What are some small quests to give a city some more life? I need something to keep my players busy for a night. The game starts on a harvest festival and will end with either an award ceremony or an execution depending on how they make it though the night.
>>50745079 Simple courier jobs, stuff from point A to point B. "Insurance" collection. Mundane craft assistance odd-jobs. Help an injured civilian back home through a tough neighborhood. Retrieve some herbs or minor ingredients or reagents for an alchemist or magician in town from outside the walls/down the road/in the woods.
>>50745079 A monster summoned on Halloweed-equivalent has been eating/disappearing people after running out of its summoners bodies. They could have been kids who were playing, but got it right enough.
>aliens exist and they never cared about mankind, we haven't seen them because they're too advanced >one day, countless numbers of portals open in the atmosphere all around the planet >massive sewer pipes come out of the portals, hanging static in the sky >sewage from numerous alien planets and civilizations begins to leak and it won't stop
>>50744110 >aliens exist and they never cared about mankind, we haven't seen them because they're too advanced >one day, countless numbers of portals open in the atmosphere all around the planet >massive sewer pipes come out of the portals, hanging static in the sky >sewage from numerous alien planets and civilizations begins to leak and it won't stop
I want to run a Technocracy themed game of Mage: The Ascension. The player's characters will be mid-level members of Convention-controlled government agencies or corporations, unaware of the paradigm, static reality or the timetable. But, for whatever reason, they've begun awakening and showing promise that's caught the attention of Control.
The players get approached separately, given offers of a job at DARPA, as procedure auditors and investigators - their job to go an gather information for their employer about old DARPA projects, evaluate the readiness of new ones, and generally investigate mysteries.
It's the X-files/Fringe, but with a Mage twist.
I want to know if you fa/tg/uys have any cool Technocracy hooks or just plots that you love. Every few sessions is going to be an 'episode' that will hopefully be a self-contained story, and advance each character's meta-plot just a bit as they discover what they really are, and what they're really doing.
Also, anything about the Technocracy that you like, or get inspired by. This is one of my favorites: https://www.youtube.com/watch?v=yuBe93FMiJc&t=35s
Y2K non-compliant facility has been in a time loop for 16 years, constantly resetting back to 1900. The Town around the facility has been purchased and completely evacuated. The facility is surrounded by a tractor-dug ‘moat’ that severs all telecommunications. They are sent in to evaluate the facility, to ensure that the building has no contact with the outside network. Weird time loops happen. Groundhog day. Control has two theories... either it's been in a time loop for 16 years or... it's technically... Comment too long. Click here to view the full text.
They couldn't have. Kitten is actually the Captain-General of the Custodes and therefore has to stay on Earth. The Fabstodes are free to show their firm buttocks and lubricated abs all over the galaxy, however.
You are skilled at preparing exceptionally nourishing meals.
Check: Preparing a meal has a DC of 10 (for a decent meal), 20 (good meal), 30 (extraordinary meal), or 40 (legendary meal). You need ingredients, and a suitable kitchen or equivalent work space. Without a proper kitchen, you take -4 on your cooking check. Cooking without ingredients is impossible.
Decent Meal: Pretty standard fare. A decent meal grants the nourished condition
Good Meal: A good meal, the kind you could expect to find in a particularly expensive restaurant or luxurious inn. In addition to the effects of the nourished condition, a good meal grants a +1 circumstance bonus on fort saves for the condition's duration.
Extraordinary Meal: An incredible meal, the like of which most people will experience only rarely, unless they are quite wealthy. In addition to the effects of a good meal, an extraordinary meal grants 1d8 temporary hit points.
Legendary Meal: A meal of legendary quality. As word gets around of your skill, kings will fight to have you in their kitchens, and beings from other planes will seek you out to experience your masterful creations. A legendary meal grants the nourished condition, as well as a +2 circumstance bonus to all saves, and d8 + (Cook's HD) temporary hit points. Such a meal is so good that creatures who taste it can't bear the thought of dying without tasting it again.
Action: Preparing a meal takes one hour, although a particularly intricate or important meal may take longer, at the GM's discretion.
Try Again: Yes, but every time you prepare a meal any ingredients used are consumed.
A nourished character can run as if she possessed the Run feat, and is granted a +1 circumstance bonus to Strength and Dexterity based checks, as well as a +4 circumstance bonus vs effects that cause fatigue or exhaustion. Becoming fatigued or doing anything that would cause fatigue removes this condition. Otherwise, it fades after one hour.
>>50741674 >So, when building a character with emotional scars/mental illness. Oh boy here we go.
>How early would you say it'd be ideal to show that the character has them? That entirely depends on how you show it and how obvious your display is, the illness itself and whether you actually show it or "show" them by just telling the reader through the most obvious display possible that doesn't involve saying "Dave has Autism".
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>>50742665 >>50742734 >That entirely depends on how you show it and how obvious your display is, the illness itself and whether you actually show it or "show" them by just telling the reader through the most obvious display possible that doesn't involve saying "Dave has Autism".
I was contemplating kicking off the entire story with a dream sequence of showcasing guilt. One that's eerie, and feels very much... Comment too long. Click here to view the full text.
If magic is part of the universe then it is a force that exists objectively. You cannot have science while ignoring one of the basic forces that shape your universe. Studying magic without also understanding the other aspects of the universe is not going to get you anywhere either. For example a healing spell would inherently require an intricate knowledge of anatomy. unless it consists of the calling upon other intelligent entities to do the actual work for you.
It is an cheap and artificial separation to create some diversity when the author cannot come up with... Comment too long. Click here to view the full text.
Not necessarily. Sympathetic magic that relies more upon symbolism and abstract links is perfectly reasonable to have in a setting, and doesn't require that element of intellectualism or actual understanding.
Extremely thought based magic, including variants like magic-as-programming or magic mathematics are cool, but they're far from the only way of doing magic.
So, /tg/, suppose you have a planet and a civilization roughly on par with our own in terms of technology and accumulated knowledge. Don't worry about spaceships.
It's a nice planet, very earthlike (for our purposes let's make it already terraformed, with our ecology or something similar enough), minerals are there, you have energy to tap: there is only one slight problem, it doesn't have fossil fuels. Oh, and for our purposes, think of a not really high population of colonists.
How is our new society affected? Out of my mind the first problem... Comment too long. Click here to view the full text.
Depends on the setting? What kind of space habitat is it? Is it a satellite of a major planet? Is it a satellite around a star without a habitable planet nearby? Is it a vagabond spaceship traveling at FTL speeds from port to port? Is it a realistic spaceship on a lonely journey through the emptiness of space?
First time posting here in a while. If you have a copy of that "Alshard (WIP)" pdf I made years ago, then thanks for keeping it around. I've noticed people still share it this year, and it's still the main result if you even attempt to find an English Alshard. It was a fucking shit pdf however, and I lost motivation to finish it.
The motivation is back. I still have no grasp of Japanese, nor do I have the rulebook. What I do have is the same burning autism from 3 years ago. I'm not done yet, but here's a rough copy. The fluff is being properly... Comment too long. Click here to view the full text.
>>50739873 There's definitely more to go. I'm working on it at the moment, actually. I'm figuring out XP costs for character improvement, e.g. attribute raises. I'd like to also add some subclasses like the Panzer Ritter (which I currently have enough data on to add to the game without any blanks), and if I'm pretty lucky I'll find details of some monsters.
>>50739895 Do you have an ETA on any? I think you might want to save this thread until you have a bit more to show... No offense, I mean, I really appreciate all that and you're doing an amazing job, but like this I'm just not seeing this garnering a lot of interest.
>Be me, an aged Paladin of a just god >Strive the best I can to do good in the world, protect the meek, deliver justice to evil-doers (and on rare occasions redeem them) and set an example for everyone to follow >Gods knows there were times where I failed, either from being duped or making the wrong decision where I thought it as right, but I always fix the mistakes I've made. >I learned, in the 20 years I've been a Paladin, that while I am a devout... Comment too long. Click here to view the full text.
>>50739412 >The problems started when we were informed of a band of bandits who were harassing scores of towns and villages, which curiously enough weren't on or near farmlands, mines or any such resources. >Was informed of this as this would be the perfect opportunity for the younger paladin to test his mettle. David was giddy with excitement in his first ever assignment, but I thought he would soon learn to not celebrate such assignments as they would often result... Comment too long. Click here to view the full text.
>>50739422 >The first time he did this, I tried to pull him up on his actions and tried discussing with him why it was important to visit the towns first, but he interrupted me with a question that infuriated me... "Why are you stalling when evil is afoot?" >It wasn't the question itself, but his manner that got to me, his smirking seemed to say that he knew he was right and I was wrong. >I repressed my anger and tried to... Comment too long. Click here to view the full text.
>>50739432 >He declares that he will redeem one of the bandits and set him on the right path. Essentially, David is forcing the bandit to convert to our faith, not only that but this means that said bandit will be spared from the trial. The rest of the bandits catch on to this and plead for mercy, fully intent on using David as a get-out-of-jail-free card. >Naturally I object to this and try to explain why doing what he's about to do will cheat the bandit's victims... Comment too long. Click here to view the full text.
Help me build a setting where the last bastions of humanity live in underground cities, safe from the earth's inhospitable surface. Conventional wisdom is that the deeper you are, the better, and cities end up looking like inverted spires with the richest living deep beneath the earth. Food can be grown with hydroponics and power is a cinch thanks to fusion/fission plants. But certain parts can be difficult to replace and disused parts of the city have fallen into disrepair. There are entire systems of tunnels and massive chambers that no longer serve any use.
The only chance for a normal person to see the surface is to join the (mecha)SUIT units who venture above ground on missions of vital importance.
How would the cities be different, what would societies become? What secrets are being kept from the average joe?
>>50739381 Radioactive fallout? Something that makes it far more efficient to just move underground. Either that or perhaps a more alien threat. They prowl the surface but generally can't find / attack the arcologies.
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