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Archived threads in /qst/ - Quests - 69. page

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This will be an adventure that takes place in my previous universe but with devil fruit. Form a crew and take on the "True World" the world that lies beyond the impassable seas that surround us. Elements of Lovecraft and alternate history.

A little world building:

"The Hole"

Mystical Slums
Where magical creatures and abominations live
A deep hole where you can build a home on the walls and the deeper you go the more powerful magic becomes. Some sort of great one artifact lies at the very bottom that improves magical abilities


"Bluff"

The Council of Right

Dealing in the White - scams that are legal and are usually small time

Dealing in the Grey - stealing, forgeries, general assassin jobs and wet work.

Dealing in the Black - FORBIDDEN: doing any of the above to members and bluff peoples, slave trade, child work, prostitution, sex work, etc, are prone to immediate execution or worse total ex communication

Owls - the policing force in bluff to ensure fairness, upholding of policies, assuaging tensions between families, and on extremely rare occasions safety of the people. Led by the Commandments and their higher power the Talon

Denizens - the nickname of peoples who frequent or live in the Hole

Thief Lords - those who organize a network of small time thieves in order to get a thief's blessing from the Threadmaker Watcher of Thieves. Some aspire to be the legendary Thief God.

Thief's Blessing - the ability to steal something beyond the physical and displace or gift it if necessary

Thief God - no one is sure what it actually means to be a thief God. It means different things to different peoples. The old saying is that it is the embodiment of what is in thieves' hearts. A horrorterror that grants divine gifts to those who would perform certain tasks in what are commonly known as a "Thief's Blessing"

1/2
16 posts and 2 images submitted.
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>>1629461
Horrorterror - a cosmic being that lies beyond the frail veil separating what is truly real from our world. Usually referred to as Great Ones when not speaking negatively

The Skeleton Key - the premiere pub in bluff that doubles as a guild house for the taking of jobs

The Regius - the magic field surrounding bluff that masks the city from sight and serves as a gate. Entering the city by force or accidently will end with walking through a small desert-like pocket dimension

The Vishtar - people cover their hands with special paint and touch the chosen person, the Vishtar, to show that their body is for the people. The closest person to the individual or a shaman then wipes a line of paint across the Vishtar's eyes to symbolize everything he does and sees will have the people in mind and will be done in their name. The enhancements the ritual gives varies between individuals and the people that adorn them.

2/2
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I will be taking rolls and votes to see whether you start with a small group or alone. Then we will decide on abilities and finally on objectives.
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>>1629468
How many characters can we have?

This quest takes place in the DC Universe with characteristics mainly pulled from the animated TV series and films.
You were once a homeless kid brought in by one of Jump City's most dangerous gangs, the 47th Street Oni. However, after last night your world has been turned upside down at the discovery that you may not be human after all. With the knowledge of your robotic interior and electricity-based strength, you will certainly have a dangerous path ahead of you in the world of superhumans.

Rules
-15 Minute voting period after each post
-Some actions (typically combat choices against non-generic enemies and certain social situations) will require 3 D100 rolls, using the best of the 3 rolls for said action.
-Critical successes/failures are 100/1
I know last thread I said I wanted to make crit/critfail rolls 94-100/6-1, but after some deliberation it seems that 100/1 as crits would be better and perhaps less frustrtating if some bad rolls get thrown. Sorry for being flip-floppy on this, I'm still figuring out how to quest properly!

Link to previous thread since it's still up
>>1605021
234 posts and 31 images submitted.
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“Hello, police? There's an extremely dangerous person out here that you need to stop right away!”

You quickly rise from your “bed” as you hear the voice, drowsily trying to take in what's going on around you.
From beyond cracks in the curtains, you can see the sun starting to rise, but the store itself is still dimly lit.

“Oh officer, you need to hurry! This guy caused so much damage to our street last night!”

You jerk your head to look at the source of the of the mischievous sounding voice across the table, squinting your tired eyes at the female who possesses it.
You see a young woman adorned in a black and violet long sleeved dress. Her hair is in a horseshoe shape, it's pink color matching her bizarre cat-like eyes.

“Worse than vandalism officer! He ripped a power line out of the ground and cause a black out here! Then he beat some poor biker half to death and stole his bike! My children saw it and they were terrified.”

Your face turns to anger as you're starting to put the pieces together, but the frustration on your face just gives her a wicked little grin.

“Yes, he's definitely one of those super-freaks! I saw electricity go through him like it was nothing! You need to send people down here and lock this maniac up right away! I saw him break into a coffee shop and hide in there, would you like the address?”

Before you can begin to question her, you hear the sounds of large vehicles pulling up outside the shop, followed by what sounds like an army of boots surrounding the store andmen barking orders.

You look back to where the strange girl was, but she's no longer at the table.

“Over here.”

You turn your head to see her looking over her shoulder as the rest of her body faces the stores counter.

“In case you're too stupid to figure it out, that means you should run.”
She lets out an evil giggle as she does an agile flip over the counter, running out the back as you begin to hear something beginning to break through the main entrance.

A: Follow her out the back!

B: Jump out the window next to you!

C: Stand your ground and take them on. Some lousy cops can't do anything to you.

D: Let them arrest you. Maybe you can try to explain everything to them. Besides, you don't want to mess up Lain's shop.
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>>1626718
>A: Follow her out the back!
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>>1626718
>C: Stand your ground and take them on. Some lousy cops can't do anything to you.

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Future Naruto Quest

This quest is set within the universe of Naruto, long after the end of the series, but ignoring the events of the Boruto Manga and Anime. Of course, because this is Naruto we're talking about, the geopolitics and technology haven't advanced as quickly as they would in the real world. As such, the technology is similar to that of Boruto the Movie, though a bit more refined, and the villages you know and love are largely the same, though their diplomatic situations may not be.

However, the characters will be less familiar, because as much time has passed between the Last and now as passed between the Founding of the Hidden Villages and Shippuden..

You are playing as Kuro Nijiiroh, a fifteen year old Hidden Leaf Chunin. Once a member of Hōōmaru Tachibana’s Team Seven, along with Hakurin Hyuga, and Jimmaru ████ Uchiha. Your family consists of your older sister, an ANBU Black Ops, Shirou; your mother, the restaurateur Ki; and your father Aomon, a Tokubetsu Jounin who specializes in Hand Seals, also living with you is your cousin Haiiro, who's mother sent her to attend the Ninja Academy.

You've returned to the World after three years of being consigned to the Moon for general Otsutsukery, and also the degradation of the diplomatic order of the world.

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Future%20Naruto%20Quest

Twitter: https://twitter.com/No_CountryQM

Pastebin of Kuro’s Stats: https://pastebin.com/girLaD0J

Last Time, Kuro began his investigation into a cult.

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"When do you think that Kijikon will be ready?" The busty woman, probably your target Yoko Maon asks the younger man, who you've placed as Otaro Takkai.

"Two weeks at the most I would guess, then we'll give this place a real sense of pride." He replies.

The woman laughs, "I wonder how the World Congress'll feel about this, another Kage on their borders."

The man nods, a grin on his face, "Right, to our Hoshikage!"

The two of them share a high-five before entering the village's largest building.

When they go into the tower, leaving you on your hidden perch on a nearby roof, you're thoroughly stumped by the conversation, how would this nowhere of a village have a kage?

>A) Try to sneak into the tower.

>B) Try to sneak into the Saint's Shrine.

>C) Try to find the other conspirators.

>D) You shouldn't risk anything tonight, you can wait in line tomorrow.

>E) Something else (What?)
57 posts and 5 images submitted.
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>>1627751
>B) Try to sneak into the Saint's Shrine.
>>
DoA installment, I guess...
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>>1627859
DOA?

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My name is Andy Talbert. I recently got involved a life and death situation. I am in a war between maguses for a chance at a wish.

We fight by summoning servants which from my understanding are historical/mythological figures.

The current holy grail war is divided into three teams of seven, distinguished by color. A few hours ago I met up with other masters from my team and we were attacked by two blue servants in the park.

As much as it pained me I killed a highschool girl that was a master. We retreated when the servant who was fading away used his noble phantasm. After that we retreated, with our red casters master losing a leg.

After that we just got back to Kelly’s hotel to find that it was ransacked.

“Hey, my place isn’t small, if you need a place to stay you can come to my place.” After that she began to look at me with starry eyes, “Thank you so much! Let me pack my luggage and then we’ll head to your place”

After all that we put her into spare room at my place, and my dog somewhat likes her.

I slept well, and after heading into take a I thought about what I was gonna do.

>Spend time with Kelly to learn more about magecraft
>Hang out with some of my uninvolved friends.
>Chat with Assassin, maybe come up with a plan for future fights with servants.
>Other
28 posts and 2 images submitted.
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>Spend time with Kelly to learn more about magecraft
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>>1627189
>>Spend time with Kelly to learn more about magecraft
Time to find out if we have a world of swords in us.
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>>1627193
>>1627216
Writing

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Dawn crests the distant fields of your father and your neighbors. It streams in through the east facing window of your room. Today is a new day, filled with new and limitless possibilities. You’ve already been up for more than an hour, getting done your chores quickly so you could pack in these early days of summer.

Looking out across the shifting amber you appreciate the moment. The morning. The sun. And this moment of quiet.

At least as quiet as it ever gets for you. As the warmth of that light hits the air it causes a shift in the wind, rustling countless waving stems beyond. Its gentle.

With a sigh you turn back to your things. The bag open across your bed where you’ve been packing clothes and a few essentials for travel, and you’re almost done.

You’re not a kid anymore, and you’ve wrapped up enough credits to graduate between community college in the summer and Kansas State during the semester. All that’s really left is an internship, which doesn’t start until after the summer ends.

So, here you are. Packing.

>Going to spend the rest of the summer traveling the country, just to get out of Kansas.
>Heading into the city to get the lay of the land before you move there for your internship.
>Actually, you’re spending the summer with some friends, who are from far from out of town.
>Stepping outside of your comfort zone and traveling abroad, youth hostels await.
27 posts and 2 images submitted.
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>>1631351
>Actually, you’re spending the summer with some friends, who are from far from out of town
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>>1631351
>>Heading into the city to get the lay of the land before you move there for your internship.
>>
Waiting for at least another vote to tip the scales before I write the next update. Going to grab a late dinner.

The Great War.

One of the most devastating conflicts in human history, the Dread Lord Tartarus invaded the mainland of Avarus, seeking retribution for his exile long ago and needed resources for his wicked army of undead and demi-humans.

The war dragged on long, as Tartarus’ armies devolves into lightning fast raiding parts if defeated, or grew in size on the backs of dead men through foul necromancy. When all seemed lost however, a hero appeared - Magnus Lionpaw, Spear of the Gods, and commander of the defenders of Avarus. He led a campaign to fight back against the Dread Lord, all the way back to the diseased and dying islands of the Dread Lord’s empire. It culminated in a final battle, the raid on the lich’s keep known forever as the Battle of Blackwater. Through struggle and sacrifice, 3 days later Magnus lay mortally wounded and the Dread Lord sealed in a tomb until a time after the world had surely ended.

Except, it didn't.
You are Tartarus, an immortal lich who was once sealed away but are now free. The world has progressed much since you last walked this earth - magic has disappeared almost altogether from disuse, replaced by new mystical technologies - trains, guns, machine tooling, mass manufacturing. It will be up to you to use all of your magic, however deteriorated, martial skill, and command capabilities to level the playing field and bring your empire back. Good luck.
>(⅓)
64 posts and 4 images submitted.
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Hi everyone, my name is CommissarQM. I hope to get along and have fun with all you lot. If you couldn't tell, this is a civilization management quest - you’ll start off with only yourself and one of your trusted lieutenants chosen in the next post, but through bargaining, raiding, and sneaking around you will create an undead army lead by characters shaped and grown through your choices. That isn't to say you won't be getting some major upgrades - you’ll need to consume powerful souls in order for your magic to grow back to its peak form, while still focusing on your end goal of conquering the world to make a safe haven for all races. Play how you want - take control from the shadows through puppet kings or go on an all-out crusade with the small populations of demi-humans remaining. It's up to you.

My Twitter is https://twitter.com/commissar_qm. This quest will run weekends when I can make, usually wrapping up a session in one thread.
>>
>>1629405
You awaken. A deathly chill falls over you, marking you as a necromancer. You break yourself free from your encrusted cavity and stand reaching, you search the floor for....
>Your Liber Necrotius and Amulet Rigor Mortis, the grimoire containing every single forbidden necromantic spell and a powerful amulet for casting Destroyer-class magic (path of the Sorceror)
>Your darmonically possessed scythe, a gift from the satanic were-pigs that served under you. Your skill with it is unmatched, cutting down all who stand against you (path of the Warrior)
>Your Obsidian Staff, marking you as the chosen ruler of all races that worship the Mad God Kltkylk. All who know it how before you, and those opposed to you grow increasingly mad and paranoid while near it (path of the King)
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>>1629405
>Your Liber Necrotius and Amulet Rigor Mortis, the grimoire containing every single forbidden necromantic spell and a powerful amulet for casting Destroyer-class magic (path of the Sorceror)

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Ages ago, your body was entombed. Your soul believed to be lost to death, your mind believed to be shattered forever.
Perhaps once, but not anymore.
Your heart thumps with life, the steady flow of blood bringing awareness of your body and your surroundings. Millenial muscles contract and stretch once more. Articulations produce satisfying pops as you experimentally crack your knuckles. Shakily rising to your feet, you cannot help but wonder what happened. You feel withered. Atrophied. Ancient. This is not what you remember.
Inspecting the tomb, it feels apparent that you had, or possibly still have, a certain fame. Rich decorations of even richer colors. Purpureum, Viemer, Irrigo, Fulcro. Kaleidoscopic decorations of terribly valuable crystals. Images, detailing your greatest feats, etched in pure gold. A sarcophagus of precious Crackstone lays open, apparently broken from the inside. You were not there. Who was in your tomb? More importantly, who was in your sarcophagus?
Observing the trials of your previous life, etched into the golden walls for eternity, you cannot stop the thoughts forcefully resurfacing within your mind.

>Vanquishing of Evil: Monk of Innos, Lord of Light
>The Great Dragon Hunt: Legendary Brawler, Ender of all Dragonkind
>Invasion of the Orc Tzar: Champion Shieldbearer, Impenetrable Wall
>Fall of the Necromancer: Ethereal Puncher, Breaker of Ghosts
>War of the Stars: Insomniac Grappler, Tired Slaughterer
168 posts and 20 images submitted.
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>>1626526
>Invasion of the Orc Tzar: Champion Shieldbearer, Impenetrable Wall
Fear the wall.
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>>1626526
>The Great Dragon Hunt: Legendary Brawler, Ender of all Dragonkind
>>
>>1626526
>Invasion of the Orc Tzar: Champion Shieldbearer, Impenetrable Wall

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Titans Quest, which as the name indicates takes place in the DC universe and focuses on Teen Titans team. In particular it focuses on you, Adam, the newest member of the team. As the quest goes on you might remain on the team to as a mentor or even leader, move onto the Justice League, or go solo either as a hero or villain. Maybe you’ll fuck up big and wind up drafted on the Suicide Squad. You might even save the world here and there, maybe even land a date.

The Titans are a New York based team of former sidekicks/young adult heroes who have decided to help train and support teenagers/new heroes just starting out on their own. Naturally while this quest is based on the DC comics universe, things are different. Superheros haven been around since forever, especially since WWII, but the Justice League has only been around a little less than ten years. The Teen Titans, have been active now for eleven months and are a little obscure except to news hounds, New Yorkers, and super hero fanatics. On the broader scale, a lot of big villains and heroes haven’t made their debut. Darkseid and the rest of the New Gods are a mystery, Trigon is a myth, and Booster Gold is still a washed up security guard a couple of centuries into the future.

Welcome to the New Age of Heroes

Twitter: https://twitter.com/ManThorQM

Character Sheet: https://pastebin.com/YqzUnUif

Character Relationships: https://pastebin.com/Bbak8nVE
646 posts and 62 images submitted.
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It takes you a couple of hours but you make it back to the motel back in one pieces, though you half suspect Poison Ivy planned on dropping you to your death, leaving you for an Intergang goon squad, or some other terrible fate. The hate in her eyes is oh so real, and burns with a passion that would leave her precious forests nothing but ash heaps. You take one look at Harley and how she’s looking at you and completely understand why though. You just added a complication to a relationship that made Finnegans Wake look simple.

“Why the silent treatment Red?” Harley asks. While she maintains her bubbly tone, Quinn voice has a more than a little genuine concern in it. “We were just having a little fun, you always said we could have a little fun not to get tied down and serious.”

“I know. I don’t care, I don’t like him. He has the Joker written all over him.” Ivy says, slamming open her door and starting to pick up and pack lab equipment.

“Me the Joker? I am I that white?” You say trying out to lighten up the mood. Harley looking like she’s about to cry and Ivy growing increasingly red with anger, you already know you failed. “Not as funny as either.”

“None of this funny. The only reason I didn’t leave you there is because Harley would never forgive me. But she’ll wise up, hopefully before it’s too late. You’re like all the rest. You’ll use and abuse her, and I’ll have to pick the pieces. But I promise you, it’ll be the Titans’ who end up picking up yours” Ivy says pointing a finger at you, while she holds a large box in the other.

Pushing past you, she stops at Harley, the anger on her face melting away. She rests a free hand on her shoulder and plants a kiss on her cheek.

“I’ll be going back to Gotham in case you need me. I know things are still hot for you over there, but I’ll be waiting. New York just isn’t going work out.” Ivy says as Harley hugs her.

And with that, the same man who was ‘charmed’ by Poison Ivy pulls up in a ‘new’ cheaper blue compact car. As Poison Ivy disappears into the sunset, Harley Quinn hugs you while staring at her teary eyed.

>A.) Hug her back

>B.) Kiss her

>C.) Put a hand on her shoulder

>D.) “You promised me home by 7.”
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>>1624505
>>A.) Hug her back
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>>1624505
>>A.) Hug her back

Character sheet: https://pastebin.com/V7NkC6gY
Last thread:>>1604476
This is the second part of the Hoplite quest.
You, Xyphos and your party composed of Pirios and Iris have infiltrated the camp of a threatening tribe.
You have decided to sneak past the guard that was walking around, so you need to roll a d20 + your teams total dex (7)
29 posts and 2 images submitted.
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Rolled 16 + 7 (1d20 + 7)

>>1623978
>>
>>1624112
Success.
Your team sneaks past the guard, his senses worse because he was sleepy.
You walk through the village unseen, reaching the building that seems to be their barracks.
The building is buzzing with life, it seems that they are planning something.
What will you do?
Also swapping to a new EXP system, gonna sum up the EXP you earned from previous encounters in a sec.
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>>1624112
Pirios has leveled up!
You have 2 stat points to spend!
These skills are avaiable:
>Nightstalk: Big bonus to sneaking during night, penalty to sneaking during day, replaces current stealth ability
>Shadowstrike 4/day: The foe is attacked with the users shadow, causing little to no damage but leaving the enemy confused(used alongside another action, if the roll for that action was over 15 then the enemy will be confused until the end of the next turn
>Toxic blades:If an attack roll was 20 or more then the attacked enemy will be poisoned(poisoned enemies take half of the users DEX as damage at the end of each turn until they die/get healed)

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Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Some basic stuff about the civ:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g
We have a wiki as well!
http://civbulgar.wikia.com/wiki/CivBulgar_Wiki

7th of Divana, 813


>>Population:c.33m
>>Agriculture:7/10
>>Resources:8/10
>>Manufacturing:8/10
>>Trade:7/10
>>Finances:6/10
>>Morale:6/10
>>Prestige:8/10


>>Buildings: House of Lords,Cathedrals, Gladiatorum, Academies, barracks, dry docks, monuments, finery forges,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths, Renaissance architecture, stained glass;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark,artisans and workshops, no debt
>>Culture:Code of Roggar, quality festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners,Tournaments, improving propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,quality metallurgy, good glassworks, medium medicine,medium natural science,quality mechanics,good crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire, Imperial Law, standartised measurements
>>Magic: MAGA,quality golemancy,medium alchemy, medium enchantments, good spellweaving
>>Military: At war
>>Navy:55 carracks, 23 caravels, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other

We began our war against Rhoznax half a year ago - after initial territorial gains in the east and losses in the west, we're now almost back to where we started - the most recent engagement was the Battle of Seldabad, in which most of Paitras and Roggar's elite forces were wiped out, while the elvish armies were forced to retreat - now on the desert front, the Rhoznaxi are on the counteroffensive. The Fortress of Miturah is still under siege in the southern mountains, although Duke Stone-Stacker has retired from the front-lines stating health concerns due to old age , leaving his second, General Claudius Vance, in charge.
147 posts and 17 images submitted.
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>>1629510
>B.Culture & religion
Not happy with that moral score, let us host another grand tornie this time with the new recruits and rising heroes of Roggar
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>>1629510
>A
>>
>>1629510
H.
Make a flagship.

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Let’s go!

Twitter: https://twitter.com/burninggray
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=XCOM%20Trooper%20Quest

---

XCOM HQ, Mission Control

“Orpheus Squadron to Command, splash one bandit.”

The Commander let out a sigh of relief, loosening her grip on the railing on her observation platform which gave her a perfect view of the Hologlobe. Another UFO shot down is always something to celebrate. While Scalpel and Guillotine are incredible pilots in their own right, it was always a risky gamble getting into a dogfight with a UFO. As much as she hated to admit it, even with how advanced their Raven Interceptors are the turnover remains distressingly high. Much of XCOM’s continually draining funds was spent repairing and replacing their air force after all. This particular scuffle in the skies however was thankfully over decisively, with Orpheus defeating the alien craft with only minor damage to both of their Ravens.

Clearly, muffins should be more than enough of a reward for their excellent flying.

“Hm… blueberry or chocolate chip…?” The Commander considered as she continued to watch the feed of the two fighters trailing the UFO. The pair of interceptors looming overhead like vultures watching to confirm the crash site’s specific coordinates. This UFO crash landing in the forests of Germany. Hopefully once more satellites could be launched to spread their worldwide coverage, they wouldn’t have to risk keeping their Interceptors in the air longer than they need to be.

The Commander didn’t have to look back to sense Central Officer Bradford approach behind her, his measured considered footsteps making him easily stand out. He had been keeping a respectable distance prior during the dogfight so as to not interrupt her as she watched.

“Commander, we’ve confirmed UFO-006 is a Scout class.” Bradford says, pausing for a moment to readjust the collar on his... unique sweater. “Orpheus Squadron has also confirmed that the UFO has landed in a far enough distance from any town to not warrant an airstrike to risk public exposure.”

“Good!” The Commander says enthusiastically. “Let’s send them a welcoming party.”

“Strike Four should be ready to respon-” Bradford starts but the Commander is quick to answer.

“Get Strike One on deck.”

“Are... you sure Commander? Half of Strike One is still stationed at the Asia base until a proper roster there can be mustered.” Bradford answers warily, the base still undermanned until the new troops and staff The Commander had requested can be transferred.

“That’s no problem, some Rookies will fill in for Strike-One until they return, and I know just who to pick.” The Commander finishes with a warm smile and gleaming eyes…

(Part 1 / 2)
226 posts and 40 images submitted.
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>>1627836
XCOM HQ, Barracks

You and Rachel have slowly been adapting to your new life as XCOM soldiers. The initial whirlwind of events finally settling down as you have recovered from Fatigue. Whatever the aliens put in that Green Fog of theirs was enough put you out of commission entirely for the last few days. You were still able to go about and get your bearings around XCOM HQ thanks to your physical fitness, but you could only imagine just how crippling extended exposure to Green Fog could actually be to normal civilians.

You learned very quickly of the state of things around XCOM and the shadow war against the alien invaders. The war had officially been going on for almost two months now, but abductions had been reported as early as several months back before XCOM was established. Most of the specifics on XCOM itself is on a need to know basis, with only the kind and enigmatic Commander and the other department heads knowing the full picture. A lot of effort has been made to keep the news of the invaders secret, but judging by how you and your old team had inklings of something odd prior in your old life, you think it’s only a matter of time before the truth gets out..

Regarding Rachel and particularly yourself, you’ve become quite the talk among the other soldiers in the barracks. You’ve had trouble learning what they’ve been talking about of you as Rookies such as yourself are decidedly at the bottom of the food chain. It still hasn’t stopped Rachel from striking up conversation and attempting to get friendly with the other soldiers, however. You have no idea how she was able to shake off her Fatigue as quickly as she did.

You personally have spent the last few days…
>Practicing with the weapons and equipment in XCOM’s arsenal… the ones you are allowed to use that is.
>Learning everything you can about the alien invaders and their tactics, it’s half the battle after all.
>Getting to know your new squad mates, Rachel is starting to rub off on you you think.
>>
>>1627842
>Learning everything you can about the alien invaders and their tactics, it’s half the battle after all.
>>
>>1627842
>Learning everything you can about the alien invaders and their tactics, it’s half the battle after all.

Guns aren't that different yet.

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If anyone were to walk into this room right now, there is no way that three of you would not be arrested and the fourth taken to a youth detention facility.

The latter being a toss up between Shikoku Naya and Ryuu Kiku, as the former is somewhat youthful looking despite her current activity of fondling an older woman and the latter because she would be very likely to kill several people for laying hands on anyone in the room with the exception of the former. Not because she's jealous necessarily, but more because she is not all that familiar with Naya-sensei and doesn't know what Naya-sensei is to you other than a close friend.

You suspect that your familiarity with the few people you know outside of the clans leads to the erroneous assumption that you are more than friends with them. It's mostly because when you were in this less troubled, far less dangerous would the women you made friends with realized you were touch-starved to a severe extent. It's a fairly common problem in your society, but luckily, you were cute. Also terribly dangerous, but mostly cute. It's a description others applied to you, so you didn't really think about it much.

Kiku-chan, at the moment, is really cute. She's panting softly as you slowly tighten the thick cords between her arms, the complex knotting locking them in place so they do not slide and cause discomfort, while simultaneously maintaining the firm pull of the cords between her legs. She smells surprisingly aroused, and her hair is floating as though she were submerged in water, as her body radiates a constant flow of heat. You have her on your lap, largely because she might scorch the carpet and tile and she would definitely melt the plastic of the chair you are in. As it is you had to add her tail to the network of strapping around her arms, mid and very upper chest, and her back to keep it up and relatively still.

The thing that has her worked up the most is you haven't even undressed her. The woven and treated silk cord is not likely to ignite unless she sets her mind to it, and if she does that it wouldn't matter what the cords were made out of. Er Yin-sensei can't see of course, which is partly why you are doing this. It also keeps Kiku-chan from realizing how touchy-feely your friend is being with her master.
105 posts and 16 images submitted.
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>>1626539
While a certain amount of touching is required for latex fashion, Naya-chan is an unabashedly tactile person, and she crossed the line of professionalism some time ago. Er yin is not only taking it in stride but enjoying the experience, because if there is one thing Naya-sensei is good at, it's touching people. Whatever demons she is descended from seem to have a lot in common with the anime version of succubus.

Of course, that is part of how she sustains herself in a foreign country; she isn't Japanese at all. She takes tiny bits of Chi from breath, touch, more-than-allowed touches while fitting people. Those little bits of chi help her maintain a more Japanese language, as well as keep her healthy. You personally think it is less the action involved and more the action of doing so; simply having sex with her wouldn't work, but allowing her to steal a caress or rub against you in a too-intimate manner would.

Kiku-chan's breathing increases in speed as you tighten up the next set of bindings.

[] Check on her without asking anything aloud.
[] Ask Naya-sensei her opinion about the look – that tail is a problem.
[] Ask her quietly if she feels all right and if she needs to stop for a bit.
[] Test all the ties individually...especially if it makes her more discomfited.
[] Ask her if she needs some immediate relief or if she can wait....oh, an hour or two more.
>>
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Twitter: @XsQuestmistress

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1601119/

Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Kissing! http://suptg.thisisnotatrueending.com/qstarchive/574453/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

Ryuu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Matagama Kiku is 4' 1” for ever and ever. Lesbian submissive.
Ryuu Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Ryuu Yui is 6' 3” and will only grow due to circumstances beyond her control. Dyke, switch.
Ryuu Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin Long is the tall at 5' 10" and is fully grown. Lesbian dominant.
Ryuu Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie, just Rie, is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is scattered to the winds and blessed in death.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Sakumo is dead and spread far and wide.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 6” and slightly less soft.
Kaga Kei is 5' 4” and fully grown. Might be experimental.
Kyubi-san is 6' 3” and fully grown. Hard to say.
Hisaka Subaru is 5' tall and 9' tall, and peculiar as all get out.
Shikoku Naya is 5' 4" (not including heels) and is fully grown. Entirely flexible.
>>
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>Ryukusa's Treasures

Her name: Ryuu Yorihokura

Rie, the God's Eye Nekomata that protects your Family.

Matagama-no-Shitoki, a necklace kami in its own right that protects Ryukusa from inimical magic.

Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”

Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.

Seido-no-Shinpi-Tekina-Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan; actually found to be the legendary blade Ame-no-Ohabari.

Go-Yurei-no-Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.

Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.

Ryukusa's Family.

>Talismans:
Akari – Black Jade Centipede (Mukade)
Er Yin – Black Jade Scorpion (Sasori)
Kiki – Black Jade Toad (Hikigaeru)
Kiku – Black Jade Lizard (Tokage)
Yui – Black Jade Snake (Hebi)
Inau – Black Coral Ear Cuff (Amatsukami)

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Old thread here >>1601387

Let me know when you are here

***

We have Nikita and Miel shake hands, and in order, produce the rest of our pets for her to meet, sans Squidward, for obvious reasons.

Well, she can just walk into the bathroom to meet the harpies as well as Lyra, though, since they are playing/resting quite happily in the large pool (bath) there.

"Ah, it looks like everyone is quite happy living with you." - says Nikita - "Any reason they are all cute girls, though?"

Minus Crabby, I guess.

>Why not? If I am going to keep them around me, aren't girls much cuter?
>Not really?
>Other
89 posts and 9 images submitted.
>>
>>1623904
Miellewds-guy here.
>Why not? If I am going to keep them around me, aren't girls much cuter?
>>
>>1623904
Here, also need a description for old thread.
>>Why not? If I am going to keep them around me, aren't girls much cuter?
>>
>>1623904
>>Why not? If I am going to keep them around me, aren't girls much cuter?

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Welcome to Tribes Evo, a game where you take control of a tribe and evolve it culturally, technologically, and historically through time. Lotta stuff has happened since last thread, But I'll let the map do the talking.

Previous Threads (please read if new): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=tribevo
Discord: https://discord.gg/r36b7By

New Players Guide:
>Every turn is a new week
>Every turn each tribe can do two researches, and as many actions as there are population
>Research - Laws, Technologies, Arts, Customs
>Action - Trading, Hunting, Scouting, Organizing
>At least one player per tribe, no upper limit on tribe members in a given tribe
>Actions and researches must be agreed by majority
> Please read sheet to verify 1) whether a tech/culture has already been researched and 2) whether OP fucked up in updating sheets

Other Mechanics:
> Combat (NPC) - one commander per tribe, RP your battle with given troops
> Culture - Exposure to other player's cultures can have advantageous or adverse effects on your culture
> Nationhood - Once a tribe reaches 1000+ population, they are eligible for nationhood. They will then need a constitution, flag, currency, formal military, and more than one town. The constitution MUST include established geographic borders, name of your state, and governing body.
> Economy (Only when a civ researches currency) - One a civ implements a tax, there will be a stream of income to your treasury. You will be able to purchase additional actions with this income. Too high a tax, however, will affect mood.
Other things:
> I am going to attempt to run this with no dice rolls whatsoever. Whatever you scout around you is what you get because of location, not chance.
> Regarding the map: Keep in mind, I tried to give enough space between civs without being totally separate. One tribe should reach another within one turn. I also wanted to introduce diversity in biomes. Hence, as they say, 'suspend your disbelief'
> No team switching this time
> Not going to add new tribes, these four are it
> Throw on a name if you’re playing
> Discord not required unless you are warring with other players. No secret turns.
222 posts and 123 images submitted.
>>
>>1623527

>Research 1: Higher education
Crafting room is expanded to make an area for engineers & learned bears to develop ideas. Their first creation is a stone battering ram with a copper head & frontal barrier to protect from frontal arrows.

>Research 2: Domestication of prey
At war times like this the hunters need to dedicate more time to other ventures. They create large wooden & bamboo enclosures for rabbits, foxes & seals to allow the farmers to collect meat every weak, freeing up the hunters for other ventures such as war, farming & craftsmanship.

Action 1: Increase border strength & build watch towers at the entrances to bear territory & the eastern coast

Action 2: Keep up stealth bear scouting, need to be on top of what the lions are up to on the front lines. information is key!

Action 3: Scout east of mine town along the peninsula

Action 4: Plant & grow bananas

Action 5: Quarry at marble cliffs

Action 6: Bears warn of the lions & sharks, they inquire about the surrounding area & gorilla history/culture.
Bears are interested in trading for wheat, horses & iron weapons. They have many goods to offer in exchange if the gorillas want
The bears & gorillas will carve stone together as they talk, to keep things peaceful and emphasis this common creative ground they share, which is a large part of bear culture. After any deal is struck, the statues can be traded as a peace symbol. Even if no agreement is made, bears respect fellow crafters & welcome a peaceful race for once after all the past disasters & bloodshed.
>>
>>1623527
Action: Scouts reassure the miners that If they stay on course, the lions and bears won't hear them, as they dug their foxholes in the same manner and those were far closer to the base, and not underground.
Action: A armed group of 25 is set off to the home island, to resettle there. They have instructions to avoid contact with and species, and they are to find secluded spaces to rest when needed, one goat will always be on guard.
Action: Some cases of beer are put for sale in our tradepost, generating income from the pigs in the form of copper coins.
Action: A stone brick wall, at least two goats high, and one thick is constructed around the camp it is to be completely unclimbable without foriegn objects and torches are placed on the ground outside the wall and braziers ontop, it is to be guarded and patrolled 24/7
Action: Goats construct a shed for the purpose of storing food, fearing a bad harvest or other food shortages. The tunnel constructed to it will be extra wide and deep
Research: Mortar, for binding stone together.
Action: Some scouts are sent around to forage, hoping to collect new types of food or herb for medicine.
Research: Stew and soup, for feeding more with less.
>>
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>>1623527
Well I'm sure we can deal with religious guys.


Researches/Cultural Developments: 2 Allowed
-Tech: Invent Pitch mortar. With this we'll be able to construct better and stronger stoneworks that are properly connected rather than just etched together.
-Tech: Invent The Barrel. With this we'll be able to store food and good for longer and transport it easier, especially on boats.

Actions:
-Masons:
*Start building a wall around Swineburgh.

-Desert Wardens:
*Start the siege of The Alligator Town.
*Don't forget to bring our 30 Warthog Hunters so they can help support the siege too.

-Metal Smiths:
*Keep making Copper Chainmail.

Diplomatic Actions:
-Explain to the pandas that we're from an island really far west of this one, and that we too are trying to find other non-demons.
-The demons we know of used to be mortal people, but they eat other beings who can talk, and doing that turns them into demons.
-Ask The Pandas why divine banishment wouldn't work on us if we're demons.

-Go ask The Bats if they'd ever consider getting paid to come fight for us.

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You are an imperial guardsman, the first, last and often the only line of defense mankind has.


Firstly, what regiment do you belong to? (Death korps, Vostroyan First Born etc.)


What specialization do you have? Heavy weapons specialist, sanctioned psyker, sharpshooter, scout, medic etc.?

First 4 posts are used as voting material unless there is a tie. Tie will be resolved with the first vote outside the first 4.

Superficial details such as name, gender and appearance may also be resolved during the initial vote.
111 posts and 16 images submitted.
>>
>>1623385
lets be a sharpshooter
>>
I'll be back in an hour.
>>
>>1623385
lets be a pyker. SORCERY LET US SORCERY THIS SHIT

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