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Archived threads in /qst/ - Quests - 243. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

File: queen02.png (991KB, 1920x796px) Image search: [Google]
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It has been a rough week, you crash upon this desolate frozen wasteland, your wings freeze over and fall as if made out of wet paper. Three of your legs break from trying to climb down a ravine, you have to crawl into a cave and huddle for some warmth. As a queen these are disgraceful things, happening that should not have come to be. And due to your injuries your initial brood is not only weak but a mere fourth in number. And of those merely three malnourished ones survived. You thought and with good reason that perhaps you would perish in a day or two. But you have shown resilience beyond measure.

This world has thrown a great many trials your way, first the cold. Unforgiving and utterly ruthless, your workers would have not lasted long if it were not for ingenuity on your part. Then the starvation, barely held at bay, with food supplies being small, inefficient, and sparse. Your feared that this would have been your end. And it is still quite a fear, at any point it could become a liability. But then came the Keeks, these demonic animals have been the bane of your existence, wiping out entire parties of workers and even warriors. And now your flying scouts have been dying with no sign of what is killing them, other then the occasional message yelling 'metal'.


Current research:
>Research local fruits and nuts for highest value in nutrients(Done)
Unlocked improved farms +30% more yield

Possible research:
(days per every 2 thinkers. Add more thinkers to lower threshold.)
>Modify Vespers for livestock use(5 days)
>Research local animals for adaptations(specimens required.)
>Research Hiding thermal signature(3 days)
>parasitic defense(resistance to poison) (2 days)
>Dissect local predator(defensive traits or offensive traits)(4 days)
>Analyze/vivisect Spikeback creature. Seems a bit docile(4 days)

Parts unlocked:
None

>Current resource reserves
Nutrients: 157
Metals: 0

>Upkeep cost
Queen – 5
First Clutch Worker (3) – 6
Thinker (6) – 18
Workers(8) –16
Winter Workers (18) – 72
Winged Winter Worker(4) –24
Winter Soldier(4)– 36
Miners(5)- 20
Screw Scout(3)–12
Infrastructure(per base)-40
=
Total Cost:
249
>Income
Nutrients: 855
>Net: 606N(amount that can be used)
103 posts and 4 images submitted.
>>
>>1089542

Current Construction
Tunnel to Livestock Fields (1 hour)

>Eggs gestating:
0

Hive Structure
>Infrastructure(heated interior) 40N
>Hatchery(Eggs can be hatched half a day early +%25 loss expected)
>Throne room (Fortified location for the queen)
>Doors (increases defenses)(No metal)
>Dedicated sentry outposts(increases defenses)
>Vesper pens 75N per day
>Algae farms(3) 780N per day 4 workers required.

Previous quests:
https://archive.moe/tg/search/subject/Hive%20Queen%20Quest%20Beta/

OR

http://suptg.thisisnotatrueending.com/archive.html?searchall=hive+queen+quest+beta

Twitter:
https://twitter.com/QuestDroneBeta0

Pastebin:
http://pastebin.com/u/QuestDroneBeta01

ask me anything:
ask.fm/QuestDroneBeta0


Possible Construction:
>[]fence off the wild animals 20K away(200N 8winter-workers)
>[]Fortify entrance (100N, 4 workers)

Work detail:
8 normal workers on the farms
2 winter workers as sentries
1 winter worker as helper to thinkers
5 miners building tunnel
15 Winter workers on expedition to the zone of possible meteorite fall
4 winter Soldier accompany them

>Idle(in need of stuff to do)
3 first clutch workers idle
4 winged winter workers idle
3 screw scouts idle
>>
>Pick Research 6 minds to use.
>Pick Construction.
>Write in Ideas for expedition.
>>
>>1089547
>[]Fortify entrance (100N, 4 workers)

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previous:http://suptg.thisisnotatrueending.com/qstarchive/1057919/
Character Sheet: http://pastebin.com/5bdm4ZYj
Twitter: https://twitter.com/TheHeadMasterTG
-

Everything is moving slow now, and I can see, hear and smell everything around me as I stare at the compact sized harpy lion girl flying at me like a bullet or a motherfucking cannonball. I can hear the amps thudding and thumping as they screech out more of their shitty dubstep music, while bright and colorful lights flashing and flying around the room in a slow almost boring waltz with no real pattern or logic to them. I narrow my eyes, spreading my legs and lowering myself as I get ready to take the hit, the loud whistling of air running through the massive Jessie sized or larger girl's feathers, as she reaches out with her clawed hands. She's wearing a set of cat covered pajamas, her dumb nightcap flew off and is currrently floating to the blanket covered ground. Time begins to pick back up again, and I can smell the dots of blood on my shirt, the thick scent of sweat from me, Jessie and all the cat girls, making a musky almost head clouding smell. Perfume, gum and the smell of wet fur join in with the smell, as the music begins to calm down enough for me to hear my music playing from my phone again. Not sure what it is let, adrenaline is still keeping me stuck in this one moment, its starting to piss me off actually, not that I already wasn't.

The hoard of cat girls close in on me and Jessie, cutting us off from running, not that either of us would chicken out and turn tail and run. Their laughter joins the mix, distorted and slowed as I crack my knuckles and grin. Alright, lets go back through the facts. I am about to get hit by a girl the size of a fucking compact car, I am surrounded by fucking cat girls armed to the teeth and ready for a fight. Jessie looks like she just woke up from a hard night of "Rodeo" and is covered in scratch marks. And the girl I would've paid to see get the shit kicked out of her if I wasn't trying to make up with her is screaming behind a dirty rag, least I hope its just a dirty rag, and is covered in bruises...thankfully no cuts.

SO lets review, ME one hardass, badass dragon with anger issues and regular issues who's only good at beating the shit out of people and My best friend Jessie, who has a murderous, fight ready look burning in her eyes vs a bunch of overly confident bratty ass kittens with a death wish, and their fucking huge leader who looks a whole lot...cuter than I thought she would.

I like those odds, these are great odds for a brawl. I mean, we could still get our asses kicked but....well I don't care about that. I guess I'm starting to fall back into old habits.

cause this feels like its gonna be a whole lot of FUN!!!
-
https://www.youtube.com/watch?v=8Nhar5FvWfw
-
AH SHIT, BATTLE BEAST FUCK YES!

"LETS DO THIS BITCH!" I shout, as time finally speeds up, right before she slams into me

Cont
406 posts and 29 images submitted.
>>
>>1088921

What do I do?
[] Grab her, stop her 1d20+might
[] Stiffen up, and try to stand my ground 1d20+durability
[] Punch her, at the same time as Jessie 2d100
[] Whip around, and smack the bitch with my tail 1d100
[] HEADBUTT 1d100
[] grab my sign and whack her with a not so righteous fury 1d100
[] Dodge and let her slam in her own flunkies 1d20+agility
[] write in

Also I'll probably have to take an hour long or so break somewhere down the line. Will tell you when it comes up
>>
Rolled 44 (1d100)

>>1088923
>[] HEADBUTT 1d100
>>
Rolled 16 (1d100)

>>1088923
>[] HEADBUTT 1d100
HORNS BITCH!

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Welcome to Modern Necromancy Quest: Redux, thread thirteen! How lucky a number, right?
>woke up, feeling positively minty fresh after our godawful night of projectile vomit and shame
>decided to get ahold of some fishy remains for a Lesser Physical Form (LphF) summon
>tried and failed to break into the hazardous waste section of a nearby petstore’s garbage, hoping it would contain something useful to us
>Ran back home
>Decided to talk to Oberon about the debt we owe him for the magical (and excruciating) bug-based healing we got
>We’re charged with stealing a scroll from the basement of the Natural History Museum, and told it’s near the egyptology exhibit they’re keeping down there
>head home to get some extra firepower
>raise five additional shades, all sardines
>One is their leader, named General, the others are his underlings and are agents one through four
>Heard Dad pull in the driveway
And that’s where we are now…

ARCHIVES
MNQR #1 -https://archive.b-stats.org/qst/thread/747132
MNQR #2 -https://archive.b-stats.org/qst/thread/766214
MNQR #3 - https://archive.b-stats.org/qst/thread/803791
MNQR #4 -https://archive.b-stats.org/qst/thread/829337
MNQR #4: https://archive.b-stats.org/qst/thread/829337
MNQR #5: https://archive.b-stats.org/qst/thread/883824
MNQR #6: https://archive.b-stats.org/qst/thread/909378
MNQR #7: https://archive.b-stats.org/qst/thread/937044
MNQR #8 https://archive.b-stats.org/qst/thread/959596
MNQR #9: https://archive.b-stats.org/qst/thread/988518
MNQR #10: https://archive.b-stats.org/qst/thread/1005957
MNQR #11: https://archive.b-stats.org/qst/thread/1030144
MNQR #12: >>1058369
77 posts and 2 images submitted.
>>
You should go give him a mostly-accurate idea of where you’re going to be for the evening. No sense letting him worry about you when there may or may not be a homicidal maniac on the loose in the vicinity. So you quickly rush in the back door, stashing the grimoire and wine in your room, the sardines circling around you like tiny blue comets. Evidence of your less-than-admirable hobby hidden away, you go unlock the front door, swinging it open. Dad looks up from fumbling with his keys and flashes you a grin.

“Hey Lizzie! I was afraid you were locked up in your room with your headphones on, or just sleeping the day away. Speaking of, your Mom had me schedule a doctor’s appointment for you to get looked at. That concussion of yours may have been minor, but it never hurts to be sure. Heard a story the other day about some guy got bonked on the head, died of a stroke two days later when a bloodclot broke loose and hit his heart.”
As he speaks, he comes inside, Andrew trailing behind and Olivia immediately heading upstairs to her room, texting as she goes. Your Dad goes for the kitchen and opens up the fridge, peering inside.

“Looks like it’ll probably be leftovers tonight. We’ve got some of that meatloaf you liked, Liz, and Olivia’s pasta thing from the other night. Some porkchops and mashed potatoes sound good to you, Andy?”
Andrew makes some noise of assent, too busy trying to sneak a rootbeer from the fridge door to give his dinner much thought. You smile gently—you feel like it’s been too long since you really talked with your Dad. You and your Mom have always gotten along, of course, and you love her, but you and Dad seem like peas in a pod. Unfortunately, you don’t really have time for reheated meatloaf tonight…

“Sorry Dad, I was gonna head out pretty shortly.” He looks momentarily put-out, then smiles again.

“Well well, aren’t you a popular one recently? Where you headed? Gonna need the car?”
You decide against telling him just how un-popular you’re likely to be after the events of last night. Felix hasn’t so much as texted you since then, and you doubt he’d answer if you made the first move.
cont.
>>
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>>1086104
“The Natural History Museum in Portland. They’re doing a special event on...whales.” Of course, you doubt this is actually the case, but you need some kind of explanation as to why they’re open so late. “I could use the car, actually. Do you mind if I borrow it?”
Your Dad shakes his head, then pauses.
“I might ask you to pick something up from the store on the way home, but it shouldn’t be an issue. I’d suggest Andrew go with you, but I think he’s pretty hungry and I don’t want to make you late.”
You breathe a sigh of relief—if Andrew had wanted to tag along, it would have complicated things...a lot.

You sneak a largish fish-stick from the fridge when your Dad turns away, and head back to your room to pack. The fish-stick should be a workable offering for the sardines, and you’re pretty sure the concurrent summons can receive offerings at the same time as well. You toss libation, the two offerings, a flashlight, your wallet, and a pocket knife into your bag. After a moment’s deliberation, you also put in a bandana and a baseball cap. You plan on avoiding any cameras, but best to be careful.

Some black jeans and a tanktop later, and you’re ready to go. You grab a sweatshirt, figuring the museum might be air-conditioned, and hop in the car.

28 minutes later, you’re at the museum. It’s an imposing structure, and better lit than you’d have hoped. Time to decide how to do this.

>Smash and grab. Do some quick recon to figure out your route, then run in and grab the scroll from the basement, before booking it out. The less time you spend in there, the less time for something to go wrong.
>Sneaky Beaky. Take your time, scope the place out. You have as much time as you need, so use it. Fate favours the prepared, so see what you’re up against before you go charging in.
>Aggressive. You might not be so big, but you’ve got six ghostly summons that can all make some serious noise. Go in looking as harmless as possible, then take out whoever comes to give you trouble.
>>
>>1086107
>Sneaky Beaky. Take your time, scope the place out. You have as much time as you need, so use it. Fate favours the prepared, so see what you’re up against before you go charging in.

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Welcome back to DanganQuesta: A Danganronpa Quest.
Part 1: http://suptg.thisisnotatrueending.com/qstarchive/835372/
Part 2: http://suptg.thisisnotatrueending.com/qstarchive/856933/
Part 3: http://suptg.thisisnotatrueending.com/qstarchive/892704/
Part 4: http://suptg.thisisnotatrueending.com/qstarchive/932525/
Part 5: http://suptg.thisisnotatrueending.com/qstarchive/994979/
Part 6: http://suptg.thisisnotatrueending.com/qstarchive/1038382/
Twitter: https://twitter.com/SapphirewaveThe

Warning: There will be spoilers for Danganrompa Trigger Happy Havoc, so I recommend you play or watch it if you haven’t.
Steam Page: http://store.steampowered.com/app/413410/
Free legal streaming for sub: https://www.funimation.com/shows/danganronpa-the-animation


Living Players
Samantha: Grand Memory
Reginald: Grand Prodigy (Marked for death)
Jeremy: Grand Deviant
Slate: Grand Merchant (Marked for death)
Brittany Ann: Grand Cheerleader
Sam: Grand Twin
The other Samantha: Grand twin
Chuck: Grand Glory Hog
Gabriel: Grand Faith
Mercedes: Grand Translator
Svetlana: Grand Puzzler

Dead Players
Jenny: Grand Athlete
Alexander: Grand Friendship
Jordan: Grand Chronicler
Frank: Grand Liar
Mr. Olive: ???
Unknown Woman: ???
71 posts and 1 images submitted.
>>
It doesn’t take long for everyone to gather around the railing. You watch from a distance as they arrive. You are relieved to see Reginald arrive safely, but at the same time you are worried because somehow, he ended up with Chuck as his partner to explore the 2nd floor. You make a metal note to ask him about this when you get the chance.

“What’s going on here?!” You look to the source of the mechanical voice to see Monoscrap running over to everyone. “As usual, the sound of his voice played through blown out speakers makes your skin crawl. “Isn’t it a little early to be killing each other again? Come on, most of you haven’t even fully explored this floo-“ Monoscrap’s voice trails off once he gets to the railing and looks down. The robotic bear stops all motion and there is a silence that is only broken by the pops of his speakers. You get the feeling that whoever is controlling Monoscrap is about as surprised as everyone else. Finally, Monoscrap turns around and looks at everyone. He speaks in an emotionless voice that lets everyone know that he is serious. “What happened??

Jeremy steps forward. “We were exploring the theater and she was asleep in one of them. As soon as she saw us, she just ran. We tried to follow, but she was too fast. Then we saw her body fall down from the 3rd or 4th floor and that’s it.”

Brittany Ann holds up her hand. “So, ummm, does this mean that we’re going to have another trial?”

There is some murmuring amongst the other “students”. Monoscrap stays silent for another moment before walking back to the railing and looking down. “No, any death that involves the railing does not count as a murder. I set that rule at the start. Besides, all of you were down here, by the looks of it, she did this to herself.”

“So who was she? I think you owe us some sort of explanation. After all, we don’t know what rules apply to people like her or if there are any more.” Reginald asks with his arms folded.
The bear doesn’t look up. “The rule is, everyone who sets foot in here is part of the killing game. No exceptions. All of you, her, even Mr. Olive are all players. She was someone who was stupid enough to be where she shouldn’t have been. That’s all you need to know.”
>>
>>1084721
Reginald nods. “Very well, but there is one last thing. What about you?” You can suddenly feel the air become extremely thick. Although there was already plenty of tension thanks to the new body, Reginald’s question only made things worse. Reginald continues acting unaware of the atmosphere. “If everyone is part of this game, shouldn’t that include you too? To be clear, I’m not talking about Monoscrap, I’m talking to you, ‘The Man Behind The Curtain’ so to speak. Wi-Fi can be unreliable when it comes to tech as high end as this robotic bear, and I’ve seen no sign of any input lag since day one. This has led me to suspect that whoever is in control is somewhere in this mall, so wouldn’t that make him a part of the game too?”

Monoscrap continues to look down at the woman. “I said that’s all you need to know.” The other students take the hint and start walking away to finish their exploration.

What will you do?
>go somewhere (include location)
>quit exploring and go to lunch early
>write in
>>
>>1084722
>quit exploring and go to lunch early

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Welcome to Fantasy Civ quest - anybody can join in at any time, so let's have fun.

Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Lore for the Quest can be found in these two pastebins:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g

All factions please give an update on your current assets.
Year 668

>>Population:21,88m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:8/10
>>Finances:8/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
1705 posts and 176 images submitted.
>>
>>1085035
>J.Magical matters

Gibs Magic
>>
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>>1085035
Duchy of Ogrestan-Galvannia(The Great Ogremarch)
Assets:
City of Virinum
City of Ogrogradh
City of Byelostokh
Town of River Hollow
Town of Ermagn
Town of Gardengrove
Town of Drekhmal
Town of Bohltok
Town of Grommenmal
Temple to Grommen in Grommenmal
Overlordship of the HFG, Ordost, and River Hollow
The Storm Scrolls(lvl 7.5)- written in the ogre language
Dreck-faction founder and superdemon
Eghor- current leader
Shita Nabiawa-Tiango warrior
High elf demon mage(dark specialty)
Swampweed producer
Almost all of the Galvanni and Ogres within Roggar
>>
>>1085035
Assets:
The archive fortified with castle abagar
65 archive guard garrisoned permanently in the archive and the castle
schools all over roggar
lots of students
lots of teacher
lots of erudites all over
Metric cunton of books

Chleomachus has stepped down from the title of Grandholder because of a sickness he cant rid himself of.

long live Ghormus (38)


>>1085035
A

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(A Multi-civ game)

In the year, [Turn 0], the Empire boasts its strengths in having a cooperative multi-racial nation. Through the unique skills presented by each different race, the Empire led in many aspects of advancements. Of course, this couldn't have been done without the leadership skills of Emperor Bello, the Reborn-er. Through his leadership, the Empire was happy, successful, and great.

Until, the Emperor died that is.

[Now you play as a noble, who has to lead in this time of need when the Empire is leaderless, a powder-keg of racial tension, and all the while other nobles get in your way in whatever your goal is.]

Hereditary, Noble Builder.

>Lord's Name:
>Fluff:
>Skill: (Keep blank)
>Bonus: (Keep blank)
>Kingdom's Name:
>Color: (Also write the number of your location)
>Fluff: (Fantasy Races are allowed)
(Keep blank everything below)
>Military:
>Supply:
>Buildings:
>Technology:
>Storage:
>Magic:
>Bonus:

>Setting: Medieval Fantasy. All race is fine. Magic is severely limited.

>How to play?
Just think of a regular civ-game but each player controls one civ.
Each player has 2 actions.
Use these 2 actions to build your nation to whatever you wish.
419 posts and 67 images submitted.
>>
>Location:
Give me the location you want to be placed.

>East, South, West Castle
Controlling one castle gives 1 bonus action.
-Requirements
Must control all the land around the castle or the players around the castle gives an unanimous vote to give you the castle.
-Can not control another castle or the Capital.

>Capital
Controlling the Capital gives 2 bonus actions.

(Will explain how to control the capital once the game starts)
>>
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>>1082912
>Lord's Name: Aric Bryne
>Fluff: A notorious raider and a cunning leader, Aric has secured his position by marrying the now-deceased Lord Harrow's daughter, Ariel. Aric seeks to restore the island domain of Roa to its former glory, through political savvy, trade embargo or brute force if need be. More importantly, he seeks to augment his own wealth, prestige and fame as he builds Roa up to ever-greater heights.
>Skill: (Keep blank)
>Bonus: (Keep blank)
>Kingdom's Name: Roa
>Color: Grey, the island to the south of the capital and the east of the South Castle
>Fluff: Roa once belonged to the native iguana-men, but, in centuries past, the Empire scoured them entirely from the island and turned Roa into a fishing colony. Through famine and fortune, success and despair, Roa has supplied the empire with bountiful harvests of fish and a (at times for hire) navy whose skill and ferocity knew no equal. The island domain has fallen on hard times, however, due to the mismanagement of the now deceased Lord Merlon Harrow, and it falls to his son-in-law, Aric Bryne, to recapture Roa's glory in these troubling times. The province's primary export is fish and whalebone; it's imports are fruits and grains. The populace is primarily human, though it boasts a sizeable minority of dwarves and half-elves.
(Keep blank everything below)
>>
>>1082912
>Lord's Name: Lord Tyandir Stormsong
>Fluff: Son of the old sorcerer king of Kol'Talla who fought the empire and died in the war. Seeing the devastation left upon his people Tyandir surrendered and was integrated into the empire. Tyandir had inherited the sorcerous bloodline of his lineage, which was said to have been given to the Stormsong line by the god of the sun himself, and has practiced relentlessly through Emperor Bello's lifetime. His people had lost due to their pride blinding them, but now he could see clear and he will not pride cloud their judgement again.
>Skill: (Keep blank)
>Bonus: (Keep blank)
>Kingdom's Name: Kol'Talla
>Color: Blue
>Fluff: A High Elf kingdom with a long history of pride and magic. That pride was shattered when the empire conquered their land and killed many of their sorcerers in the war. Even though they were treated well many of the elders still chafed under the rule of 'the lesser races', although many of the younger elves saw that as false pride. Now their pride no longer clouds their vision, they have been shown they are not invincible, and now they will show they world they will not be left behind.
(Keep blank everything below)
>Military:
>Supply:
>Buildings:
>Technology:
>Storage:
>Magic:
>Bonus:

>Location: In the north

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You are Reginald Huxdedoborough, Prince of Mars. Or so you like to think. During your youth you did a little fencing and track and field. You were abducted while on your way to union negotiations for your father, a rich shipping tycoon. So far you’ve:

Joined the alien crew that was going to sell you into slavery
Became an engineer for said crew
Made friends with your former security chief (Vasquez) and a fellow engineer (Adams) after you saved his life
Survived your first mission, which was a trap
Gotten Vasquez into a position of command
Got 400 credits (350 remaining)
Learn about your captors, a race called Sarqs

Previous thread: >>1067955
Because an anon suggested, a discord: https://discord.gg/ZxTf2C3
68 posts and 1 images submitted.
>>
You shake Adams awake, he’s gonna be sorry he drank that much. A lesson you learned in college was not to drink too much. “Come on, wake up. Let’s go get breakfast.” His head must be shut off, it seems all he can do is moan and shield his eyes. The mess hall is a bit more filled today than it was yesterday. Sarak must be recruiting. You know the Cook and you’re glad to see him alive. He sees the apprehension on your face, “I’m harder to kill than a captain. Not sure about Sarak though. He’s strong, if unproven. Also give this to your partner and tell him to watch his step. It’ll help ease his pain.” He slips a small green pill into Adams’ drink.

Vasquez joins you shortly after and you suggest going to the market later today. When you stand up to leave Adams almost falls, “I can’t feel my feet, why can’t I feel my feet?” You almost laugh and say, “The Cook must have slipped you a painkiller for that hangover. It’ll wear off.”

The city hasn’t changed since you slept and the sun seems a bit whiter than your sun. You make your way to the market you passed yesterday. Vendors call out product and prices. Customers condense around them. You didn’t think the city could smell more exotic or be any more crowded, but it was here. Something catches your eye, a stand that doesn’t have as many people around it with weapons displayed. A merchant calls out, “Parts! Parts! Buy all your parts here!” Another calls out, “Who needs parts when you can have electronics?! New viewers here!”

>Go to weapons stand
>Investigate the parts seller
>Look for something new at the electronics table
>Shop for something else (What?)
>Go back to ship
>Other?

*When asked, first 3 rolls are accepted. Crits add or subtract 5.*
>>
>>1081529
LoL, Link your last thread, Your lucky I bothered checking catalog before logging off.
>>
>>1081577
Ha knew I'd forgotten something

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Your name is Haskell, son of Sven. A young Norse man of about seventeen, and heir to a family that has long since begun spiralling, and a farm that has been fallow for too long. A father who lost most of his hand raiding, a mother who took ill on a sickness brought back on the longships, and a brother who’s entire raiding party hasn’t been heard from in six months, presumed lost to the sea.

That’s turning around. A local priest explained the recurring dream you’d been having: prophetic in nature, a way for Odin to let you know you’d been chosen as a Paladin, a champion of his religion along with your three oldest friends. Unfortunately, neither him nor anyone else of his pantheon can contact you until you find the mythical Atlas of the Conqueror. It was last held by Charlemagne, as is rumored to be somewhere on mainland Europe. That doesn’t matter so much, though. They say you don’t find the Atlas; it finds you when it thinks you’re ready for the vast responsibility it places on your shoulders.

Important Links:
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Norseman
Last thread: http://suptg.thisisnotatrueending.com/qstarchive/1030603/
Thread 4.5 because Handler didn’t archive it: http://archived.moe/qst/thread/835865
Character sheet: http://pastebin.com/3YQyKhpV
Relationships: http://pastebin.com/iRfRY4kS
Hander’s Twitter: https://twitter.com/ContractorQM
25 posts and 2 images submitted.
>>
“Eh, it’s a fair point,” you say, coming to your friends defense. “And it takes a fair bit of skill to throw an axe under pressure with any accuracy.”

“Too heavy,” Erik replies, waving away your argument casually. “Daggers fly faster, and you can carry a lot more for the same weight.”

“And with any luck, they won’t bounce right off a particularly thick shirt,” Saxi responds as he throws his head back in a deep, throaty laugh.

“Guess you just need to learn to throw them better,” Erik snaps back, a sly grin resting on his lips. Saxi’s bout of laughter gets cut short, leaving the empty mead hall quieter than you ever remember it being.

“Argue quieter,” Leif moans from the next table over, trying to hide his head deeper into the crook of his elbow, where even the dim candle light in the tavern can’t bother him.

“No,” young Atli says looking over with a little bit of distaste in his eyes. “You got beat like a bitch, and now you get to deal with it like a grown man. Take your lumps, Leif.”

The slumped man murmurs something that you imagine was some sort of threat of violence, but he raises no more concerns about the topic at hand, or the volume at which it is discussed.

You let the conversation continue for a while as you examine the mead hall in a state you rarely see it - empty. It’s a lot bigger in here when the tables aren’t packed, and the sitting area is probably twenty yards wide, and a time and a half as long. The tables and chairs are study, non-decorative thing made from some dark hardwood, though time and a village of drunken vikings have taken their toll, and it’s nearly impossible to tell which. Antlers and old weapons line the walls, as well as a few paintings of different scenes. A couple, you notice, are done by Astrid’s careful hand. The better ones, it seems like. Astrid should really look into selling more, she could probably make quite a coffer out of them if she chose.

You’re brought out of your inner thinkings by a lull in the conversation, the sudden silence taking you by surprise. Now would be a good time to slip out if you chose, or bring up a new idea to talk about.

>Go somewhere (Where?)
>Find someone (Who?)
>Do something (What?)
>Bring something up (Write-in)
>>
>>1085887

OOOOOOOHHHHHHHHHHHHHH SHIT, what's up Handler.

Is our shield supposed to be finished today? Or have I lost track of our timeline
>>
>>1085945
Uuuuh. This is your second day back. Said it would be three days. So tomorrow.

It is now Tomorrow. I have spoken.

nuthin, questin, wbu?

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It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that He may never truly die.Yet even in His deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times.

Though a million worlds (in truth, well over a million) bow their heads in reverence before the golden throne of the God-Emperor, much of the galaxy remains unexplored by the Imperium: sealed off by temperamental Warp storms, overlooked by harried surveyors with a punctilious Adept breathing down their necks, or blockaded by legions of twisted Xenos. To explore these places, the Imperium issues the great Warrants of Trade, granting certain families exceptional freedom to operate outside of Imperial law and vast wealth in exchange for their work in expanding the boundaries of the Imperium. These "Rogue Traders" and their crews quest into unknown space, establishing new domains in the Imperium. This is the tale one of these bold members of humanity. But before that crewman can venture into strange new frontiers with the rest of their crew, they must fill out the correct forms to be filed in triplicate with the Administratum, so that they are not executed or banished for failing to pay tithes.
699 posts and 47 images submitted.
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>>1081711
First field: CREW POSITION


>LORD-CAPTAIN (the master of the ship and all those upon it.)

>MASTER-AT-ARMS (Master of the security teams and armsman of the ship, from the disciplinary corps who enforce order to the armed members of the Away teams who explore new worlds to the twistcatchers who sniff out mutants among the crew.)

>ASTROPATH (Cursed with psychic powers but made pure by their soul-bond to the Emperor, the Astropath relays messages across the void of space, and often serves as a sage advisor of the Lord-Captain. Their potent Psychic powers may also cause them to serve valiantly in battle as a war-psyker, or cunningly in the negotiating room, turning their gift to fill their master's coffers.)

>MAGOS EXPLORATOR (Drawn from the holy machine-cult of the Adeptus Mechanicus, these enlightened scholars may help appease the Machine-Spirit of the vessel to ensure perfect function, or labor as the Master Chirugeon, healing the wounded aboard the vessel.

>SHIP'S CONFESSOR (The sacred heart of the ship, the Confessor is the Ecclesiarchy's agent on-ship, ensuring that all actions are pure and in accord with the Creed. They usually have sizable missionary corps beneath them, who help convert any unenlightened humans discovered in the void to the Imperial Faith)

>NAVIGATOR (An Abhuman, brother to Man but not OF Man. Your third eye and strange powers let you guide your ship through the Warp.)

>FIRST SCHOLAR (the learned adviser of the Lord-Captain, who guides him rightly in all things. Where the Lord-Captain works in the big picture, the First Scholar works in details)

>MASTER OF GUNNERY (the thundering Macro-Cannons and howling Lances are his to command)

>HELMSMAN (Where the Navigator guides within the Warp, you guide out of the Warp)

>MASTER OF AGURS (the dancing network of signals used to see and speak within a system are your domain)

>MASTER OF CRAFTS (landing shuttles and Valkyrie fighters answer to you)

First three in agreement decide.
>>
>>1081715
>>LORD-CAPTAIN (the master of the ship and all those upon it.)
Go big or go home
>>
>>1081715
What no Xenos option. What if I want to play as a Necron Cryptek poorly disguised as a Magos Explorator.

Either way
>MAGOS EXPLORATOR

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[Feathered Empire]
The winged elves finally master the power of the air! The basics, at least [MAGIC: Air I]. The naval tech is ready as well [Naval I], and [Hope Magic I] is ready, and the healers of the Empire start implementing it. Though many still resist seeing Aithlin as a diety, propaganda starts rolling out and is slightly effective [1/4]. No success on the corruption magic, though the arts of seduction are studied thoroughly; the state now employs vast contingents of prostitutes to keep the populace happy [Prostitution I].

[Golden Dominion]
The quarry is ready [Quarry I, +2 Stone/turn]. Efforts of domestication begin [2/4], and the repurposing of the Dominion's gems into currency shows progress, finally [3/4].

[Butterland]
Some creatures are finally found; Two legged reptilian things, with long crests on top of their heads. They are /noisy/, but are quickly rounded up and driven back to Avaros [Resource: Parasaur herd 5 (+1/turn)], while the Avarosi have finished a crude, but understandable mathematics system [Mathematics I], and roads to connect the outposts to the capital are being paved [1/4; -1 stone].

[Galkoki]
The knights progress slightly on their training, but not much [3/6], and the Equus are nearly able to be ridden [3/4]. The Kingdom expands northward [+4 hex]!

[Henoan Collective]
Herbalism research completes [Herbalism I], and though the permaculture farm isn't finished yet [3/4], some of the fae take their first tentative steps toward flight [1/4].

[Arakos]
>Food is not gathered per turn. Pay attention.
More intensive drilling of the patrols begins [Drills I], while the first batch of warriors is ready [1.2, -1 bronze, -.5 food]. Expansion to the southwest begins [1/2].

[Classa]
The workshop is finally complete, and begins manufacturing glass [Glass Workshop I, +1 glass/turn], and a beacon is being built, slowly [1/4, -1 wood]. The fairies complete their writing system [Writing I]!

[Black Feather]
Currency research progresses slow [2/4], though the quarry is nearly done [4/6].

[Balbyionia]
Agriculture research stalls, though a herd of Equus is found and rounded up [Equus: 5 (+1/turn)]. Bow research also completes [Bowmanship I].

[Aquantis Dominion]
>I think you misunderstood my post- your scouts discovered three different creatures.
A huge pile of fish is offered to the friendlier creatures, who respond well, a few actually allowing themselves to be hand fed [3/4], while the writing system is finished [Writing I], and weaving is nearly finished [3/4].
280 posts and 35 images submitted.
>>
Rolled 36, 61, 22 = 119 (3d100)

>>1081137
Settlements: (Player-named capital) - Avaros (Player-Named outpost (4)) - Templeton, Tellerium, Aroxa, Sigil
Territory: 39
Population (+growth/turn): 28(+3/turn)
Food: 2
Currency: 27(+4/turn)
Industry: 5
Structures: Government Building, Farm I (3), Animal Pen
Defenses: 1 (Avaros)
Military: 1 (Plaguewarden)
Tech: Bronzeworking, Medicine I, Herbalism 2, Skirmishing I, Mathematics I
Resources: [Bronze :10(+1/turn)] [Jungle Herbs: 9(+1/turn)] [Jungle wood: 8(+1/turn)] [Parasaur 5:+1/turn]
Eccentricities:
[A force for good]: The combat forces of the Avarosi take their jobs as protectors very seriously, and recieve bonuses to fighting defensively. However, the majority of the Avarosi population views offensive action as immoral, and in some cases, downright disgusting.
[Natural Healers]: Finding new ways to heal the sick and injured come naturally to the Avarosi, though they flinch at finding new ways to cause suffering.

Train Doctors.

Train/Tame Parassaurs.

Continue Roads. [1/4]
>>
Rolled 26, 48, 3 = 77 (3d100)

[Balbyionia]
Settlements: Bablyonia (Outposts (4))
Territory: 39
Population: 19 (+3/turn)
Food: 1
Currency: 12 (+3/turn)
Industry: 5
Structures: Government Building, Farm I (2), Library I, Stone Mind I (1)
Defenses: 1 Walls of Balbyion
Military: 1 Balbyionian Home Guard
Tech: Bronzeworking, Agriculture I, Fortifications I, Masonry I, Bowmanship I
Resources:
[Copper: 7] +1/turn
[Stone:9] +2/turn
[Wood: 4] +1/turn
[Equus: 5 (+1/turn)]
Eccentricities:
[Advanced Architecture]: Not many structures are as magnificent as those built by the humans of Balbyonia; their settlements can house more people, increasing population growth, but cost more resources.
[Terraced Farms]: Like their cities, the farms of Balbyonia are very advanced. They take much more time and resources, owing to their complexity, but provide more food
Agrculture II 5/6
Domestication 2/???
Bronze Spears 3/4

1. Finish up Agriculture II research 5/6

Buildings: Library I

2. Now that we have horses, let's resume studying how to domesticate them 2/???

Buildings: Library I

3. Our horse men and foot soldiers will also need spears to defend themselves 3/4

Buildings: Library I
>>
Rolled 72, 59, 70 = 201 (3d100)

[Golden Dominion]
Settlements: (Vanitas - Capitol) (Alberich, Nathalum, Ael'wyn, Silvanar (Player-named outposts))

Territory: 39
Population (+growth/turn): 22 (+2/turn) (+1 in 3 turns)
Food: 2
Currency: 13 (+3/turn)
Industry: 5
Structures: Hall of Perfection (Government Building), Farm I (2), Fishing Camp I, Quarry I, Lumbermill I, Gem Mine I
Defenses: 1 (Vanitas)
Military: 1 (Dominion Munifex)
Tech: Bronzeworking, Craftsmanship I, Swordsmanship I, Archery I
Resources: [Bronze: 9 (+1/turn)] [Gems: 16 (+3/turn)] [Wood: (+3/turn)] [Stone: 2 (+2/turn)]
Eccentricities:
[Slave Labor]: Those elves less pretty to look at are basically slaves to the other elves; they just don't call it slavery. With a lack of basic regulations, the lower caste is worked to the bone. Production of resources is increased, but rebellions can be catastrophic.
[Flashy]: The elves of the Dominion are always working on improving the looks of their fighting styles. Because of this, many find any sort of heavy armor to be a waste of time.
Works in Progress: Domestication (2/4), Currency (3/4)

1. Resume domestication efforts. We should see results soon.
2. Finish up the currency research. This is working out splendidly.
3. The fields near Ael'wyn are fertile, yet they lay fallow. Construct a farm. Perhaps try planting some wild grapes, they seem to grow well in the region. [Slave Labor] [Craftsmanship I]

Also (if possible, since it's kinda part of RP and I'm not sure if it qualifies as a free action or not), close the mine for the time being until we can figure out a solution to the cave-in problem.

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Cheese meets cheese and broken meets broken. Whose cheese fu is stronger?

>Red-white: Momo, 12HP, 2Ex
>Black-white: Usami, 12HP, 11Ex
>Red: Rize, 1HP, 11Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 12HP, 3Ex
>Blue-white with a coat: Fuu, 3HP, 3Ex
>Green-white: Anne-Marie, 9HP, 0Ex
>Pink: Mimi, 12HP, 3Ex
>Blue-crimson: Nirish, 12HP, 6Ex
>Blue and robotic: Cognita, 7HP, 3Ex
>Purple-red: Jo, 10HP, 4Ex

Unhold phase
70 posts and 9 images submitted.
>>
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The boss does not intend to go down without a fight! Do your best girls!

>Red-white: Momo, 12HP, 2Ex
>Black-white: Usami, 12HP, 11Ex
>Red: Rize, 1HP, 11Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 0HP, 8Ex
>Green-white: Anne-Marie, 9HP, 0Ex
>Pink: Mimi, 12HP, 7Ex
>Blue-crimson: Nirish, 12HP, 10Ex
>Blue and robotic: Cognita, 0HP, 12Ex
>Purple-red: Jo, 10HP, 8Ex

Act phase
>>
>>1085232
Clever. My fault for specifying 'north' as the bump direction and not 'away from the boss'.

Where'd I take damage from during the player phase though?
>>
>>1085273
From entering the freezing cloud. Persistent effects do harm the initiator, as was clarified in the previous thread.

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This quest will operate of a popular vote system, whenever a tie is reached and unbroken for 15 minutes I will decide.

Death. It's not like anyone described it would be. There was no bright light, No life flashing, or choir of angels singing you home, the celestial lords were never friends of yours.

Not really taking into account any of the pantheon through your life you weren't welcomed with an afterlife or grand paradise, you were always a simple man and as consciousness slowly drips back into your long unused mind you remember more about yourself.

>Male
>Female

>Any fantasy race.

Most popular vote wins.
152 posts and 5 images submitted.
>>
>>1080918
>Male
>Gargoyle
>>
>>1080918
>Female
succubus with giant tiddy
>>
>>1080918
>Female
Half-demon half-elf

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Welcome back, everyone, to the seventy-fourth installment of Mecha Space Pirate Quest. I'm Wong, your host, and today you are...well, for now, you are Mohammed Al-Tabir, Second Mate of the Iron Kestrels Space Pirate fleet.
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mecha%20Space%20Pirate%20Quest
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG

We're starting a bit early, because there's a bit of background to get through.
2110 posts and 251 images submitted.
>>
>>1082116
Hopefully Moe, Caesar, and Pierre are alright.
>>
>>1082116
Huzzah, love this quest. Since it's metal gear Mohammed again I am very happy. Also codec call incoming?
>>
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You're a bit disappointed you didn't get to see whatever was back there in that building. Obviously, it was some kind of advanced mech, but you've never heard of a mech going berserk before. With one notable exception. You need your teammate for this one, you were busy shooting Knights down with the Zulfiqar when Caesar's girlfriend went rampant, but there was too much chance he'd be recognized and the three of you made a team decision to let Caesar make a quick shopping trip and then send him back to guard your concealed mecha. There was a risk with Pierre, too, but Caesar apparently has friends stationed here. Of your team, those two were the most at risk. You and Pierre weren't supposed to get separated, for that matter, but you had to wave him off when he tried to approach the groundcar.

The groundcar's tires screech to a halt and you let the pilots out. Although your face is impassive, your heart feels like it's beating about a million times per minute and you want to throw up. Driving during an earthquake is terrifying, but at least this is a model you're familiar with. It has big, almost cartoonishly rubbery treads for tough terrain, and it's heavy enough to be extremely stable. Still, when the pavement started to crack, you very nearly lost your cool. Being trapped in a crevice and crushed by the grinding jaws of earth is a particular horror to you.

The three pink-haired girls hurry off, along with the purple-haired boy, but the big one with the goggles and the round head stops a moment to talk to the blonde woman in urgent tones. You dig out your PC and start sending a message to Pierre about meeting up, when you see the blonde woman smile at the man as he's jogging away. You know that smile, you've seen it before numerous times on Auditorium. There may never be a better opportunity than now. You turn off the groundcar, open your door, and hop down to the ground, “Pardon me, ma'am.”

[Continued]

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>Information

This quest takes place long before the events of The Last Airbender. Long before Aang, Roku, Kyoshi, Kuruk, or Yangchen. You play as a young Earthbender from a small village in one of the many Kingdoms scattered across the main continent. As a powerful villain strives to dominate the world, you will be forced to make choices that can stop it, aid it, or have no effect whatsoever.

>Rules

After each update I make, there will be a voting period of ten minutes. Once ten minutes have passed, whatever option has the most support will be the winner.

Write-ins are accepted, but only when specified If you see a write-in option, suggest whatever you like. If not, choose from the options I have provided.

Sometimes, rolls will be required. I will assign them, and they will operate under a d100 system. You will have three chances, and if one of the rolls succeeds, you pass. There are no crits, but I do take into account how much you succeed or fail by.

I reserve the right to veto certain write-ins, but will try to avoid doing so.

I hope you all have fun

>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=earthbender+quest
270 posts and 22 images submitted.
>>
>>1081861

Well well well, what have we here
>>
>>1081887
A lousy quest?
>>
>>1081890
Well fuck you I'm excited.

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Previous thread: >>1061325

You are Iris, a witch who recently turned 13. Following an old tradition, you left home and found a town without any resident witches, where you will live for one year, selling magical services. You can fly a broom, talk to your black cat familiar named Mr Vain, and you are a beginner in spirit conjuration.

In the previous episodes you saved three people, met a fairy, found a place to stay and some interesting stuff in it, explored a town and offered your services as a clock repairer.

-------

Currently you are in the town hall, next to the old guard's desk. You are thinking if it's time to leave or maybe go to the front desk.

A stout woman walks out of the hallway and sits down at the front desk. It must be two o'clock already.

> Leave
> Go to the front desk
> Write-in
24 posts and 1 images submitted.
>>
>>1081142
>Go to the front desk
>>
> to the front desk
No idea what might await us there. Just remember we need to get groceries!
>>
>>1081151
>>1081206
You go to the front desk.

"Good afternoon," the woman says, "Is there something you want?"

> Good afternoon. I'm a witch, my name's Iris. Can I speak with the mayor?
> Good afternoon. I'm a witch, my name's Iris. Is there any work I could do for the town?
> No, not really.
> Write-in

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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