I'm making a little [spoiler]videogame[/spoiler] and I was wondering if anyone could help me by telling me the smallest particle that makes up another particle (that makes up another, etc. etc.)
Tell me if i'm incorrect about how this should work:
A player vibrates a string. Once the wave's amplitude is large enough the string becomes a quark, which is then turned into a proton. I can figure out the rest from there, but am I incorrect? Is there something that makes up a quark (leptons)? Should the string instead become a lepton?
This is where online articles lose me.
High schoolers [spoiler](75% of /sci/)[/spoiler] need not apply
The particles in the picture are the ones that are elementary.
However your understanding of how they arise in a String Theoretic description is way oversimplified.
Of course, I don't claim to know anything at all about string theory. But it will work for the purposes of my game, as long as the basis is relatively correct; which i assume by the way your post is worded, it is.
It's okay on this board most people will jump at every opportunity to look smart (anonymously) by shitting on other people even when that doesn't even make sense to do
cool game idea
To incorporate the standard model into string theory you need a way to add in non-abelian gauge symmetries. For instance one way involves adding in N coincident D-Branes which adds a U(N) symmetry. Another involves compactifying the spacetime on a torus which leads to non-abelian phenomena appearing for particles corresponding to singular points in the respective moduli space. And so on...
And even with these methods we still don't know how to fully develop a string theoretic version of the standard model.
Without any of this stuff the only particles in the string spectrum will be things like gravitons, dilatons, radions, gravitinos, dilatinos, etc.
i.e. A bunch of theoretical particles that are not a part of the SM.
i actually dont have a gameplay idea yet, just a plot that i really liked
Any idea on how the player (which will play as a quark) should combine with other quarks in order to form a proton? He will then play as the proton he formed and combine with other particles to form an atom
I am thinking 2D and perhaps you have to hit another particle with the correct orientation in order to become "glued" to it
No one is realizing that you speak English and not our gibbeldy-goop, so I'll help you out.
Yes in the simplified version of string theory, you are correct. The frequency of a string corresponds to it's particle. To add a wee bit more of scientific soundness to your game your gonna want to make the strings circles, and not like linear strings but like loops with "lobes".
Next your going to want to look up "the color force". I would explain it to you, but its really fucking hard to put into words, and I'm certain that every /sci user within 50 miles would hang me for treason for it.
Good luck on the game, cheers!
>high schoolers need not apply
Implying your not a high schooler.
[/spoiler]Judging by your thread you are [/spoiler]
>>Tries to insult someone
>>Fails at spoiler
>>Fails at English
>>Hurrr hurrr jokes on u i wuz only trolling lolololol
Check out agar.io, it sounds close to what you're trying to make and its very successful. Don't worry too much about coming up with an original idea, it's almost impossible. Just steal something that works and put an interesting angle on it, for you it sounds like that angle could be a teaching element in particle physics. Good luck gamedev friend.
>nobody points out the biggest mistake of OP
/sci/ never fails to dissappoint.
>becomes a quark, which is then turned into a proton
it takes three quarks to make an elementary particle, OP.