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Archived threads in /tg/ - Traditional Games - 1048. page

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i have this fukking feeling they wont survive this fluff forward sequence.

they either get cured by primavera mareen genes and reinintegrated into whats left of blangels or annihilated.
15 posts and 2 images submitted.
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>>53395371
We've already heard about the guy who writes the Flesh Tearers books talk about how the Flesh Tearers are going to be interacting with the Primaris Marines.
>>
>>53395371

OP, are you having a stroke? I'm serious: your post is fucking unreadable.
>>
>>53396874
it's spelled poorly, but it's not unreadable.

Is this ok?
43 posts and 7 images submitted.
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>>53393754
Why wouldn't it be?
>>
>>53393754

Wouldn't "-ails" on the end S of Dorms have gotten more poitns?

Though is "dorms" even legal? It's a shortening of Dormintories.
>>
>>53393907

You wouldn't play Scrabble under water would you?

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'sup /tg/ (dunno if it's the correct greeting line nowadays)

I was here ten years ago and I collected pretty awesome art directory, but I need your help.

I am making a pulpy weird victorian age RPG in FAE and I need some arts to inspire me and to help my players.

First adventure is supposed to be in India (before fall of Mughal Empire) or in Malaysia in the same time, later we will move to Hong Kong.
It's not steampunk, it supernatural weirdness, maybe some horror, maybe some adventuring in hidden temples, forgotten civilizations and such.

Any help would be appriated, I will be dumping some of my old stuff from my "character folders"
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>The DM says "give me your hand"

What is the optimal outcome for this situation?
43 posts and 14 images submitted.
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>>53392683
>sinister grin
"Do I give you my left hand or right hand?"

That'll teach that fucker not to ask our marching order or ask for perception rolls for no reason.
>>
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>>53392683
Robot blaster arm.
>>
>>53392683
passing my Fort save and not catching anything

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Hi, so, I just got into magic. Played two games, won once. Can you guys help me follow the actual lore of it a bit better? Tried reading 1d4chan, but, not much help.

And uh, any general tips for playing?

Thank you.
12 posts and 3 images submitted.
>>
Lore advice:
- Ignore the lore

Play tips:
- Your life points are a resource; don't get attached to them, and don't worry about losing life if doing so gives you an advantage
- Unless you can use then to kill your opponent, save burn spells for opposing creatures
- Being able to draw more cards than your opponent (card advantage) is very useful
- When deckbuilding, make sure to have a nice range of spell costs, weighted towards the lower end (mana curve). Powerful expensive spells are useless if your opponent takes you out before you can play them.
>>
>>53388345
Following new Magic lore is rough. Instead of a whole series of books you get snippets online, and even the books have a wide variety in author and quality.

Also, the fan wikis leave much to be desired as far as finer details, as does the Magic site really. There's nothing wrong with getting into the lore but just don't put too much investment in it, because Wizards has kind of stopped doing so.

If you find a card or set that looks or sounds cool, look up stuff for it. Otherwise, I wouldn't go out of my way to read or emotive everything.

And >>53391489 gave good gameplay advice. Here are a few other tips.
>card advantage could be killing two creatures for one spell
>creature auras should be used sparingly
>don't take it too seriously; it's a game. the reality is that probability will screw you, someone else's budget will screw you, and your deck's weaknesses will screw you. take the loss, learn from the experience if you can, and enjoy your next game
>>
>>53388345
>Can you guys help me follow the actual lore of it a bit better?

HAHAHAHA

Alright forreal, if you wanna know what's going on in the stuff that's coming out now, the link I'm about to post has the background story of our five protagonists. (http://magic.wizards.com/en/articles/archive/magic-story/magic-origins-new-era-2015-06-03) The current story is a bit... unpopular with /tg/, but it's what's going on now. Just read the "Magic Story" column on the website, updates every Wednesday.

If you wanna go beyond that, well, you're entering the maze. For about 6 years "Magic Story" was called "Uncharted Realms" and varied from "The Story, period" to "A short story from one of the dozens of planes Magic has been". Beyond that there's a bunch of books that go from a solid read to absolutely bumfuck awful.

mtgsalvation has the barest bones of lore, and what they do have is pretty god damn spotty.

Finally, some guy named Jay does a column called Archive Trap that's probably the best place to binge the story. I don't know. http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/629495-archive-trap-a-vorthos-guide-to-mtg

Good luck.

Yugioh

Discuss decks, cards, lore and other stuff related to the game

Thoughts on Master Peace and True Dracos? Will they be the dominant deck post-June banlist? What will become of Zoodiac without Norden and Terrortop? Will Pendulum Magicians become meta?
48 posts and 8 images submitted.
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>>53385192
>Thoughts on Master Peace and True Dracos
Like any other top-tier shit, I just don't care. We all know it'll be replaced by something even more overpowered eventually.
>>
>>53385192
please stop making yugioh threads on /tg/ it just gets filled with magic fags saying how shit it is for not being magic, and people who haven't played the game in 12 years agreeing with them because its "Not muh yugioh".
If you're looking for an actually good place to discuss yugioh go to /vg/
>>
>>53385192
So, this chicken man can:
>be summoned t1
>be unaffected by both spell and trap cards
>immediately destroy two spell/trap cards the next turn

That's pretty silly.

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Would you let a kitsune in your party?
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>>53384747
DOTS
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>>53384747
Only if they were playing an actual kitsune, and not just a fox furry.
>>
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>>53384747
>Kitsune
>Not just a girl with fox traits but a full fledged furry
NO

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I'll be DMing for the first time on Wednesday and I am building the campaign now. Looking for a bit of help/inspiration.

I know that I want the map to be the island of Okinawa (but not focusing on the Japanese aspect, I just like the simplicity of a mostly linear landmass). I know that the campaign will revolve around the genocide of gnomes, whether the adventures are willing to take a headhunting contract of 25 gold for each Gnome head, or oppose the contract and fight to save the gnomes (or generally fuck about fiddling with unrelated shit as players are usually inclined).

More details in the comments, suggestions welcome.

Pic related, page one of DM manual.
25 posts and 10 images submitted.
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Ultimately, the anti Gnome front is silently being run by a dwarven mining interest of two companies wanting land the gnomes occupy as well as generally hating the weakness they represent.

Any attempts on the dwarf strongholds would rely on defeating traps, puzzles and brute strength.
>>
Establish the world first and see how the PCs react to it first. If they decide to go with evil or good alinged characters, you can prep the campaign with that slant in mind rather than planning two entirely different story arcs.

A session zero where character motivations and pre existing character relationships are established will go a long way to prevent giving you headaches.
>>
>>53383874
Great advice! I appreciate it.

I'm also looking for concepts/game mechanics that aren't played out.

Any other ideas?

Like, whichever way it goes I want the opposition at the end to be in a living rock castle, boss fight being the actual stronghold

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I'm looking for some art, specifically female mechanics. Basically girls fixing machines in a sci-fi or industrial fantasy setting.

Not necessarily hot either, just handy with a wrench.
91 posts and 55 images submitted.
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>>
>>53382812
>ANOTHER art thread
>>
>>53383051
You must drive the art threads from the board by making superior threads.

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Ork Edition
>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Figure painter magazine issues 1-36
https://mega.nz/#F!0AIGDAxL!xOT6MK3oiGpBB1pQaNy5lg

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA

>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw [Embed]

>DIY Spraybooth
http://www.starshipmodeler.com/tech/pa_booth.htm

>DIY Wet Palette
https://www.youtube.com/watch?v=96mjmqWTPfM [Embed]

>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU [Embed]

>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo [Embed]
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/

>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg

>Stripping Paint (yes, the ellipses are part of the URL!)
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...

>Priming With Acrylic Gesso
https://www.dakkadakka.com/wiki/en/Priming_With_Acrylic_Gesso

>Green Stuff Casting
http://fromthewarp.blogspot.com/2011/11/molding-and-casting-shoulderpads.html
http://masteroftheforge.com/2012/05/21/rubber-molds-green-stuff/
http://masteroftheforge.com/2012/07/17/green-stuff-cast-shoulder-pad/

>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf

>Reinforcements are en route
https://www.youtube.com/watch?v=UID6LEzvRRo [Embed]

>Previous Threads:
>>53331422
>>53305901
>>53356789
374 posts and 117 images submitted.
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2nd guy done, used nuln oil over all the black and it helped blend the highlights.

For the flamer guy, what Sept or colour should the tau helmet be? To fit into the snow and mud base.
>>
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Best paints for Uruk Hai?
>>
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>>53380740
Working on a new color scheme for my Tau. The tacticool dweeb in me likes it. My other tau are FSE colored.

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Rolled 4 (1d26)

Imperial Shitbad Edition
Dancing Thallax
Anons told us about their dudes on a thread that seemed as unending as the Great Crusade itself. Magi gather their forces to the sound of True Martian Beats from the Ullator, as their transports are going to buttfuck everyone. Fulgrim got LOYALED, minis and lists were posted but no-one gives a shit about Magnus' ugly mini anymore. All that and much more in the previous thread >>53352979

>Thread FAQ
http://pastebin.com/iUqNrrA8

>Official HH 7th Edition Errata (not updated since January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp

>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764

>/HHG/'s allegiances
www.strawpoll.me/10663447

>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>STUFF ANONS ASK FOR
http://www49.zippyshare.com/v/aYWlVV9f/file.html
http://www32.zippyshare.com/v/heDZWytT/file.html
342 posts and 86 images submitted.
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>>53378350
I completely missed the tiny snek holding up the tide of doom and destruction from stopping the Hoplites horribly raping that Dread. This must be how they won in the Paramar Labyrinth. Oddly adorable for a horrible knife-skull murderbot tentacle.
Could there then be a reason to make some slightly scarier ones as a Distraction Carnifex of sorts? I was thinking something like a tiny Netch from Elder Scrolls, but with twin lasgun barrels pointing out from under the lens cluster in front. Go poke people and try to get them to shoot it, since it's probably going to live through someone trying to perfunctorily remove it with a Rhino.

Or do you want them titchy and hidey until you can use them to block, so they don't notice? I admit I didn't exactly think of them as actual units until you mentioned blocking things. I could use the spider swarms that come with Xander's Abeyant, rather than using them as basing material for the Myrmidons to denote personal favour.

You could also hide a couple behind your Myrmidon squad, providing cover fuckery and Interceptor, then afrer shooting jump them over the squad to block pretty much all charges and also provide cover if they're modelled slightly taller than the baby sneks. The possibilities are ENDLESS! Muhahahahah!

>>53379083

Thanks for summarising, anon. The lack of them has been saddening while I was too busy to bake and/or asleep at oven time.
>>
>>53379196
>The lack of them has been saddening while I was too busy to bake and/or asleep at oven time.
I know, right? We've actually had comfy threads. But threads usually archive at 2 am for me, so don't get used to my summaries.
Again.
;^)
>>
>>53379170
2nd for fuck you, this in now an IF thread.

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>Last thread
>>53295629
Pastebin
>http://pastebin.com/NA2W929q


do you guys know why heroquest is so great?
321 posts and 57 images submitted.
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Well hello why is it so amazing? Never had a chance to play
>>
>>53358882
>I have yet to sit through HeroQuest all campaign missions with the same life/rogue like.
Why even live? Has anyone done it?

My friends were normies with ADD and they would get bored/add d&d rules to the game.
>>
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Well at least you saved me having to make the new general and come up with discussion questions, but link in the old one next time OP.

>WHY IS HEROQUEST SO GREAT?
GRAVITY LAND

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The last character you played is now a little girl with the same personality and mental abilities. What changes? What does she do?
245 posts and 57 images submitted.
>>
Why?
>>
>>53339185
She's now a shitty worthless moeblob. Kill yourself, weeb.
>>
>>53339211
Because why not?

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>Your spaceship is being boarded and this guy corners you

What do?
320 posts and 94 images submitted.
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Die because I'm Generic Crewman 76 and Master Chief needs piles of bodies to find ammo and health kits when he comes through later in the game
>>
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>>53336902
Atleast go down fighting
>>
>>53336916
>The entire crew just flops over dead from a self induced heart attack for that purpose alone.
>All while making this fucking sound
https://www.youtube.com/watch?v=CICQTotSl54

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---------------------------------
Fuck Lyrans edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53249747
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-04-27 - Still getting worked on & now has 11483 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
309 posts and 92 images submitted.
>>
>>53322445
Nuke the frails space war now!

Praise Blake
>>
I need Albatross variants.

Anyone have some to share? CampaignAnon?
>>
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>>53322338
It means the Grim Reaper.

You know, to keep up with Daishi (not really 'big death' but that was the intention of the authors) and such.

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