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Archived threads in /tg/ - Traditional Games - 1096. page

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What awesome (and gameable) things can happen when a fantasy land starts an space career?
33 posts and 5 images submitted.
>>
>>53289470
Spelljammer?
>>
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>>53289522
/thread
>>
>>53289522
>>53289522
Good place to start, but don't be constrained by it. Spelljammer on it's own is fairly sparse.

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Supposing a paladin will answer the cries of help and come across the scene of a gnoll child bullying some other children (cruel mockery and mild violence), and would resolve the issue by using his quivering palm ability to instantly slay the gnoll, would the paladin fall?
18 posts and 4 images submitted.
>>
>Gnolls
>literally demons

Nah, he'll be fine.
>>
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>>53289386
>>
>>53289386

Yes. Children are still developing and the paladin could use this as a opportunity to teach the gnoll better in the hopes that by the time he's grown enough to do serious harm, he'll be a better creature.

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Far future bullying edition

Previously on /40kg/
>>53285714

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pd
396 posts and 83 images submitted.
>>
First for Chaos T''''au
>>
Moron
>>53289021
>>
world eaters

I submit to you that the second edition of any given game is always the best.

The first edition is a bunch of guys coming together with some ideas. They slap up mechanics in the way that would be sensible and make for fun playing, and they add in a bunch of lore based on what they think is cool or interesting. They typically draw ideas from mythology, other fiction around them, and occasionally real world issues or analogies. But they're still only starting up in it, not quite knowing how this works or where a good balance (whether mechanically or lorewise) is, and they make mistakes. Any rulebooks and fluff material they publish is likely to have this haphazard and amateurish quality to it.

Second edition is where they start to have a good grasp on how things go. They smoothen things up based on their own greater wisdom and on feedback from the first batch of players. They revise the rules to something more functional and get rid of fluff and background material that just doesn't mesh well with the greater world. They may still add in some more cool stuff, mechanical options and fluff they would like. With the money and greater professionalism, the books are likely to look better and there'll be more of them. All is well.
21 posts and 2 images submitted.
>>
Third edition and further on is where it all starts to go downhill. Most if not all of the original writers have likely left the house. Mechanics are often simplified to attract new players, but the new writers and playtesters have little to no idea on the underlying subtleties of the old mechanics and how they went together, often resulting in a big mess. And the story of the setting has become its own beast: no longer do people add interesting stuff from mythology or other stories into it, but instead they expand and advance the storyline that already exists, once again often without understanding how it came together in the first place - it's quite likely that these new writers know little of those old tales or references at all. Whatever the original vision was, no one in the company knows any longer. Great many books are published just to make money, and they will contain far more mechanical options and fluff than is needed, and are usually entirely professional and rather sterile, with no life or interesting narrative to them that the amateurish flavor of the earlier editions brought in.

Further editions only make things worse, attracting more and more people and keeping the spiral going so that they could make more money. It'll be likely most players don't even know of the earlier editions any longer, or figure they're automatically shit because they came earlier.

You know this to be true, /tg/, do you not?
>>
Most games I've played only have a single edition.

GURPS doesn't fit: fourth edition is pretty great.

Shadowrun fits.

WH40k checks out. And on that note, so do WFRP and Dark Heresy.

Advanced Fighting Fantasy... yeah, it fits.

In case of Dungeons & Dragons, the actual "second" edition would probably actually be the first edition AD&D. But yeah it's the best.
>>
>>53289173
>>53289184
Exalted.

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What's the best system for a space opera that doesn't take as long as Traveller to set up, isn't as slow/complex as GURPS and not as basic as FATE?

Picture unrelated.
16 posts and 5 images submitted.
>>
>>53289038
>door ladder
Alright, you've earned an answer.
Try Edge of the Empire.
>>
>>53289038
Uncharted Worlds? It's PbtA.
I know you said no FATE, but have you looked into Mindjammer or diaspora? If nothing else, stealing diaspora's system generation sub-system is a great idea.
>>
>>53289126
>>53289355
I'm an idiot I forgot to mention it's dieselpunk and will involve space combat but not so much millions of systems and aliens.

Mindjammer looks too high tech, diaspora looks interesting. Edge of the Empire might work.

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Homoerotic Traitor Dark Angels Edition

>previous sub
>>53285714

>daily duncan coencides with dark angels theme:
https://www.youtube.com/watch?v=CZEXEZnM8kU

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pd
432 posts and 78 images submitted.
>>
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first for kunnin
>>
GIMME SOME GOOD AUDIODRAMAS

As in not just a guy reading a book, I want actors, music, sound effects all that good shit.
>>
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8th got me like picture related

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Stat me good sirs of /tg/.
18 posts and 7 images submitted.
>>
Owlbear
>>
>>53286802
I...
What?
>>
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>>53286732
Name: Jonathan Joestar
Affiliations: Solo d10, Buddy d8, Team d6
Distinctions: A True Gentleman, Ripple Prodigy, Archaeology Scholar

Power Set: Ripple Training
Enhanced Strength d8
Enhanced Durability d8
Enhanced Stamina d8
Enhanced Reflexes d6
Ripple Control d8
Luck & Pluck d8

SFXs:
Sunlight Yellow Overdrive - Against a single target, step up or double a Ripple Training die. Remove the highest rolling die and use 3 dice for your total.
Scarlet Overdrive - Step back the highest die in your attack action pool to add a d6 and keep an extra effect die for a Burning complication
Metal Silver Overdrive - On a successful reaction against a close combat attack action, inflict physical stress with your effect die. Spend 1 Plot Point to step it up.

Limit:
Breath Control - Shutdown Ripple Training to gain 1 Plot Point. Take an action against the Doom Pool to recover.

Specialties:
Combat d8
Medical d8
Mystic d8
Psych d8

Milestones:
Joestar Patriarch
Gain 1 XP when you mention your family's name or holdings
Gain 3 XP when you challenge someone in the name of your loved ones
Gain 10 XP when you either get married and continue the Joestar line or leave your home to ensure the world is safe for those you care about

DIIIIIIOOOOO
Gain 1 XP when you declare that Dio Brando is responsible for something negative
Gain 3 XP when you admit that you once thought of Dio Brando as a brother
Gatin 10 XP when you either kill Dio Brando, ending your feud forever, or find it in your heart to forgive all he has done

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I've been circling around PnP games for years without ever joining one until this month. I was originally wanting to be a DM, but heeded advice to be just a player for a couple months/year to learn the ropes.

Been trying to gather all the advice I can find online into a set of general guidelines for DM'ing and would appreciate any ideas yall would offer. Below is what I have actually written down so far, in no particular order.

>Speak to players before a campaign and get a consensus on how much combat vs roleplaying they are interested in per session and if anyone is uncomfortable with certain themes like ERP showing up. Checkup with them at the end of each session to find out what they liked/was bored with.
>Fudging rolls or gimping enemies is okay to do. DON'T tell the players this is happening.
>Critical skill check rolls should not allow impossible results.
>Never run DMPC's. Your focus should be on the PC's.
>Do not railroad, let players drive the direction of the game even if that leads to them dying.
>Never handwave anything. Keep abilities and events consistent with the universe.
>If you fuck up an event, do not change it after it's happened.
>Try to keep party from splitting too much, but if they do then avoid focusing on one player for the entire session and try to expedite the encounters to gather them again.
>Do not let players make changes to characters mid-game, exception for new players in the early sessions or correcting honest mistakes.
>Avoid abilities that can kill a PC in one hit. Exception for low-level murderhobos who attack high-level NPC's unprovoked.
>Never have traps that do not allow spot/avoidance rolls. (ex. rocks fall, party dies)
58 posts and 7 images submitted.
>>
>>53285989
>Never run DMPC's. Your focus should be on the PC's.
We have a whole thread going on about this now, but to summarize >>53274215, having an NPC in the party is by no means always a bad thing. You just shouldn't view them as *your* personal character.

>Critical skill check rolls should not allow impossible results.
Not if you want a game that's at all realistic, no. Some groups might welcome ridiculous or reality-breaking mythical results though. I wouldn't, but some might.

>Do not railroad, let players drive the direction of the game even if that leads to them dying.
Certainly don't herd the players along and take away their agency, but sometimes the stricture against railroading can be overstated. It's okay to make an adventure about a particular thing (a particular dungeon, for instance), allowing you to focus your planning. You just need to make sure you have the cooperation and interest of your players. Not everything needs to be a wide-open sandbox.

>Try to keep party from splitting too much, but if they do then avoid focusing on one player for the entire session and try to expedite the encounters to gather them again.
This is good advice, though I've reached the point where I tell people who leave the party without a very good reason to go ahead and make a new character. It's a game about the party, and I don't want to waste time splitting the action because fuckers couldn't stay together.

>Never have traps that do not allow spot/avoidance rolls. (ex. rocks fall, party dies)
A description could warn attentive folks away without any roll being necessary, though I do like rolls as a sort of saving throw if nothing else.
>>
>>53285989
>Checkup with them at the end of each session to find out what they liked/was bored with.
You could maybe do a quick check, but I wouldn't expect a detailed commentary after every single session. Most players will view this as a hassle and will be noncommittal, giving you shrugs and "I guess it was alright." But certainly check back in with your players periodically. The trick is that players often don't understand why they do or don't enjoy a session, and may misattribute things or fixate on minor or ancillary issues, so always take what they say with a grain of salt. Also, people can have a bad day for reasons that have little to do with your execution of the game (or the group dynamic can be off, negatively impacting the session), so don't overact to player concerns. That's not to say that you shouldn't react at all; just be measured and considered in your response, especially if somebody is suddenly taking issue with something they didn't seem to mind before.
>>
The rules are but tools for the GM to use to provide structure and consistency to his game. They should not be a cage, and should be disregarded if they start to become one. If you do so, however, be careful not to make things seem unfair or inconsistent. You don't want to hurt people's sense of immersion or piss them off.

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Audiobooks for deaf people edition
Normal books for blind people sub edition
Braille for quadriplegics sub-sub edition
Ebooks for amish sub sub sub edition
Sub sub sub Subway edition

>previous sub
>>53280749

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pd

>(I miss the black library memes down here)
741 posts and 73 images submitted.
>>
nth for fluffy armies
I hope we aren't forced to take 3 troop choices just to have 3 optional heavy, elite and fast attack slots.
>>
>>53285751
I'd be fine with this if they brought back "X character/wargears turns X unit into troop choices" but they probably won't.
>>
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second for plastic sisters

Is love a supernatural force in your setting? How powerful is it? Can it break curses and vanquish evil? Can it be measured and conjured by mages like any other power, or is it more mystical and unpredictable? Can it be warped or corrupted?
19 posts and 2 images submitted.
>>
>>53285711
That does make for an interesting concept. Your pic related could be a necromancer taking advantage of some afterlife loophole involving true love or somesuch. Revive the princess with some good ol' synthetic love enchantment, marry her, then take over the kingdom.

If you're reading Adam Warrens "Empowered" right now, it has a small run with a love themed villain.
>>
>>53285754
That's a pretty nefarious idea. I suppose you'd need to consider how 'true love' proves itself before it elicits a magical effect.
>>
No, but any strong emotion can amplify magical power. Love, rage, sorrow, ecstacy, etc. It can happen on its own, or you can learn to harness it.

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>MFW people don't realize that Primaris marines will be integrated into many, many chapters as reinforcements, in addition to refounded chapters - and each of them will be using that chapters' geneseed

It's like they don't even read. Primaris aren't going to entirely supplant normiemarines.

They're their successors. Over time, they'll replace normal marines. But, they'll carry on their geneseed and heritage.

This isn't going to turn out like the Thunder Warriors.
20 posts and 4 images submitted.
>>
>>53277965
>>
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>>53285468
>>
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>>53285468
Why be rational when we can be ANGRY?

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So I stopped playing warhammer about a year ago to take care of some family matters. I just came back and holy fucking emperor, what the hell is even going on?
>the smurf lord is back
>manlet marines
>Biel Tan is dead
>other shit for 8th edition
Who's idea even was this?
87 posts and 10 images submitted.
>>
Imperium lore has always been ass cancer.

The new rules are shaping up pretty well.

It's gonna be an ok edition.
>>
>>53285340
>Who's idea even was this?
New CEO, new audience
>>
>>53285340
Its gonna be okay anon. Unless youre a Blood Angel.

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/jPdZPCu4

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>53276837
592 posts and 105 images submitted.
>>
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Rolled 408 (1d816)

Dice for a dice gods!
Random jump for the thread topic
>>
Reposting from last thread, have you even "since when were you under the impression"ed someone, /jc/?
>>
>>53284751
Leave, now.

.
B̶̮̗̗̣̞̳̮̔̀̈͆͒͒͂̊̕͜ẻ̬̝̝̳̠͖͓̹͊̆͌̃͟͡f̡̪͙̩̯̬͕̩̎̑̿͌̾͝ó̵̗͓͈͙̰̥̘͑̿̀͗͌r̸̖̠͕̪̗̭̒͒̎̾̇̐̌͞e̴̫̳͔͙̣̙̼̎̓̈͌̃͑͒́͘ ḭ̷̩̤͙͙̹̻̀̌̈́̂̽̄̈̕͢͠t̵̢̨̜͕͔̻͙̘̋͗̆̀̂̏̋͟'͓̳̝̹̥͌̌̐͑͋̐̄͟͞͝ͅş͉̬͙̣̙̟͐̊́̽̇̕͝ t̫̣̺̙̠̟̼̂͌̍̉̽͆̇ö̸̢̭̙̝͉̥̜̫́̒̋́̎̚͟͞o̧̘͙̰͇̜̯͙̐͐̐͊͗͘͢͞ l̮̱̠̳̙͇̬̄̓̓̾͒͑͊̚̕̕a͔͖̥̠̫̬̐͐̒̃̌͢͝ţ̧͉̪͚̺̩̿̀͆̿͞e̸̡̥̩̦͇̒̑͒͌͑́̆.̞͚̼̞͖́̀̓͌͒̂͠
.
.

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Previous thread: >>53277103
Archives and other resources: http://pastebin.com/vrqYhnpu
498 posts and 52 images submitted.
>>
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>>53284346
>>
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>>53284383

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What's your favorite kind of villain? Do you steal bosses from video games and other kinds of TTRPGs?
Also, teleportation spells do not blanket grant advantage to attack rolls by RAW.

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Revised Subclasses:
http://sgiz.mobi/s3/6a608a27c7c9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

Previous:
>>53276216
378 posts and 23 images submitted.
>>
>>53284005
Current villain I'm running is a just crazy enough degree of crazy to where he talks to the players like friends and sounds like he's from Australia otherwise known as a Grey Slaad from Limbo.
>>
>>53280789
Care to share?
>>
to the guy that asked I'm 30, why?

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