Pathfinder General /pfg/
What do we think about the new entothropes? Would you a werewasp?
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>52916369
>>52922540
Where wasp?
>>52922540
I would, but only theoretically. I wouldn't in reality online because I don't want to join a /pfg/ game, I wouldn't in my IRL group because even though they know I'm a furry the furthest I'm willing to push that with them is my Catfolk Paladin whose personality is super stern, and I can't with my usual online group either because they don't play Pathfinder.
Call me Yukko because my life is suffering.
>>52922659
Isn't a wasp demonstrably less furry than a cat, though?
Do necromancers ever get attached to their undead underlings? Do they ever find themcute?
pic only tangentially related
>>52922165
>While back, played in a campaign where we ran across a Necropolis.
>The living used the bodies of the deceased to do most physical labor and work as military.
>Sometimes, encounters in the city would end with us having to pay for property damages to the city, every time we killed a state-owned undead
>One necromancer we encountered was particularly saddened that his favorite skeleton was starting to go bad. He had to lock it in a closet to keep it from going g crazy on occasion and killing people.
that was one of the antagonists in my last campaign.
he wanted to kill someone who had a similar skeleton to his favorite thrall that decayed so he could get a new thrall like them
>>52922323
I see what you did there, and also your digits.
How does your setting handle bastards? Are they given to the father or the mother? Are they allowed to participate normally in society? Are they entitled to any of the inheritance that the legitimate heirs will get? Can they be legitimized? Are they shunned or abused? Do they stray towards villainy or heroism? Do your players ever play as one?
>>52922078
My poor bastards don't know their pappies and my rich bastards don't live
There is a good in my campaign that is revered as the good of war, and "The Father of Bastards".
>>52922078
In the last setting I GMed for bastards are considered easy work fodder mostly. There is less and less food each year so a fully grown bastard is pretty useful. If you happen to have one right after a famine though most people would respond badly.
Nobility wise it's seen as a way to hedge your bets most of the time and given the current effective head of the religion is named Gottfried the chaste and happens to have something around two hundred bastard children. Which he blatantly shows off there isn't too many religious role models to not have one.
> Are they allowed to participate normally in society?
Depends on the society and how rich their parents are. Most people won't care though.
>Are they entitled to any of the inheritance that the legitimate heirs will get?
This is all on their father here. As long as he claimed them legally they would. Otherwise they wouldn't get shit.
>Do they stray towards villainy or heroism?
They are neutral figures mostly.
> Do your players ever play as one?
One PC I remember did play as a bastard daughter of one of the local middle managers of the top religion there. Her dad was a bastard but tended to throw his political power around to help her out as long as she didn't do anything too stupid. Which she did more then once.
Was he Chaotic Evil or True Neutral?
>>52921649
Alignments are a spook
>>52921674
fpbp
>>52921649
Neither, he was Blue-Black-Red Legendary Creature.
Yugioh thread
kys dumbfuck
>>52919317
How different is the mobile game from the actual card game?
Obligatory
I beat the Dawn of War games, is it canon if you kill the Ethereal the Tau immediately give up and flees?
No, just look at Farsight.
>>52919000
If I remember correctly from the last time that I checked, killing an ethereal attached to a Tau army usually causes them to go full 'nam mode, exhibiting behaviour along the lines of shock (in the psychological sense), PTSD and going on crazed revenge attacks. Haven't looked in a long while, though.
>>52919000
It's a huge morale blow, but exactly what the tau do after seeing/finding out about their grorious leader turning into a red smear isn't set in stone.
Do you suppose Technomancy could ever be expanded upon in D&D that doesn't try to be some shitty Shadowrun clone (and by that I mean REAL WOLRD but magic)
What sort of setting could be made using technomancy from the UA as a basis?
A post apoc setting where people have lost all but the most rudimentary knowledge of magic and technology.
Various magic AIs still exist and some try to corral humanity back into something akin to civilization but are blocked by others who think Man should figure it out on their own.
Dungeons consist of old lab facilities, sunken cities, military bases and other places of high technology where people scrounge for weapons and knowledge of the past.
Destiny Meets Dune I guess.
>>52918582
>>52918839
I think a better option might be to go for the Barrier Peaks route. Have strange alien technology showing up in the world, and Technomancy is a school of magic that got invented/expanded heavily upon in order for people to try and interact with it.
>>52919021
Ancient magitek aliens? I could get behind that
I'm looking at running game similar in style to F.E.A.R. in which the PC's will be members of a government organization tasked with hunting magical creatures. The way I see I have two options on how to do this:
>The world at large knows about magical creatures and daily life has changed to reflect the world being home to violent and powerful monsters
>The world doesn't know and keeping their missions a secret will be part of the game.
Have you ever run a game like this? How strong should the horror element be? What system works best for this kind of game?Is it GURPS?
Here's a crazy idea.
People know about things like New Yorkian sewer Minotaurs, but no one knows that the mayor of New York isn't in a hospital for a malignant tumour but is in fact in a special facility for detoxifying and deprogramming vampiric slaves.
>>52915068
>New Yorkian sewer Minotaurs
Love it.
So would certain supernatural beings be incorporated into society or should I go with the old school versions of them where they are almost all bloodthirsty killers?
>>52915068
>New Yorkian sewer Minotaurs
As if the city wasn't bad enough.
>Is Sarah Kerrigan meets the Lich King
>Nobody in the Alliance or Argent Dawn does more than a small bit of objecting to the shieet she pulls
>Gets to become Warchief after Vol'jin kicks the bucket
Cataclysm was a fucking atrocity.
>Hey, Alliance. That's a nice storyline you have in Western Plaguelands. Guess what?
>YOU LOSE. And again! And again! And again! And again!
>>/v/
>>52914245
>literally gasses an entire town using a gas she was explicitly told not to use
>literally raises the dead through unnatural means in order to bolster her forces
>literally all she does and continues doing is trying to find shit she can use in order to bolster her ranks through taking control over others
>people are expected to be okay with her
Literally anyone who tries to defend her is a waifufag who only defends her because she contributed to their first boner during their teenage angst years
Why do you guys hate Idea of Eldar and Human interbreeding or Half-Elves in general.pls dont blam me commissar fuklaw
Because I'm lazy and this is YET ANOTHER eldar waifu thread that actually doesn't deserve more attention, I will copy the post from the other thread.I'm guess it's you again, right?
>I can't speak for everyone, but personally half-elves have never added anything of worth to any settingYes, this includes Tolkien
>It's just something that people copy from Tolkien without any need. And as someone that is more of a fan of the Eldar than wh40k humans they sure never add anything to the Eldar. Eldar being truly alien beings, far from humans, with as less interaction with humans as possible helps them staying true to themselves and keeping their own identity.
>Eldar are the best when they are not sympathic. Eldar are the best when they are proud assholes that go into an inhuman frenzy as soons as fucking monk'eighs dare to set foot on their turf. Eldar are the best when they are truly alien. They lose their edge when they start to become sympathic, they lose themselves. Any kind of interbreeding and bonding between both races ends in the Eldar being swallowed by humanity, because their empire is just too big for the Eldar to keep to themselves. Ultimately you would end up with a tiny minoriuty of humans having somewhat pointier ears - and the Eldar destroyed, probably forgotten.
>>52911937
I know right? Eldar waifuing aside. Half elves need that love.
What went wrong?
People here used to have fun and take it easy.
Which one of these three Interstellar Empires, at their height, is the strongest?
>>52910580
Depends on who's writing the fanfic.
>>52910580
>>52910580
At their height? I assume for the Imperium you mean during the Great Crusade, with the Emperor, a full Primarch complement, fleets upon fleets of ships, legions of Astartes... I'll go the Imperium on this one.
To dogs, humans must be elves that live for hundreds of years. The same human being a friend for multiple generations of a dog's family.
How it look like to outsiders if humans are being treated like useful pets, well looked after, treated with all sorts of amazing medicines when ill, cuddled and played with when young and having their company enjoyed all the way up to their deaths by elves?
>>52908153
I mean, I'd be cool with it, but the west is really into freedom nowadays, so most people would probably rather starve to death in a ditch.
>>52908153
*sigh* Can we stop with these poorly-disguised Magical Realm threads already? Fuck oh dear are they getting old.
>>52908204
>Can we stop with these poorly-disguised Magical Realm threads already
Are you trying to sexualise dogs, anon? What's wrong with you?
[Part 1]
So, earlier this week an anon made a thread about how they didn't like Bounded Accuracy. Most of the thread was a clusterfuck of namecalling, but *some* actual discussion did occur a bit throughout, and after bump cap was hit.
>>52828565, if you want to read the clusterfuck.
The complaints about BA were twofold:
>i.Success Rates overall too low for Proficiency until lategame (Unless you add Expertise)
>ii. Success Rates too high for a group of dabblers/amateurs.
People in the previous thread argued quite a bit about >i.
Some people thought roughly DC10 = 15% Failure for an average Level 5 PC in a thing theyre trained in was fine. Others thought that by level 5 you should be able to succeed at tougher tasks. People also argued about the published DCs in modules, some of which were pure bullshit.
>>52905037
[Part 2]
Anyways, I ran some numbers based on what I read in the thread to see what they were talking about (will post as pictures in the next couple posts). I ran the numbers on >ii, as that was the part that seemed most interesting.
The best example given was when a trained PC attempts a DC 15 task and fails, a party member without skill will almost certainly succeed, carrying the group, but making him look like an idiot.
So I thought about how to examine this, and the way I see it, there are basically 3 types of checks:
>A. Only one attempt - either you can't try again, or it gets harder with each failure, or failure results in serious consequences.
This one isn't "giving us trouble".
>B. Everyone has to pass - Whether its jumping across a pit, or outrunning a bear, or the party is separated and being interrogated, or you're trying to all stealth into a castle - if one person fails, the whole group suffers consequences, and the whole group has to try independently.
This one seems like it would "give us different trouble", based on the math I ran. Not what I'm going to talk about first though.
>C. If one person passes, the group is good. This is generally your knowledge checks. With some DMs it might also be social checks and investigation checks (With others the social and investigation checks might be type A)
This is the one where the trained guy looks like a chump next to his allies. This is the one that was called out as not fun in that thread.
>>52905037
[Part 3]
>C.
So I ran the numbers (Anydice, GSheets) for DCs 5-24, for some plausible parties. For all DCs between DC5 and DC17 (except DC 10 and DC 11), the weaker (at skill bonuses) party rolling is like having a +11, and the stronger is like having a +12.
The AutoSuccess rule was posted (which is apparently a kludgey approximation of a "Autosucceed on <= AS+Prof+5 (No Expertise or other Modifiers)" rule), and it mostly resolves the issue when you hit either Ability Score 20 or Level 10 and have Proficiency, but until you reach that level you're going to frequently look like a nincompoop next to a bunch of generic adventurers without training in the thing.
>>52905037
[Part 4]
It's a tricky situation.
I don't have the answer to make trained characters not feel like chumps in C. The frequency this would happen at level 17 isn't so high, especially if the autosuccess rules in the DMG are used (then you only need to worry about it happening at DC 16-24) but before then, it's rampant.
It also emphasizes two things:
>I. Unless it's for DC18+ checks, there's no reason to take Knowledge skills. Investigation and Social Skills are the same, unless there are escalating penalties for each failure.
>II. You should never use "the whole group needs to individually succeed" checks, it's basically a guaranteed failure.
Here's what I've got for a conversation starter/suggestions to consider:
>a. Knowledge checks are trained only?
>b. In C type scenarios do not allow all party members to roll. Allow only a single roll for the whole party - maybe grant advantage if the party has someone else with at least a +3?
>c. in B type scenarios, again, single roll, and give disadvantage if a party member has a penalty?
Thoughts?
(AnyDice)
http://anydice.com/program/b6d9
http://anydice.com/program/b75a
http://anydice.com/program/b75b
[Done]
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>Previous Thread
>>52868513
>>52868513
>>52868513
> INB4 AoS shills.
>>52897310
>Mentioning AoS
I see that OP is still a faggot
I want a feature-length movie. AAA+ Blockbuster of the year, every year.
>Variety reports that Sony Pictures Television will produce the TV adaptation of Robert Jordan’s The Wheel of Time series. The news comes just about a year after Harriet McDougal, wife of the late author, announced that the TV rights for the 14-book epic fantasy series had been optioned by a major studio.
>The series has also set a showrunner: Rafe Judkins, who has written for Agents of S.H.I.E.L.D., Chuck, and Hemlock Grove, will write and executive produce.
Could this be the most ambitious adaptation ever undertaken?
www.tor.com/2017/04/20/the-wheel-of-time-tv-serie-sony-pictures-rafe-judkins/
>>52893672
>Sony.
Worry.jpg
Those guys make movies with a comitee of suits, it will bomb.
>>52893672
The miniseries explosion is the best thing to happen to film since vhs.
>>52893672
*Tugs braid*