Tell me about the strongest mortal in your setting, how did they gain such power, what was their greatest failure and triumph, did they die in battle or do they get the luxury of death by old age.
pick related, its Umibozu, the strongest mortal in the Gintama setting.
>>52896042
umibozu pretty good
good dad
best math-teacher-looking badass
In a sense she's not all that strong, but overtime accumulated a number of magic items and artifacts which together, make her the most powerful. Greatest triumph, saving the dragons from extinction, worst failure being unable to settle or stop warring among the common races. She's technically still alive, just magically frozen but everyone assumes she died long ago and those that froze her want her that way.
The ancient Alexander the Great expy, probably. Rose to throne at thirteen, proceeded to unite the continent and liberate it from the orcs, ruled for half a century before being assassinated, their empire proceeded to survive them by another thousand years or so.
He gained his power by being the Chosen One - i.e. secretly sponsored and manipulated by powerful alien lords.
His greatest failure was the death of his family when he was but a child, as a rival lord tried to dispose of him so that he could never reclaim the throne. He fucked that guy up good.
Last fujoshi >>52887352
Archives and other resources:
http://pastebin.com/vrqYhnpu
kosher edition
>>52895999
/d/ thread /d/>>>7382730
I REQUIRE HUSBANDO CYOA
If you found a cyoa that actually worked would you share it with anyone irl?
>Our PC group is apparently figured in certain prophecies in setting.
>Some of them are suspiciously accurate as to what we're "going to do", usually in stuff that was supposedly written decades or centuries ago, but we come across it after the prophesized event happens.
>Most of these books and scrolls with prophetic writing on them have magical emanations that can be detected, which has led to widespread belief in their accuracy.
>They're not always consistent. They seem to change to fit what we're actually doing.
>At one point, because in a game that meets once a week and is fairly casual, I write down some of this stuff myself instead of trusting it to the GM.
>Catch an actual, obvious change.
>GM asks to see my note
>Hand it to him.
>Rips it up and says that no such text exists in the universe, but winks at me when he says it.
I think he's going for some sort of reality warping in universe retcon effect, but at the same time, I think that actually destroying an out of character note to myself over it crosses a fairly serious line. Mostly I'm just a bit weirded out by the whole thing. Anyone have outside perspective to offer?
You see that one movie with the black guy being introduced to his girlfriend's family?
>>52895053
That's why you keep backup notes dummy.
>>52895129
No. I'm not even sure what movie you're referring to.
>Lawful good cockfight paladin
>>52894889
Here, have a 5e Chicken Sorcerer Archetype.
>>52895015
Thanks for my next character anon.
>>52895015
I am so happy that someone made this
How did Prospero not fall before the Emperor even arrived?
Magnus' ignorance of the dangers of the warp imply that the Prosperines shared this outlook. But surely a planet FULL of sorcerers would shine like a fucking disco-ball in the Warp. Did Prospero exist in some kind of stability-pocket? Did Tzeentch cordon off the place as part of his gambit it soften up Magnus in the future?
This has to have an explanation in the fluff, but I've not found any. Why did they not all get nommed by daemons?
>>52894192
I always assumed that all the psykers were powerful enough that they couldn't easily be possessed, and most of the ones that weren't Magnus weren't so stupidly full of hubris that they knew not to listen to the spooky voices.
>>52894232
>I always assumed that all the psykers were powerful enough that they couldn't easily be possessed,
That's not how it works.
A psyker is a medium for the energies of the warp.
If they take care only to put a toe in they can usually be fine but if someone pushes you in the pool you're fucked.
>>52894363
>That's not how it works.
I've always gathered it's like a bell curve. Shit psykers demons don't care about. Mediocre psykers are targets because they're tasty but too weak to defend themselves. Good psykers, like Librarians, Eldar, and up to the Big E himself, can just go toe to toe and not worry about being possessed unless they actually let the demons in.
Daily reminder that Humans and Eldar are mirror reflections of eachother:
>both arrogant
>both think that universe is theirs
>both begin autistic screeching about "muh superiority" ("filthy Mon-keigh", "fokken xeno")
>both poop chaos wherever they walk
>both make massive effort not to poop chaos wherever they walk (eldar through long meditations and Humans by...well...by simply exterminating the problem)
>both have weirdo creepy spinoffs (Dark Eldar and AdMech)
>both religious ("muh old gods" "muh emprah")
>both have serious anger issues
But unlike that fanart, Eldar will always be taller.
>>52894027
And they both have the most crackin' bods in the galaxy.
>>52894027
You know, this joke isn't all that funny, but it's really all these threads deserve, so I'm gonna keep posting it.
Why is Chaos so seemingly concerned with just the inhabitants of the Milky Way? Surely there are plenty of other civilizations in other galaxies that they could fuck with.
>>52893860
Because that requires GW to go less grimderp and admit that the other galaxies haven't been nommed by nids or turned into daemon galaxies.
They kind of have a massive boner for Chaos.
Because they're the collective sins of sapient life made manifest. If life exists outside the milky way in 40k then there's probably other gods for those galaxies.
>>52893860
The game and story focus on the events taking place in the milky way galaxy, which has billions of worlds, more than enough for the setting. If the nids ate every thing else in the cluster or even the observable universe, we wouldnt know for a long time considering the distance and how fast light travels
How to justify wars between tyranids?
https://www.youtube.com/watch?v=gLhpJsIEQXc
>>52893358
You mean the things that already happen?
>>52893358
The species as a whole has nothing to lose?
Two hive fleets enter. They fight. The winners are now genetically superior from the fight, while the loser's biomass is added to the winner's, allowing them to increase their number.
/tg/, I need your help.
I've recently gathered a few friends from old times and decided to start playing RPG again. We are playing on a fantasy themed setting, using the classic D&D. So far so good.
Problem arrives at the fact that I'm clearly not as experienced DM as I thought I was, and the players are focusing completely on the wrong things. They are ignoring all the information they have or any sort of logic and just going for a "let's try and see what happens" approach. I really don't mind them trying different things, but they are basically just walking into the same wall over and over again and expect that wall to magically turn into a corridor that will take them to where they want. They spend the entire last session just to try everything possible before realizing they were on a dead end, and seems like they plan to keep trying even more things on the same dead end. How can I suggestively give some hints that this is not a good idea?
Just to be clear my main concern here is that they will spend tons of time doing stupid things and achieve nothing or almost nothing (since they are just doing stupid things), and eventually get bored from not getting anywhere. I don't even mind if they go to a different path that also don't take them where I would want they to go, as long as it does take them somewhere, instead of just keep trying to find something on a place that clearly has nothing for them.
How can I let them know that maybe the place that has nothing actually has nothing? I'm mostly looking for how to give hints and such since I would rather avoid to say that directly to them (as in "guys, you are moving in circles here").
Also, if there is any story/experience slightly related to this you guys want to share, please feel free to do it.
tl;dr -> need help from experienced DMs to deal with brainless/clueless players
Make it lead somewhere. Improvise.
>>52892925
I really don't feel comfortable with that, for several reasons. But first of all, I would like to make clear that whenever I put a problem or puzzle in front of the players, I don't expect them to get MY correct idea. Sometimes I have thought of more than one answer for it, sometimes I haven't even bothered thinking about it, since I know that I can't think of all possibilities beforehand and they can come up with something I haven't thought about that is actually a very good/cool idea (maybe even better than mine), and I'm 101% prepared to accept that as if it was the correct answer all along.
But now, if everything they do succeed, no matter how stupid/dumb, they will just get lazy and start doing things without even thinking about it. And that is really not the behavior I want to encourage. Its not that I want them to do what ~I~ would do, but I want them to do something that at least someone would do.
The place does lead to somewhere. They are trying to go through a door in a tomb after they just permanently sealed it closed after failing HARD on solving its puzzle.
Here some info that they explicitly know:
> There is probably more than one way to get where they want to go. (so even IF that is a way to go, they could find a easier one somewhere else)
> What they are looking for can't be directly in that room, because its supposed to be in a different floor of the dungeon.
> Its the final door in a tomb of an ancient king which they haven't found the coffin yet - therefore is not really hard to assume that is what is behind the door (there could be also loot, but still not what they are looking for)
Also, if they think meta-game, maybe the door that got permanently sealed is not the only passage to take to the main quest's objective. I'm not expecting them to think that way, but I wonder how no one realized it yet.
Shameless self bump 1/5
Do you reward your players for drawing their character or making a backstory?
1 Fate Point per painted mini
2 per backstory (at least 1 page)
1 per session recap (at least half page)
I generally try to integrate my players' backstories into the plot in really obvious ways. Your dad went missing? The general of the invading army is a guy in black armor with a shrouded history.
It's worth noting we tend to not be super serious about role playing and I happen to be a hack.
>>52892446
I'd rather have you GM for me than all the GMs who completely disregarded my backstories. I have had precisely one GM who acknowledged elements from my character's background.
Why are blue players always the biggest shit-eaters at Magic?
Also ragequit stories thread, I guess. Doesn't have to be Magic-related
>Also ragequit stories thread, I guess.
I was like 14. Playing against my younger brother, who was 10 at the time. I thought I had a pretty good red/green beast deck based around a card that bombed my opponent for 1 or 2 damage each turn I put a new beast on the table.
Turns out he was running a mono-red goblin deck around 1st strike. I was out before I even was able to take out some of his hitpoints. Threw his cards all over the room and made him cry. Don't ragequit mate, it hurts people.
>>52892299
You didn't block out your name from the top left, I think.
>>52892299
What the fuck is with chess players? Ragequitting is the norm in that game, not a rude behavior that's looked down upon. There is a grand total of ONE world championship game played out to checkmate.
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>52884073
https://www.youtube.com/watch?v=L1BDM1oBRJ8
Do you have fire safety in your house or living space?
>>52891595
Its not normal gold its nazi gold. Thats made with hundreds of thousands of angry lost jewish souls packed in. Tbink of the magical oomph that stuff packs!
Recruit the B&B unit in MGS? Good idea or best idea?
i came here awhile back asking about tips for making my own system, I've spent the last month working on it and I've made some okay progress.
Get your laughs out now, I've seen the sperglords who try to make their own system (like that fucking retarded one where each skill rolls off 3 stats at the same time)
anyways I'm at a point where i need some outside help. i need help figuring out what
- Luck stat
- Stances
- Minor Actions
Exactly are.
So far for the luck stat, its an average of all your other stats, usually landing around 7 and it lets you get 1 re-roll for 1 point, no more than 2 per turn. and it resets every new session. what else can it be good for?
Stances, its been asked a couple times wether i have stances, it seems people want them. I'm not sure what kind of stances i can include besides
-Attack/Defense/Crouch/Prone
lastly action economy and whatnot, i want to give the players options in combat besides shoot or move so I've started on a system where theyre allowed 1 minor action and 1 major action per turn. i just dont know what to qualify as a minor action besides
-1/4 move/talk/manipulate object/interact
>>52891235
What is the game supposed to be about?
>>52891294
the system is rules-medium. i was looking for something a little more than savage worlds rules light, but something way fucking less than GURPS or Anima, but still gave the character the ability to play any concept that fit the setting.
play testing has gone well and I've been using a space sci-fi setting for tests, so it does include rule/mechanics for both guns and swords.
i want to give the players full choice about what their abilities are and who they are, if they choose not to have combat ability they dont need to buy it, if they only want to spend points on the persuasion skill, so be it.
>>52891235
>Luck stat
Do they have to take the new roll regardless of the outcome? Can you use luck on your allies?
>Stances
Literally steal the personalities from Pokemon and give them fluffy names
>Action Economy
I'm D&D biased, so sorry in advance.
Major Actions
- Attacking
- Defending
- Looking through your gear for a thing
- Doing something complicated like affixing rope to a crossbow or setting a simple trap
Minor Actions
- Using an item in hand
- Using a counter attack
- Changing stance
Non actions
- Dropping a held item
- Moving
- Speaking a sentence
>Party tries to bring up hit points IC
>Tell them it's an abstract method and not something their characters would actually know of
>Now the healer instead goes "On a scale of 1 to 10 how badly hurt are you?"
>The fighter actually says "Make that scale 1 to 19 and I'm about 5."
>Wizard climbs up from his acid bath and says "On 1 to 11, I'm at one. The pain is excruciating."
I can't tell if they're making fun of me or not.
>>52890294
Yes, bit it looks like they are actually making fun out of it instead of just mocking you.
>>52890294
>1 to 19
>1 to 11
>healer
Wanna know how I know your story is made-up?
>>52890294
You're allowed to have meta-knowledge though, right? Like, in character you're all: "Prithee, I am wounded badly!" and out of character you're all: "Yo Mark I'm down to 5hp here, make with the heals." Right?
I'm just curious.
Lets discuss battlefield/tabletop/d&d props.
What do you prefer? Self-built or made by companies?
I'm kinda torn. I grew so sick and tired of sets made of toilet paper rolls and playdough that I welcome prefab terrain.
But games workshop is super jewy about their plastic junk.
Whats the /tg/ choice?
Wow unpopular subject
>>52889985
Most of us either play online or lie about playing in real life.
>>52889862
tabletop war.
all flgs use them heavily here