So before the age of Disney, fairy tales used to be more whimsical, and had a more different art style. These sorts of animated fairy tales were usually more close to the source material.
And we don't see that anymore. I'm not asking for those to come back (this would be on /co/ in that case). However, would such styles of stories work for RPGs?
Discuss the merits, your opinion on such a style, and maybe even mention a favorite if you're that old or Russian.
Pic is only slightly related, don't kill me for it.
Welp shit, didn't make thread look interesting enough.
Dead before it started, amirite?
Seriously though, I'll take anybody, even a mod.
I've never had such a dead thread. All of the previous ones had at least one person show up early on.
Anybody? Mod? Admin? Janitor? He Who Once Ruled These Lands But Shall Not Be Named?
Come on, you don't even have to be on-topic at this point!
I'm willing to have a nice conversation with somebody!
I need some food monsters for my silly Hungry Burger deck. I have Mystic Tomato. Am I missing any?
>>52924009
Mystic Wok
All the madolche monsters are based on food
Malicevorous weapons are based on utensils
I'm sure there's a lot more.
>>52924009
Dude. Pickles.
>>52924009
> Playing Hungry Burger in this meta
Do you even fucking slaw rush, motherfucker?
>the people to the north worship a deity who protects them from modern armaments, but they themselves have to swear off of using them to receive this protection. or anyway, for religious reasons, even if they can use them, they typically don't.
>this means they are effectively immune to projectiles fired from guns (i know this is a broad and arbitrary category, but this is a thought experiment), and immune to explosions from modern bombs (or... maybe all bombs idk).
>you can't for whatever reason nuke them or use biological warfare against them, maybe because these havent been invented, their god protects them, or because it isn't honorable or something.
>the deity also protects the towns and farms from being bombarded from the air and artillery, but they can be destroyed from up close.
>flamethrowers, flachettes fired from guns, etc. are somewhat effective, but they are highly resistant to them.
>they can however be killed as usual by the weapons such as swords, spears, bow and arrow, etc.
theres probably other loopholes i'm not thinking of, but thats the gist of it.
how would this play out in a world war in which only these people are protected in this way, and there are other nations fighting who CAN use modern armaments against each other.
maybe their planes, tanks, and ships are also protected, but they joust with them with holy lances? idk. just something i was thinking about earlier.
>>52923826
Just use your bayonets on your guns to kill them.
>>52924390
This is a shitty picture that should stop being posted
>>52923826
The answer is simple, get our deity to give our guns and bombs a blessing that lets us pierce their divine protection.
>After massive amounts of the underdark become uninhabitable, drow are forced to the surface
>the colonize the frozen north because it's always overcast, which is less horrible to their sensitive eyes
>even so, they wear straw hats and ??? to shade themselves
Does this make sense? What else would they wear? What would their straw hats actually be made of?
>>52923241
Cloth coverings. Like Tusken Raiders, or muslims.
>drow samurai of the far north
Cool
Why don't they just use hardened spider silk for everything like they always have? Maybe they dig their own tunnels like dwarves to raise their spiders, hide their numbers, and ambush interlopers on the surface proper. It's not the underdark, but they already know how to expand down.
>>52923241
The surface is most likely to become uninhabitable first and the surface race seek home within it. I thought the underdark was always uninhabitable, but the stubborn and forsaken creature made their home there any way. If you really want to force them out then do whatever you want. Shroom hats and dry slime blubber as coats. If you decide to force them out, I recommend a Black Dragon.
What would you name an occult book and what neat things would you do with it?
I'm building a setting where a collector picks up a book and it leads to all sorts of terrible adventures in body horror. In general, the book in my setting is a gateway; you write something in it, and it manifests in real life, with the cliched "monkey's paw"-style draw backs. Any help at all would be fantastic, I really don't want to call it the Necronomicon, but it's the only name I can think of.
>>52923212
Oh, and I guess I'll just post random images from my monsters folder until I get some replies.
>>52923237
>>52923291
Every fantasy setting is Eurocentric, for the most part. Sure, you'll get the occasional far east setting, and maybe a north Africa and Arabia setting
But what about a setting based off America? Using American archetypes, and American culture? What would that be like?
>>52923112
Better idea: Half Native American Myths and Legends, Half American Folk Tales.
Paul Bunyan, John Henry, and Johnny Appleseed are Demigods that walk the land gathering followers and enemies, with the Native American Shamans using their connection to the natural spirits to fight off the white man invasion.
>>52923112
America has no culture
I'm speaking as an American here
>>52923213
>Native American Shamans using their connection to the natural spirits to fight off the white man invasion.
>Not the Snake God of Detroit
>Not the Underwater Panther
>Not the Thunderbird
What are some good limitations for infinite ammo guns?
I'm thinking that the complexity of such a weapon would prevent one from easily maintaining it in the field so if it gets damaged you can't take it apart and fix it yourself (easily).
Another set back would be a cool down between exhausting and refilling it's ammo. If you completely deplete the ammo it takes time to fill it back to full where the time to do this would be shorter if there were still shots left.
Finally would be it's tactical flexibility, you can't change ammo types with this sort of weapon so when you get is what you got
That said, you still have a gun with nearly infinite ammo.
>>52922780
What are the abuses of infinite ammo guns that makes it so they have to be limited in the first place?
>>52922780
If you look at things like belt-fed machine guns, the main limiting factor on extended periods of firing is the barrel overheating. If you keep continuously shooting one for too long, the barrel starts to melt and will be permanently ruined.
>>52922836
From a mechanical standpoint or a lore one?
I imagine at least from a mechanical point is so that there isn't a hyper focus on just these sorts of weapons. They have their use but it would suck to have other potential options be objectively bad when you have one good option with no downsides at all.
It can be a neat idea but one that has to be carefully controlled.
Have you ever offered or been offered slaves as a reward for finishing a quest/task/mission, /tg/?
If you haven't but the possibility came up, would you immediately dismiss it as magical realm bull shit?
>>52921261
>If you haven't but the possibility came up, would you immediately dismiss it as magical realm bull shit?
Of course not. I need expendable pack-mules to carry loot.
>>52921261
If they were specifically sex slaves, it would certainly be MRB. Lots of slaves were for other tasks, though. I have never been offered such a thing, and I don't know how comfortable I would be roleplaying such a thing. I'll never know until it happens, I guess.
>>52921261
>Have you ever offered or been offered slaves as a reward for finishing a quest/task/mission, /tg/?
No, but being offered a slave on /tg/ waz usually a reward as part of participating in a Quest, which we should bring back.I'm really just hoping to derail these shitty threads, someone argue with me.
We've heard about that dm.
Now lets hear about the time your DM unfolded a plot that made you go home and say "Wow, that was actually pretty clever".
>>52921000
I'll start.
>Our group was hired to await the arrival of a person/thing that would disrupt the world.
>(Save the world campaign)
>Good alignments, and fairly clever players
>We were told a clue at the first session
> "At the peak of the new moon, on near the soil that the first King blessed, a portal will open, and from it, will come the doom of the world" (paraphrased)
>We had to decipher the message every step of the way, each part of it.
>finally learn that "new moon's peak", was a once every 500 year thing where the God's literally replace the moon
>Learned who was truly the "first" king
>Found a book (in a deep deep lair), that told of the 1st king wedding where he blessed a spot of ground
>Arrive at the spot (after a LONG journey), ready to face this "doom" of the world.
>Expecting a minor deity, or demon, or worse...
>We were shocked to see a human male, dressed in an odd blue uniform
>after communicating with him, we learn he's not from this world, and was a federal guard for a government research facility (modern day)
>The doom was in his holster....and his mind, with knowledge of tech this world didn't have, and shouldn't have.
Do we kill the guy? We'll decide next week, when we play again. The dm told us to think about it.
>>52921000
This isn't so much about the plot, just everything else.
>My buddy always plays D&D, admits that he's not good at running shit. And only cares about combat. No role playing. That's just how he does things.
>One winter, there was a bad snow storm and half the town was without power for a couple weeks. We are off work during that time, so we decide to lock ourselves in his basement with some buddies, some snack food, and some board games and wait it out for literally two weeks.
>One night, he says that he is coming up with a campaign for Call of Cthulhu. I warn him that it's pretty RP heavy, and it doesn't seem like his sort of thing.
>That night, he breaks out the candles and wears a blanket over himself like a robe. At first we laugh at how cheesy it is
>But when we start, his voice changes and we can't see his face. It is literally the most immersive story telling I've experienced.
>By candlelight, we play Call of Cthulhu, but it's set during the Renaissance
>We play the role of some nible guardsmen investigating some murders that have happened on our Lord's property
>We solve a bunch of creepy puzzles, and when one of us dies or goes insane, we have to sit silently in a corner, just beyond the dim light if the candle.
>The last mystery involves us finding a clue, a note written on paper. "Well, where's the player handout?"
>GM tells us to come with him.
>He takes us to his back door, overlooking his back yard.
>He had hid the note in his back yard, earlier that day. You had to follow his foot steps in the snow to find it by candlelight in the dead of night.
After all was said and done, the atmosphere and some of the stuff done in-game creeped me the fuck out. To date, it was one of the best games I ever played.
>>52921199
Might steal as a conclusion to my multiverse campaign
>In the game of chess, the game is not officially concluded by the actual capture of the king.
This is nonsense.The point of a game is to receive the satisfaction of achieving its object, not stopping "just-short", even if the last bits are an automatic formality.
Forthwith, all chess games shall be officially recorded as follows: a player places the other in checkmate. The losing player actually moves his piece in a legal, yet futile manner, as the penultimate move. Then the winning player actually captures the losing player's king, removing same from board. At this point, the chess game is actually concluded.
>>52920597
Agreed. I have no complaints about this and don't believe further discussion could expand on this beyond a personal hangup that isn't official in any capacity.
Now what?
>>52920597
I further extrapolate that being as the point of a game is to have fun, and being more clever than the other player is always fun, and under the assumption that more possible moves (without disregarding rules entirely) increases opportunity to be clever, then to further improve this game we should remove the concept of squares entirely, and replace them with asymmetric polygons, to facilitate more fluid movement of each piece.
>>52920597
The point is to outsmart your opponent. That is achieved by restricting their options. There is literally no point in actually taking the king. If you took no satisfaction in achieving the checkmate then you're literally too stupid for chess.
What does /tg/ think Fallout: Australia would look like?
I'm playtesting a Fallout homebrew for a friend and trying to put together something other than the existing wastelands.
>>52920513
Literally mad max With robots.
>>52920523
would play
>>52920523
/thread
I've been running a long term worldbuilding project which is coming up on its final update. One player has set up a McGuffin that his civilization has been searching for. Over many years he has found eight books required to find the McGuffin with the set finally being completed last turn. This turn he will have what he wanted.
One problem, nobody knows what it does. The player specifically said that his nation lost it so long ago they don't even know why the thing is important other than that it was made by the wizard who founded the nation. I still have no idea what this thing does. I joked with him that maybe it just warms up coffee or something like that, which was well received, so I'm open to troll responses. Any good ideas?
>>52919476
The McGuffin is a deck of cards. This Deck is divided into two parts, the first it's able to foresee the entire fate of the world, but it needs to be "calibrated" to a very specific position in order to be able to foresee your upcoming events for example, or to foresee your next events and not like what will happen to you 500 years from now (Rotting) The second Part of the deck is made of a different set of cards, able to "manipolate" the course of the events if positionated in certain ways. (Put a card in a certain way and you'll discover that the lake of the realm next to yours evaporated in a night,
The deck Was retrieved as only one, big mixed deck, and most cards are badly damaged by time, but still somewhat readable with some effort.
The rest is up to you.
It is a truly advanced and irreplacable magical item imbued with literally thousands of runes and enchantments in a specific configuration that allows it to open the most heavily warded door in the world -- specifically the ancient vault of the wizard-lord.
Of course, the royals long ago lost hope of ever opening it and dug a hole down to the top and blasted a hole through the roof to create an alternate entrance.
>>52919476
It's a chemical equation for gunpowder.
Do you want that in your setting?
Or if you already have firearms, then it's a crop booster. It will make food in the region grow at a rate beyond anything seen before. Carrots as big as a car, and taking only 3 days to grow to full size. The downside, is that people will soon lose their drive to farm and hunt.....thus leading to sloth, and making your civ a big target for other nations.
Is it poor form for reasonably intelligent enemies to focus their fire on the most threatening yet least well-defended character in the party?
Anyone with plate armor and/or a shield is a low-priority target.
Anyone who looks like a fragile assassin-type and anyone who looks like a spellcaster are high-priority targets.
Characters can try to disguise themselves and trick enemies, but this prompts opposed rolls for the enemy to see through the deception.
This makes defender-style abilities useful for breaking up focused fire.
>>52919423
>Is it poor form for reasonably intelligent enemies to focus their fire on the most threatening yet least well-defended character in the party?
Nope.
>Anyone with plate armor and/or a shield is a low-priority target.
If they're swinging a sword or axe in your face then I'd consider that fairly high priority, but sure.
>Anyone who looks like a fragile assassin-type and anyone who looks like a spellcaster are high-priority targets.
I'd be worried about people getting into my side/rear hexes or casting magic, yeah.
>Characters can try to disguise themselves and trick enemies, but this prompts opposed rolls for the enemy to see through the deception.
Sounds reasonable to me. Not sure how long they can keep it up if they're casting magic, though.
>This makes defender-style abilities useful for breaking up focused fire.
That is what people on the front lines normally do, yes. Unless you're outnumbered 2:1 and they can rush people past you (this is what Wait maneuvers are for), then anyone who successfully evades and goes for the back row is looking at a telegraphic attack to the back of their skull.
>>52919423
Entirely depends on the style of game you're running and what your players expect.
Sure, it's 'realistic', but whether or not that's appropriate for the game is a question in itself.
The genre and tone influences these things a lot. Whether you have a full on cinematic combat or split off into duels or go for more gritty/brutal tactics of always attacking the weak.
It's also important to know the system, and know how to use it. In some systems, doing that every time just isn't fun. In others, it's practically part of the rules- 'Geek the mage' is an axiom in Shadowrun for a reason.
>>52919423
No, it is not poor form, but you should use it appropriately. Some dumb Orcs or bandits are probably going to focus on the scary looking Paladin charging right at them, but professional soldiers who know their stuff will focus on the weak yet important support characters. Thus you can used those more difficult enemies to force your players to come up with new tactics and strategies.
Time to die.
Who are you calling human, you purple exhibicionist?
>>52919334
Nope! We're playing D&D, which means we'll have to spend the next 45 minutes enacting a 5 minute combat, and any attempt to do a Coup De Grace is usually considered a That DM thing to do. Also my allies are with me because we literally never split the party except in town for roleplaying, so you better have brought backup.
>>52919334
Allow me to retort.
Making star wars homebrew game
friend really wants to be a droid, one using repulsorlift specifically
how can i let him down easy
>>52919210
>Hey man, I know you've had your heart set on this, but I just don't feel like it fits with the rest of the game.
>>52919210
...why would this be a problem?
>>52920417
Indeed, he just rides on a little repulsorlift platform instead of having legs. He could be a loadlifter or some shit.