Where to buy core books when you live in Europe?
There's only D&D and Pathfinder here, and buying from eBay means finding a product that actually ships to EU, plus paying 200€ for a book is outrageous.
Local game stores, online game stores, amazon, just getting the pdf.
Where the fuck do you live? Austria is hardly Europe's hotspot but we have
>At least 1 LGS in every major city
>Amazon carrying every line at regular prices
>Ebay to get literally everything used for a pittance
>>53343335
I don't know about your LGSs, but here in Germany, any mention of RPGs gets you evil stares until you leave the store.
I really want to worldbuild, but I can't decide on a theme. Dubs decide, I'll post results in a week.
>>53342883
extreeme racism between human empire and savage orc continent on the new world. The two make up 90% of the sapient races on the world. Game revolves around SAVAGES and EMPIRE interactions.
until the invading undead come!
Urethral Sounding
>>53342899
Bravo.
Pathfinder General /pfg/
Bareknuckle Edition:
Can your character hold his own when stripped of his gear?
Unified /pfg/ link repository: https://pastebin.com/PeD1SMUZ
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>53337730
>>53342773
Yes, most of my characters would be able to at least contribute to a fight without their gear. The Strfags I play would be more ready for this kind of situation, but even the Dexfag would at least have a few powers up his sleeve.
>>53342773
WURLD OF STR
>>53342773
Jokes on you, I play a summoner precisely for this very scenario.I sometimes want to be captured on purpose just so I can destroy the enemy base from the inside.
Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where hot girls in plug suits have a sexual attraction to their mecha.
>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php
>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page
>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page
>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws
>Official Army Builder:
https://army.infinitythegame.com/
>Token Generator:
http://inf-dice.ghostlords.com/markers/
>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/
>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV
>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf
>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446
>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html
>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game
>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics
>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/
>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA
Previous Thread
>>53258476
Perhaps the previous two threads dying before bump limit is a sign that we shouldn't be having a thread for a while, but heck, let's try to keep this one alive. There's a Snipershot this Monday.
>>53342181Do you think Beba was hitting on Domvoi because she wanted him to fuck her in Dog Warrior form?
>>53342218
She's a Nomad, do you even need to ask?
>>53342464
Well it's the only way a fleshy could ever compete with a TAG so, yeah....
Is there a system like BESM but good?
>>53341821
Depends. What do you want it to do?
>>53341821
Wait, what's wrong with BESM?
>>53341870
The Tank Police RPG was based on it right?
So in my opinion it can't be that bad...
Although I haven't played BESM
Saint Celestine and Valkia the Bloody get in a fight. What happens?
Lore not game mechanics.
Other 1v1s go here too.
Swarm lord vs Lucious the eternal.
The question isn't who would win (Swarmy obviously) But what would happen to Lucy.
Can Swarmy feel pleasure of satisfaction being the closest thing to a personality in tyranid species?
Can Slaanesh even affect Swarmy with the no doubt massive amounts of shadow in the warp around him 24/7?
Would it even kill him IF he turned into lucius considering how hive tyrant personalities are just downloaded into fresh bodies?
>>53342248
>Can Swarmy feel pleasure of satisfaction being the closest thing to a personality in tyranid species?
That's like a /tg/ meme though
even Calgar said he looked into Swarmlord's eye mid-duel and saw nothing but cold unthinking hunger, Swarmlord can learn but not feel.
Lucius is fucked versus any dangerous Tyranid. a Hive guard could just blow him off his feet with his Impaler cannon and it wouldn't even look at him (Mainly due to having no eyes) before moving on to the next target. No emotions, so the armour of souls can't help him.
This is why he no doubt avoids Tyranids
>>53342426
>Calgar said he looked into Swarmlord's eye mid-duel and saw nothing but cold unthinking hunger
that was just Calgar being butthurt that a giant space-bug out tactical geniused him.
Are there any good tabletop games about being the leader of a civilization and having to deal with internal and external threats?
I don't know about good, but catan exists.
I remember playing this shittyerogame where you're like the princess of a country but also physically linked to it, so as you gain or lose territory your princess actually grows/shrinks. If the land is fertile she's bustier and thiccer, gemstones and minerals can affect her skin tone and hair color, politics her mentality, etc, etc.
>>53341785
what was the name of the game?
This is how i bard
>>53341065
This is how I warlord
>>53341065
But that's not a bard, that's a MAJOR GENERAL!
Out of curiousity, /tg/, I ran into a local GM a year or so ago who did things significantly different from myself.
Generally, when running RPGs, I expect that players want to make their own characters, but I've frequently been given the run-around where they drag their feet for two months in advance and expect to make characters in five minutes the night of the first session.
The other GM, however, had a small stack of premade character sheets and paragraph long backstories made for each character. The players seemed more than happy to take the archetypes the GM gave them.
Now by observation alone, this looks like the other GM is on to something and that I should be following suit, but for more experienced GMs, is this common practice, or is it specifically something you use for a certain category of player? Reading about RPGs both through /tg/'s stories and information from printed splatbooks tends to be different from the reality I've been seeing. Which is more standard, making a bunch of pre-mades for my players, or expecting them to make their own characters? Does it vary by system?
>>53340814
I'm sort of in the GM you talked to corner.
I often, more often than not, make the characters my players use. Generally I end up with three groups (as I think on it).
I will make up characters for a campaign designed around the player in question. So if someone likes a certain type of character I build that for them. As a rule I allow lots of changes and development of the character.
The second group of players tend to tell me straight up what they want to play. Type of character, etc. I build the character and, again, allow for a lot of changes as we play and the player gets a better feel for what they want.
The two groups are about equal right now. But in general the second group is the growing group and the first is shrinking (really changing in to the second group).
The third group is the more traditional group - they make their own characters from the ground up. But this is the smallest group by far.
So in any given party I'll have a few of group one and a few of group two, and maybe one from group three.
In all three, again, I allow players to change their characters as they play. Switching skills, abilities, etc. The basic rule is that from outside observation the change can't be obvious. So you can't switch from an elf to a dwarf, but I'd allow someone to switch from specializing in archery to two weapon fighting if they had been using both and found they preferred the other option.
>>53340814
It varies by the players and by the type of game you plan to run. For newbie players, pre-made characters can be immensely helpful. Players with a writing, improv, or role-playing background can usually be counted on to make their own characters (but maybe casually ask about what they're writing or their previous characters as a way of spotting red flags).
Oftentimes, pre-made (or randomized) characters are actually better at thrusting players into actual roleplay. If they're in charge of their own personality and background they're more likely to base it on themselves or just do some perfunctory backstory to justify their boring-ass character*. If you hand them a personality and background, it's unexpected and interesting, and they're more likely to assume it's significant since it game from the person running the game, both of which make it more likely they'll actually roleplay the character.
What you can always do is make a few pre-made characters but let players make their own characters if they so choose. Or they give you a skeleton of a character ("I was thinking of playing a rogue but one who's like super nice and friendly instead of sneaky and selfish, maybe?") and you animate it ("Around town, Evelyn is known as the best brewer of spiced ale around and as the person to call when you lock yourself out of your house.")
*Speshul snowflakes with an eight-page background are the most dramatic and memorable cases but they're very rare.
>>53340925
You're nice and I like you.
are there any TCGs that don't revolve around monsters battling each other?
Original Netrunner
>>53340752
And even in current Netrunner, even the occasional monster-looking art is just a visualizer for an intrusion or counter-intrusion program.
>>53340734
in L5R you could build decks around just being courteous at your opponent until they had to resign from the game in disgrace.
>Dungeons & Dragons has given birth to dozens of children--many of which are alive and thriving.
>Magic the Gathering has given birth to dozens of children--almost all of which died during child-birth or shortly after.
Makes you think
Hearthstone
>>53340076
One is a roleplaying system that needs its participants to be willing to help a narrator generate a good overall experience for everyone in order to succeed. It plays on compromise, friendship and knowledge etc.
YMMV of course, but campaigns last for years.
MtG requires a constant expenditure of money to keep up with current format, is a competitive activity reliant on good design decisions that have to be made each block or expansion, and doesn't require any real social skills beyond basic politeness.
Any RPG system needs to develop a loyal fanbase and take care of their needs to be successful while cardgames can afford to burn out some people, and requires only the best strategists and fast spenders to remain top.
Or something like that.
>>53340076
MtG is simpler and doesn't try to model an existence, most of the games that followed it all tried to model a world (VtES, StarTrek TCG, Highlander, etc.) Pokemon expanded another game and it did well because it was competing with the black and white Game Boy version. But its ties to the Pokemon world killed it as people aged out of that world.
In trying to simulate an existence, D&D has a much harder job and is necessarily unfinished, driving people to recreate and bugfix it interminably, apart from the normal creative burden on the GM just to play the game. To put it another way, the children are the original in different clothes, and that original is not really thriving, just sort of derping along. And derping along seems to drive competition from other publishers. The reason we still relate all of these things back to D&D is because they all rely on the same human mechanic (1 ref vs many players) and/or an inherited randomization mechanic (oversided dice or dice pools).
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/jPdZPCu4
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>53334570
>>53339336
>Giant Crabs Edition
>>53339336
>Giant Crabs Edition
>flashbacks to Prador war intensify
>>53339363
Oh my, my~
Previous thread: >>53331871
Archives and other resources: https://pastebin.com/vrqYhnpu
reminder to never reply to SDA
>>53339425
Rude.
I'll start. Human Warlock with the noble background that pretends to be a cleric that works for the higher tiers of nobility as a humble sage. By night he spends his time and money on loose women and expensive drinks. By day he works to spread his influence and corruption through the higher echelons of the government. Needs a high constitution/charisma, and the medicine feat/skill.
... anybody think of a good name?
>>53338637
http://www.fantasynamegenerators.com/
Or you can call him just Bob. He sounds like a Bob to me.
>>53338654
Filename
Arcane Cleric that worships a God of magic, but interprets her will as "mortals should not use magic"
High dex and wisdom, dump charisma.
Use misty step and mirror image whenever possible. And spells that harm other spellcasters specifically... can't think of any off the top of my head.
Dunmer are best waifus, yes?
>fanart
No. Go canon or go fuck yourself.
>>53338069
Why do Mer have such pronounced brows?
>>53338092
Why do Men have such shallow brows?