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Archived threads in /qst/ - Quests - 78. page

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It's winter.

You are hiking through a little mountain valley, breathing the frigid air and stomping determinedly through the snow. Only a few people have been along this path before you and the trail isn't anywhere near blazed. On top of that, it's beginning to snow, big white flakes drifting lazily down from the low gray clouds gathering overhead.

Your feet are wet, the wind seems to be having no trouble cutting through your coat, and there's still another two miles between you and your car.

You aren't having a very good time.
16 posts and 1 images submitted.
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>>1605232
bump
>great description of cold btw, I'm from a cold place and that's what it's like
>>
>>1605232
This makes me FEEL cold. Keep it up OP.
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>>1607736
>>1607823

A bit of a relief to get a response, thanks for taking interest.

_______

Silently bemoaning your decision to go out and take proactive steps towards getting some exercise for once, you feel an odd prickly tingling sensation pass over you in a wave. It's a bit like the feeling you get upon stepping into a bath that's just a little too hot, that moment your nerves take to decide if you're being scalded or not.

It washes over you from head to toe, like you've just been encased in an invisible, immaterial downward descending column of *something*.

You stop dead in your tracks, icy trickles of half melted snow sliding over the tops of your boots, breath puffing out ahead of you in a big, surprised gust.

What the hell was that?

You look up. There are clouds, entire nebulae of slowly descending snowflakes...nothing seems especially out of the ordinary...

Except...

Except you no longer notice the icy cat's paw touch of snowflakes landing on the back of your neck, nor the cold brush of the wind. Everything's gone very still. The snow is still falling, that much is certain, but now the flakes are descending all around you rather than on top of your head and neck and shoulders.

You seem to be stuck in a column of odd tingly air where no drifting white flake dares to enter. They still fall in erratic patterns to your sides, spiraling around you like iron filings avoiding the negative pole of a magnet.

You take a breath. Lick your lips. You feel a crackle of static sting your tongue. The weird tingly sensation is growing stronger still, intensifying with every moment. The hairs on the back of your neck are standing up straight and beneath your woolen hat you can feel a similar electrical zing tensing the hair on your head and tightening your scalp over your skull.

What is...?

You look down at your bare hands. You forgot to bring gloves like a fucking idiot. A pale arc of static, almost invisible against the snow, runs between your thumb and pointer finger, breaking off with a little *snap* that you more feel than hear.

That visual slams it home for you.

You're about to be struck by lightning.

A brief moment of disbelief passes with glacial speed. You stare dumbly down at your tingling hands, at the hairs on your arm standing straight up and bristling with staticky sparks. You probably look a bit like a deer staring dumbly at the headlights of an oncoming eighteen wheeler.

Then panic. Sharp and painful and scary like the stab of a knife in a dark alleyway. Like being hit from behind. Like something tugging on your foot while you're swimming in murky water.

You're about to be struck by lightning. Fuck, shit oh Christ what do you even do there was stuff in school about this but that was years ago oh fuck this might kill you fuck fuck was there a special position you had to take???

What the fuck do you do now?!

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>What is "Backwoods"?
Short answer: NOT Fallout.
Long answer: A post apocalyptic setting set in the fetid marshes of the American South, the dense forests & looming mountains of the North, or the arid deserts of the west (ADDENDUM: after voting the game is now set in the Midwest and Northeast). Set in alternate retro-futuristic future where a coalition of communist states in Central America & the Caribbean financed & armed by the Soviet Union launch a series of devastating nuclear attacks across the USA as reprisal for perceived military aggression. This triggers a world-ending exchange between the world's great powers, eradicating most of the Earth's population in the process. Any survivors of the blasts were confined to the isolated, oft-forgotten parts of the earth. Such bedraggled men and women formed settlements and factions to contend with the harsh conditions, including the debilitating fallout, wandering mutated beasts,& other belligerent survivors. No one was left unchanged by the great scouring & savagery became the rule rather than the exception.

Centuries have passed since the apocalypse, & the world is still recovering. Whilst the majority of the fallout has subsided, the surface is still fraught with peril; bedraggled tribes clash for what little drinkable surface water there is & hulking mutated horrors prowl and stalk the undergrowth. The technological marvels of the old world are a source of both fixation and abhorrence amidst the population, for as potent or lifesaving they can be, the threat of total re-annihilation are very possible. won What's more is that the cataclysmic effects of the nuclear exchange appears to have opened up a rift between dimensions, & nameless, eldritch things claw at the sanity of men.
24 posts and 3 images submitted.
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>>1604680
I hearda prettycool concept for the player character from an anon in the previous thread (>>1593306) so unless anyone has any other suggestions, I'll start centeringthestory aroundthat
>Humans
The hardy men and woman that inhabit the wastes are forced to contend with the transgressions of their fore-bearers. Survivors of the nuclear war survived the all-encompassing blasts through tactful planning, resourcefulness, & a desire to survive. A small fraction of the population were lucky enough to occupy "Dimspots": areas that weren't in the initial blast radii of the great war and were less affected by the drift of radioactive material that followed.
Those without a callous survivalist bent were unlikely to survive in the initial years of scarcity, gene altering fallout, & internecine battles and skirmishes for resources. Culture and society adjusted itself accordingly to match the brutality of this near extinction-level event & the now salient paranormal activity that sprung up in its wake. Nowadays, the vestiges of civilization are recuperating in the form of atomized settlements, clans, tribes, & militias. Trade is still alive and well, eateries provide gristly but somewhat wholesome foods, and cadres of mercenaries, sheriffs or goons at least attempt to keep the peace, albeit messily. Whilst such populations are often fraught with discord and beleaguered by raiders, beasts, & other threats, the idea of what once was and what could be is still the most haunting notion in the minds of many. Many brave humans wander the roads, forests, & ruins of the Old World for a number of reasons. To townsfolk, such individuals are considered enigmatic, dangerous, but rarely longevous.
>Chipae (pronounced chee-pay A.K.A. NOT ghouls)
The majority of the earth's populace was incinerated centuries ago; their forms burnt into the ruins they once inhabited. The radiation that ensued killed many of the survivors,but there are those who claim to have met individuals who have lived prior to the Great Exchange; those who have stared the apocalypse right in the face & came out...different. Such men and women were called the "Chipae": literally meaning dead men. Through the mutating effects of radiation, the manifestation of the will of some divine but cruel entity, or some other unknown factor, the Chipae had their lifespans extended at the expense but their faces and bodies were forever changed. Their flesh & hair fell away until they resembled walking corpses. Many of these individuals went mad, & retreated into the dark recesses of the earth; unleashing their malice on any intruders. The "Forlorn Chipae" are both pitied and reviled, but those among them who retained their faculties became physically and mentally tougher as a result of their drastic physiological changes. The constitution of the Chipae is the stuff of legend, & whilst they may not be the most popular at gatherings, many of them do not care. After all, they will most likely outlive 'em all...
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>>1604683
>Ab-humans (A.K.A. NOT Super Mutants)
If the world wasn't destroyed in atomic fire, mankind would have most likely found another way to fuck things up. Brilliant minds have always worked laboriously to fashion new ways to kill each other since time immemorial, & at no time was this more endemic than the time preceding the Great War. America's genetic superhuman project, for example, was one of the government's most closely guarded secrets. "Participants" were selected from convict populations, POWs, & political prisoners to be subjected to excruciating & drastic bodily augmentation, mind-rending psychological conditioning, & an experimental serum known as PAAA-234 in order to produce the ultimate soldier; stronger, faster, & unshakably servile.
The dubbed Abhumans were never mass-produced or applied in combat before the bombs fell, but the project was considered a resounding success, with the small sample population mutants displaying exceptional aptitude in combat simulations. The engorged hulking subjects demonstrated great exuberance with the prospect of destroying the "Red Wetback Menace" for the glory of The United States. It must have been heartbreaking then that the apocalypse snuffed out the chance of this great advent. Emerging from underground facilities across the American continent, they were like orphaned children; stranded in the wastes. Moreover, the deleterious effects of the mutant's physical and mental conditioning began to show: with the majority among them displaying signs of schizophrenia, violent impulses, & other disturbing quirks.
It would take an individual of exceptional charisma and intellect to unite this disheveled population. The more cogent & affable Abhumans that wander the wastes talk with great admiration about a figure known as "Ol' Red"; accounts vary greatly from mutant to mutant but most considered him to be a messiah like figure,who's knowledge & wisdom was infallible. With His guidance, the Abhumans conquered great swathes of the continent, at least until His untimely death. With this despairing moment, Ol' red's flock scattered & wandered the nation; devoid of purpose. Abhumans are hugely varied in both demeanor & physicality, but all are feared or at least respected by both Humans and the Chipae due to their unpredictable actions and combat aptitude. It is also rumored that there are some Abhuman settlements out there, centered around a leader or warlord. Such a figurehead must have the brawn, brains, &/or charisma to unite a group of capricious mutants, but none possess more than Ol' Red, & the Abhumans remember that.
>Other. (Android? Weird mutant bug man????? IDK pls specify)
Select from the specified races and submit some concepts for your character.
>>
>>1604688
>Other
Subject #6277-D8 (Anon's aforementioned character description NOT MINE)
Before the war, D8 has little fragmental memories of his what his human life was like. All he remembers the cold, stale iron facility he was entombed in by the scientists that dwelled there. Like many of his kin, he was subject to PAA-234, but the mutation made him a variant more removed from a regular Abhuman.

The PAA-234 effected D8 to such an extent that his humanity was something xenometric in a biological sense. His true form was that of pure flesh with deep black eye orbs, with no discernible pupils. The procedures rendered his skeletal system to painfully shift to more exoskeletal one. At will he could formulate any arm into a blade or hammer due to the forced evolutionary comabt serum that was PAA-234.

That wasn't the most insiduous aspect about Subject #6277-D8 however. Within his body lies an elongated tail bone probiscus. With this, he can inject any prey with chemicals synthesized in his mutated adrenal organ system that was formed due to the testing. The probiscus of its true malevolent and deceptive nature, can absorb the genome of any living lifeform. All the cells are absorbed into the tail bone structure, where it is stored in a specialized cell system that allows D-8 to shapeshift into ths absorbed creature.

D-8 found out that has telepathic control over Abhumans or any organism affected by PAA-234. He used this to consolidate power over the more brutish, unintelligent Abhumans in the test subject pool. After the event of the nuclear exchange, the facility went on lock-down. The automous nature of the site allowed the researchers, maintenance crews, and security force alike to bunker in while the initial nuclear fallout subsided.

All seemed to go well, until D-8 killed and absorbed his handler assigned to him. Assuming his identity, D-8 breezed across the other cells largely uncontested, freeing the other Abhumans. Using his deceptive tactics, he led a sucessful uprising gaining full facility.

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Previous thread: >>1576366
In the last thread we have went to hell through suicide, tried to use the warp and killed a monster with it's own eye beams.
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>>1597881
The beast's destruction has caused you to level up! You are now a level 1 main character and as such can go up in rank in one profession! Your options are:
>Fightsman
>Gunsman
>Warpsman
>Many different mundane professions which probably won't be used
>>
>>1601188
>>Warpsman
It's time for magic!
>>
>>1601207
You are now level 1 WARPSMAN, level 0 FIGHTSMAN and level 0 GUNSMAN.
You can choose one of the following feats:
>Bigger warp juice meter: adds 1 more section to your warp juice meter
>Better control: slightly improves your general chances of success when using warp juice
>Improvement: improve chance of success when using one of the following warp skills:
>Conjuration(lv1)
>Invocation(lv0)
>Subversion(lv1)

The war was a tragedy. The war should have never happened. The war was inevitable. It's been four years since the Citadel Corporations fought the Monarchists, and everyone lost. There is no central authority, only a thousand factions vying for power. Choose your side, manage your resources, and claim your place in the vacuum of power and space.

Been playing some civ quests, now I'd like to run one in space. 4 players, four empires listed below. Pick one and throw on a trip, this one's gonna last about 5 days.

Factions

House Willhiem
>They fought to defend their lineage's hegemony over the quadrant, and for their efforts the entire royal family was killed. The remaining Wil' forces descended into civil war, with Generals and Admirals fighting each other for the scraps of the Willhiem Empire. But something happened. The gene seed of the princess, thought to be lost forever, has been found by one of the Generals. With a legitimate claim to the throne, can this general reunify the Willhiem Empire?

Play this faction if
>You like Zeon, Fascist ascetics, Kraut Space Magic (they're fucking germans in space okay?)
>You're a monarchists

The Tang Shogunate
>This great Empire fought alongside Baron Willhiem to annihilate the Citadel Corporations, but sued for peace after the Emperor and his family was killed by Tang Equalist forces. The emperor's daughter, Princess Lili, is the only survivor of the royal line, and must now defend her throne from threats both outside and within.

Play this factions if
>You want to play Chinese court politics in space, but with samurai too cause why not
>You're a weaboo

>cont'd
298 posts and 66 images submitted.
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>>1598509

Citadel Corporations
>For three hundred years the Monarchists controlled the quadrant. That was until the Western Economic Bloc succeeded and declared independence. Soon hundreds of corporate entities were following suit, the most powerful of them being the Citadel Corporations. With their power and resources, the Citadel Corps waged a ten year war. They won their independence, but the quadrant was ravaged. Now the Citadel Corporations must fight each other for dominance, and a place in the new galactic order.

Play this factions if
>You love massive corporations sticking it to governments.
>You're an unrepentant Libertarian with a boner for private security forces.

The Crimson Union/Equalist Party
>The Great war boiled down to a fight over who got the massive resources of the Baley Quadrant, but it was framed by the Citadel corporations as a rebellion against oppressive regimes. From this propaganda rose an actual faction of people and aliens striving for equality, and they fought tooth and claw to free themselves from the monarchists. But, as with all great movements, it was eventually co-opted by radicals and monsters, and from the ashes of the war rose the Crimson Union and the Equalist Party. Now this great confederacy of marginalized alien races strives to make a name for themselves in the quadrant, no matter who must die to achieve it.

Play this faction if
>You want to play the Soviet Union, but in space.
>You like the idea of the downtrodden getting access to powerful capital ships and shoving them up the ass of kings and CEO's
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>>1598512

Bonus DLC faction

The Black Fleet
>The war brought in billions of mercenaries from all corners of the galaxy. War profiteering was rampant, and a vibrant wartime economy thrived. After the dust settled, some of the mercenaries stayed, finding various roles in the new order. The greatest among the was the black fleet led by Captain Alucard. The mercenary lord turned to piracy, and now his ships are feared from one end of the Baley quadrant to the other

Play this faction if
>It's vampires and space pirates, you get the picture
>You don't want to participate that much, but do want to dick around a bit in the setting
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>>1598563
BLACK FLEET FUCK YEAH.

THE CURSED LEGION

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You are James Baker, a wild card according to the strange man known as Igor. Over the past few days you have moved to the town of Birchland with your Great Uncle Carson and started school. You've started to learn more about the town and made a small number of friends. School quickly got weird as you learned of a crack leading to another world that you believe is tied to your own.

More worrying was during an assembly was the green smoke flowing from the crack(maybe it needs a better name) and the strange, impervious wooden door. Students and teachers at your school have begun acting stereotypical and forming cliques when from what you know it was a normal school before. Whatever these Shadows are doing to people you have to stop.

Igor and Abigail taught you the how to combine Personas into new ones. Martin and you had bought new gear from an army surplus store and Ms. Brown, you think, will supply you two with actual guns. For now you have survived to the weekend and have decided to try and contact Ms. Brown.

Announcements: https://twitter.com/TheCrabQM

Pastebins: https://pastebin.com/5H95E8gL

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Crab%2C+Persona

Discord: https://discord.gg/CkH8dwp
290 posts and 42 images submitted.
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With the morning sunlight lighting your room, you decide the best thing to do is try to contact Ms. Brown. She never gave you her phone number, but the school website should have emails and numbers for their teachers. When you find the website all the numbers are just for school phones, so an email will have to do.

It takes a a minute to get the email typed out and you read it over again to yourself, "Hey Ms.Brown, this is James Baker. If you can contact me later I was hoping we could talk about the homework you gave some tips on."

Satisfied with it you hit send and head out to the kitchen. Your great uncle is sipping a coffee in the living room as you walk by. He gives you a nod, but doesn't say anything. For breakfast you grab a muffin and look out the window, sunny with clouds. There isn't much better weather you could ask for.

You sit down at the table to eat the blueberry muffin and feel you phone vibrate in your pocket. A quick check shows you already have an email back from a new email. TBrown@gmail, well that clears things up. "If you wish to speak with me more call me at this number..."

That makes things simple. You head outside and breath in the cool air, just in case you discuss anything and don't want Carson to hear.

Now that just leaves what to discuss with Ms.Brown.

>What was the deal with the guns yesterday?
>Can you get into the school on the weekend?
>The Crack should be renamed
>How is her day?
>Seriously, what is with the plague doctor costume?
>Write-In
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>>1598231
Let's do it

>>1598246
>Seriously, what is with the plague doctor costume?
>The Crack should be renamed
>>
>>1598246
>>Can you get into the school on the weekend?

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Discord where I can be reached:
https://discord.gg/qswRcqd
Google Doc containing relevant information:
https://docs.google.com/document/d/1ACsvfnMxbXimEnonZ7XjhAnH39wtPdshNxEUtojwKCA/pub

Welcome to SSN-4326 Quest, a sci-fi quest based on submarine-like combat in the distant future!

Please read the google doc if it's your first time posting in this quest, it will explain the basics. While people read I will be accepting the first 3 (if there are no more than 4 players) or the first 5 (if there are 5 or more players) character description. Give me your ship Captain's name, gender (if you don't care I'll flip a coin), race, personality, and a short description of their life before serving. Once that's out of the way we can begin the quest proper!
142 posts and 14 images submitted.
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>>1599228
>Im in.

Captain Petrus Dermot.

Male

Disgusting White Male scum

Hot headed but a keen strategist. Prefers devastating single blows to drawn out engagements. Hit and run tactics and striking from ambush are his favorite.

A Security officer who was left the highest ranked officer aboard his ship when the bridge was hit by a enemy missile. Nevertheless he led his crew to victory despite massive casualties to the crew.

>Is this good?
>>
>>1599284
Perfect, just throw in a d100. I'll take two more tonight and the highest of your rolls will become our captain. At the conclusion of each full battle/chapter players can also chose to flesh out another bridge officer if they'd like.

While all PDUN officers are competently trained, extra and complimentary personality traits may offer advantages in combat.
>>
Rolled 59 (1d100)

>>1599284
Inb4 nat 1

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>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest

>>Writeup Pastebin

http://pastebin.com/nzPARvE8

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a thirty year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>>Current Saga

Red Ribbon Revenge/ Android Saga

>>https://www.youtube.com/watch?v=xYWjGlhKkl8
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Well I'm excited for this, maybe still a little raw from yesterday though
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ready
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Pulling back your right arm, you close the distance between yourself and a fleeing Gero, letting out a furious yell as you punch with all of your might.

At the last second, Gero turns toward you, holding out his right hand, and letting your fist slam into his palm. The resulting shockwaves shatter the ground beneath the two of you, dropping you both into a deep crater.

The old man glares hatefully into your eyes, closing his hand around your fist. You pull your arm back just in time to avoid being caught in his grip, bringing your left leg up to strike at his face. He blocks with his right arm, then makes a claw-strike at your chest. But, making use of the Afterimage Technique, you avoid the attack and move behind him, landing a solid kick to the back of the old-man's head, and sending him flying into the crater wall.

As you land, Gero once more stands, turning toward you with shining eyes.

"Why won't you just die?!" he howls, firing a pair of beams from his eyes.

>A. Dodge

>B. Blast them

>C. Evade and charge

>D. You were going to ask him the same thing

>E. Something else

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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=beleaguered+prince+quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

"Look! This is your new home!" Reagan holds Rhein and Aislin up to the carriage windows so they can get their first glimpse of the city of Olaim, capital of Olstren.

Aurwain, your home city, was built (and rebuilt) for beauty and elegance. Olaim was not. The buildings are squat and built out of dull grey stones and there are far fewer lightstones in the streets. Although it is day right now, so perhaps people use their own lightstones during the night?

Aside from that, the sturdy walls and armed patrol speak of a city prepared for war. From what you know, Olaim was built next to a large lake which is directly connected to the coast, which gives them relatively stable access to food from arable lands, something which the northern and eastern territories lack. Meanwhile, trade from the north and east allowed Olaim to gain access to better ores. Between more quality food and more quality weapons, it wasn't difficult for the central duchy of Olstren to subjugate its neighbours and unify the region into a proper kingdom.

Of course, the distances involved, not to mention the difficult terrain, made it difficult to integrate the duchies politically, and the peripheral duchies have been becoming more independent thanks to magical development, but while that's a problem for you and Reagan, you won't let it become a problem for your children. After all, you've already been making good progress patching things up.

"Any threats we need to worry about?" You ask Myrddin.

"No, the city is secure," Myrddin says. "Some of the nobles might try to get under your skin, but I don't consider that a threat worth noting."

"We'll be at the palace soon," Reagan says. "Should we make an entrance, or would you prefer to meet with my father privately first?"

>Public entrance.
>Private meeting.
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>>1605309
>>Public entrance.
>>
>>1605309
>>Public entrance.
>>
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>>1605309
"Might as well do this properly."

"Go in through the palace's main entrance then," Reagan says. "I don't expect much of a crowd though."

There isn't. The guards let you onto the palace grounds and line up in a protective formation as soon as one of the senior ones spots Reagan, but no one else in the palace seems to notice your arrival. The palace staff are too busy and there aren't any nobles just hanging around either. Only a herald comes rushing out of the palace.

"Your majesty!" The herald's a young man, and he's not huffing despite how quickly he was just running. "The King has been eagerly awaiting your arrival since we received word of your return. And the Prince as well, of course. We were all quite pleased to hear the King's line had been blessed with another generation."

"I'm sorry I couldn't come sooner," Reagan says as she disembarks, carefully juggling Rhein and Aislin. "I hope you've prepared lodgings for my guests as well?"

"But of course, your majesty," the herald says. "His majesty the Heir's Castle's prepared per your request."

"The Heir's Castle is a large manor located on the palace ground," Reagan explains. "As the name implies, it's my personal castle. Myrddin, if you can oversee things there."

"Leave it to me, your majesty."

The herald leads you to the palace's throne room. Reagan walks ahead, still holding both Rhein and Aislin, who are staring wide-eyed at the grounds. There are no flower gardens here and only a few trees, but it's much greener here than you're used to back in Gwyrddarfordir.

Then there's Olaim Castle. It's a wide, stout building, only two floors high at the most. The grey stone walls are… rustic, is the word that comes to mind. Antiquated, if you're feeling uncharitable. It does have its charm though. The interior is lined with heatstones, so at least it doesn't feel cold.

The guards push the doors to the throne room open and the herald announces your arrival.

"Presenting Crown Princess Reagan mac Connaught of Olstren, Prince Rhein mac Reagan of Olstren, Princess Aislin mac Reagan of Olstren and Prince Meirion auk Gwyrren of Gwyrddarfordir."

There's polite applause from the nobles standing in the sidelines. The throne room is unlike your father's hall. It's small, even claustrophobic, like the walls and ceiling are pressing down on you. Only the area surrounding the throne seems open, making it quite eye-catching.

It's quite a neat trick.

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"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1417623/
Religion and Magik Pastebin: https://pastebin.com/5xVyU6G3
Factions and Annal Entries: https://pastebin.com/7bAmG5XZ
7th Kreigstrom: https://pastebin.com/91JRN5zD
Lieutenant 'Prince': https://pastebin.com/xsXQsstH
1117 posts and 137 images submitted.
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>>1602845
its finaly here
the big one!!
best group go
>>
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>>1602845

7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Corporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ (because fighting is really all a Wildborn knows); aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.

They’re your men (and women). Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.

Recap
Following the fall of the Neumunster city of Sarsburg several weeks ago, your Employer has sent his unholy host spread throughout the entirety of the western and northern reaches of the Neumunster Nation. While the main part of the Company and the undead went west to Oxenfurt Bridge, you were tasked with the seizure of the northern town of Kresden.

You've done that. And better yet you've taken it almost entirely intact, protecting both buildings and inhabitants alike from the violence (sort of) and the unsavoury attentions of your own reinforcements (mostly). And now the whole of what's left of Northern Nuemunster stretches before you undefended. Your forces have struck out all across Northern Neumunster. Sword, fire and fang all declare the same truth. This land belongs to the Necromancer now.

But the Free Alliance is not done yet. A final roll of the dice, all their might mustered into one army on one front. Already they have battered the Wild and bloodied the nose of the Warlord. If they can break the Necromancer before winter sets in.... there may still be a Free Realm left to defend come spring. Kresden is the key, no long and drawn out siege here. This will be swift and bloody.

The Free Alliance makes ready, Neumunster Engineers digging and Elven Marksmen eyeing out good sniper positions. Meanwhile, the defenders make their own preperations. Tomorrow... the Big One begins.
>>
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(1) In the pastebin I have slightly amended the Gruesome trait so that Fear (-5DC) will kick in if you merely have more base HP than your opponent, instead of Double. Opponents with the Courage trait will ignore this. Since you’re wearing a helmet we’ll say it is in part reputation and in part appearance. Being an ugly motherfekker has its perks.

(2) For those anons complaining that they were not rewarded for not being a douchebag about the Skald axe, you kind of were. You gained 3 Skald recruits instead of having to kill 5 in an admittedly one-sided combat. I try not to make any other rewards for ‘good’ behaviour obvious, and sometimes there will be none at all. As others have mentioned, moral choices shouldn’t always have a material bonus behind them to justify it. That said, I like any feedback at all. Positive or negative, it shows me you care enough to try and improve the quest. I count that in itself as a win, I guess. So please, keep the feedback coming!

(3)This thread will go the entirety of today and the weekend. I’ll try to keep it as continuous as I can while still managing to eat, sleep and shit when necessary. I may have gotten a little carried away with the mechanics of the battle so as to include the effects of your past decisions and victories, so we may not conclude the Big One here assuming you don’t die early on.

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In the far away land of Arizona... In the year 2035.... something incredible is happening...

The Pheonix is rising from the ashes and our young heroes, fresh out of Highschool, now face an even greater threat. College!
Meanwhile something else, perhaps even more sinister, is brewing deep in the heart of the lonely town of Pheonix, Arizona.
29 posts and 2 images submitted.
>>
>>1597063
Freeze up (heh) before looking at the snowgirl.
>"U-um, are they silver? I think I might've seen them..."
Gulp.

Study combat desu
>>
>>1602167
>"Firstly have you ever considered talking to dad? I don't think he hates you but you seem just as clingy as him so maybe reconsider that? and I feel like he'd be against this whole shadow organization thing as well. I kinda am too. I've had to deal with these kind of groups and they've never seemed good. They always end up suffering from moral decay which leads to some annoying evil organization that heroes have to go deal with. Also it was obvious you were my mother. Anyways maybe I should stick around and see about this whole shadow organization if you want to get back together with dad that would help plus I don't think he would be opposed to it. He seemed to genuinely miss you. And do you mind telling me when I'll, ya know,hit maturity? Like my wings? and my spit is still kind of...yeah."

>"And dad doesn't hate you. I think he'd like to bury the hatchet if you two talked things out and yes there's a girl."

Study combat and try to follow my mom.
>>
>>1602167
Recieving such amounds of knowledge is rather draining for the mind.

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. The year is 2018, your last year in school. You think to yourself, clutching to your beanie:

>When will my life go in a better direction?
>Will my finals go well
>will I make it back?
>When will OP get a set posting schedule and not be such a faggot?
You open your eyes to see you are in class listening to a lecture on some shit you already knew. Even though you were underage, you knew you were on this ride. 4chan was your home. A Chad spitballs you in the back of the head.
>Do nothing
>Tell Teacher
>Flip them off
> Threaten them
101 posts and 11 images submitted.
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>>1596060
>Flip them off
Chads forever btfo
>>
>>1596060
>>Will my finals go well
>Flip them off
>>
>>1596079
This.

You are Gabriel

There is really something about hanging out with the homeless at a mostly abandoned skate park. Gabriel had set up shop a couple of nights ago.

Mother been sending him these kinds of gigs for a while, things where he can blend in well enough without having to try to pull a 21 Jump Street. Hunting these creatures of the night themselves aren’t easy by any means, but it’s a little better when he doesn’t have to field uncomfortable questions about his age on top of everything else.

Kid’s sixteen if he is a day. Dark hoodie, worn jeans and, as far as Gabriel can tell, cut lip and black eye and he’s keeping one arm pressed to his stomach. His dark hair is long enough to hang lankly covering his face and he’s hissing his breaths without making more noise than he absolutely has to. Gabriel's not sure what he was expecting when he goes to help the kid, but it sure as hell isn’t for him to come up swinging. Gabriel drops back out of range of some seriously well-aimed and ill-intentioned kicks and holds his hands up, palms out.

>what do you do?

>tell the kid your not going to hurt him
>gather more information visually before speaking (roll 1d5 for usefulness)
>offer to help the kid out like take to a hospital or something

Roll 1d50 high roll decides
6 posts and 2 images submitted.
>>
Rolled 17 (1d50)

>woah kid, you ok?
>>
Rolled 17 (1d50)

>>1603101
>tell the kid your not going to hurt him
>>
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>>1604111
>>1604231

-"Hey, hey, take it easy, are you ok? Not gonna hurt you," he says and tries to look like he didn’t just put three rounds in the thing lying dead a couple of feet away from them.

-Heard that before, the kid spits viciously and doesn’t ease up even a little bit.

"Look, kid, I here to help, okay?" Gabriel says, but he isn’t stupid enough to move in range of someone who looks that much like a hungry trapped animal.


>gather more information visually before speaking again (roll 1d5 for usefulness)
>offer to help the kid out like take to a hospital
>leave the kid (really are you that heartless? Maybe?)
>start working on getting rid of that body before someone starts asking questions
>Think what Mother would want you to do

Roll 1d50 high roll decides

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Stage 158: Demons and Other Funny Things.

Your heart is not pounding, and your blood isn't exactly surging, but you can feel the slow build of chemicals in your bloodstream, the strange disconnect between mind and body that comes with the unleashing of emotion into your body and mind. Oddly, it isn't anger, or rage, or surprise, or even shock that is the emotion at the forefront of your mind. All reasonable and expected reactions to discovering that your principle and lover, your bride-to-be, is putting on a Noh Play based on a particularly vicious and dangerous fight that you had with a pair of full fledged, honest to Kami oni who served a Dragon God.

It is fear.

It is something of a surprise for you to feel fear as the understanding of exactly what play Kumatori Kiki – Ryuu Kiki to a certain group of Yakuza thugs and warriors – intends to put on for display to the public is inadvertently revealed to you by the placement of a simple advertisement in the haute couture shop you brought your seer and your priestess to. You had hoped to indulge them in a sensual experience involving some latex, perhaps aa gown or something even more exotic for your elegant, muscular, beautiful seer Er Yin. Kiku-chan, your priestess, is too hot for such materials to be entirely safe, though you could always inquire about something even more exotic. You have the money to pay for it, of course....

“May I help you?”

You slowly turn to the young woman who addresses you with a measure of impatience. Despite the gorgeous and incredibly well designed clothing you each wear – your own design in two cases, and something nearly as beautiful and expensive in one – she apparently has the distinct impression that you are not people who are worth her time. Perhaps she is particularly busy, or has simply had a rough day. Kiku, looking rather alarmed, looks up at you and speaks very softly, very carefully. “I did not think she would be as rash as all that, aniki.”

Er yin, lacking any visual cues to be concerned by, speaks a little more forthrightly. “Is there a problem, Ryukusa-sama?” Well, asks, rather than speaks, but you're fairly certain that she's not entirely aware of how upset you are.

You are Very Upset.
83 posts and 14 images submitted.
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>>1601119
The shop girl hasn't the slightest idea that you're upset of course; she cannot see your slowly lashing tail, or the inhuman glow of your dark sapphire eyes, nor the claws of ruby and sapphire that you slowly flex. She is looking at you with an expression that mingles bored with annoyed very well, while maintaining a polite and dutiful poise despite her tone of voice. Someone else probably wouldn't be quite as aware of her irritated manner, you suspect. Kiku-chan probably. Er Yin, definitely, as her voice is the largest measure of her mood indicators.

You smile a little and brush your hand along your still lusciously coiffed and knotted hair, the jade decorations hanging from the ebony hair sticks held by the gold and jade comb glistening brightly. Kiku is watching you with great trepidation, and that too is understandable. Your heart is only now just starting to race from adrenaline and other mysterious, powerful chemicals. Fear leaves a strange metallic taste along your tongue.

[] Gently excuse yourself and go take a moment, even if it means leaving your lovers to fend for themselves for a moment.
[] Politely inform the girl that you would like to speak to your personal outfitter, and to announce you.
[] Firmly remind her of her place in this shop, and make sure she is aware that her rudeness is not going to win her friends in this town.
[] Excuse her, and explain you must speak with your friends for just a moment, with some privacy.
[] Show her that she is treading on very dangerous waters at the moment, and needs to be elsewhere for a few minutes while you contain yourself.
>>
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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1578048/

Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Kissing! http://suptg.thisisnotatrueending.com/qstarchive/574453/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

>Ryukusa's Treasures

Her name: Ryuu Yorihokura

Rie, the God's Eye Nekomata that protects your Family.

Matagama-no-Shitoki, a necklace kami in its own right that protects Ryukusa from inimical magic.

Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”

Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.

Seido-no-Shinpi-Tekina-Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan; actually found to be the legendary blade Ame-no-Ohabari.

Go-Yurei-no-Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.

Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.

Ryukusa's Family.

>Talismans:
Akari – Black Jade Centipede (Mukade)
Er Yin – Black Jade Scorpion (Sasori)
Kiki – Black Jade Toad (Hikigaeru)
Kiku – Black Jade Lizard (Tokage)
Yui – Black Jade Snake (Hebi)
Inau – Black Coral Ear Cuff (Amatsukami)
>>
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Ryuu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Matagama Kiku is 4' 1” for ever and ever. Lesbian submissive.
Ryuu Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Ryuu Yui is 6' 3” and will only grow due to circumstances beyond her control. Dyke, switch.
Ryuu Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin Long is the tall at 5' 10" and is fully grown. Lesbian dominant.
Ryuu Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie, just Rie, is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is scattered to the winds and blessed in death.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Sakumo is dead and spread far and wide.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 6” and slightly less soft.
Kaga Kei is 5' 4” and fully grown. Might be experimental.
Kyubi-san is 6' 3” and fully grown. Hard to say.
Hisaka Subaru is 5' tall and 9' tall, and peculiar as all get out.

Previous threads:
http://suptg.thisisnotatrueending.com/qstarchive/1304846/
http://suptg.thisisnotatrueending.com/qstarchive/1328131/
http://suptg.thisisnotatrueending.com/qstarchive/1479770/
http://suptg.thisisnotatrueending.com/qstarchive/1568948/
Cards owned, decklists. relationships and cash: https://pastebin.com/paeJYkxe
Twitter with updates: https://twitter.com/QstingPlaymaker
(We're the Speed Duel format for a couple more days at least)
----------------------------------------------------------------

You are Gerard Xavier, a begginer duelist who's now approaching the finals of the Kaibacorp Begginers Tournament, held in Domino City in preparation for the Battle City anniversary tournament.

It is now Saturday, meaning the finals start tomorrow at 12. You've just finished editing your decks and were about to leave the Card Shop, when you were approached by some guy.

AND NOW, FOR THE THRILLING CONCLUSION (as well as the middle) OF EPISODE 8

You are challenged by Syun
Please choose a deck:

>Petting Zoo
>Cogwork
(Consult the Pastebin to find out the decklists)
and roll a 1d2 to continue.
185 posts and 35 images submitted.
>>
Rolled 2 (1d2)

>>1601048
>Petting Zoo
>>
>>1601048
Petting zoo
>>
You go second. You both draw 4 cards.

TURN 1
GERARD 4000
Syun 4000


>I set one monster face down and end my turn!

TURN 2
Gerard 4000
Syun 4000


You draw.

Your hand:
Book of Moon
Big Koala
Sea Koala
Des Kangaroo

Your Draw:
Yellow Baboon, Archer of the Forest

Your plays?

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Greetings adventurer, welcome to the world of Abulon, here you will face the great challenges and perils from the Damworf Mountains in the north, to the Scrongton Lake in the south. But first you must answer a simple question. Who are you?
59 posts and 28 images submitted.
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I am Varufion, The Great Warlock of the East(According to Myself)
>>
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>>1600544
Welcome Varufion, your adventure begins the town of Shamlow, east of Craigeburne castle and south of the Pelbourne Forest. The great Lord Feldwick is Lord of the town and the castle. What is the first step you take as an adventurer?
>>
I talk to the members of the town about there feeling towards Lord Feldwick

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