Is petrification more humane and practical than a regular prison?
Petrified prisoners do not age.
Petrified prisoners do not have to wait out days, months, or years in prison.
Petrified prisoners do not get rusty in the skills they had before being imprisoned.
Petrified prisoners do not have to be fed.
Petrified prisoners do not get into fights.
Petrified prisoners do not escape.
The major downside is the cost of depetrifying a prisoner, which varies depending on the system.
>>53186071
You know that prison needs to reform the criminal, right?
This is such a weird excuse to make a fetish thread.
>>53186117
Does it count if you reform them into an inanimate object?
> It's been several centuries since the apocalypse shattered and crudely rearranged the continents.
> People can't seem to agree whether or not the region is in the ruins of Arizona and Nevada, or in the ruins of Australia.
>>53185638
The primary settlements are a combination of giant crawlers and oil refineries that only park long enough to drill for go-juice before moving on after the land is tapped dry.
>>53185687
The world is not one big desert and is actually covered with plants and animals that survived
>>53185638
Patches of what might be radiation are everywhere, and prolonged exposure to what might be radiation cause the rapid onset of extreme bodily mutations.
So I'm fairly confident some Gatewatch fools are gonna be ded by the end of this current block.
Mainly, I KNOW Gids is done for, sporting a cartouche, being all awe struck by the presence of Gods, he's just going to be out of his element. Plus the entire indestructible theme with the existing Gods and the fact Bolas has wiped out more than one other God doesn't look good at all for beefslab. Other than that, however, he's obviously had his most powerful card come out, a cheap and efficient farewell card.
Anyways, I'm sure Gids will be dying but who else could? Imo Chandra and Jace are maybe, Chandra simply because of her irrational thinking and the whole story block around her. Jace just cause he's a "fan-favorite" haha.
I think Lil is safe since she's got the Veil and all, but Bolas knows her on a personal level and she might even betray the Gaters for her own survival.
I also think Nissa is safe, even though she has been heavily pushed every single past set from Origins. The only reason I think she's safe is from the story, when she went through Kef's trial. The angel booming to her to be more than a game-piece, specifically that of chess, can be none other than Emrakul. I think there's a permanent link between the two and that this link will be very important in upcoming blocks.
Now that all that garbage is out there, what do you think will happen? Is Bolas working on a Planar Portal for the Phyrexians? Could Bolas be the OG "Father of Machines" (I believe what Yawgmoth was called)? Or is this just a ruse and Tezz had his own plans on Kaladesh? The conflict between Tezz and Lil on Kaladesh left me feeling that Bolas had no idea what Tezz was up to with the whole Portal. Too many questions and too much speculation for me lol
Bolas is farming sparks through the trials
Obviously
>>53185869
Not quite obvious, there's a lot more being hinted at then just that, but I dig it.
I ultimately feel the story is being directed towards Phy v Emrakul v Bolas v Gatewatch but thats some heavy ass, wild imagination on my part.
>>53185869
This is almost correct. Loyal Retainer's art clearly dipict someone walking down the stairs to the After Life, thus making it clear that the souls of the worthy are being contained in the big fuck off jars.
I don't think spirits can be planeswalkers though, so he might just be planning to crack the jars as easy summons for legendary warriors.
>>53185314
>New phyrexia?
He's not dumb enough to mess with that plane. All I could see him doing is attempting to nuke it into oblivion so he never has to worry about it being a threat to his quest of infinite power. Maybe that's the plan. Get a bagillion legendary spirits in jars, throw them through the portal onto New Phyrexia, and have the spirits murder everything on the plane.
>Who die
Ajani. The biggest character development points for him throughout his lore is "X person I love died NOOOO" so now it's his turn to die for dramatic purposes.
"Yes, I am taking your freedom, and for good reason. Look around you, look at the horrors most of your people have to endure day after day, borne of the mistakes you mortals continue to make era after era. Free will is only a gift if one has the strength to use it, to everyone else, it is a rope to hang yourself with. I will take away your freedom, but I give you a better life, and your children, their children, and their children's children's children will thank me for it."
Does the BBEG have a point if he's legitimately making life better for the average person?
At what point does the "evil empire" simply become "The empire"?
Are most people better off having their lives controlled if they are protected from harm and comfortable when they would normally starve due to thei own ?
>>53184239
>At what point does the "evil empire" simply become "The empire"?
When the player characters decide to work for them
>>53184239
When does the evil empire become the empire?
When the DM wants to insert their own personal political ideals
>>53184239
>your children, their children, and their children's children's children will thank me for it
this bothered me for some reason
Almost every RPG has them. A skill you roll for seeing/being aware of stuff. Some RPG's split them up a lot, others have just one, but either way they always tend to be some of the most rolled skills in the game.
Is this a problem? If so, how do you fix it?
One way of trying to ensure parity with other skills is making them more granular, but that can get annoying from a character building perspective and difficult for a GM.
On the other hand, a single unified perception skill is often the single most efficient thing a character can buy, as you will roll it more than than any other two skills combined.
So what do you do? Make Perception something else, aside from a skill, to evade the false parity? Just assume people notice stuff and give then information on the scene? Have multiple perception scores that derive from other stats and skills, giving each PC a variety of different relevant values that might be useful in distributing information throughout the party, making them work together to figure things out rather than just always infodumping to the same guy with the highest score?
>>53184164
>Is this a problem?
Yes, because if everyone is using the skill, there's no reason to restrict it to certain classes in the game, especially when not having puts you at a much bigger disadvantage than, say, not knowing how to perform medical tasks.
>If so, how do you fix it?
Make it something that every character has access to but something that the DM deals with whenever it becomes relevant.
>>53184164
>Almost every RPG has them. A skill you roll for seeing/being aware of stuff. Some RPG's split them up a lot, others have just one, but either way they always tend to be some of the most rolled skills in the game.
Yet another reason why AD&D is the best D&D.
When the DM knows that something hidden is about, he rolls for the players to see if any of them spot it before it's too late.
>>53185661
How is that a trait of D&D, and not something you could do in any game?
Also, how does that fix the problem? It still makes Perception super important, it just obfuscates it a little bit.
Would Magic the Gathering be better if it was run by the government?
>>53182206
what?
Goverment subsidized decks? Hmm no I do not want to pay taxes for this
I miss quest threads on /tg/.
After a weird influx of events that seem to arise in the USA, the human DNA began to rapidly conform to these supernatural crises, thus creating superheroes and supervillians.
http://powerlisting.wikia.com/wiki/Special:Random
Also, your digits determine where you're stationed at in the USA.
>>53181302
http://powerlisting.wikia.com/wiki/Astral_Electricity_Manipulation
Neat, but I'm a Canadian.
>>53181302
http://powerlisting.wikia.com/wiki/Spine_Manipulation
Please no shithole..
>>53181302
http://powerlisting.wikia.com/wiki/Electromagnetic_Attacks
I hope I'm someplace cold.
Easiest I would have to say probably Chaotic Good since you aren't bound by the law which gives a little more wiggle room to work with while you do your "good deeds". The hardiest from what I have seen is chaotic evil, reason why is everyone wants to be that one bat shit insane person who goes hurr durr I'm going to be as edgy and as obvious as I can so that way the party can see how evil I am. They rarely never take into account planning their own evil deeds and do the most stupid actions that brings attention to them mostly from the guards.
>>53180516
Chaotic allignments are supposed to be insane.
The easiest allignment to play are Neutral good, Neutral Evil and Lawfull evil.
I think that a lot depends on your attitude as a person. Some folks are going to have trouble adhering to a code and aren't going to take to lawful characters, while others will do it by reflex. I do think that a fair number of people have trouble with evil, making it all "brotherhood of darkness" or "lol, randumb kill!" I'd guess that neutral good would be the easiest, because some folks also overdo chaotic (and lawful is restrictive).
>easiest
Chaotic good
>hardest
Lawful good because of the DM, Lawful evil because of players
>>53180783
Chaotic doesn't mean insane, it just means they aren't lawful.
Rolled 19, 3 = 22 (2d20)
Alright, lets see what kind of monster you can roll with 2d20.
Rolled 17, 3 = 20 (2d20)
>>53178833
Go go Machine Lich!
>>53178868
>Holy Fairy
Rolled 6, 5 = 11 (2d20)
>>53178833
Dis gun be bad.
Opinions?
>>53177738
>3.5
Nope.
>Everything else
Fuck Nope.
>>53177738
If the group is already at level 10 and a new player drops in for the first time, making him start at level 1 would bring a few problems.
On the other hand, sure, the level 1 will quickly catch up, what with him receiving a fair share of XP during each encounter with challenges far above his ECL.
To be the new guy that has to follow around a powerful band of adventurers might get boring because they'll be the ones doing most of the heavy lifting.
If the player made a character based on intelligence, wisdom or charisma, he might be able to contribute somehow as a smart mascot.
But he might also be the same as the NPC hireling that carries the loot...
To be the "old group" that has to carry the new guy in situations his character has NO BUSINESS being because of how dangerous they are and how useless he will be, that might also get boring...
>>53177843
It can be accounted for in writing, and basically running two adventures side by side. You have the big guys protect the little guys and the little guys do meaningful things ala Lord of the Rings.
The chance of it being done well in any game is low enough, and probably less than zero in OP's game.
>>OFFICIAL BOOKS
http://robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
>>Chuck's Eclipse Phase Wiki
https://eclipse-phase.wikispaces.com/
PLAY AIDS:
>>the10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
http://eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
http://www.mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
http://www.mediafire.com/file/fsmkm846acu6kcy/singularity.zip
COMMUNITY CONTENT:
>Pastebin containing community content
https://pastebin.com/z0ZNvYeA
Previous Thread: >>53145742
>cheet sheet
>>53178160
>dangerously transhuman
W E W sure is dead in here today. Why did OP start a thread without setting it off with a question or anything? Why keep a general alive on principle?
I'll start, I guess. Which faction is the best, and why is it The Jovian Republic?
I'm sure most of us have already discussed DoW3 to hell and back at this point, but I can't seem to get my mind off how just about every Inquisitor that the Blood Ravens has had to put up with has been a drooling imbecile actively working to undermine the Imperium.
First Toth, then the guy who bombards a planet with the magpies' Chapter Master on it and then is surprised when he realizes the entire chapter wants him dead- do the Blood Ravens have extraordinarily shit luck when it comes to the big I or does Relic just not know how to depict an Inquisitor who isn't retarded. And at that matter, how the hell did Gabe, Macha, and Gorgutz even get off what was left of Acheron?
Please spoiler the story for me.
>>53176847
relic depicted Andrastia pretty well.
Also the grots in DoW3 are extremely adorable.
In fairness, their depicition of Inquisitors all being shitheads is pretty damn accurate.
How do you like your pirates, /tg/?
What sorts of adventures do they go on or scenarios are they typically embroiled in? Is there such a thing as a "good guy" pirate, or are they all rotten to the core? Are they privateers for their patron country, or are they in it for themselves? Is there a difference between sea pirates, sky raiders, sand pillagers or some other variety, or is everything all the same just with differences in aesthetics? Who's the baddest of the bad, and how did they get to where they are?
The most common pirate adventure is the same as many a PC: travel abroad, acquire riches and make a legend. Pissing off authority is a bonus, and with a vessel, the places they can go are vast. The question is how much of those riches they take out of the hide of innocents they pillage from.
Alright /tg/ chances ar Streumon will never release the EYE ttrpg for fans to play, and if they did the translation may be shit.
Rumor is that EYE is just a heavily homebrewed Dark Heresy. With this information I think that we can make our own version.
Where would you even start with salvaging an interesting game world from a nearly incomprehensible plot?
The hacking and psi powers seem interesting, along with the threat of what are basically demonic incursions as a result of "making waves".
>>53173854
An easy start would be to set the factions up
FEDs, EYE, and the megacorps, figure out the relations between them
All I know is this game has the best memes of any media ever created. I only got like two hours in before giving up.
what are your vampires like
they drink blood
Rare, dangerous, arrogant, but feral if they're cornered.
The usual.
Sort of like demons.
Monstrous, cunning, extremely rare and among the most powerful creatures in the setting.