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Previous thread: >>52824447
Archives and other resources: http://pastebin.com/vrqYhnpu
444 posts and 93 images submitted.
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>>52832499
Thank you anon.
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>Every name is a first and last name, across cultures and species.
>No endoynyms or exonyms which leads to stuff like Dwarves calling themselves "dwarfs" instead of that being a pejorative name
>Common people are atheist or irreligious despite objective fact of deities existing
>No areas of linguistic diversification and local dialects
>One lingua franca over numerous continents
>Every species has just one culture, except for humans of course
>Equatorial crops like tobacco and potatoes being farmed in notEurope or found there despite no trade links with equatorial regions
>Maritime climate found deep inland
>"elf spearmen" or "dwarf axemen" instead of spearelves and axedwarves
>Clearly closely related hominid races that cannot produce fertile offspring such as dwarfs and humans
>Usage of "race" when referring to entirely unrelated species such as minotaurs and goblins
>Magic as just a language
56 posts and 8 images submitted.
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>>52832389
>Fictional setting not following real-world history and biology
Contain your autism.
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>>52832398
>hurr fantasy shouldn't follow the laws of reality on the most basic level XDD
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>>52832410
Ok, let's do a quick run-down, shall we?
>Every name is a first and last name, across cultures and species.
Just like modern world
>No endoynyms or exonyms which leads to stuff like Dwarves calling themselves "dwarfs" instead of that being a pejorative name
And black people call themselves black, so?
>Common people are atheist or irreligious despite objective fact of deities existing
The fact the God exist still doesn't force you in any way to believe in them and/or be a religious person
>No areas of linguistic diversification and local dialects
Oh the joys of widespread education
>One lingua franca over numerous continents
I'm a Slav posting on anonymous imageboard using English, judging by the hour, you aren't native English user either and my GM for internet games is a Jap speaking English... what's your deal?
>Every species has just one culture, except for humans of course
That's actually shit world-building, you've got a point
>Equatorial crops like tobacco and potatoes being farmed in notEurope or found there despite no trade links with equatorial regions
Since it's not a real-world setting, it's literally not an issue.
>Maritime climate found deep inland
Examples, or you are pulling this one from your ass
>"elf spearmen" or "dwarf axemen" instead of spearelves and axedwarves
Now you are obtuse on purpose. Do you even realise it only works in English, you fucking inbreed, and it's a way of how the language works?
>Clearly closely related hominid races that cannot produce fertile offspring such as dwarfs and humans
What are mules IRL?
>Usage of "race" when referring to entirely unrelated species such as minotaurs and goblins
What is naming convention
>Magic as just a language
And that's one of the best language systems imaginable, so?

In short - you are fucking retarded

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>Be newish GM
>Run D&D
>get best friend and other friends involved
>3 friends cause loser NEET
>we play for about a year
>halfway through the session my best friend starts acting uninterested and bored
>talk to him says im not running the game right
>i agree and try better next time
>make cool session
>everybody loves it best session yet they said
>naturally i feel like i can get better from this
>friend starts "suggesting" i do things he likes by suggesting i mean
>"Anon you need to focus on our stories now"
>I say sure and agree think it's not a bad idea
>Do that haphazardly cause never done it before
>he gets bored and leaves
>I ask why and wonder he if wants to play with us
>he agrees says his apologies and comes back with new character
>starts derailing and fucking with the party because there is one friend he doesnt like
>admits he made the character out of spite for him
>my best friend hates my other friend drama ensues
>finally sick of it ask them both to stop complaining
>starts making new characters to fuck with the games
>giving me "suggestions" along the way with a side of "you suck i hate you Anon"
>what the fuck is going on with him?
>reboot campaign
>try his suggestions
>always flip-flops about what he wants
>I give him everything he wants and it's never enough it's like he is a woman?!
>finally sick of his shit and call him out and "suggest" he makes a character with an actual personality
>gets assblasted at me and doesn't speak with me for a while
>we play without him and have no issues
>he finds out about it and hasn't spoken to me or the group since
13 posts and 5 images submitted.
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>>52832242
are you 16
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>>52832242
>>52832399
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>>52832242
>>52836522
>>52832399

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I would really like to start running a cyberpunk campaign, preferably using GURPS, in a setting similar in tone and style to SLA Industries. However I find it quite daunting to begin thinking of all the potential weapons and equipment that could potentially be available to the players that I would have to come up with.
Also, most of my experience GMing has been with fantasy games like WFRP and D&D with some forays into Unknown armies. Any advice on how to handle the difference in PC capabilities and adventure structure would be greatly appreciated.

>inb4 Shadowrun
The system is a mess and I have tried playing it a couple of times and the episodic nature of the game doesn't appeal to me. I prefer having the players starting as working for a corp, giving them the opportunity to climb the corporate ladder or go rogue rather for them to be forced into remains in the shadows only building up a network as a side effect of their adventures not as the goal of it. Also the gonzo magic kitchen sink nature of the setting doesn't appeal to me as while I may include some supernatural elements to the setting it will have more in common with UA magic or CoC, then shadow run.

tldr. Want to make a cyberpunk campaign and setting, not sure how best to go about it.pls help
also cyberpunk discussion
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>>52832230
>Cyberpunk thread
>uses 40k pic
>bumps twice with 0 (zero) content or input
>1 poster

I would > for "players starting as working for a corp", but that can be okay

I'd say you want to be calling on your WFRP experience - your guys should be in for a tough time as corporate goons.

The fact that they are corporate goons might also be helpful for the "massive potential" problem that often happens with GURPS - even if they're all different specialists you can (and probably should) lock down a lot of their options and gear - most organisations won't let you use whatever you want all of the time, there are budgets, logistics and rules to constrain your players, even if they're operational operators.
Also be sure to talk with your party to make a group that makes sense - encourage communication so that they can compliment or play off each other when making characters.

Structure-wise, you want to set up a "standard" with the first couple of missions - whatever they are, be it attacking something, infiltrating somewhere, making contacts, whatever - make them interesting, but give them a formula and set a precedent over a few sessions, then start to change shit to get your plot going.

Possibly have things move external to the party to give things a more organic feel: like, if they take out a dealer of illicit substances in session 2, that guy's suppliers, allies and customers remain in your world - maybe a new guy rises up, becoming a worse problem, maybe your crew (or even just their corp) gets attacked a few sessions down the road in retaliation, maybe a rival team wants a more impressive bust to get a bigger budget next year and goes against someone powerful and dangerous, causing chaos
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>>52832230
This may be an unpopular anwser, but have you looked into Fate Core? The core stats can easily help you role play the "fixer" angle. One of the best things about Cyperpunk is the idea that you "know a guy who knows a guy", that there's this dirty underground and backroom deals. The social skills like Rapport and Resources really help that part of the campaign come alive.
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>>52832230
>However I find it quite daunting to begin thinking of all the potential weapons and equipment that could potentially be available to the players that I would have to come up with.
Have you looked at Ultra-Tech or converted weapons from 3e Cyberpunk to 4e? They both have stellar advice (Cyberpunk moreso) on setting up and running a cyberpunk campaign.

I'm not sure what you mean by the difference in PC capabilities and adventure structure, though. How do your players want to play? Do they want to sit in a room for five hours planning a five minute run? Action 2 has rules for that. Action 2 also has generic rules for how difficult a corp would be to do a run on. Actually, just grab Cyberpunk, Ultra-Tech (4e), and Action 1&2. Use the former for setting building and gear ideas that aren't present in Ultra-Tech, use Action 1 for templates and some advice, use Action 2 for running the game.

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Rules: https://1d4chan.org/wiki/Everyone_Is_John

Alright I am playing on running this with a couple of friends to mess around and have fun. And this thread has 3 purposes.

Uno, I am wondering if anyone has any experience or advice with this game, like some do's and don'ts, houserules, and etc.

Dos, For now I am thinking of instead of having my player choose all their obsessions, I (or the thread) create a bunch of obsessions and throw them in the pot and have my players draw them, and create one or two to add as well.

Tres, create some starting scenarios besides having John just wake up in his bed.

So far I have several obsessions and situations written down, but I am hoping with how creating /tg/ is you guys might come up with some funny stuff I can throw in as well.
15 posts and 2 images submitted.
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I am trying to find some that would not lead John to killing everyone and himself off, at least not too quickly. Was thinking of even having some one time public/general/john obsessions specific to the starting situation, to kept like a theme or have a co-operative goal while trying to complete their personal and hidden obsessions. And whoever completes the a public first gets those points and it is crossed off and replaced with a new one.

An examples of a situation and few obsessions I have written down so far are:

Start
>John wakes up in the middle of surgery.
Public Obsession
>Get the hell out of the hospital
>Don't get caught
Private Obsessions
>Fight anyone whose name start with "H"
>Drink as much alcohol as you can
>Kidnap as many elderly people as possible.
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>>52831614
Here is a scenario for you:
John wakes up in a hotel suite, laying on a bed. His clothes are bloody and there is a 9mm in his hand. Strewn all around the room are the corpses of various well-dressed gentlemen, each with holes through their skulls and weapons in their hands. While investigating, the voices notice that stray dollars and illegal drugs are everywhere in the room. Suddently, a series of sharp knocks are heard from the door, which seems to have been padlocked.
”THIS IS THE POLICE, OPEN UP!”
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>>52831823
I like it. I really like it.

Maybe have some obsessions of making as much money as possible, doing all the drugs themselves, finding out who these guys are, and maybe a few others that work against each other.

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Check this shit fa/tg/uys, what do you think this prerelease looks like?
17 posts and 3 images submitted.
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>>52830641
looks like you're ready for amonkhet standard with bling
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>>52830641
It looks like 4-0
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Rate my friends pull. The invocation is dark ritual

ITT: We visit dandwiki and bring something back.
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This was a terrible mistake.
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this sickens me
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>>52831561
What's wrong with this one? Seems like it'd be a pretty useful magic item to have when travelling in a hostile territory. Although without a corresponding disquise the use would be somewhat limited (appearing to have the banner of the enemy forces doesn't help much if you aren't also wearing their uniform, and if you disquise as their soldiers then you'd stand when observed by another group who'd see a different banner).

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What makes a spaceship cool?
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Radiators and heat exchange.
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Coolant and cold emptiness of space
>>
This isn't necessarily related to what makes a spaceship cool. I just want to point out from the scaling presented in that pick high charity would make all of those ships look like toys. So, I guess my answer you your question is sheer size.

5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Skills:
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf

>Make sure to fill out the official survey on Unearthed Arcana: Downtime:
http://sgiz.mobi/s3/75fccdb56af9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/... >>52822069

What's the most memorable character you've played/played with?
403 posts and 35 images submitted.
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If the quicklings from Volo's are given disengage as a bonus action, would that make them overpowered af?
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>>52829876
>What's the most memorable character you've played/played with?
>>
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>>52829963

What's it going to be fellas????
338 posts and 60 images submitted.
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8th edition aka Age of Bobby Guilliman
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>>52829843
New AoS rulebook
8th ed release date
Plastic SoB
>>
>>52829858
Going by what they were saying 2-3 weeks ago, it sounds like 8th is still in development, or at least not ready to go into print.

Hopefully it's Death Guard, but I wouldn't be surprised if it's more Sigmar or Blood Bowl stuff.

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Oi! Just got back from fightin' da knife ears an' I looted dis from one of 'em!

Da first mekboy dat tells me wot's dis den gets ta fix up my bike!
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Make sur t' paint it red t' go fasta.
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>>52829795
Fasta, eh? Fasta fer wot?
>>
>>52829781
>>52829836
I tink tat's one a dem sur-presserz. Da panzies and humies like to put 'em on their shootas so they stay ded quiet like.

All da inny bitz muffle da noise, see? Dumb bit anyway, since you can't hear da dakka as good!

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"When Life Gives You Lemons" edition

Previously on /edh/: >>52810759

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread question
What commanders can get a surprising amount of mileage out of terrible cards?
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>>52829311
>"When Life Gives You Lemons" edition
Pic Related

>What commanders can get a surprising amount of mileage out of terrible cards?
Zada is probably the most triumphant example of spinning jank into gold, but a lot of commanders do pretty well with some specific jank like Sedris with Teferi's Veil.

I think I've got a ton of normally Janky cards in my Feldon build that work, though. Weird Antiquities stuff that requires sacrificing artifacts during your upkeep, but when Avalanche Riders have gotten their value just for entering why not bizarro fling them at something?
>>
>>52829311
>What commanders can get a surprising amount of mileage out of terrible cards?
Zedruu. Give people your terrible shit and get a ton of life and draw as a result

>give the Animar player a Steel Golem
>Imprint an Orim's Chant on Isochron
Unwinding Clock on my field

Easily my most Magical Christmasland moment ever, but oh man was that seething rage ever worth it.
>>
When life gives you lemons, give each creature you control haste until end of turn.

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Is he more a Sorcerer or Wizard?
22 posts and 2 images submitted.
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sorcerer- he doesn't have to prep spells from a book or anything like that so he isn't a wizard
>>
His Focus is his trademark hat
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>>52829388
Doesn't he never actually wear the hat in the books?

Pathfinder General /pfg/

Let's talk Wayfinders! How do you handle them? Do you use Method 1 or 2? Do you make players roll for to see if cracked/inferior stones work with them? Do you ban them?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>52824867
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>>52829141
The only thing I want to ban is (you)!
>>
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We were on page six, you stupid nigger.
>>
>>52829177
>Giant a are you
>Faggot! fucking
What did he mean by this?

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Google a couple old usernames you don't use anymore and read a few of your old forgotten posts.

Your next character's personality and philosophy are based on the first five you find.

What class and race would you make it and would you be able to play it with out performing shame related suicide?
16 posts and 1 images submitted.
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>>52828084
NO STOP PLEASE I FORGOT THOSE FOR A REASON WHY DID I CO-AUTHOR HOMOEROTIC LEAGUE OF LEGENDS FANFICTION IN 2011 FUCK
>>
>>52828172
Funny, mine are goreposting that I did on the League forums before they finally banned me.
>>
>>52828084
some "witty" comments on the mtg gatherer before commenting broke and wizards decided to never fix it ever, some sort of text game i was involved with on irc, and the most cringeworthy urban dictionary definition ever I wrote during an unfortunate phase of my teenage years.

God damn I was a little fag.

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