So what do you think about the 8th edition?
We don't know enough about it for this to not descend into another AoS shitslinging contest.
>>52889854
But everything announced so far indicates that it is gonna be Age of Warhammer40k. Codices are not valid anymore, they dumbed down the rules...
>>52889888
We don't know enough aboit the rules, from what I've seen, to claim they're dumbed down. Bloat isn't complexity.
And of course the old codexes aren't worth anything, they're overhauling the entire system.
But fuck rationality, the sky is falling because they're changing stuff and change is bad.
I don't even know why I'm responding, trying to talk about it without hysterics is like shouting into the wind currently.
So I've been playing this game and having just finished it and noticing how different it, 3, and 4 all are in tone, I wonder what stories you could tell with Persona that would work well for a tabletop format.
>>52887165
Wow I'm a faggot, I changed the picture last second without changing the post to say I was playing Persona 5
I was thinking of running a Persona inspired game; thankfully, no one out of my group plays JRPGs at the moment, so I could just lift it 1:1.
Persona I think lends itself very well to a PbtA hack, what, with relationships and your arcana defining a lot of the character personality and powers.
I'd probably go with random char gen. Something like... draw an arcana, that gives you the generic theme of your (persona's) abilities and some personality traits, then you make up a complication by drawing a second arcana and inferring it in some way that forces your character to "put on a mask", or whatever theme we are working with.
>>52887186
It's okay, I think that could be inferred from your pick by those who know about 5.
I haven't played 5 yet, but there are a couple of homebrew systems for Persona around. Personally, they're all a bit crunchy, so I lean towards FATE for Persona games.
I've occasionally seen threads about this, using the Jabu-Jabu dungeon from OoT as an example, but the new Samuri Jack season has honestly given a great example of a Biological Dungeon. Foreign, Using cool Pitfalls and traps unique to a living area, and reasonable encounters, even lootable armor.
Also, ITT: How to do Bio-Dungeons Right, be they Tyranid Bio-ships, or even just walking into a dragon (Samurai jack did that one too).
>>52886155
Other things to tack on. Have you ever in your campaign been in a living dungeon, or thrown one at your players? If so, how was it patterned?
>>52886155
An entire sewer is invaded by tyranid builder drones (those who make Tyranid bio structures) and they immidiately get to work,
an team of "elite" plumbers gets sent to send specially tailored poison to critical points in the starcture before the thing starts making drones.
>inb4 just exterminatus the city
The city is important because....reasons
If you want it later, we can say the drones were actually building a giant tyranid Titan, and you're inside
>>52887553
Interesting concept... would it be primarlity stealth/trap avoidance, given plumbers, or would it be combat against Nids?
From what we know so far, is 8th edition worth it or should I just stick to 7th?
yes.
1. One, we don't need twenty fucking threads on this topic. Fuck off.
2. We know absolutely nothing concrete about 8th yet, so there's no way to know for sure how good it will be. Fuck off.
Fuck off.
>>52881436
YES ! but only if you set your current army on fire and start buying new models when they come out !
and Fuck off
Lets have a thread for art that fits reasonably well as Dark Sun creatures, characters, and locations.
Basically:
>thri kreen, half giants, feral elves or halflings
>elementalists
>gladiators, especially nonhistorical ones
>people with stone, obsidian, or wood weapons or armor, and of course bone or chitin weapons and armor
>weird fashion
>mutant creatures, especially insect or reptillian ones, oozes, aberrations, and elementals
>anything post apocalyptic that doesn't have noticeable technological elements
Any and all discussion pertaining to Dark Sun in any edition is good and welcome as well.
Its 4e but I love 4e DS almost as much as the original DS, and sand sharks captures the occasional goofiness of DS almost as well as evil psionic cacti.
Half giants are one of the best races around in many ways, both in terms of a setting element and mechanically.
I wonder if the reason they can't mix with humans or giants, and why giants can't mix with humans, is squick factor, or because they wanted the three hybrid races to each have their own thing?
I'm not a fan of the laziness of goliaths-as-half giants or their low power level, but their weird exotic look seems fitting. Certainly I prefer it to how most non Brom artists depict half giants.
So fa/tg/entlemen what do you like more low or high fantasy and why?
For me its low fantasy because when something supernatural does occur it will be more mystical and mysterious than when there are elves and dwarves all over the place.
>>52878103
I prefer high fantasy because I enjoy creating interesting and strange imagery in my settings and also because it lets me easily dial any given conflict up to eleven by having higher powers be heavily involved
>>52878103
Low fantasy = there's a direct connection to reality as we know it. E.g. Narnia, Neverending Story.
High fantasy = the setting has no direct connection to the real world, at least not one acknowledged within the work. E.g. Earthsea, Star Wars.
Just sayin'.
>>52879054
usage determines meaning, they're both used commonly to refer to the amount of 'fantastical' elements in a work
ITT: Exotic weaponry, both sci-fi and fantasy.
Post art, post ideas, post the science/magic behind it.
>>52871060
The cold war ended too soon
>>52871060Because it's kraut space magic?
If Princess/Ladyknight pairings are so cliche, why are there few, if any, examples of them in popular fantasy media?
>>52848986
who said it was cliche?
Literally no one said they were so cliche except you just now
>>52848986
Literally not a thing outside of your doodle-faced animes
ITT: Games ONLY you played
>>52832211
I wish I had the chance to play Dungeoneer
It's been far too long without a good read, /tg/, so let's get some greentext stories going
Arms and Armor thread
Post rare armor types and you favorite styles of armor
>>52797869
*your favorite
wish there was more modern armor like this, I sadly only have the two pics
>>52797980
So, the new statlines are out. Vehicles now have wounds.
https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/
I'm sad initiative is gone but I guess we still have to wait and see how that plays into the mechanics. I'm strangely okay with the new wounds on vehicles thing because given that they suggest that Imperial Knights have dozens then we won't see vehicles go down to massed small arms fire that easily.
>>52894585
As a SOB player I do like the implication that my meltaguns will rip through like d6 wounds or something.
>>52894605
Yeah that'd make sense, I was apprehensive at first but I hadn't really considered vehicles getting saves. On another note as a DA player, the fact that terminators are now 2 wounds is great, I can only hope they're back to saves on 2d6 and then I can make my Deathwing relevant again.
5th Edition D&D General Discussion
>Download Unearthed Arcana: Feats for Races:
media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf
>Official Survey on Unearthed Arcana: Feats for Skills:
http://sgiz.mobi/s3/9faa85b8c0d0
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
Previously, on /5eg/...
>>52886118
FOR YEENOGHU!
Second for kobold dog noses.
>>52894068
Let's make an EDH deck, shall we?
>>52893710
Pass. Keyword soup is boring.
The Hapatra one is more interesting.
>>52859884
>>52893710
Mirrorwood treefolk, Urabrask, Xenagos and Iroas.
>>52893710
I ain't building a deck for this pushed as heck, boring, efficient Naya beater, that'd imply I'm giving up my play space for the Timmies and the Stacies Wizards has been aggressively trying to market to at our expense.
Ok, so Eldars have Soulstone dildos, to save themselves from warp
Humans can turn into admech weirdos, and become trashcan metalic cthulhu to save themselves from warp
What can Tau do? are they seriously fucked?
>>52889989
Their presence in the warp is so small, anything that would nom on them don't even bother to give them the time of day unless there's no other food source around. So, what they do is always have auxiliaries around.
>>52889989
They survive by not being worth their time.
>>52889989
They're soulless animals. It doesn't matter.