Do you think the card art has ever put people off from playing the game?
No.
>>52905407
You're ugly.
They have that generic modern fantasy look that bores me to tears. I definitely don't want to actually buy the cards because of that.
At least pokemon does cute things with claymation and wildly different art styles.
---------------------------------
Contributing to the battle, nine damage at a time edition
The /btg/ is dead - long live the /btg/!
Old thread: >>52825308
=================================
BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE
==================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400
>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/
>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/
Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek
>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/
>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5
2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf
(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package
>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1
>Rookie guides
http://pastebin.com/HZvGKuGx
>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page
>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/
>BattleTech IRC
#battletech on irc.rizon.net
>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives
/btg/'s own image board: - (2017-04-21 - Still getting worked on & now has 11483 pics!)
http://bgb.booru.org/index.php
More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE
Where the archon's daughters at?
>>52884519
Nobody cares but you, Hanse.
>>52884519
MoC here. Stop sexualizing your women!
Picturesque Space Rome Edition
Previous thread >>52759970
A thread for discussing the Star Trek franchise and its various tabletop iterations.
Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.
Game Resources
Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page
>http://www.modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>https://www.mediafire.com/folder/36m6c22co6y5m/Modiphius%20Star%20Trek%20Adventures
Reverse Engineered Character Creation.
>https://docs.google.com/document/d/1g2ofDX0-7tgHojjk7sKcp7uVFSK3M52eVP45gKNJhgY/edit?usp=sharing
Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>http://pastebin.com/ndCz650p
Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>http://pastebin.com/uzW5tPwS
WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>http://wizkids.com/attackwing/star-trek-attack-wing/
Lore Resources
Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main
Memory Beta - Noncanon wiki for licensed Star Trek works
>http://memory-beta.wikia.com/wiki/Main_Page
Fan Sites - Analysis of episodes, information on ships, technobabble and more
>http://pastebin.com/mxLWAPXF
Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html
/stg/ Homebrew Content
>http://pastebin.com/H1FL1UyP
>>52880817
>The Dire Lesson of Wolf 359: Starships are no place for children or civilians
>High Level Command Positions in Starfleet Suddenly Vacant: What happened to Admirals Quinn, Savar, and Aaron?
>Holodecks: Miracle of modern entertainment, or creepy stalker tool? Starfleet's lax policy concerning the images of living persons
>Holograms and Exocomps: Tools, or slaves?
>>52881075
>Galorndon Core: What really happened?
>The Federation-Cardassian Treaty: Disaster waiting to strike
>>52881297
>Genetic Engineering: Ancient boogeyman, or medical miracle?
>TR-116: Starfleet's new terror weapon
>U.S.S. Raven: Starfleet's disavowed attempt to contact the Borg
>Romulan Singularity Drives: Bold new power source, or weapon of mass destruction?
Colonies Edition
/wbg/ discord:
https://discord.gg/ArcSegv
On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire
Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48
www.inkarnate.com
Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm
https://mega.nz/#F!AE5yjIqB!y7Vdxdb5pbNsi2O3zyq9KQ
Conlanging:
http://www.zompist.com/resources/
Sci-fi related links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/
Fantasy world tools:
http://fantasynamegenerators.com/
http://donjon.bin.sh/
Historical diaries:
http://www.eyewitnesstohistory.com/index.html
A collection of worldbuilding resources:
http://kennethjorgensen.com/worldbuilding/resources
List of books for historians:
https://www.reddit.com/r/AskHistorians/wiki/books/
Compilation of medieval bestiaries:
http://bestiary.ca/
Middle ages worldbuilding tools:
http://www222.pair.com/sjohn/blueroom/demog.htm
http://qzil.com/kingdom/
http://www.lucidphoenix.com/dnd/demo/kingdom.asp
http://www.mathemagician.net/Town.html
Thread Question:
Are there colonies in your setting? Who or what races colonize the most? How do they handle natives? Why do they colonize? And what do they build first
? Etc
Anyone have info about double crossbows, repeater crossbows, and other strange projectile weapons in medieval times?
Yes. This needs a bump.
>>52839711
Chinese had crank-operated "repeating" crossbows.
Double crossbow would be feasible too, though nobody really bothered making one because crossbows were not knights weapons. And nobody would waster fine engineering on anything lesser than knights.
Cause we don't have enough elf variations let's flesh out desert elves.
Everything is canon. 3 posts needed to remove something from canon.
>>52963183
They don't exist
>>52963183
I'm sorry but the Deserts belong to the Darker Humans and Orcs.
>>52963183
They have dicks on their foreheads
Everyone else was too lazy to make a thread Edition
>Proper Duncan
https://www.youtube.com/watch?v=2uoSy3owF98 [Embed] [Embed] [Embed]
>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>Outdated shit for grognards
>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Offline list builder
https://battlescribe.net/
Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK
>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>>52961103
http://vocaroo.com/i/s1wqVO0jMsmUI don't even play Orkz...
>>52961110
Third for KHORNE!
In your game of choice, what class (or, if a classless system, character archetype) breeds the edgiest characters?
I'll start
>Any game with warlocks
>Warlocks
DnD/PF
Blackguards/AntipaladinsAnd yet, sometimes it's fun to be edgy, not gonna lie.
tykebomb (trained from childhood) assassins
Anything with an uncontrollable superpowered evil side.
Game runners, how do you deal with summoner-type characters, whether it be for NPCs or from your players?
Players, how do you like your summoners? Are they the Necromantic kind or some tree hugging barrel of monkeys type?
Do you even like summoning?Comic is Seven to Eternity. It's incredible, and /tg/ fantasy as can be, but ayyy.
>>52960454
Summoning is great.
Large summoning rituals can be exciting dramatic events, it can provide a plethora of interesting and fun NPCs for the GM to use, and can introduce an entirely separate ecosystem of creatures
Also it can be useful as a stand-in for NPC helpers in certain situations. Meaning the players can explicitly determine what supporting cast members they wish to take, and take easily determinable and system-supported steps in order to acquire them, rather than expecting the GM to make them himself without knowledge of if the players want them or not.
Personally I prefer Mage the Awakening's rules on summoning, controlling, and binding ephemeral entities. Binding a slumbering Spirit of Wind into a Fetish to grant you its power. Summoning a Ghost of an ancient warlord from the Underworld for his wisdom or assitance. Or travelling to a Demesne or Hallow to reach into the Temenos realm of the Astral and call down a Goetia of a concept.
Man is it fun to watch the Concept of Anti-Authoriatrianism psychically annihilate another Mage's mass Mind-Control spell.
>>52960454
Ooh! I wrote an entire class for this. You summon unique otherworldly entities to help you, ranging from chisels to angels to unusual goats.
https://coinsandscrolls.blogspot.ca/2017/04/osr-class-summoner.html
https://coinsandscrolls.blogspot.ca/2017/04/osr-100-entities-you-can-summon.html
>>52961213
>unusual goats.
Do go on.
Hello /tg/, I need some test players for a game system I'm working on and would like some opinions on it. In the game you control two characters, one human between child and young adult age (7-18) and a monster made from a copy of your characters soul. Think digimon/persona-esq where the humans are used for social interactions and the monsters are used to battle each other and complete task using abilities. If you are interested please reply to this thread.
Are there mechanics for fucking your soul monster?
>>52959699
If pic is related, it looks like Tumblrshit
>>52959715
That's all up to you
Hey /tg/ I got curious and could I let my character get eaten by a Tarrasque, cut my way out of its stomach and make my way to its heart and blow it up with Alchemist Bombs? Could this work? Using Pathfinder rules.
>>52959169
Uh... no, not in the slightest. Unless Pathfinder has really changed the Tarrasque from what it was in 3.5, you've basically got three stomachs in a row of insanely high damage, from a gizzard full of adamantine teeth to a vat of acid that casts Mordenkainen's Disjunction on you each round.
If you go in, you ain't coming out.
>>52959237
Well there goes that idea for killing the Tarrasque.
>>52959169
Regeneration (Ex)
No form of attack can suppress the tarrasque’s regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
Straight from the PFSRD.
Times you fucked up as GM.
>GM a 5e campaign
>level 8 party
>combat feels a bit easy since everyone deals a ton of damage
>make an encounter an old enemy they encountered that is capanle of posession
>think 3 of these enemies was okay
>throw a few skeletons that are able to make 4 grapple attempts to round it off
>thought this was fair and balanced
>team wipe, one PC gets possessed and wanders off into the wood
>realize ive made a huge mistake
>>52958527
>Ops and Tactics campaign
>players get mission to hunt chimera inna woods
>Chimera are pretty tough, use watered down lion stats which are really strong
>players are level 1
>but they have a mage
>Mage with enchant ability
>should be fine
>they manage to get the drop on the first one
>burst of machine gun fire
>7.62x39 rips this bitch apart
>dies instantly
>"Oh fuck" I say to myself
>throw another one at them
>they get first initative
>blow it away almost instantly (again)
>turns out the mage's enchants were more powerful than I thought
>ramp it up a bit and give two a chance to ambush them
>first round one rolls up from behind and crits the party's grenadier
>Grenadier is still standing, but only barely
>the rest of the party mop them up
>do EXP calculations real quick
>realize they just jumped from level 1 to level 5 from this encounter
>mfw
>>52958527
>Times you fucked up as GM.
>First time as DM
>Make a "river" campaign, where the PC's will inherit a small barge, and run supplies up and down the river (picture the Amazon), with swamps and pirates/robbers, crocs, snakes, etc.
>Players kept fucking rolling spot checks....omg.......over and over, without any need
>"I'm going to stand on the roof of the sleeping quarters, and see if I see anything" ........Rolls quickly......20, do I see anything interesting
>NO. Nothing.
>"Nothing dm? nothing at all? With a 20? wow, really?"
>I didn't want to tell them "Stop fucking rolling till I ask for it", because nOObishness.
>Give in and say "Uh--ya, you see a cave cut into the bank of the river....and something glittering in there.
>PC's rush over......there were 5 of them, all lv 1
>I figured a lv 4 constrictor snake sounded "fair"....and since there were 5 pc's, I tossed 5 of those large snakes at them.
>2 rounds later, TPK
>Everyone's looking at me like......WTF?
>I said "You didn't have to go check that cave, I told you you saw large snakes guys"
>>52960033
>>"Nothing dm? nothing at all? With a 20? wow, really?"
>"Well to the left you see your impending death, to the front you see the rest of the fucking campaign if you want to stop being retarded and just continue on."
what the fuck was wizards thinking when they unbanned this but banned Leovold?
>Leovold dies to bolt and goes back to the command zone
>Hulk dies the game ends
>>52957052
Well for one it wasn't Wizards, it was the EDH team who are not employed by Wizards.
>>52957077
Then they should know more than anyone that Hulk does not belong in EDH.
At all.
>>52957124
Their rationale is that there's already many more degenerate things than Hulk in green so who gives a fuck if there's one more. It's not format-warping anymore because we're already well warped past it.
So why not let the casuals have their fun with it, basically.
What's the appeal of series like these (retellings of D&D campaigns)? They just seem really boring and filled with the samey cringeworthy humor as any other D&D retelling.
shit people like shit things
>>52956132
Dan was only really funny in an awkward way, Chip was consistently hilarious, Dan's wife was shit tier and the guest where generally pretty funny either because they had no idea what was going on or because they where professional comedians.
>>52956132
I dunno man, there's even one near me that does sessions live in from of an audience, knights of the arcade or something.
Previous thread: >>52946429
Archives and other resources: http://pastebin.com/vrqYhnpu
Tell me about an oddly specific fantasy you have for cyoa purposes.
>>52953717
Eldritch deity CYOA.
>>52953717
killing frogs with infinite magical power cyoa
Stat him
>>52952780
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
Level 8 Jackass
+5 to hit vs Clerics
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 30 ft., climb 30 ft.
STR 14 (+2)
DEX 16 (+3)
CON 12 (+1)
INT 2 (-4)
WIS 11 (+0)
CHA 4 (-3)
Skills: Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages -
Challenge 1 (200 XP)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
ACTIONS:
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).