Sorry I haven't been working on esfores.com. I suck at following through. I got this game I made, and I wanted to let s4s beta test it. I hope it gets you guys kekking.
meontheleft is currently leading in the land leaderboard, followed by space donkey, and me. Tehodor Rusebelt is the richest. Japan is the most expensive place.
I appreciate all the beta testing. Find any bugs, have any suggestions, is it fun?
Ah, you ran out of cash, so you lost your land. I've got good news. There was a bug, so now you have 10 million.
I'll try to provide a notice when you're account has been reset so it ain't a mystery. Also, set your prices that high and the goberment man will takes your money.
Yes I am. My github has both esfores.com and this site here. github.com/goosehub
I realisze it and yes I got lots of menys so thanks for explaing it !!! :)
I had claimed all the lousiana territory for 15million and alaska for 20million :\
you shouuld make it so we have 1billion instead of just 1 million, it will make it easier to set accurate prices
When everything is bought up, the strategy gameplay starts kick in, with playing the tax system, or flipping land for a profit. The tiny world is all filled up, although there's lot's of $0 land still. landgrab.xyz/world/tiny.
That and also the game doesn't need to be taken so seriously. You can just get your favorite land and make it your own.
A billion? Maybe. I just don't want people to be typing up crazy large numbers. Also depending on the map size, a million might make sense. On the huge map, there's 15,000 squares. I guess a billion would still not come close to the actual wealth of the world. Ah, I'm not sure, what does everyone else thinks?
TheGooseIsLoose has taken first. I've taken second, followed by ANIMEBEARDMAN, Muddy Dubs, UsernameGoesHere, and Tehador Rusebelt
If land is taxed at 1% of value hourly, couldn't you just get really rich by buying cheap land, setting a high price, and waiting a few hours? That kind of high price would also discourage other players from trying to buy it up from you.
I think it's reverse taxes. So you pay people for living in your land and then you get some money for just owning it.
So the higher you set the price the more you pay, but the income will probably stay the same.
You could for a bit, but you'll go broke and lose your land after a bit. The flip side is if land is too cheap, you'll have it bought from under you at a loss. This is the theory you guys are helping to test. /s4s/ is my macro economics experiment.
You could help me a lot by explaining how I can make it easier to understand after you understand it.
Basically like super simple monopoly on google maps. Buy and sell land. If your land is cheap enough, you can make income on it, or you can have expensive land and sell it for big profits. It's not intended to be played too strategically. Just buy cool places.
ANIMEBEARDMAN has gone bankrupt. Likely because of the taxes on North UK which he set in the trillions. Risky move for sure.
Muddy Dubs maintains first place.
1 Muddy Dubs 90 ~25,200 Mi2 | ~40,320 KM2
2 TheGooseIsLoose 68 ~19,040 Mi2 | ~30,464 KM2
3 LoliDesuXD 48 ~13,440 Mi2 | ~21,504 KM2
4 goose 44 ~12,320 Mi2 | ~19,712 KM2
5 meontheleft 38 ~10,640 Mi2 | ~17,024 KM2
6 UsernameGoesHere 30 ~8,400 Mi2 | ~13,440 KM2
7 bane of truth 27 ~7,560 Mi2 | ~12,096 KM2
8 Tehodor Rusebelt 23 ~6,440 Mi2 | ~10,304 KM2
9 Alex 9 ~2,520 Mi2 | ~4,032 KM2
10 njuff22 8 ~2,240 Mi2 | ~3,584 KM2
1 Tehodor Rusebelt $10,093,268
2 meontheleft $6,842,797
3 LoliDesuXD $2,015,642
4 TheGooseIsLoose $1,811,146
5 The Space Donkey $1,335,439
6 Artige $1,197,760
7 goose $1,159,841
8 Muddy Dubs $1,150,464
9 UsernameGoesHere $1,050,925
10 Tester112 $1,035,385
THERE IT IS AGAIN. SOME CLUELESS FOOL TALKING ABOUT THE "SHITPOSTING SUPERHIGHWAY." THE DON'T KNOW JACK ABOUT [s4s]. IT'S NOTHING LIKE A SUPERHIGHWAY. THAT'S A BAD METAPHOR.
YEAH, BUT SUPPOSE THE METAPHOR RAN THE OTHER DIRECTION. SUPPOSE THE HIGHWAYS WERE LIKE [s4s].
A HIGHWAY HUNDREDS OF LANES WIDE. MOST WITH POTHOLES. PRIVATELY OPERATED BRIDGES AND OVERPASSES. NO HIGHWAY PATROL. A COUPLE OF RENT-A-COPS ON BICYCLES WITH BROKEN WHISLTES. 500 MEMBER VIGILANTE POSSES WITH NUCLEAR WEAPONS. 237 ON RAMPS AT EVERY INTERSECTION. NO SIGNS. WANNA GET TO ENSENADA? HOLLER OUT THE WINDOW AT A PASSING TRUCK TO ASK DIRECTIONS. AD HOC TRAFFIC LAWS. SOME LANES WOULD VOTE TO MAKE USE BY A SINGLE-OCCUPANT VEHICLE A CAPITAL OFFENSE ON MONDAY THROUGH FRIDAY BETWEEN 7:00 AND 9:00. OTHER LANES WOULD JUST SHOOT YOU WITHOUT A TRIAL FOR TALKING ON YOUR CAR PHONE.
/b/ WOULD BE A GIANT DIESEL-SMOKING BUS WITH HUNDREDS OF EBOLA VICTIMS AND A TOILET SPEWING OUT ON THE ROAD BEHIND IT. THROWING DEAD WOMBATS AND ROTTEN CABBAGE AT THE OTHER CARS, MOST OF WHICH HAVE BEEN ASSEMBLED AT HOME FROM KITS. SOME ARE 2.5 HORSEPOWER LAWNMOWER ENGINES WITH A TOP SPEED OF NINE MILES AN HOUR. OTHERS BURN NITROGLYCERIN AND IDLE AT 120.
NO LICENSE TAGS. WORLD WAR II BOMBER NOSE ART INSTEAD. TERRIFYING PAINTINGS OF HUGE TEETH OR VAMPIRE EAGLES. BUMPER-MOUNTED MACHINE GUNS. FLIP SOMEBODY THE FINGER ON THIS HIGHWAY AND GET A WHITE PHOSPHORUS GRENADE UP YOUR TAILPIPE. FLATBED TRUCKS WITH ANTI-AIRCRAFT MISSILE BATTERIES TO SHOOT DOWN THE TRAFFIC WATCH HELICOPTER. A LITTLE KID ON A TRICYCLE WITH A SQUIRTGUN FILLED WITH HYDROCHLORIC ACID.
NOW THAT'S THE WAY TO RUN AN INTERSTATE HIGHWAY SYSTEM.
Your fortune: Better not tell you now
1 Muddy Dubs 132 ~36,960 Mi2 | ~59,136 KM2
2 TheGooseIsLoose 126 ~35,280 Mi2 | ~56,448 KM2
3 LoliDesuXD 104 ~29,120 Mi2 | ~46,592 KM2
4 bane of truth 53 ~14,840 Mi2 | ~23,744 KM2
5 njuff22 48 ~13,440 Mi2 | ~21,504 KM2
6 goose 46 ~12,880 Mi2 | ~20,608 KM2
7 UsernameGoesHere 40 ~11,200 Mi2 | ~17,920 KM2
8 meontheleft 39 ~10,920 Mi2 | ~17,472 KM2
9 Makoto 32 ~8,960 Mi2 | ~14,336 KM2
10 Tehodor Rusebelt 30 ~8,400 Mi2 | ~13,440 KM2
1 meontheleft $11,051,442
2 Tehodor Rusebelt $10,198,175
3 LoliDesuXD $2,590,970
4 Muddy Dubs $1,766,095
5 TheGooseIsLoose $1,451,039
6 goose $1,446,461
7 The Space Donkey $1,340,134
8 UsernameGoesHere $1,210,457
9 Artige $1,208,243
10 edis $1,089,281
Highest valued land
1 bane of truth [a/jp] $1,090,000 LandGrab is property of [a/jp] kindly fug...
2 Tehodor Rusebelt top atlantic ocean $1,000,000
3 Tehodor Rusebelt THE PANAMA CANAL $1,000,000 BEST CANAL
4 njuff22 Best Korea $1,000,000 harro harro this is best korea come to b...
5 njuff22 poop scoop $847,003 -
6 njuff22 Le water plaec $780,000 Le expensive water plaec
7 anon2542525 DANZIG $750,000 Du bist unsere heimat ;_;
8 TheGooseIsLoose mostly water here $500,000 Kek pls
9 TheGooseIsLoose le swede $500,000 decent
10 bane of truth da rasta herbman island $500,000 yo man, we be smokin da best herb :^) in t...
Perhaps I could explain that better. I'm always looking for feedback.
Taxes are split and distributed evenly among each land owned. Income is whatever the rebate is minus taxes. It's true I don't have a way to see exact income for one piece of land. Perhaps I should.
Again, I appreciate all you guys playin the game. All suggestions more than welcome!
Taxes get redistributed, like Obama style. Each land gets an equal chunk of the pie. Not sure if rebate is the right language. Thought about "Fair Share", or "Subsidiary". I could use feedback on the best way to explain the game.
West America here. Going to stop you. Suck it, nicely and kindly friend.
maybe for that part specifically, but overall i'm netting a pretty nice chunk of cash so anyone who wants to stop my by paying too much for tundra will be some nice incidental cash in my pockete ;^)
Chucke has taken the land lead with 41,160 Square miles
It seems like the best way to win this game is set the price right at the income it's netting you so it costs you nothing, but anyone who wants to buy it from you can't set it for higher without losing money in the long run. If they set it for lower, you just buy it back, set it to the optimal price, and repeat.
Rebates would be tough to caluclate exactly each time a user loads the page because it would involve doing the tax logic every page load. Perhaps I'll improve estimations, but I doubt it'll ever be exact.
It reflects the new amount of land you own, but not the total amount of taxes or land, so it's better than nothing. Will probably be more stable when the economy stables out.
weeaboo's will pay big money for Japan, people will want to buy their hometowns/home countries, some people like me want Syria, and New York City will always be the biggest apple. New players keep the prices dynamic and from being purely mechanical.
This is all in theory, we'll see how the economy evolves.
I know this would be no easy feat, but programming it on your own so that you could really make things go smoothly (selecting multiple things, no refreshing, etc), maybe get notifications for cash received/countries sold and exact cash values displayed, perhaps changing how the timing of when income comes in (not sure how, but having it hourly just seems kind of arbitrary, maybe a fast mode?) and maybe even adding more things on top of it like trade or something could turn this from a pretty dang fun game to a really good browser game. It reminds me a lot of atwar, but with financial war instead of military war.
Maybe limiting where you can start or how many properties you can grab at once would be a good change, too.
Idk just throwing things out there fam
Essentially, all prices are taxes 1% an hour. These get put into a pool and distributed equally.
What you see in your cash tab is partially estimates of the previous tax session, because doing this is incredibly resource intensive. I'm thinking about running an estimate update every 15 minutes or so to keep it more accurate.
Any help rewriting the how to play is appreciated with open ears.
Taxes simply mean that if you price a territory at $100,000 it costs you 1% of that ($1000) and hour to keep.
But rebates, I'm not sure how they work.
Some territories seem to earn more than others, and given that I'm earning no more off Haiti than ocean tiles, it's not to do with population density.
most of my lands are >5000, only the ones in america and a few in europe go above $100k. Since taxes are only 1% of the price you have it set at, i'm not actually being charged that much in taxes. to make it crippling (like, lose all my money in one turn crippling) i'd have to set every single property to like 200k or something insane like that.
Only as valuable as people think they are.
That's a very helpful post! Wicked awesome. I was thinking about trading land as a feature. Might be tricky. Speeding it up from hourly to maybe every 10 minutes might be a good idea. Notifications on sales, land owned, ect, all sound doable.
Selecting multiple lands would be interesting, but the details need to be figured out. How do you select the lands. Will you need to double click to bring up the info window, and one click to bring up a land? How would it work with partially buying and partially claiming land? It's tricky to get right, that's for sure.
i think it wouldn't be a big deal to refresh it as long as it doesn't happen every single time you want to buy one piece of land. selecting multiple at once, maybe shift+clicking and then having a window open so you can put in the number, shift click another one, and so on, and THEN refresh. it would probably be really tricky, yeah. I'm no programmer so I don't really know everything involved
Also, super expensive places like Japan and New York City and the West Coast is paying a lot into the tax system.
Here's the most expensive lands. Notice chucke isn't on this list.
1 meontheleft ass $1,111,111
2 Tehodor Rusebelt THE PANAMA CANAL $1,000,000 BEST CANAL
3 njuff22 Best Korea $1,000,000 harro harro this is best korea come to b...
4 njuff22 poop scoop $847,003 -
5 njuff22 Le water plaec $780,000 Le expensive water plaec
6 anon2542525 DANZIG $750,000 Du bist unsere heimat ;_;
7 goose New York City $700,000 Famous for the Iyfil Tower
8 meontheleft gensokyo $600,000
9 bane of truth enjoy our tulps $500,000 this is tulp country. nothing else to see ...
10 TheGooseIsLoose mostly water here $500,000 Kek pls
It's the same for each plot of land. I'll make this clearer soon in the How to Play.
Hmmm, I'll try my best. Shift clicking is a good approach. I believe google will let me have multiple windows open at once, just not sure how to submit all these together with the code and all.
You're getting into deep philosophical question my friend. Let me know if you find the answers you seek.
How is Meontheleft so rich?
Do people keep buying his land for insane prices or something?
Because his territories are often a million plus, so that's 10k+ an hour for a single piece of land...
An important thing to note.
The tax system is good to keep in mind to not lose money and maybe make a small income, but if you want the big bucks, it's about sell baby sell.
Just like this.
$700,000 in the pocket.
yeah, it looks like he grabbed the good stuff early and people were willing to shill out for those properties. he's losing a lot each turn, but -100k every hour isn't that much when you sold a lot of stuff for 3m or whatever he has.
if the tax man is taking 500k from me, something is broken. with updated taxes i'm making around 100k. 500k means that my total prices equal 100 times 500k, which would be 50m, which isn't anywhere close to what my actual total prices are. That isn't counting my income, either.
if it works the way I tihnk it does and territories make more based on what everyone is paying into the tax system, then making more territories that put in less $ into taxes than they take out drains the entire economy, which makes everyone's prices go down.
basically, the more cheap territories created, the less everyone makes. I am making hundreds of cheap territories.
I would totally abuse the welfare system irl if I was in a position to.
Taxes are money you lose, not earn.
If you had nothing but one piece of land at $0, you'd have no tax and a varying income.
If you had one piece of land at $100,000, you'd have $1000 tax an hour but the same amount of rebate, thus less income than the $0 land would give you.
hi, this is what I consider to be japan.
I wont pay six gorillian dollars for any other squares
Time for an update
1 chucke 389 ~108,920 Mi2 | ~174,272 KM2
2 Makoto 191 ~53,480 Mi2 | ~85,568 KM2
3 duckbutter 141 ~39,480 Mi2 | ~63,168 KM2
4 LoliDesuXD 137 ~38,360 Mi2 | ~61,376 KM2
5 Muddy Dubs 111 ~31,080 Mi2 | ~49,728 KM2
6 TheGooseIsLoose 84 ~23,520 Mi2 | ~37,632 KM2
7 goose 45 ~12,600 Mi2 | ~20,160 KM2
8 meontheleft 43 ~12,040 Mi2 | ~19,264 KM2
9 UsernameGoesHere 35 ~9,800 Mi2 | ~15,680 KM2
10 bane of truth 24 ~6,720 Mi2 | ~10,752 KM2
1 Tehodor Rusebelt $10,541,994
2 meontheleft $9,939,354
3 bane of truth $6,176,965
4 LoliDesuXD $5,038,222
5 duckbutter $3,951,249
6 TheGooseIsLoose $2,665,241
7 h2baseball $2,237,037
8 Muddy Dubs $2,079,224
9 goose $1,560,728
10 BingBongDingDong $1,492,140
I just realised: Someone who's managed to gain a lot of cash but has no territory or no territory that will lose money (Tehodor) will be stuck on the leaderboards until 10 people can somehow gain more money.
Also, they reduce the amount of money flowing in the game by locking it up, not that it's a problem.
>Tehodor was actually a glitch. He went bankrupt, but I accidentally set the reset amount to 10 million instead of 1 million. I fixed it now. As far as what happens when players get tons of money and just sit there, not sure. Suggestions?
I think I found a bug. When I was trying to buy a land that was priced below the amount of money I had, I couldn't buy it if I typed in a new price that was higher than the amount of money I had. Changing the new price to an amount lower than the amount of money I had allowed me to buy it, and then I was able to change the price I was selling for back to what I originally wanted.
Looks like it's starting to wind down in here. Wow, most of the world has been bought several times over. I've served over a gig of internet traffic (with no images).
One more recap.
chucke is the clear land owner with 110,880 square miles. He's followed by duckbutter, Makoto, LoliDesuXD, Muddy Dubs, Molly the loli, TheGooseIsLoose, goose, meontheleft, and UsernameGoesHere.
meontheleft has $16,581,535. He's followed by bane of truth, Tehodor Rusebelt, LoliDesuXD, TheGooseIsLoose, h2baseball, Muddy Dubs, chucke, goose, and BingBongDingDong.
The most expensive area is Japan, with most plots of land costing millions of dollars, owned largely by meontheleft. LoliDesuXD owns New York City.
Hold up, it seems Finesir6969 just claimed a ton of land at once. I'm guessing he wrote an api. Interesting.
I'll be up, but just wanted to say thank you to everyone who's been playing. Please check in tomorrow and see how it's evolved over night.
It's definitely a script he wrote. I hope he comes on here and shows the code. Maybe he'll help code the game. I feel so flattered someone built a bot! It'll be an interesting problem to solve.
used Python with the requests module. Here's my code if interested: http://pastebin.com/01zZ02wY
If you use this you need to put your username and password in the quotes beside #username and #password.
My very first bot, how touching! Take a look at the code and feel free to fork it. PHP is easy to get a hold of, and the code is written very OOP.
Congrats on your massive land grab. How you think I should fix this issue?
Hit me up sometime. firstname.lastname@example.org
Population simulation could also add strategy and humour to the game.
For each tile, there is:
>a number of ethnicities (these can be very specific, such as "Aryans" and "Jews")
>a level of education for each ethnicity
>a population for each ethnicity
Supported population per tile is proportional to size-of-tile * how-close-temperature-of-tile-is-to-human-body-temperature * how-much-of-the-tile-is-land.
In each tile, you can build a number of structures that affect population, but only one structure per tile. Investing money in a structure increases effectiveness with diminishing returns, and structures can easily be most of an area's tax (But the build cost is high, making a tile with a big structure such as NYC's city tempting)
>road, is faster to migrate to/from (must be both to and from otherwise will have either a weirdly high or weirdly low population) and increases supported population(otherwise roads wouldn't work across water) by a very small amount (investing more = faster movement and more population support)
>wall, very difficult tile to migrate to/from (investing more = harder to migrate to/from)
>city, increases supported population by a large amount (investing more = more population)
>gas chamber, pick which ethnicities you want it to kill off (investing more = faster killing, will kill by percentage rather than a fixed amount)
>forced breeding chamber, pick which ethnicities you want it to increase the birth rate of (investing more = higher birth rate multiplier
>school, increases the education of all ethnicities allowed to go to school (investing more = supports more people and better education)
>factory, gives a money increase (investing more = more money)
Education of each ethnicity decreases passively, slower and slower till a base is reached.
Education decreases birth rate and increases earnings per person.
As supported population is approached, birth rate decreases, but there is no barrier (so lower education means higher max population).
Oops, forgot to say that factory increases money for each person employed, and for the sake of lolz at having to build walls around your slaves, the more people there are employed (bigger factories employ more people and make more money) the faster people immigrate to and from the tile.
It's only cellular automata, with one tick an hour.
Though it'd be nicer if taxes and this ticked every 5 minutes or something.
I like the idea that it costs money to claim land, just a small amount like a grand or something.
I've yet to make a manual reset method, but if you set a piece of land to a trillion dollars, taxes will make you bankrupt at the top of the hour.
Very difficult. There's no automatic way to tell how much of a tile is land, ect. Many of those other things are complicated both to program, and to explain to new users. If someone wanted to tackle those features, they'd be free to do a pull request on my code, and I'd help.
Also, way too /pol/. I bet pol would like this game tho. Someone should throw this game over there. You should throw this game over there. Israel will be worth a fortune.
In theory it would, but in practice people will pay more to say they own Japan or NYC or Syria. Add in some unknowns like how much money is in the system and you have some complexity.
Still, I would like some additional strategy to the game to keep players engaged. Hopefully something simpler than this. >>4052029
Only reason I made a /pol/-tier suggestion was because it'd be funny to pour uneducated people into someone elses land with a road to lower the education (and thus income) of their territory, or having to defend yourself from Mexicans.
Ethnicities can be done away with while still retaining a lot of the strategy of the game, but it's not half as funny.
And since coastlines tend to be more populated, it wouldn't be that wrong to give a tile that's only 20% land the same population support as an inland tile.
You'd just have to spend some time specifying which tiles have land, and which are 100% ocean.
Went down into Anime Land and apparently it looks like this.
Make descriptions for you countries, that makes the game more fun!
and remember to not delete the old descriptions, but add onto them, so it becomes a part of its history
Can we please reset the map?
How about everyone can have 1 piece of land and then they can spread by developing culture and stuff? and then as you expand you have to make up cultures for other connecting lands, and then to conquer another land you have to have more OC (original culture) than the fig who owns it already!
le wat? you could do it through the editable description box. whichever identity writes more of a description will be the new ruler, because there is more of their culture than the other user.
maybe this can be a thing that expands privately. of course you could just mass text that's nonsensical, but that's where JJJameson, the mod, would come in and smite!
SMITE JAMESON! SMITE THEM ALL!
Each piece of the map has a set topography that is described. You base the belief systems of your country on that layout, developing "real" civilizations from a common ruleset. You can set laws, create religion, even formulate a history. Different completion levels can unlock other stuff, like achievements or whatever, or psychological protections from anyone trying to invade your territory.
Oh yeah and there should be a bomb, just for fun. It has a random timer and anyone can put it in anyone elses territory. But eventually, BOOM. Then that space is untouchable for x amount of time before it can be captured.
:^) wew that was a spew. Thanks for making me thinke bby!
I'm back! Execute master plan: weeb cuck
japan is mine now, losers
Jameson here. Back and going to work through the night on releasing new features.
I'm not resetting this world, but if you look under worlds, you'll see several ones that are still mostly unclaimed.
Last night someone suggested a price to claim land. Opinions.
I understand the loading screen is a pain. Google maps limits me severely, but reducing or removing that screen is critical. For those of you on slow computers or slow internet connections, try the tiny or small worlds, they load much quicker.
By the way, whitelisted HTML can be included in the content field, so have fun with that.
I'm going to be releasing code throughout the night, so if I cause any bugs, apologies in advance.
I see the world has been busy, I'll post the leaderboards soon.
1 Muddy Dubs 685 ~191,800 Mi2 | ~306,880 KM2
2 engello 497 ~139,160 Mi2 | ~222,656 KM2
3 waimocwow 340 ~95,200 Mi2 | ~152,320 KM2
4 chucke 280 ~78,400 Mi2 | ~125,440 KM2
5 duckbutter 225 ~63,000 Mi2 | ~100,800 KM2
6 Makoto 167 ~46,760 Mi2 | ~74,816 KM2
7 LoliDesuXD 147 ~41,160 Mi2 | ~65,856 KM2
8 adrianop 119 ~33,320 Mi2 | ~53,312 KM2
9 TheGooseIsLoose 107 ~29,960 Mi2 | ~47,936 KM2
10 Gustav Adolf 102 ~28,560 Mi2 | ~45,696 KM2
1 bane of truth $13,472,978
2 Tehodor Rusebelt $10,655,865
3 Muddy Dubs $9,045,106
4 meontheleft $6,644,248
5 duckbutter $4,180,180
6 TheGooseIsLoose $3,692,592
7 LoliDesuXD $3,465,527
8 Makoto $3,208,648
9 engello $2,864,218
10 h2baseball $2,467,138
I'll set taxes to 2% for kek world tonight, see how it fares.
Income is now shown on land
All land has link to that land for sharing
Price is shown in info window even if you don't have enough cash.
Sorry kiddo, don't think that's possible, nor am I ready to take such a drastic change of direction with the game.
Okay, I think the new feature is complete, but let me know if it's giving you strange behavior.
Notification when lands are bought.
If land was bought since you're last page refresh, it'll tell you what was bought, with a link to the land, by who, and the amount.
Let me know if it works, how you like it, how it could be better. This one was a tough one to get right.
I have purchased and set the price for Bishkek at 10,000,000 dollars! kek
You'd be the best person to ask. What do you think of the game? What does it need? How can it keep you engaged? Tell me whatever, despite all the playing and support, I'm short on feedback, so write me a few lines.
Anybody else can too.
I'm hitting the hay for the night, so here's a daily recap.
Muddy Dubs has bought most of the oceans, mostly from chucke, and has become number one both in Cash and Land. bane of truth is very close behind in cash, and chucke is still close behind in land.
me on the left is still holding on to most of incredibly expensive Japan, however he has lost Tokyo to chucke, and his funds are slowly dwindling.
I, goose, have begun to claim back America as prices has fallen.
waimocwow maintains his grip on india and china, and much of the Ocean that Muddy Dubs does not own. LoliDesuXD does the same with much of Africa and the middle east. adrianop solidly owns greenland.
Europe, South America, and Australia remains incredibly fragmented.
New features continue to be rolled out.
Tomorrow is a brand new day in an ever evolving world. Let's play some more tomorrow.