrower, and three tentacle-like arms. There's no rules for called shots. There's nothing indicating hitting the arms can cut them off, that you might be able to disable the flamethrower, or make the fuel tank explode. Because it's not in normal gameplay (nor is sundering, disarming, crippling attacks, et cetera), you have to telegraph and be rather heavy handed with your clues to indicate what may be done.

(For real, I'm gonna have my players fight a living tree soon, and unless I tell them out of game that they can attack the branches separately I have no idea how to show them that the branches can be cut)


Also, monster power levels are hard to convey, which ties into my next point.

(2/3)
>>
>Levels
Levels fucking suck.

The power curve is way too steep. They make some content completely unsuable. Low level PCs will never see a dragon, because it can TPK them in a single turn without anybody being able to react if it wins initiative. Nor will they see mindflayers, beholders, or a whole lot of iconic monsters. But it also works the other way around. Have a cool story you want to tell about an orc-goblinoid alliance? Sucks for you, your PCs are now level 8th and unless you bring literal hordes of monsters (which is also pretty boring because of how long the combat is going to be) it's going to be a breeze. Fun city intrigue that ties in with a character's backstory? Nah, they'll cast a single spell to resolve it or simply murder everyone, which they probably can because they are level 10.

Now many of you will probably cite the argument that the world doesn't scale, yadda yadda. That's bullshit. If the world doesn't scale, then either the adventurers must be off to some other plane as soon as they hit a certain level, or everything's going to be a walk in the park. And if they're not high enough level, they'd better run away from everything that's not a goblin or a kobold. There has to be a certain degree of 'scaling' to the world.

And yet, if you scale everything to the players, logical inconsistencies appear. How do the villagers survive in this hellhole where demons appear every sunset? Why haven't the thieves taken over the city, seeing each of them can take on a small army of guards?

So given the fact that the world probably shouldn't scale, how do you show the party how powerful a monster is while remaining in character? A first level character will get 1HKO'd by an ogre (and possibly outright killed). Werewolves are fucking scary, right? To a second level party, perhaps. You think you can probably stealthily kill the robe-wearing mage with a sneak attack? Wrong, he has 40 hp. You'd have better luck with the armor-clad 11 hp guard by his side.
>>
>Some rules are nonexistant or downright terrible

For example, there's rules on damaging objects. The toughest and biggest object possible has on average like 27hp if I recall correctly. This is laughable.


>Magic is a mess
The main problem is that magic is designed with game balance in mind first and foremost. That results in a magic system that makes no logical sense at all. Why is creating food as hard as flying? How is seeing in the dark as hard as detecting someone's thoughts? Sending is somehow harder than both, and as hard as revifying someone.
And this is more of an opinion thing, but they've removed some of the fun of being a wizard, because you can no longer enchant stuff with lots of buffs thanks to concentration. It was a necessary nerf, but I would have done it otherwise. Perhaps apply some kind of penalty to spellcasting? I don't know, I always liked the idea of a wizard fighting indirectly through his spells, by buffing his combat capabilities. Also being able to make spells permanent was pretty cool.


These problems primary stem from D&D being very 'gamey', I think. There's nothing inherently wrong with that. I've had quite a lot of fun with D&D. But sometimes it feels like you stop roleplaying to play this tactical combat mini-game.

3/3

File: 1487386474896.jpg (23KB, 489x488px) Image search: [Google]
1487386474896.jpg
23KB, 489x488px
About to start a round of Scion.

I need a good Exploration why the Indian Pantheon isn't existing. Don't like their flavour tbqh. Aztec chars will be forbidden because i am thinking about letting the Aztecs go rogue once the Players hit demigod.

Ploot hooks, stories from your active rounds and experiences very welcome.

What about second Edition? When is it released ? Tbh it seems very overcrowded in the mythology department.
22 posts and 4 images submitted.
>>
>>52806513
*explanation
>>
File: 1485535440132.jpg (56KB, 657x775px) Image search: [Google]
1485535440132.jpg
56KB, 657x775px
>>52806513
Shameless self bump
>>
>>52806513
The Indian pantheon does not exist because OPP are cucks and don't want to offend indians by talking about their religion on an rpg

Pathfinder General /pfg/

What is your paladin/fake-paladin's code?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>52800706
389 posts and 72 images submitted.
>>
Be excellent to others!
>>
Is a character that WANTS to be Good actually Good hearted just for that?
>>
>Is breeding with random animals to create half-dragon hybrids running about the countryside and creating a population of half-dragons who will forcibly breed more once a year not "dangerous" because to me that looks extremely dangerous.

Half dragons are sentient creatures. If they do bad things it's no them, not who birthed them.

>pazio pays garbage money: https://www.glassdoor.com/Salary/Paizo-Salaries-E809515.htm

If I was one of the top 10 writers in the RPG field I would expect more than what a middle manager makes at fucking starbucks. This is why the hobby is a fucking mess and nothing has gotten better in the last 20 years.

File: 1480908120788.jpg (535KB, 1556x1720px) Image search: [Google]
1480908120788.jpg
535KB, 1556x1720px
/tg/ i have a confession
i have never played any kind of tabletop rpg
i work in hospitality and generally try to have a social life during the few hours i do have off
i lurk here all the time though, its fascinating to me
i don't know what to do, how do i even jump into this?
12 posts and 1 images submitted.
>>
>>52805772
Try your local LGS, groups will tend to meet up there, let them know you are new and interested, and give them an idea of your play stlye, are you a combat number cruncher, role player, or a mix of both. Also try meet up groups too.
>>
>>52805884
bro i am trying to play at one am on a wednesday
>>
>>52805957
If you live in a big city someone will be there at 1pm

File: paladin_by_yakonusuke-d6tgio8.jpg (102KB, 914x788px) Image search: [Google]
paladin_by_yakonusuke-d6tgio8.jpg
102KB, 914x788px
5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Skills:
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf

>Make sure to fill out the official survey on Unearthed Arcana: Downtime:
http://sgiz.mobi/s3/75fccdb56af9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/ >>52798067 →


How should a paladin role play taking their oath?
366 posts and 52 images submitted.
>>
>>52805180
I just wish my party paladin would follow his oath at all.
>>
>>52805229
>just wish my party paladin would follow his oath at all.
I have a paladin player who took the oath of conquest from the paladin UA
He just uses it as an excuse to kill everyone, much to the dismay of the rest of the party who would like to interrogate someone for once.
>>
>>52805180
>How should a paladin role play taking their oath?

Going through a magical ceremony they learned at their order.

File: 147580152529.jpg (131KB, 701x1000px) Image search: [Google]
147580152529.jpg
131KB, 701x1000px
So, I've been with my current tabletop group for a while now, a few years, and in that time I've made a lot of characters. Of those characters, there's a pretty reasonable ratio of male to female characters, somewhere in the area of 2:1 or 3:1 in the male character's favor.

But every single time, without fail, if I play a male character, they almost immediately either die, or the campaign falls apart. I've had 1 male character last 3 sessions before the campaign fell apart, and there was a 6 month gap between two of the sessions. I've had 2 other male characters that technically lasted 2 sessions respectively, and literally every other single male character I've played has lasted 1 session.

Meanwhile, with one exception, all of my female characters have been long running, popular, well-remembered characters who were central to their parties and campaigns.

I'm normally not the superstitious type, but I'm really starting to feel like I'm cursed. I was making an effort to only play male characters, but the campaigns were falling apart after 1 or 2 sessions without fail, like clockwork. Then a played a fish-girl, and that campaign hasn't missed a session in 9 weeks.

I don't want to be 'that guy' who always plays females, and technically in terms of sheer numbers, if not playtime, I've played more male characters, but I'm really starting to feel like 'that guy'.

What do I do? Am I doomed to this fate?
11 posts and 1 images submitted.
>>
>>52803749
There is nothing that guy about making female characters as long as you don't make it weird.
>>
Here's the question OP- What are the differences in your approach between playing a male character and playing a female character?
>>
>>52803749

Sounds to me like you're making male characters in bad campaigns, or making bad male characters in general.

Describe three of your female characters to us, and then describe three of your male characters.

File: a good trick.webm (780KB, 900x506px) Image search: [Google]
a good trick.webm
780KB, 900x506px
What stat does common sense fall under, WIS or INT?
13 posts and 1 images submitted.
>>
Wisdom
>>
>>52803100
Wisdom, intelligence is processing not knowing
>>
Wisdom. One can be intelligent but a fool.

What are some truly Lawful Neutral characters? I feel like it's the rarest of the 9 in fiction and games.
15 posts and 4 images submitted.
>>
File: all hope lost.jpg (80KB, 766x960px) Image search: [Google]
all hope lost.jpg
80KB, 766x960px
>>52802856
>2017
>Still using alignments
>>
>>52802856
Plenty in ASOIAF, all different from each other.
>King Stannis Baratheon
>Ser Barristan the Bold
>Melisandre
>Randyll Tarly
>>
File: sand king.png (615KB, 1000x800px) Image search: [Google]
sand king.png
615KB, 1000x800px

File: 1485084766490.jpg (209KB, 990x1323px) Image search: [Google]
1485084766490.jpg
209KB, 990x1323px
What is fun?

Looking to compile a list of every mechanic, rule, etc that people from various tcg and board games greatly enjoy (outside of 'its social'- although likeing a mechanic because it makes the game more social is a-ok in this context).

>Example:
>I really like 'chaos' effects. Random die rolls, warp world and hive mind in magic the gathering, reverse turn order in uno. Things that make a game turn on its head.
23 posts and 8 images submitted.
>>
File: ZXVDojp.png (302KB, 386x528px) Image search: [Google]
ZXVDojp.png
302KB, 386x528px
>>52801919
Infinity. The ARO mechanic, and the fact that there's no "must take" units makes it a much more tactical game, and more fun, imo.

Plus, I really enjoy the aesthetic, and the hard scifi setting.
>>
>>52801919
It sounds like your autism is too strong for you to grasp what fun actually is.
>>
File: maxresdefault[1].jpg (290KB, 1920x1080px) Image search: [Google]
maxresdefault[1].jpg
290KB, 1920x1080px
>roll 3 dice to see how many dice you roll

I've never played a real game with it but it seems neat.

File: What was Lost CYOA v1-0.png (5MB, 1200x3760px) Image search: [Google]
What was Lost CYOA v1-0.png
5MB, 1200x3760px
Previous thread: >>52793682
Archives and other resources: http://pastebin.com/vrqYhnpu
365 posts and 82 images submitted.
>>
>>52801728
I want to dethrone God and make everyone happy!
>>
>>52801777
i bet god wouldnt be happy with that
>>
File: Angelic Inheritance CYOA v1-1.png (3MB, 1200x3600px) Image search: [Google]
Angelic Inheritance CYOA v1-1.png
3MB, 1200x3600px
>>52801728
The other CYOA mentioned in "Lighted by the Aurora".

File: Eragon_book_cover.png (219KB, 300x450px) Image search: [Google]
Eragon_book_cover.png
219KB, 300x450px
What is the worst fantasy/sci-fi book you've ever read?
424 posts and 70 images submitted.
>>
Orcs
>>
>>52801712
No way I love starwars
>>
Worldwar series by Harry Turtledove, fuck that man could make any idea boring.

File: 40kgen.jpg (473KB, 1199x942px) Image search: [Google]
40kgen.jpg
473KB, 1199x942px
"Almost happened again" Edition

>Actual Duncan
https://www.youtube.com/watch?v=Y0PK8NOlvPg

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
426 posts and 62 images submitted.
>>
File: Tau - 1850pts - CAD-RSC-HC.jpg (910KB, 1800x2950px) Image search: [Google]
Tau - 1850pts - CAD-RSC-HC.jpg
910KB, 1800x2950px
r8, h8 and ber8

This is for our semi-competitive group. I'm likely to face Eldar, MC-spam Tau, Crons, Guard, Nids, CSM, all flavors of SM, and AdMech.

Idea was to build a fairly powerful list that doesn't make you want to tear your hair out. I played something similar against my mate's Dark Eldar and got fucking tabled. That time I only had a CAD though, this time I'm bringing the Hunter Contingent and double the markerlights.
>>
File: 1492688043209s.jpg (3KB, 98x125px) Image search: [Google]
1492688043209s.jpg
3KB, 98x125px
>>52801289
Reposting R8 and h8
>>
>>52801314
What is this a list for ants?

Pathfinder General /pfg/

Wierd shit Edition: Was the most Strangest, uncomfortable, downright wrong things you have thrown against your players or have had thrown at you?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>52796780
415 posts and 77 images submitted.
>>
>>52800706
Is that a hole in the middle
>>
>>52800706
Gay Skeleton Parade.
>>
how would you stat a playable giant?

Pages: [First page] [Previous page] [1282] [1283] [1284] [1285] [1286] [1287] [1288] [1289] [1290] [1291] [1292] [1293] [1294] [1295] [1296] [1297] [1298] [1299] [1300] [1301] [1302] [Next page] [Last page]

[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.