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Archived threads in /qst/ - Quests - 56. page

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/K2SwLBKf

Other Quests: https://pastebin.com/TrNWfAke

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

After what was a short night of a bit of drinking and carousing with Naru and Solana, you seemed to have dozed off in an alcohol aided stupor. Plus also maybe a side effect of the beating you suffered at the hands of Nino's poorly aimed fire blast.

Anyways, when you wake up in the morning, you find yourself...

>Still in the main hall.
>In your quarters.
>In the infirmary.
>In the library.
>Other
231 posts and 37 images submitted.
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>>1671586
>>Still in the main hall.
>>
>>1671586
>>In your quarters.
>>
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>>1671586
>>In the infirmary.
WELL NOW, WOULD YOU LOOK AT THE TIME!!!

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A content where empires are being made more by beast then humans, who ether meek out and existence in frontier towns or shut themselves out from the crazy world they live in.

Become the leader of your people and choose the path they will take in order to survive in this land of struggling power

I will post areas and the factions within them, it will be first come first serve on factions so get them while you can.

Each faction will start with 10,000gp and will have 4 moves per month. at the end of the year you will get taxes/tribute to replenish your gold.

Most actions will require a roll, some will not just depends on what your doing.

best luck to you all, and may your nations not fall to ruin.
125 posts and 22 images submitted.
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>>1667306
Bilegrith: the land is cold and fields bare little fruit from the labor put into them. What is made is kept within the scattered villages that dot the land leaving those with bad crop without. You knew something had to change, to help your town survive you turned to necromancy, giving them release from the cold and hunger. You wish to spread your way of living but not all accept your ideas.
>>
>>1667306
The Brazen Fields: Great fields of golden grass cooked by the sun, grazed on by roaming dinosaur herds as they stomp their trials throughout the land.

Alken, The Primal Heart: Finding common ground with the primal savage beast of the land your conclave of druids have made these plains your home and fight among the nomadic Gnoll tribes that hunt your dinos.

Leu-Klin of the Blacken Hearth: Situated on the crest of a boiling lake of tar, you made the gnolls fear you as a leader and force many tribes together under your rule. Your influence reaches far into the fields but still gnolls cling to their old nomadic ways....
>>
>>1667306
Cieluis: Your clan have traveled far in the north and grow tired of your treks, its time to settle down in the snowy lands before you.

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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1653931

You are the Courier. Executor of the Pheonix Commonwealth of America, another title added to your name, or perhaps the first of many more to come. In the course of 3 years you have worked diligently to build up the Capital of you ermpire, New Washington and the nearby Big Mountain to your cause. Comparing yourself to the history of others, President Tandi's NCR was five settlements and as many states in 3 years. Caesar's empire took 34 years to build. And while not as wide or as numerous as they, you are proud of the technological achievements you have accomplished. Still, there is a long ways to go and more work to be done. And all the science and knowledge at your disposal must be put into practical use, as your quest to create a new and improved America continues.
1043 posts and 45 images submitted.
>>
>From Last Thread
As the fires burn bright around the convoy and the enemy vehicles break off, some Supermutants and MLA fighters, either uninformed about the retreat or trying to retreat the wrong way still assault your convoy. And there are so many of them.

Without the support of their vehicles, and with your own vehicle support, the fighting is fierce but still in your favor. The Supermutants easily take low calibre rifles like the service rifle you are accustomed to seeing from the NCR Troopers in the Mojave. However you see now that the standard soldier is equipped with something much more potent. Their new standard rifle seems to be off all metal and hold very large magazines of .50 Calibre. The soldiers have special recoil reducers on their shoulders to help protect them and make the more accurate. These leave much bigger holes in Supermutants, and fired en masse are as devastating as machine gun fire.

Those soldiers who are equipped with lighter rounds have an entirely different weapon. A hybrid between an SMG and an open bolt LMG. Essentially a Belt-Fed Single man rifle, connected to large ammo packs. 1 man can suppress an area, and send streams of bullet fire on both human and mutant foe alike. put these in the hands of many soldiers, and that's a lot of bulllets.

Then there are the NCR's Stone Men with their really big shotguns. Pancor Jackhammers you believe they are called, and their barrels look like sawn off cannons. When they don't unleash a furious blast that can take a Supermutants arm off or turn a grown man into half a man at close range, they spin their guns around and throw them like big wieldy clubs. They aren't made of stone as the name implies, but they have huge weight and muscle mass on their stocky bodies, and three of them together are enough to overpower even a Supermutant in hand to hand combat. Which they do, acting like melee defenders and meatshields for the NCR with the heavy body armor they wear.

Last but not least are the NCR's stormtroopers. The Rangers were always the NCR elites, but these guys come close. Their weapons and training are superior, often energy weapons or very powerful arms and they all show excellent proficiency at it. Coupled with this an unwavering courage and proficiency in melee combat, making up for their smaller stature with teamwork to bayonet mutants in groups. They fight harder and as tenacious as any of them and seem to care little for their own lives.
>>
>>1662402

Goddamn MLA and NCR
>>
>>1662402
My body is ready

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>You are General Nathan Oman, awakened from thirty years of cyrosleep. You are the last surviving member of the Timmerman Administration, the greatest, strongest government the United States has ever voted into office. You and the rest of the military leadership, under the guidance of President Timmerman, led the country through trying times. Times it would not have survived without you.
>And how did the people pay you back? After the dust settled and the crisis passed? By handing President Timmerman and the military command over to an international court. They were all sentenced for crimes against humanity. They were all hanged.
>Except, that is, for you and several other generals. You went into hiding. You all swore that in thirty years times you would return and exact vengeance on the world for the death of your nation.
>You have been standing at the computer console beside your cyro pod for what seems like an eternity. You only had to glance around at the other cryo pods to realize the bitter truth. The other pods, containing the bodies of your comrades, flash red. A clear indicator of their demise. You are the only one to survive the process.
>And what of your country? The console reveals your country is gone. There is no United States. Every state in the union has succeeded into its own nation. No doubt the work of the international community. Your hand tightens into a fist. You will exact vengeance on all of them. But how?
>You look around at the cyro chamber. Your recent memories are still hazy. You can't remember what this base is or its location in relation to North America.
>You take slow steps across the chamber, running your hand along the surface of General Carpenter's cyro pod. The body of your friend and comrade lies within, long dead. At the end of the chamber you rest, before pulling a lever in the wall that releases the doors.
>Lights flicker in the hallway beyond. You still can't remember the layout. After walking the hall, you encounter a map on the wall. Three arrows are present, all pointing in different directions. One leads to a hanger. One, to the armory. And the last one points in the direction of a lab.

>Go to the hanger
>Go to the armory
>Go to the lab
149 posts and 12 images submitted.
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>go to the lab

Don't write in greentext you pigfucker
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>>1661977
Go to the lab
>>
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>>1661977
>Lab

OHH SHIT BOI YOU HAVE MY INTEREST

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You are but a young Buddhist monk, attempting to find enlightenment. Unfortunately, this has proven difficult as you act the opposite way any monk should act. You're elders have kicked you out of the monastery, telling you to "go on a journey to ascend to Buddha-hood". It sounds like a crock of shit.

Oh well. How will you start your journey young one?
19 posts and 4 images submitted.
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>>1667314
Snorting crack while balls deep in a whore.
>>
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>>1667323

As promising as that sounds, you are no where close to any whores, or crack, as the temple is in the middle of a jungle
>>
Achieving enlightenment in Buddhism is so easy it's laughable. Just don't give a fuck about literally anything and you'll reach that level. That's exactly what one of the Buddhas did.

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You sit in one of your last prized possesions, a highbacked chair, almost a throne. The dull bronze arms and legs of it scuffed and dirty.

You stretch your legs and hear the multiple pops and cracks as the layers of dust flake off your skin. You look around yourself, the ancient runes ingraved in the ground around your chair, a classic inverted magic circle, you look down amd as expected you see the charfed skeleton of the Wizard who had summoned you before remembering magic circles didn't stop magic from crossing the threshhold. You wonder how you had escaped the seal early when you hear the steady drip from the top of this fool's tower, one of the seals was broken by a hole in the roof. Fortune favors the powerful it seems.

You figure you've spent enough of time here so it may be time to return home, you sit in your chair and focus on home and begin muttering your incantation. What do you focus on?

>The Sprawling library of my manor
>The cool humidity of my cave
>The stoic silence of my castle
>The settling mists of your graveyard
>Other
77 posts and 3 images submitted.
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The sprawling library of my manor
>>
>>1666367
>The cool humidity of my cave

Need to get that moisture
>>
>>1666354
>The stoic silence of my castle
Castles are cool

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Previous Thread: >>1623308

New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.
>Normally your roll must pass the [Difficulty Challenge] of 25 in order to succeed.
>Getting a 10 and below is a [Critical Failure] while 91 and above is a [Critical Success]
2) All players must wait for the "TURN GO" post before submitting any actions posts. After which you must post your actions only to that post.
3) After all actions are processed and a new turn begins, update your character sheet.

Acquiring and Improving Spells & Skills:
1) Study, research, explore, train or take classes to discover and learn new spells.
2) Training an already learned spell or skill will raise it further to the next tier once enough [Progress Points] are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8,...)
>Usually Spell and Skill tiers are named as Basic => Intermediate => Advanced => Expert => Master
>Alternatively you can label the tiers as T1, T2, T3 and so on.
>Passing the 1st year exams unlock Tier 6 to 10; 2nd year exams unlock Tier 11 to 15
>Progress threshold needed for the 6th tier and above becomes a stable 10 points.
89 posts and 12 images submitted.
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>>1664846
Spellcrafting:
Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell or skill.
>The name of the resulting new spell will be determined by the QM. By default it will be "Cast A B C..."
>Your dice roll will affect the result of the spellcrafting. Lower rolls will result in weaker or negative version of the intended spell and vice versa.

Social Interactions:
1) Role playing with other players is a free action. Role playing with NPCs, however, will cost an action point to do so.
2) Collaborative Player-to-Player actions like trading, tutoring and PvP, will cost an action point to do so.

Combat:
1) The battle starts with an initiative roll by each player. This tells the order of the actions of each player in the round. The initiative roll also resets every round and a new initiative roll will be needed every turn
2)The next phase is the attack, where the player with the highest initiative roll gets the chance to take an attack action. The player he attacks can also take a reaction and attempt to block, dodge or even counter attack with a spell or skill.
3)To land an attack, the attack roll must be higher than the defense roll. After landing a hit, The damage is calculated with relevant skills and traits using a 1d(1+ modifiers) roll.
4)This continues as everyone gets a chance to attack, resetting the round and this will be done until a player gets downed.
>>
>>1664853
Links of Importance:
Website: https://sites.google.com/view/mkam/home
List of Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mageknight
Basic Rules: https://docs.google.com/document/d/1bsZQwXen2cxxNOns3dqWRC86FdliXxKi-brEXTBQtWE
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
>>
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[===Madrid News===]
>Canaria Island Vacation
With Spring Break starting soon, the Student Council has made an announcement. Along with the normal reminders to finish homeworks and projects over the break, they have also stated that they have recently been sponsored to go on a trip! Namely, to the island of Canaria. All travel expenses will be covered by the school, so don’t miss your chance to go on the trip and experience true tranquility!

For the next 3 turns (Turns 135-138), you may sign up for a trip to Canaria. Signing up for the Spring Break OVA takes a single action, but no roll is required. The OVA will begin on Turn 139, and will span the course of a single turn, meaning players will return on Turn 141. We highly encourage players to participate in this event, as it’s a good opportunity to get acquainted with other players, and to go on an adventure.

>Missing 17 y.o. Prodigy Student
Several Police Officers of the Madrid Police Department have conducted a search operation on the immediacies of the Mageknight Academy of Madrid amid an ongoing investigation into a 17 years old student disappearance. Authorities are yet to find a lead on the disappearance of the missing student Kassandra Silvestri.

Kassandra’s Roommate reported her missing a few days ago after she noticed that she didn’t come back to her room after a long session of studying in the Academy Library. Her roommate stated that she was working on the research of a new alchemical formula so she has been pretty busy studying. Athena, the librarian golem, reports that she saw Kassandra leaving at the closing time of the library.
Kassandra Silvestri is a prodigy student, by the age of 16 she won the National Alchemy Contest and got the Coughlan Scholarship to attend the Mage knight Academy of Madrid. We call for the help of all the Mageknight Community.

>Mana’s Awareness Day
Next week (Turn 136) we will be celebrating the Mana Awareness day. This is a day where we celebrate and spread awareness of the proper use of mana. With a recent influx of students that suffer from mana related problems (with some overusing and some not aware of their mana capabilities), we will be offering a course in Mana Management and we will be giving away [small Mana Stones] to the students to enroll in the first learning session about how to manage your own mana. Luckily for those too busy, we will be having a whole week of sessions that can help you whether it be in combat or real life situations.

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>Man is quick to forget that the monsters he fears most are not the from the unknown void, but the ones of his own creation. For these monsters he is fully familiar with, and thus knows their capacity.

>You're falling. The wind whips your face, dragging the tears streaking from your eyes back and flinging them away.
>The surface of the water is rushing up to meet you. Your intestines twist with the dread, and your lungs struggle to draw in air as you release the final scream of a man faced with the absolution of his death.
>Your scream of terror is cut off when you impact the surface of the black, rolling, frigid water. Your last feeling is bones snapping, ripping cruelly through your pulverized skin, and the disgusting sensation of internal organ rupturing from the inertia and collision.

*BEEP BEEP BEEP BEEP*
Bloodshot eyes jump open and you recall the horrible dream you had. You switch off your alarm and look around your room. A pretty average piece of work all in all, but the fairly modern computer tucked away in the corner of the room, and the light drifting in from the window increases the homeyness of the room.

You smell your Mom downstairs making some eggs for breakfast, and Dad is still probably fast asleep considering the factory has been getting more orders and so his hours are up. You throw on some jeans and a hoodie.

>Looking in the mirror you see...

>Daniel Bolstad: Minor player on the football team, usually on the bench, but hey it beats nothing. Daniel isn't the best at grades, but generally scrapes by.

>Thomas Dixon: Pretty lanky guy, paler than egg whites, and would most likely disown himself if he got anything less than an A

>Luke Harrington: Small time delinquent, and couldn't give two shits about grades.

>Write In?

Welcome to Young Monster Quest! Where you get to determine the path of a young teen on the path to become something greater, and enter the deep sea of monsters.
85 posts and 6 images submitted.
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>>1662490
>>Thomas Dixon: Pretty lanky guy, paler than egg whites, and would most likely disown himself if he got anything less than an A
>>
>>1662490
>Thomas Dixon: Pretty lanky guy, paler than egg whites, and would most likely disown himself if he got anything less than an A
>>
>>1662490
>Luke Harrington: Small time delinquent, and couldn't give two shits about grades.

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Rolled 72 + 1 (1d100 + 1)

1d100+1
22 posts and 2 images submitted.
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>>1664954
Wishing you a long and happy career. until your players ruin you. Check out the OP-exclusive text coloring, italics and bold while you're at it.
>>
Rolled 6, 3 = 9 (2d6)

>>1664954
>>
Rolled 59 (1d100)

>>1664954

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The school's rooftop looks amazing today.

You can hear the birds chirping, students going about their daily lives below you, the whistle of the gym teacher as class starts.

It's so peaceful.

,,,Or at least it would be, if it weren't for the four jackasses currently trying to surround you.

"Just walk away, kid. No one has to get today," the leader of the group says, fist hitting the palm of his other hand. You don't believe him for a second.

You sigh audibly. How did you get into this situation again?

>These assholes were bullying a fellow student. You're the only one allowed to do that.

>These assholes were trying to extort you. You're not standing for that shit!

>These assholes owed you money. You're here to collect.
305 posts and 82 images submitted.
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This is both my first Quest and post on this board/4chan in general!

Hopefully this turns out OK!

I'm going to leave this vote up for a minute then we're moving on.
>>
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>>1663472
>These assholes were bullying a fellow student. You're the only one allowed to do that.


This is our fucking turf
>>
>>1663473
Quick tips.
-Don't ask anon's to vote for a gender.
-Don't ask anon's to vote for a name
-it's your first thread? Only accept write-in if it has a good amount of votes.
-Determine a vote time, but not something too small, something in between twenty to thirty minutes

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You are James Baker, a wild card according to the strange man known as Igor. Over the past few days you have moved to the town of Birchland with your Great Uncle Carson and started school. You've started to learn more about the town and made a small number of friends. School quickly got weird as you learned of a rift leading to another world that you believe is tied to your own.

More worrying was during an assembly was the green smoke flowing from The Rift and the strange, impervious wooden door within. Students and teachers at your school have begun acting stereotypical and forming cliques when from what you know it was a normal school before. These Shadows have been ripping something out of people, causing them to act like caricatures.

With Zoey having faced her Shadow, she has become a big help to the team. When scouting the mountains you found a village filled with Shadows. There you saw a kid from your photography class have some red glowing mass ripped from him, making him turn into a Shadow. To get revenge you followed one of the torch carrying Shadows to a cave where you fought a massive Shadow.

Announcements: https://twitter.com/TheCrabQM

Persona Pastebins: https://pastebin.com/5H95E8gL

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Crab%2C+Persona

Discord: https://discord.gg/CkH8dwp
223 posts and 38 images submitted.
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With a closer look at the gem you still have no idea what it is, it has some faint purple coloration. But something is better than nothing, "Good job everyone. We even got a treasure."

"Yeah, yeah, but can we head back now?" Martin asks while looking over his shoulder.

You look up from the gem at Ms. Brown. With that mask is covering her face you can't tell how she is feeling. You aren't sure if it is anger or worry, but something bubbles up, "You say this is dangerous then go and do that? What if you had missed the jump or it just threw you off?"

Ms. Brown pulls off her mask, glaring at you, "As a teacher I need to make sure you all stay safe. Something had to be done about those Shadow's attack so I made a distraction."

Zoey steps in, "Let's all cool down and get the hell out of here."

Martin and Zoey are right, so you take a few steps back. As Ms. Brown puts her mask back on you take a few breaths without the gas mask. When the group starts the walk back Zoey heads in front of you, leaving Martin and you in the back. It is a mostly silent walk back to the hills campsite, the sky same as always through the treetops.

Once you reach back to camp everyone takes a seat. Ms. Brown is the first to speak up, "I don't know why you feel so strongly about this. As the leader it is my duty to-"

"Wait you are the leader? I thought we had a group thing going on here," Martin interrupts.

Ms. Brown seems taken aback, "As the first person that found The Rift and the one leading the way it only makes sense I am the leader."

"I dunno, James is usually the final one to say things and we go along with that. Also with his whole Persona switching thing isn't he more of a leader?" Zoey says while looking over at you.

>Who the leader is doesn't matter right now. What does matter is that nobody should take huge risk.
>While you are in here you all are the same. The outside shouldn't be a factor, you all lead together.
>Zoey has a good point. Maybe you should be the official leader.
>Ms.Brown has done a good job so far with things, maybe she is the leader the group needs.
>Write-In
>>
>>1661480
>Who the leader is doesn't matter right now. What does matter is that nobody should take huge risk.
>>
>>1661480
>>Who the leader is doesn't matter right now. What does matter is that nobody should take huge risk.
>Especially while not telling the rest of the team.

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THE SHITTIEST QUEST ON THE BOARD THAT HAS JUMPED THE SHARK AND NUKED THE FRIDGE SO MUCH YOU CAN MAKE A DRINKING GAME OUT OF IT
. The year is 2018, your supposed last year in school, that is until last night. You think to yourself, clutching to your beanie:
>Are these guys hostile?
>Can I get to Hongcouver?
>Why is there an abandoned military outpost here?
>I have no idea if this is actually gonna work out
You open your eyes to see you aiming down the sight at the group, which still hasn't noticed you. Well, time to deal with them. You walk out of the building, aiming for them. "WHAT ARE YOU DOING HERE?" you call out.
"WHAT ARE YOU DOING ON OUR PROPERTY?" They call out, aiming back at you with a revolver. It's becoming clear now. Unfortunately, any possibility of reasoning is out of the window as he takes a shot towards you, but he misses by half a mile like an incompetent fool. Now is not the time to mess around. You run to your car, taking cover behind the backseat door. while putting the rifle to your shoulder. The gun knocks you back, the recoil driving the heavy stock into your shoulder. You missed.
>Fire again
>Get what little items you have in the car out and run to the tank
>Run to the tank
>Get in the car and drive.
77 posts and 4 images submitted.
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>>1661321
>>Fire again
>>
>>1661321
>Get what little items you have in the car out and run to the tank
>>
>>1661341
Switching to this.

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: https://pastebin.com/TrNWfAke

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

Currently, Hoel is in a bit of a pickle! The last time we left off, she had tried to jam the AA Princess' fire control radar and... well... did not quite succeed.

So now the situation is to decide whether you want to use a FATE POINT to go for a reroll. You currently only have 1 point left, and you need to beat a 17! Do you want to take the chance?

>Y
>N
206 posts and 39 images submitted.
>>
>>1667640
>>N
It's important, but with that enemy roll, the oddes are very badly against us. Better to fail and save our Fate Point than to burn it and still fail.
>>
>>1667640
>>Y
It's either this or throw Spee and Kidd under the bus.
>>
>>1667640
>N

File: Randy beckons.png (95KB, 1190x700px) Image search: [Google]
Randy beckons.png
95KB, 1190x700px
It’s pretty clear at this point that your chances of winning the war are small but your chances of survival are even smaller if you stay in this camp.
A few successful pushes by enemy forces have resulted in the enemy encircling the surrounding area. Your battalion has been cut off from all supply lines and the resulting dwindling supplies are making it more and more difficult to fend off the enemy, who are slowly making their way towards your base.
The opposing force made an executive decision about a year ago to stop taking prisoners because it was becoming too expensive to house and feed them. The higher ups have claimed they’re sending planes to evacuate everyone but if they could afford to send enough planes to clear out the entire base right now you wouldn't be losing this war. It’s likely they’ll only send a few planes to take important personnel and materials before ditching the base entirely and that’s if the planes don’t get shot down. Seeing that survival seems close to impossible if you stay here, you and four other soldiers have decided to desert.
At 2300 hours you and the rest of your new found crew enter the mess hall and are beckoned by a man named Randy who wants you to sit down at the table and introduce yourselves.
6 posts and 1 images submitted.
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>>1666689

You know, somebody would've actually replied to this if your spacing wasn't complete fucking garbage.
>>
>>1666936
>>1666689
he's not wrong OP
>>
The names' Sum Yong Goi. How ya doing sir?

File: Kalimbi Marked.png (876KB, 4000x2000px) Image search: [Google]
Kalimbi Marked.png
876KB, 4000x2000px
Kalimbi, an island nation quite a ways south of it's larger neighbors, was a perfect place for making coin if you were in the right business. For most this meant trade, you on the other hand had better plans. Why spend potential profits on purchasing goods, when you could steal them? You weren't the only one with this line of thought, and in a town like this drunken sailors and fleeing prisoners are always looking for work.
65 posts and 4 images submitted.
>>
You wake up in the piss smelling corner of the small inn you passed out in sometime between the two days ago and now. The sound of merriment and drinking pairs nicely to the familiar scent of rum and degeneracy. With the last bits of your cut of your most recent spoils spent, it's time soon to be setting off into the salty sea. Of course that wouldn't be possible without your ship. What did it look like again?

> A sloop, fast and maneuverable with plenty of space for loot, but lacking in crew quarters and guns.

>A Brig, hardy and large, not as fast or maneuverable as a sloop, but with vastly more space for crew and a lot more guns.

What was it called again?
>>
>>1664809
>> A sloop, fast and maneuverable with plenty of space for loot, but lacking in crew quarters and guns.
The Seagull
>>
>>1664809
>> A sloop, fast and maneuverable with plenty of space for loot, but lacking in crew quarters and guns.
The dolphin

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