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Archived threads in /tg/ - Traditional Games - 1071. page

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This is an inhospitable wasteland, grid is about a day's journey, lets bit by bit make a vaguely functional map yo.

Don't bother with inhabitants for now, if this works out we'll do that in another thread. Feel free to change other peeps shit but let's not be That Cartographer.
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And here's a coastline to get us started
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>>53346541
There should be mountains. And a way station.
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Here you go OP. I figure each square oughta be a mile so maybe longer than a day's journey. What kind of setting is this, anyway?

So can someone explain to me why the acronym BBEG triggers autistic reactions so much ?
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>>53345670
Reacting to it as autistically as possible is a tg meme now.
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>>53345670
I think a better question is "Why are people going to such lengths to defend the phrase?"

People have been complaining about "Big Bad Evil Guy" for years. The early complaints seemed to be mostly about the concept itself, with many people disagreeing that a plot needed a character as a central antagonist.

Now, it seems that some of the complaints are about the language. "Big Bad Evil Guy" was coined to sound corny, and is more of an in-joke than a designation like "Central Antagonist." It's also grown to be somewhat vague, with some people using it as the central antagonist, others using it as the final antagonist, and still others using it as simply any antagonist, which can get confusing when trying to communicate about one of these specific ideas.

As far as the shitstorm, I think that comes in part because it takes very little effort to say "BBEG sounds dumb", which is enough to trigger some people who use that phrase. These people then go to say things like "you need to respect this acronym, it's /tg/'s acronym, every true fa/tg/uy uses BBEG exclusively," and that gets even people who had no real interest in the matter upset, because it starts to sound like there's people who are actually actively trying to push BBEG.

BBEG is a meme, and like most memes it doesn't have much of a shelf life. The old joke has faded, and now it seems like people are just finding it weird for people to be so fervent in holding onto it.
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>>53345670
In my day we'd put them in the army and have them play the bugle.

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D&D 5th Edition General Discussion

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Revised Subclasses:
http://sgiz.mobi/s3/6a608a27c7c9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Previously, on /5eg/:
>>53335844
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Is this a valid use of Geas spell?
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>>53345669
I don't see why not
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Hello friends, what do you think about the Mystic?

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I need all of your artwork of space stations, planets, nebulae, ships and space moods you've got. I'm working on a Star Wars campaign and I need inspiration, but the mood or franchise can be anything.
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Would you let a skeleton join your party?
69 posts and 17 images submitted.
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>>53344105
Yes.
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>>53344105
If he makes puns and jokes about being a skeleton, then yes.
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It's not a party UNLESS there's a skeleton

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Savage Worlds General Discussion: We exist!

>SW Books (Thanks Atomic Frog!)
mediafire path for books
= folder/o456wmkz6phtl/Books#g4jbcg5w649m8

>SW Unofficial Community Wiki
https://savagepedia.wikispaces.com/

>SW Official Forum (CURRENTLY CLOSED FOR UPDATES)
http://www.pegforum.com/

The old thread is dead and the new thread is fertilized!

Opening Question: How often do you use the vehicle rules? My only experience was a very slow encounter where my players stopped a mook who had just gotten their van out of park. It rolled gently into a building.
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>>53341808
Haven't fiddled with vehicles. Trying to figure-out a good way to integrate bikes and skateboards for... reasons.
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>>53341808

Yo the mediafire folder had a copyright strike and we can't download shit anymore, if you want to share the game you'll have to get another link
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>Start up a D&D 5e game
>Players come to me with character concepts that don't quite fit into archetypes but would work in Savage Worlds
I think I made a mistake.

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Hey guys. I just got my hands on this little comic, and I really enjoyed reading it. I know OotS isn't that popular here, but I saw people asking for this in an OotS thread yesterday. So, here you go.

http://docdro.id/Fkz0CP4

I know Rich specifically asks not to share this file, but I most likely will not be with you come tomorrow so I've kinda run out of fucks to give.
21 posts and 3 images submitted.
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>>53341151
>I most likely will not be with you come tomorrow
Hey man. What's going on? Are you alright?
Thanks for the comic.
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>>53341206
I haven't been alright for two years. I'm tired.
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>>53341241
An anonymous message board probably isn't the best place to talk and I don't want to go too far off topic but if you're feeling depressed, down, tired and such I can tell you that you can get help for these sorts of things.
If you just want to talk that's fine by me but if you're looking for help this list ( https://pastebin.com/RQyKLbd8 ) is probably better than anything I can do for you.

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So apparently a hobby store I follow just sent an e-mail showcasing the price and the cover for that Age of Sigmar Skirmish game I seen posted around here.

It's going to be released 6 days and a couple hours from now, here's the description:

"Age Of Sigmar: Skirmish is an additional set of rules to be used with the main Warhammer Age of Sigmar rules. It contains guides on how to assemble and collect a Warband for Warhammer: Age of Sigmar Skirmish matches.
Each Warband is customisable with their own weapons and artefacts, which opens up plenty of opportunity for unique conversions and modelling opportunities. there are a few changes to the core rules that make a huge difference, including a campaign system that develops your Warband across a series of games.
You will need a copy of the Warhammer Age of Sigmar core rules to use this book."

Sounds like Mordheim to me.
For the actual website: http://www.waylandgames.co.uk/warhammer-age-of-sigmar/43541-age-of-sigmar-skirmish-english
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It's even set in a ruined city where bands of adventurers and mercenaries hunt for riches.

It's fucking Mordheim lads
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>>53340206
It won't be as good as Mordheim of course, because it is age of Shitmar, but at least it is a move in the right direction, potentially.
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>>53340235
Hey if it's a Shadow War clone it means we are getting rules for a bunch of different factions which is cool.

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>dice rolling
>coin flipping

Are there any other chance mechanics?
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>>53340005
cards
wheels of fortune
>>
oh, and player decisions. you'd think they'd follow reason but no... they seem to be pure random.
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> Smartphone dice roller / RNG app
Avoid using these if you can. Players having their phones out at the table is just asking for them to try and split their attention between the game and something on their phone. People can't split their attention as well as they think they can, and will end up focusing on their phone.

Better to just get people to keep their phones in their pocket while the game is running. If it rings, I'll let them deal with the call. I won't even ask them to justify why they think the call is more important than the game. But the game will be paused until the phone goes back into the pocket or the person steps out of the room.

> Jenga Tower
Sure, it's a niche use. But I haven't seen any other mechanics build and release tension as well as Dread does with Jenga.

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Character art thread.

I would like sci-fi fashion.
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>>53337791
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Looking back, I realize WH40k first began to die when this guy left.
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Fuck off. I've been waiting for the plot to advance for 19 years.

Now it finally does. If you haven't played 40k for 19 years, you don't deserve a voice in the discussion.
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>>53337420
Who gives a shit about a plot? It's a setting, not an ongoing story.

And it was a good setting back in the day. Now it ain't.
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>>53337431
>Who gives a shit about a plot? It's a setting, not an ongoing story.
>And it was a good setting back in the day. Now it ain't.
You don't even see the retardation in your own statement.

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What is fantasy's obsession with orcs? People fight them, people fear them, people mock them, people play as them, people fantasize about them. Why?
159 posts and 16 images submitted.
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>>53336888
In terms of mythography they fulfill the same role in our society as satyrs did in ancient Athens.

Half-men, half-animals, they represent our baser instincts, our libido and the risks that go with it.
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>>53336888
LotR is popular. D&D is popular.

>>53336953
You're an idiot.
>>
Fantasy has as much obsession with orcs as it has with dwarves, elves, wizards and dragons.

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How would you have reacted if the Primaris nuMarines could be female?
What if it was handled well?
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>>53336039
Laughed my ass off that GW caved to a screeching minority that doesn't give a shit about the hobby.

Wouldn't matter if it was handled well they'd have to uproot everything about the SM, yeah they do retcon but this would be a complete rewrite. With the current whining there's no way it wouldn't be seen as anything but caving.

It's like Amy Schemer new special, it failed so hard because it's garbage and unfunny. She whined and threw a fit about it being trolls and the cause rallied around her, coincidentally Netflix changed their rating system because of studies they had done before this incident. However because of the timing Netflix caught flax believing they had caved to Amy and her supporters.

There'd be no way to handle it without pissing off a good chunk of the player base.
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>>53336121
How would you all have handled it?
I, personally, would make it so female space marines exist, but are heavily dimorphic. I.E. They support one another and have different skills from one another.
Say, females are often psykers, or have better aim, while the males are melee/firefight oriented.
Something like that.
But that's me. And I like to think that I'm not a cuck.
Sadly, pursuing this path is ill-advised since the bastardization of the left. It's sad to see how we have to infight now for the sake of making sure everyone is given an equal chance.
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>>53336203
Fuck this is dumb. Just dont add female SM theres no need.

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Hello again deligates, ambassadors, speakers and everything that follows. I am happy to announce another session of the Galactic Federation.
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Our apologies for missing the last session, or planet is in the midst of a struggle over a new tool known as "fidget spinners"

how did the meeting with the humans go?
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>>53335935
What is on today's agenda, Honourable Speaker?
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>>53336001
Well the other session the Ascended of the Ogrum-Jett Empire is turing 99 cycles old, and the Guildmaster of the Ogrum-Jett asked us all to bring our finest cusiune to their Ascended as a gift, one wich we at least happily gave

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How are the goblins in your game?
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>>53335547
They live underground and are probably stunted, mutant humans.
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A people divided, prophesied to unite at their place of birth.
Inheritors of a vast empire.
Brothers and sisters with the rock and sand.
Keepers of hidden secrets and powerful charms.
Peaceful warriors of the path to enlightenment.
The true children of the Gods.

Terrific liars.
>>
- Goblins are a PC class that can grow stupid, loyal minions overnight.
- The PC-level goblins are smart and can plan and are sort of queens of their own ant hive
- They're pretty much vegetables.

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