Electrode caps are super easy to work with and get data from the brain. It will always be low resolution data because the skull creates interference. With a bit of training you can sorta use this to control a computer in a VERY minimal way. Like moving a cursor left/right or up/down.
>>7847889 Emotiv has been around for a while already: https://www.google.com/search?tbm=isch&q=emotiv+controller&tbs=imgo:1
But it's not even remotely comparable to the Dive Gear, it's just a controller for PC. I saw a thread on Sony's forum some month ago people were petitioning Sony to research into VR tech (SAO-tier VR, not shitty Oculus-like headsets), if there's someone who can push the VR development that would be them, but there're many risks and it's not easy for a corporation like Sony to take this kind of responsibility.
>>7848342 That would be the only way to get it directly from the mind, yeah. The alternative is to set up a router at the brainstem drilled in to the back of your head and convert all of your voluntary action signals into data when necessary. We don't have the tech for either of these and the second option would be permanent since you'd have to remove a lot of spinal tissue and neurons to make it work anyhow, not to mention the fact that potentially anybody could plug you in and have their way with you.
Technically, VR is already possible, if it can recreate a sense using digital signal, it can be connected to a machine to create customized signals as well, but the technology is literally brand new, these implants were developed and approved all within the last 5 years, I hope we'll see some serious development in the next decade.
Once you make digital hearing/sight injections possible, there isn't anything else you need to work on, controllers based on brain waves already exist, the downside in all this is that it requires human experimentation.
This is interesting, but also worrying. I'm all for scientific progress, but there is something very, very invasive about technology that can potentially make other people able to read your thoughts or control what you perceive.
>>7848502 >implying this isn't what facebook is already doing
If a large majority of information in-going and outgoing is filtered through one place then it's vulnerable to manipulation. Facebook even admitted to experimenting with manipulating it's users opinions by giving them custom tailored articles to read based on their profile information.
>>7848502 there will always be shit people who exploit technology to their advantage, whoever will decide to get implants for vr, they should know the risks, vr must be developed because it's an important step in the advancement of technology, not only for entertainment, think about all the impaired/disabled people too, even one of us might need an aritifical hearing or sight implant in the future.
>>7848475 The problem is that current controllers are absolute shit. Their use is limited to binary commands, you can't do something complex like move a ball around a 2D plane. Getting information from brain waves is going to be at a stand still over the next decade because no one is going to be allowed to plug a machine directly into a patient's skull until we hit a world war or decide to let China do whatever the fuck it wants regarding crimes against humanity.
Physical movement can be virtual-ized, but it won't be through brain waves that's for sure. We can repair hearing and vision loss because your eyes and ears use simple machinery that can be replaced on a large-scale, it's the same idea behind pacemakers and artificial aortas. Mechanical prosthetics work by using the work provided by the limbs that are still connected to it, and it's only recently that prosthetics have been developed that can read the neuronal activity near the lost limb directly, and it's still not that good.
It'll be decades before we get tech that can read all signals of your mind and body and recreate them in a virtual environment, and that's an optimistic estimate.
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