Take a moment to think of your town guardsmen. Their lot is not a happy one, but they do their job.
>>53217944
Someone is probably triggered by the female town guard there, and that's not me, but why is her spear shorter? Do they specifically make shorter female-model spears in this city?
I'm not sure if that belt tie is meant to conceal a dagger sheathe or is just some damn phallic imagery either. Reminds me of centurions and ties. If it isn't a sheathe the lack of any sidearm at all seems foolish.
Very nice boots although I think the metal might impede the foot. The wrong side of the body is armored at the shoulder. They seem like they could do with some more plate or good chainmail but I guess guards take what they can get (if you can afford those fancy decorations and medallions and dyes, though...). All in all 4/10 decent guard fashion but some clear weaknesses.
>>53217944
>Woman
>Wielding a spear
>With an iron shaft
>One handed
Reminds me of reenactment combat, every ten minutes the whole thing has to freeze for some idiot woman who had no business being there getting a concussion or popping her sticklike arm out of it's socket. And we just had to sit there and pretend it wasn't obvious insanity to let them on the field at all
>>53218107
Nothing makes you hate women more than actually interacting with them. I don't understand why "bitter virgin" is the default kneejerk reaction to this, considering said virgins are probably the most likely to put them on a pedestal. And this is probably what makes bitches and their pet white knights so butthurt: the higher the pedestal, the harder the fall.
Titan Formations edition
Little Lost Tau subedition
>Daily Dunc
https://www.youtube.com/watch?v=zQkMA1NLFMg [Embed]
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK
>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata
>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2
>>
First for Orkhammer
Good Xenos focus when?
>>53217807
>Seriously this isn't tough. That paragraph literally states they can't suffer any lasting defeats.
Suffer no lasting defeats =/= stronger.
The fluff outright states that the Chaos Gods are the strongest and most dangerous deities in the Warp with Khorne being the mightiest being in all the Warp. There is no Ifs and buts in this. Get behind your superiors
brb getting the text.
Like right now, usual DM is AWOL. Any DM would be appreciated, we're craving some adventure.
roll20 plz leave
>>53217503
I'll DM for you, but I don't DM for niggers or anyone with brown eyes.
Does that exclude your group?
>>53217503
No, fuck you.
>my character gets genderbent due to a curse
>I don't really mind this
>the rest of the players automatically start making sex jokes and very sexist comments towards me
>I suddenly can't get rid of this curse soon enough
what is it with some players being unable to control their urges even though they're facing an imaginary thing controlled by some fat dude
>>53217108
>PC decides he'll put his cooking skills into good uses
>declares that the delicacy he will be preparing is an "ejaculating pudding"
>the rest of the session is nothing but cum jokes
Immature nerdlings, man. The less action they see, the more they find it hilarious
>>53217108
>unable to control their urges
>>53217139
why do you play with autistics anon?
or are you still in high school or some shit
I used to be one of the greatest blades in the realm. However, due to my age I lost my edge and strength, couldn't keep up with the young ones. My respect, fame and fortune went next. Desperated, I've traded my sight for total clairvoyance (a few seconds forward is all I need with my skills), but it covers only a small area around me, enough to be undefeated in melee once again. I can even dodge arrows!
How will you defeat me, younglings?
Wait 30 years.
>>53216351
I cast Burning Hands as a 9th level spell
caster pride word wide
>>53216351
Oh, it's quite elementary, my dear Watson. If your clairvoyance only covers the area around you, and you are blind otherwise, then the path to defeating you is obvious. We need merely use a pit trap or crusher with a large area of effect Or a hail of arrows. Large area of effect with quick deployment time is the ticket.
ITT: Post flavorful MTG cards.
>>53216249
>>53216299
Really makes you think...
>>53216947
twice
Pathfinder General /pfg/
Cool Weapons Weapons Edition
What's the one weapon you've always wanted to use and build around, but just never had the chance for whatever reason
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Current Playtests: https://pastebin.com/quSzkadj
Old Thread >>53209063
>>53216134
Kusarigama. DMs are typically afraid of the versatility and weebness.
>>53216172
Gnolls is fine. I consider gnolls to be a sort of cosmic in-joke in my setting.
Whenever you don't expect a hairy, cackling, grinning creature insulting your haircut, I put one.
>>53216199
Chain weapons is generally are grossly under appreciated
Is it wrong to want to play as a little girl even in games where it wouldn't make sense?
>>53215904
Wrong in inherently? No.
As long as everyone is down to play that kind of game, you're good.
All you gotta do it don't be a dick about it and push it into other games where it's not welcome by the other players or dm.
>>53215904
Yes. Stop being a pedo.
Being the little girl is never wrong.
Question, /tg/.
I'm working on a setting, specifically the races for the setting, and I'm currently working on the Orks. But I don't know whether to call them Orks or Orcs. They both seem equally valid, so how do I choose?
What do you think?
Really? What difference would it make?
>>53214512
Orruks
>>53214528
This. How autistic are you OP?
Just fucking choose one.
Too many games seem to pick classes based on what other games have done. Others make classes to fit character archetypes.
Fuck that, gaming's an interactive medium. Let's design some generic classes based around a specific PLAYSTYLE.
>Fighter
A fighter or "fighting man" is first and foremost a combat character. Primary playstyle is to get stuck into combat with either a favoured weapon or anything that they can find. Secondary features stem from the character's combat experience.
>Play a fighter if...
...you want to be able to cross blades with your enemies and consistently win. In social encounters you'll probably trade on your reputation.
>>53214497
>Wizard
Students of magic, wizards have usually Seen Some Shit. They have access to incredibly powerful magic but must prepare wands, spell components, scrolls and incantations to use it.Expect to have to frantically scribe an incantation or perform a ritual while your party defends you at one point.
>Play a wizard if...
...you like to be prepared, and treat encounters as puzzles to be solved.
>Missionary
An impassionate preacher and student of faith, Missionary will turn many souls to true light. His main playstyle is diplomatically solving situations and gaining followers to help perform diplomacy by other means.
>Play a missionary if...
...you want to talk a lot and bring light to the darkness.
>>53214497
>classes
Is it the early 2000s again?
So I was thinking about elves recently and I think I found something interesting about how we view them. No matter what setting humans are in, they're all basically humans usually, regardless of environment. But with elves, it seems like every fucking biome has its own type of elf. Wood elves, snow elves, high elves, swamp elves, if there's a biome there's probably an elf for it somewhere.
So that got me thinking, maybe that's just what they do? When humans arrive in a frontier, they tame the land and change it so they can live in it, but elves will naturally adapt over a few generations to fit the pre-existing environment.
Truly, this is a new thought that nobody has ever had before. We certainly have never had a thread about this before, nor is it an accepted truism when people talk about elves on /tg/. Nobody has ever remarked on how elven subtypes correspond to the environment - OP, you are a visionary.
>>53213431
Truly a modern scholar to be immortalized in the fa/tg/uy annals. All hail OP, the most original poster currently on all 4chin!
>>53213431
>>53213457
Convince me why your Legion is the best Legion, /tg/.
>>53212945
Blood Angels. They get shit done, are chill with all Imperium forces bar Ad-Mech, had the best Primarch, look fabulous, and have the best Chapter Master/Librarian.
Their only downside is their successor chapters.
>>53212945
If you try and fuck with the Fists, they'll bring you down with them.
>>53213109
I agree.
Is there a system that is good at simulating ridiculously high fantasy western Light Against Darkness clichefests?
Pathfinder
>>53212420
D&D and its like aren't really like that. They're focused on nigh-omnipotent magic users in a weird fantasy setting, not on mighty warriors clad in golden armor riding down armies of demons as the prophecy foretold.
>>53212380
Maybe high level DCC?
Humans and households.
I just.
Don't even.
Seriously, I can't figure out how to not suck at this game.
The only thing I found that even sort of works is spending all my points on charisma and giving myself multiples of the "inheritance" perk, but my character always winds up dead from drug overdose or a prank gone wrong before he even hits 18. That's assuming that his low intelligence doesn't get him killed before then...
Anyone got any tips?
>>53212289
Lose two Inheritence perks and put them in "Low-End Job Veteran" and "Straight Edge". Makes things way easier, although you will be missing a lot of situationals involving alcohol or drugs in case of emergency.
>>53212289
Give yourself average stats across the board with a slight emphasis on INT and get on a STEM career.
Bam, done.
>>53212325
But if my inheritance is that small, I might need to get a job at some point! Wouldn't that cause me to miss out on connection events like parties?
And then, at party's and hangouts that I do wind up being able to attend, straight edge gives massive penalties.
Seriously, how would this make things easier???
Would you guys say that having over 100 skills, provided that they all ran the gamut between useful and situational, is good or would you guys say that it's overkill and lead to trap options?
If you think it's too much, what would you say is a good number for skills, as far as skills that every character could know?
>>53211509
Having skills leads to trap options, almost universally, no matter how many skills there are.
Why? Because unless the player is clever enough (and want to push a concept), the GM will always prefer certain skills over other, subconsciously.
Having that many skills is not bad in on itself, depending on the rest of the system... But in almost any system it would be bad. Having more skills makes the character creation more versatile, but it also makes it complex. Having that many skills also doesn't add a lot of depth in the game, because the methods players use are going to be freeformed somewhat anyway, so having specific skills for it suddenly just becomes redundant.
The thing, though, is that having that many skills gives the players actually LESS FREEDOM while played. They're tied to their known methods, and need to develop the character to get new methods. And if there are a 100 skills, if you want to "Investigate", for example, you just take skills required to make a somewhat full investigation and use them EVERY TIME. And when the skills themselves are so shallow (You can't really have multi-faceted skills when you got so many), the characters wind up doing the same things over and over again.
>>53211509
For video games? Great!
For /tg/? Fuck dude, nobody's gonna play that.
>>53211509
I practically always experience a big skill list as positive. Provided they are relevant to the setting/genre and have comparable breadth (which doesn't have to equal similar usefulness in every campaign e.g. naval skills). Also available points should be proportional to list size.
I love having the granularity to really represent the characters I come up with.
Many people seem to shut down at the sight of long lists, but skills in most systems all work with a singular skill mechanic and have names that are self evident, so it is only a neglectable increase in workload.