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Archived threads in /qst/ - Quests - 21. page

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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1772342

You are the Courier. After many years of building and preparing, a great prize, the Divide, is finally yours. But not by your hand, and, not alone, as another force the Mutant Liberation Army stages operations underground having betrayed the Marked Men for their weakness. The NCR's grand counter offensive turns the tide of the war in their favor, despite being outnumbered and facing foes on almost all sides. And you go off to meet an old companion you have not seen in many years.
1401 posts and 49 images submitted.
>>
>>1784694

>>1784222
After more wandering, meandering, and dice rolling you the bus finally makes its way to some kind of heavy underground gates and bigger highways with more traffic. Several actually, before exiting into a vast underground cavern.

A sprawling industrial complex is seen before you, as Old World industrial spires and factories rise up from floor to roof. Railway bridges criss cross the ceiling around giant pillars of stone, concrete, and metal. The surrounding landscape is strewn with green glowing nuclear waste, and curious crystals growing among them, glowing green.

People, mutants, vehicles, and slaves move in and out of the underground city, along with entire train cars moving above.

It would seem you have arrived.

"Oi, normie. Welcome to Complex 80"

---

The Bus makes a stop at the gate and drops you off in front of the gate. A huge structure of concrete and steel, piled on generously with scrap and garbage tied and welded together to add bulk to it. You are greeted by several guards, one mutant and several humans plus a few ghouls. Big jury rigged weapons turrets hang above pointing down at you from the ceiling and the top of the wall, directly aimed at the tunnel entrance. You also spot a blind shaman on a chair, the old hag smoking a pipe and breathing out in circles of smoke.

The guards and soldiers appear to be from one of two groups. One appears like the fiends did in the Mojave, skulls and motor parts hung from their bodies and tatoos. The other almost looks like Tony Gam for some reason. Black leather jackets with a big 80s sign on the back, denim pants, thick beards, and sunglasses smoking cigars and with big pistols or SMG's on their side. You spot several motorcycles parked near on the otherside of the gate.

"Oi. Vincent Vincent told us you were coming.

Don't you cause no trouble or brother trouble is gonna come for you. Got it?"

---

Is there anything you wish to do before you enter?
>>
>>1784764
Make them swear on their dark god to not harm our mind body or soul like the forecaster said, unless that was for when we meet a witch lady.
>>
>>1784776
QM, please answer this.

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When the firm hand on your shoulder shakes you back to waking, it feels like only a minute ago the wagon's driving coin had been handed off to Honamurei. Apparently not only did you sleep through her turn dirving, but somehow Lexington's own shift out front as well.

The old wizard cocks a thumb to the opening, "Out ye go. Tea and sandwich sitting waiting for ya just inside the canopy."

"Thanks." You grumble while emerging from your chair. Though your crumpled clothes droop like the bags beenath your eyes you shuffle your way across the common room and collect the breakfast cum dinner that is left there.

Since you teleported back onto the path where Switchwick sent that strange gnarled arm message that slepe has not come easily to you. At least you think it's the teleportation that's done it, the small matter of containing a tear through the planes in your mindscape could also be the cause of this hellish insomnia.

As you step out you're reminded of why everyone is retreating inside, the lashing unseasonal rain is almost monsoon level. The water and wind so wild that you're looking at horizontal rainfall and grey skies so dark Minerva and Octavius are nowhere to be seen.

With a sigh, you take the earplugs from your pocket and insert them even as the wagon wheels begin to slowly rotate with your use of the coin. Before too long you see a treet tumble through the rian under the sonic cries of a Nuntail flock; even through your earplugs the AVian horde's cries ring through your skull.

But all is not so dull, Luc's sandwich is phenomena; the meats and sauces intermingling on your tongue with the weird fruity tea that he had spent all of the last night prepping. He's been looking very concerned at you lately, to the point you suspect he's aware of your sleeping problem and the weird whispers... But Lex checked you out and gave you the okay.

So everything's fine right?

> You think you can see the break in this weird storm (Move ahead 3 hours)

> That was a boring turn driving (6 hour skip)

> You know what, fuck these nuntails; time for a bird hunt

> Write-In
95 posts and 17 images submitted.
>>
>>1782308
>> You think you can see the break in this weird storm (Move ahead 3 hours)
>>
>>1782312
Support.
>>
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>>1782308

Shill stuff:
Tw: @StarbornQ
Discord Invite: https://discord.gg/USPFgKa
Discord Commands: !!join [@StarbornQuest][@CabinQuest] [@WCNQuest] [@LastStandQuest]

Lewd Pastebin: http://pastebin.com/u/StarbornOP
Starborn Thread 0: https://yuki.la/qst/486356
Starborn Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Starborn
Starborn CS: https://docs.google.com/document/d/1csg7vC-Yz10aAqk9ZwdCNv24obLGTtM5p6bKkPq1Pgc/edit#

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There’s something surreal about the scene that gives it away. You know you’re in a dream. The moon and the stars are just a touch too bright, and there’s something about the crisp chill the gentle breeze leaves on your skin as it blows through the trees.

You know the forest well. Many of your most prominent memories, and greatest triumphs, have taken place in these very woods, and as early as you can remember you and your friends would come here to run amok, play at being rangers, and try to learn the forest’s secrets.

All of that, and you can safely say that you’ve never set foot this deep.

Despite this, you know where you are. There’s only one section of the woods that has this much of an incline. You’ve never been here yourself, but you’ve got to be near the lake. The run off from the elevated lake trickles into thousands of streams, with the biggest of them running through Springhearth itself, and the rest feeding the soil of her fertile farms.

As you climb, your feet sinking deeper and deeper into the damp soil, you’re left with only your thoughts and the sounds of the forest. Something has you on edge, and the higher you climb, the more uneasy you feel. It’s the feeling you get when you’re about to jump from the tallest branch of mama-tree into the river, or the realisation that the moon dance is tomorrow night and you still don’t have a date.
88 posts and 16 images submitted.
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You’re thankful when the hill begins to crest and the ground levels out. The clouds obscure the moon, but there’s enough light to realise that you’re at the top.

You’ve been subconsciously making your way here from the start, and you’ve finally reached your destination. Your boots squelch as you make your way to the lake’s edge, your uneasiness shifting to admiration for the beauty of the black expanse.

And just as quick at this uneasiness was lifted, it’s brought back tenfold by the realisation that you are not alone.

You can make out two silhouettes in the distance. On the far side of the lake in the shallows you see a tall figure with its back turned, making erratic movements and striking at something at its feet. And standing on the shore to your right a hooded figure observes, quite similarly to you.

> Approach the tall figure in the shallows of the lake.
> Approach the hooded figure
> Stay put and observe too
> NOPE the fuck outta there
>>
>>1780937
> Stay put and observe too
>>
>>1780937
> Stay put and observe too

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This is a thread created for the discussion of Quest threads.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife.

Questionably Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities. You will also never read it, so who fucking cares, just ask whatever stupid question you have in the thread you faggot enabler.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal, and grant you sweet release from being shackled to this mortal coil.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics. Dead)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime. Wishes it were dead.)

Discord server (Can provide feedback to new QM's, usually in advising that they stop being huge faggots, but autism is a bannable offense. Hence all QMs are banned.) https://discord.gg/ZgBR5gy

http://qst.wikia.com
This abomination of a wiki gives brief summations of quests and QMs as well as quest culture in general. Additions are encouraged. Not that you will ever contribute, as you well shouldn't.

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread. Not that you will, nor will any reviews ever be posted. No, "It's Shit" isn't a review.):
http://pastebin.com/u/QuestReviewsArchive


>QM Question
What quest idea do you want to run but don't think could work, for whatever reason?

>Player Question
If the QM uses material that is well known to you as an illustration to how something looks (For example, using a picture of an anime character you know about because you're a fat weeb), does that affect how you perceive the character in ways not related to physical appearances?

>Faggot Question
Has any quest been interesting or inspired enough that you think derivative works (ie fanfiction) could be run off of it?

>Salty Cunt Question
What are some notable cases where you have dropped a quest you would have otherwise liked?

>Not So Salty Cunt Question
What are the worst parts of some of the quests you follow?
298 posts and 53 images submitted.
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>>1780372
>Player Question
Not really. Given time their own characterization would come through, and the illustration would just be an appearance pic.

>Faggot Question
Just look at Strike Witches 89 and all its spinoffs.

>Salty Cunt Question
I dropped Starcaller Quest because the QM had a tendency to build up actual problems and obstacles, and then just resolve everything so easily it's disappointing.

>Not So Salty Cunt Question
One QM loses his shit at any negativity. Another QM needs to not infodump his worldbuilding. Anons in general should moderate their autism.
>>
Traps are only gay if they have testicles. Penises aren't gay by themselves, and especially not gay if they're attached to a vagina.
>>
>QM Question
Matrix Quest. I think the Matrix (not the sequels) are great fodder for some interesting scenarios. However, it would make for shit
Quest material I think. I would very much love to be proved wrong though.

>Faggot Question
You can Fanfic just about anything.

>Not So Salty Cunt Question
Won't speak off of any quests in particular. But I will say that free form voting leaves certain choices feeling very chaotic. I find multiple choice options as the rule is the standard for a reason.

>>1780455
>Anons moderate autism
Ah, a dreamer I see!

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Three shots, another down. He drops, you’re quick to move past, as another man shouts out your location.

Mono’s keeping an eye on your six as you descend down the emergency stairwell, and fortunately there’s nothing there- although one man had tried to be clever, only to be on the receiving end of a slice to the arm, allowing you the time to dispatch him. She still hasn’t killed anyone yet, but you’re already wondering when that’ll change.

For a situation like this, speed is of the essence, especially now that you’ve been compromised and need to locate the individuals and escape sooner than later. You’ve already managed to make it down to floor eight, and you’re still worried you’re too late.

Hello, fighters, and welcome back to Magical Girl For Hire Quest!

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2 - UPDATED
Miranda's Techniques: http://pastebin.com/eTu7U2PZ
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler
296 posts and 7 images submitted.
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>>1777967
You are currently Izumi Yayoi, on mission with Miranda Styles, Lorelei Vedder, and your newest recruit, Mono, a young wolf-girl, and at the moment you’re investigating a kidnapping and hostage situation in an abandoned apartment complex- the location had been the last known of two heroic contacts, which had offered assistance in locating your primary target- an insane power thief known as Siphon. Your team had been tasked by the mysterious Night Watch in locating and eliminating him. You’d come close earlier, only for misfortune to strike and allow him to escape.

Afterward, you had all gotten wind of the hostage situation, and had split with Miranda and Lorelei, taking Mono with you as you and she offered to check the situation out. Sadly, while your entry was silent enough, that failed to last long, as Mono’s nerves got the better of her upon contact with the enemy, and you’d been found out. Now, she’s injured, and you’re in a race against time before the hostage takers do something...drastic.

You’d tried the elevators earlier, only to find that they’d been shut down, either a long time ago or as soon as they’d gotten wind of your presence for security. The only thing that makes you happy about that is the fact that it’s unlikely the kidnappers can use them either. The trouble with that, however, is that you’re getting met with more and thicker pockets of resistance. It’s not an entire army, perse, but it’s certainly more individuals than you’d have expected for someone just wanting to trade someone for cash.

There’s something more to this, clearly, but if you don’t catch them...

A quick sniff reveals that you’re getting closer- surprisingly, they hadn’t left immediately. They’re...two floors down, you think. Sad thing is, that only tells you that they were working on something time sensitive and were trying to rush things. Not good in any sense most likely. You need to speed things up somehow…

>Extreme Tension. If speed is key, then with this, they won’t even have time to react.
>Maybe Mono can help do something about this? She’s still nervous and part of why you’re moving like you are.
>You hate taking a page from Miranda’s playbook so liberally, but it might be time for explosions.
>Other
>>
>>1777984
>>You hate taking a page from Miranda’s playbook so liberally, but it might be time for explosions.
They're two floors down so let's just take the shortest route. Maybe mono can mask the sound and damage
>>
>>1777984
>>You hate taking a page from Miranda’s playbook so liberally, but it might be time for explosions.

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Congratulations.

The darkness envelopes you as your body lies on the tarmac outside the your high school. Your body riddled with bullet holes and gushing out the last of your oxygen rich blood through punctures in your arteries and organs.

You did though, You had your great revenge finally. Your day started by packing your fathers recreational sub machine gun into your backpack, stuffing a .38 special into your underwear. Mumbling your good bye to your parents and catching the bus before you executed your plan of 2 months. The News would later report the story of a 17 year old student going on a massacre at St. John High school killing 14 and wounding 24 people. A gun battle between police and the shooter occurring in the parking lot as you tried to escape after accomplishing your goals.

'You're dead now' you think to yourself in the darkness. Then Light.. The brightness dims down as your eyes adjust to the light. You can hear air whistling by.. You're falling. Colours materialize as your eyes adjust. You see an expanse of blue below you and green around the odd shape of blue.

Suddenly your fall stops as you hit the water. 'Did I just die again?' You think to yourself, but no your head breaks the surface as your body reacts to the lack of oxygen. The world final becomes clear as your eyes adjust.

You're near the shore of a small lake, a small grouping of trees just to the right of you. Some large grey construction far to the north side of the lake

What do you do?
>Swim to shore (good one)
>???
>Swim down?

(disclaimer: I ain't going to proofread my shit)
295 posts and 19 images submitted.
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>>1777482
>Swim down?
See if we dropped anything

and at least you are honest
>>
>>1777482

> Swim down
>>
>>1777520
>>1777527
Alright.
You swim down, the water is murky and its dark at the bottom, But you see a glimmer down below.

What do?
>Get at it
>Surface

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Congrats you are mother fucking Arya Stark fresh out of training at the Faceless men university.

It turns out that the first couple of years of training were just testing you for compatibility with a certain style.

Hopped up on drugs and milk of the poppy when not on a mission, you have been sent back to Westeros.

Pick your main target:

>Cersei Lannister
>Sansa Stark
>The Night King
>Dornish bad pussy
>write-in

NB: you can't actually fail in this quest. Rolls are going to be normal d100 and will decide how much collateral damage occurs and if you avoid killing friendlies.
10 posts and 2 images submitted.
>>
Wow what a massive consensus.

Our mission is to kill Cersei Lannister.

Unfortunately she is safe within the Red Keep and thousands of troops garrisoning it.

Fortunately you are a Faceless Lady and have the tools and training at your desposal to kill Cersei and some of the guards dead.

Roll d100s for you attempt at assassining.
>>
Rolled 14, 77, 40 = 131 (3d100)

>>
first roll was for collateral of enemies, second of neutrals, third of allies.

Arya stark walked through the open gates of King's Landing. Immediately recognized for some reason or another, she was forced to kill the guards and army trying to stop her.

Slash, decapitation. A river of blood glistened, pouring down the main street as hundreds of Lannister and Gold Cloaks were mowed down by the Vengeful One. A lip curled in amused hatred. Eyes glowing orbs with blood vessels flexing as raw liquid heroine pumped through Her arteries.

This. Was. What. Life. Was.

An axe thrown her by Bronn hit her in the head, bouncing off her skin armour. She casually ripped a femur from one of countless dead surrounding her and threw it at him. Decapitation.

Whistling a merry tune, Arya sauntered into the red keep, mistaking a couple of hundred peasant girls for lannister guards and gouging out their eyes and ripping out their hearts.

At last. Finally she was finally at the locked door to Cersei's Chambers. A flick of Arya's neural toxin tipped nails cut the 6 inch thick steel and wood door in half, letting the cold night air in.

The smell of piss and cum from Jaime's dick in Cersei was overpowering.

Another smirk. Heads roll.

Arya stark succeeded.

>what do now?

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You are Jack Zurlo. A down on you luck Private Investigator who owes some money to some unsavory business people.

This morning you wake up to the sound you your cellphone ringing. you have a horrible headache

>Stats
Health:90/100
Cash You owe:500
*headache*
12 posts and 1 images submitted.
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>>1784457
Go on
>>
Let the phone go to voicemail and try to find some aspirin.
>>
>>1784457
Yeah we're either going to need some asprin and water or shitload more booze

Ba-bum.
Ba-bum.
Ba-bum.

The steady beat echoes through the tunnels of your Dungeon. The resonating cadence of your indomitable will thunders through your essence. You are a Dungeon Lord, and you are going to make your mark on the world. You had chosen the path of an Overlord, and your strength lies in your subtlety and your innate prowess at spotting lucrative mining opportunities under the surface. The shadows are your shield, and gold is your sword. Using these advantages, you will carve a name for yourself in the annals of history. Your Dungeon will grow, and your influence along with it. Perhaps you will rule the land, lording over mortals with a fist of iron, or perhaps you will simply await adventurers who come seeking fortune and fame. No matter how they come, or for what reasons, you are certain that they will all bow before you, or perish in the depths of your Dungeon. Your destiny is in your hands.

Welcome, Dungeon Lord,

To Dungeon Quest
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Even at this distance, you march through the snow, your footfalls in time with the pulse of your Dungeon Heart.

Your heart was kept in a warm cave, beyond a heavily trapped tunnel in the depths of an active volcano. Despite the miles of distance between you and your Heart, you feel the warmth of your mountainous home. It is a warmth even the chill winds you trudged against could not hope to drive away.

The frozen village of Winterwind lay in the distance, as unassuming as you have ever glimpsed it. You briefly wonder if you should buy a cart. Surely walking to Winterwind would get tedious if you planned on making it a common occurence. Once again, you wear the guise of a simple merchant as you pass into the town. The difference being that this time, your pockets were heavy with gold.

You'd decided that your first stop was to establish a trade deal with the local fishermen. Your underlings didn't consist of much, but your Obsidian Ooze would require much food if it was to grow and become powerful. As of yet you were certain that it's killing ability was limited to frozen birds and small rodents.

>Breena had mentioned the Whitehook family and their charity. Perhaps I should repay their kindness. Giving them first bid on a fishing contract would be a good way to encourage good deeds toward my underlings.

>I run a Dungeon, not a charity. I will visit the local market and the Whitehooks will get a fair chance to bid just like any other fishermen. Settling for less than an optimal deal is not how I want to run a dungeon.
>>
>>1779772
I thought the Apothecary was first?

>Breena had mentioned the Whitehook family and their charity. Perhaps I should repay their kindness. Giving them first bid on a fishing contract would be a good way to encourage good deeds toward my underlings.
>>
>>1779772
>Breena had mentioned the Whitehook family and their charity. Perhaps I should repay their kindness. Giving them first bid on a fishing contract would be a good way to encourage good deeds toward my underlings.

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Previous Thread:
>>1767163

Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrotherQM

Twitter:
https://twitter.com/brother_qm

Discord:
https://discord.gg/fGU3RXY

BrotherQM's Gemini Omake Pastebin:
https://pastebin.com/RDXTSKnM

PREVIOUSLY:
A Whitakernapping! Confronting a mysterious ice-cream girl! Bowling Night at Beacon!

TODAY:
School's out for summer!
412 posts and 12 images submitted.
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You stay in the hospital is surprisingly short. You suppose you HAD been asleep for most of it, but two days seems like a very short time to recover from your ordeal. On the other hand, you did feel fine, and most of the issue was flushing your system of whatever they had used to knock you out. Most of your injuries were superficial, except for a dislocated shoulder, and you’re pretty sure you can remember how you had gotten it. A twenty-five-foot drop onto concrete was a rough landing if you aren’t expecting it, even with aura. It’s a miracle you walked away without something more serious.

You’ve been prescribed rest, and with the break between semesters officially beginning during your stay, you’ll have plenty of time for it. Weiss floats the idea of taking you to a therapist, but you shoot the idea down. You don’t need a therapist. You’re seventeen. Of course, that isn’t the only idea Weiss has on how to spend your time.

“How about the beach?” It took a few conversations with Yang and Ruby to understand, but when people in Vale (or basically anywhere south of Atlas) say “the beach,” they’re really talking about an open air stadium made to LOOK like a beach. No one goes to the coasts with Grimm in the oceans. It had all of the essentials, though. Water and sand, but you were mostly worried about…

“Really? Weiss Schnee wants to spend the day baking under the Valish sun?” The Atlesians of your massive group had gotten used to the constant muggy air of Vale, but the idea of willingly subjecting yourself to hours beneath this sun frightens you, and you know Weiss. She’s got less of a heat tolerance than you do. She hesitates for a moment before offering a weak excuse.

“I was going to, uh… Try tanning. Blake said lots of girls in the South do it.” You hum and poke a hole in her reasoning. “You don’t talk to Blake,” you point out. “Then it must have been Yang!” Weiss shouts, tossing her hands into the air in frustration. “Look, can we just go to the beach?!”

>A) Well, your last outing ended in disaster, but you don’t remember stopping any other crime bosses. It should be fine. “Sure, I guess.”
>B) She seems really insistent for some reason. “Weiss, is everything okay?”
>C) No way. The last time you tried to wind down, you had to crawl through a ventilation shaft half-naked. “You go ahead, I’ll stay here.”
>>
>>1778744
>B) She seems really insistent for some reason. “Weiss, is everything okay?”
>>
>>1778744
>B) She seems really insistent for some reason. “Weiss, is everything okay?”

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You are James Baker, a wild card according to the strange man known as Igor. Over the past few days you have moved to the town of Birchland with your Great Uncle Carson and started school. You've started to learn more about the town and made a small number of friends. School quickly got weird as you learned of The Rift.

More worrying was during an assembly was the green smoke flowing from The Rift and the strange, impervious wooden door within. Students and teachers at your school have begun acting stereotypical and forming cliques. Soon you learned the cause of people acting like caricatures was Shadows ripping something out of copies in The Rift.

But now The Rift is closed. After a short fight and surprisingly civil talk with a strange figure, it's over. Now you just have to find some way out.

Announcements: https://twitter.com/TheCrabQM

James Stats: https://pastebin.com/8Rk4zhiz

Social Links: https://pastebin.com/Rda5aB89

Personas & Party Members: https://pastebin.com/g8z3egL9

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Crab%2C+Persona

Discord: https://discord.gg/CkH8dwp
130 posts and 30 images submitted.
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"I know this is going to sound weird, but follow me over to that butterfly."

The others gives you a confused look, but Trish is the one that speaks up. "James are you feeling alright?"

You sigh, "N- I mean yes I'm fine. This butterfly is symbolic of something from the Velvet Room I think."

"Not like we have much else we can do," Zoey says with a shrug.

"And James did describe pretty weird stuff from that place before," Martin adds.

With everyone roughly in agreement, you walk over to the stream. The glittering butterfly is flying in circles above the water. Looking into the water you see the night's sky. But above you is nothing, just light and a green sky.

In the back of your mind you feel an urge to reach out for the butterfly. You don't overextend to risk falling in the water, but you try to grab it. But the butterfly meets you halfway and lands in your hand, then everything goes dark.

Your vision returns with your on the bench of the Velvet Room. The observatory same as it was before with Igor and Abigail at their seats. That is when you notice the others passed out on the floor. Igor chuckles, "My my, it seems we have more guest today."

"Will we be extended our services to them as well Master Igor?" you hear Abigail ask.

"No, we only have one to provide," Igor turns to you, "Do you have any business to attend to James?"

That voices still sends a shiver down your spine still. The others all look fine, but how did they get here?

>No, just check on your friends and wake them up.
>You would like to perform some Persona fusion,
>Could you get a Persona from the archive?
>Enough games, how did they get here?
>Get Atticus out, he might know what to do here.
>Write-In
>>
>>1778709
>Get Atticus out, he might know what to do here.
>>
[Writing]

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Another day gave way to night, Cici arriving home covered in frosting and sweat with a mud-caked Iris not far behind. Trailing after the pair at times, other times sprinting ahead, the sheep triplets also came home with them today, their white wool a dingy brown and their blue overalls stained the green of grass, seemingly to no concern of theirs.

The more pressing matter, home being so far away, had been the catalyst for them to send Barbara home with a message for their father that they would be staying the night at Cici’s. Naturally, this led to Cassandra giving the trio and Cici an earful about asking for parental permission first in these matters, but with the girls practically falling over themselves in exhaustion, she finally just sighed and went to run the bath water, double checking the growing horde of children for washed ears and scrubbed backs afterward before feeding them and tucking them into bed. Exhaustion then made quick work of the rest.

So, begins another lonely night for the voices, Sarah and company conspicuously absent and the fireplace outside gone dark while the trio are off looking for places of their own to settle down. As their charge sleeps amidst a pile of snoring feathers, wool, and Iris’ eyestalks, perhaps it’s just as well.

Still, it’s nice to know that Cici has been making friends, the lonely gorgon whose only companions had been a hoard of skeletons and a rabbit not long ago, now surrounded with people she could talk to and rely on. Naturally, if that was the only thing to consider, the voices could rest assured that the future ahead of her was all but guaranteed to shine bright.

However, as always, there are other matters to consider, in this case the visitors coming from a distant land to take her away from her home and everything that had become familiar. What would they do to repel them? What could they do?

The voices can’t say that they know for certain as they turn the pages in front of them, but some vague premonition has been growing, leaving them with a feeling of unease.

> What to do…
> [] Try to steer Cici’s visions into the days to come
> [] Continue studying chronomancy
> [] Try to steer your way toward the bee queen’s home
> [] Other
83 posts and 25 images submitted.
>>
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>>1777781

For any new players:

Welcome to Gorgon Child Quest! Where-in you take up the role of a magical talking artifact being wielded by a young gorgon girl named Cici. Living out of the remains of a once great dungeon, the game will focus on exploration, character interaction, and learning as the voices of the players within the amulet help guide her along.

For news about quest updates, my twitter can be found here:
https://twitter.com/bananon_QM

And the archive can presently be found here:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=gorgon+child
>>
>>1777781
>[] Try to steer your way toward the bee queen’s home
Let's go see if anyone would be up for a visit.
>>
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>>1778057
>>1777781

If time was of the essence, it couldn’t hurt to seek a tutor. What’s more, something tells the voices that the queen of the bee-folk didn’t have normal resting hours. Whether that’s true or not, it gets them drifting toward the exit of the tower, then out into the night.

With a big, bright moon and beneath a vast blanket of stars, there was hardly any cloud cover tonight, a good eve for traveling though the shadows under the trees remain as impenetrable as ever. The voices, however, are nothing if not their own light source, their small frame weaving effortlessly between branches and through vines as they make their way to the flower garden and the queen’s home within.

It's odd how different things can appear in starlight, the land seeming to carry its own ghostly radiance that shines against the shadows. Here and there they could swear they see shapes, human and otherwise, only to turn their attention toward it and find a trick of the light dispelled. It’s as though the land itself is watching them, and not just the pygmy griffin balancing on a nearby branch.

*Hoo-ooo-oooo*

The juvenile bird sings its melody into the night, a sound far louder than what the small bird should be able to manage, before seeming to lose interest in the voices, tail swishing capriciously before it jumps away into the darkness.

A mile never seemed so long a distance to travel. Then again, they’d seldom covered that sort of distance alone. Somewhere deep inside, they can feel the strain on the bracer, the feeling of faintness from extending their projection this far. However, against all odds, their form doesn’t collapse, only fades slightly as they round a particularly ancient oak and spy a large wooden fence in the distance.

Amidst a cloud of dancing fireflies, the gnarled home of the queen and her daughters waits, a sea of flowers and weeds circling all around it, pale buds glowing in the moonlight as the voices flutter over and check for signs of the occupants. However, as they peer inside, the knothole is dark, a silent and empty void.

Moreover, as they raise the intensity of their light, they see nothing within but bare wood, an empty, perfectly normal hollow where a squirrel might make its home, not a queen of the forest.

> What to do…
> [] Go back home
> [] Try calling for them
> [] Other

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Last time, on Undead Doll Quest
You are the (currently) nameless girl, who awoke inside a frail coffin in a ruined city street under a lead-gray sky. Your only memory of the past is playing with your little sister, whose face you can’t remember, try as you may.

You explored around the ruined buildings, finding more coffins like yours- though some made of much more durable wood, and others with strange markings. You continued investigating the building, almost falling into a trap set by someone- whom you believe to be your kidnapper- when climbing up the stairway. While exploring the last accessible apartment, you found that it had a hole which you could use the chairs in the room to climb into in order to access the second floor- but you have heard strange noises in there.

[Sanity:70%. Madness Points ( ) ( ) ( )]

Inventory:
Burned Family(?) Photo- Was on the lid of your coffin, found it by looking around after breaking out.
Rusty Knife and Less rusty Knife- Obtained in the building you’re currently exploring.
Apartment B Metal Key A key found in the 1rst floor B apartment of the building you’re in. Use unknown.
The hole in the ceiling leaks cold water down into the ruined apartment, as the rain does on the pavement outside. The unnerving scratching hasn’t stopped- if anything, it’s gotten louder. You have piled up the chairs in the raided apartment, and clutch the knife tightly. Whatever’s up there, it’s not calm at all. You try to gulp, finding your mouth dry and tasting of dust.
>Go through the hole and into the second floor.
>Leave. Whatever’s up there is probably not going to help you find your sister.
>Write-in.
((As always, Write-ins are appreciated))
129 posts and 3 images submitted.
>>
>Go through the hole
ADVENTURE AND MISERY
>>
>>1777179
>Go through the hole
THEHOLETHEHOLETHEHOLETHEHOLE
>>
You pile the chairs into a unstable makeshift stairway, taking care not to fall as you slowly climb towards the second floor, the cold water dripping onto your head as you come closer to the source of the scratching sounds. You breathe deeply, the air in the dark room cold- The window is broken, and rain pours through it- that’s where the water came from, huh? So the plumbing is not working here either. You stand up and look around- while the room is rather dark, the light coming through the window lets you see that you’re standing in a rather damaged bathroom, the bathtub cracked and stained red like so many things you’ve found in this building. You think you’re going to be sick…

Gripping the knife in one hand and the burned photo close to your chest with the other, you swallow nothing but dust as you creep closer to the bathroom door, the scratches coming from the other side.

>Open the door carefully. Try to not make any noise.
>Throw the door open and pray you surprise whatever’s doing the noise.
>Write-in

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Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=Tuffle%20Quest

>You are Maple Son-Mahogany, one of two young Tuffle twins thrown at Earth starting in early Dragon Ball by your "father," Dr. Raichi

>"Canon" had already taken a sharp turn from the "norm" when you began, and through your actions, choices, and dialogue, took even further turns from the "norm," and will probably continue to do so

>Stats and dice mechanics are used, and can be explained again as needed

>Let's all try to have some fun, ok?

And a pastebin: https://pastebin.com/DyHHgCYE

https://www.youtube.com/watch?v=aO_Lpb2f6d4

Last time, on Dragon Ball Tuffle Quest Z! As Tien and Launch entered the Hyperbolic Time Chamber, Piccolo met with Kami, realizing that the only way for both of them to get strong enough to combat the upcoming threats is through fusing together into one being once again. After Kami said his goodbyes, you met Bra training with Lord Konpei, and then were reunited with Trunks, his brother, and your son’s future self, here to back Bra up in case Towa is up to any more mischief. Another day has passed as Ozotto’s Tournament draws closer...
192 posts and 52 images submitted.
>>
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Rolled 5, 7, 17, 13, 19 = 61 (5d20)

>>1775937
‘So, your training was successful?’ you question Tien telepathically as he and Launch walk out.

‘You could say that.’ he replies proudly.

“Hey kid, good to see you again.” Launch greets. “Looks like you’re all still in one piece.” She looks around. “Oh, right, had a question for Kami, where is the old guy?”

The air is still for a moment as you and your brother look away. Tien’s eyes widen as he starts to piece together what happened. “...So he went through with it.”

“Yes...” Trip greets lowly, Piccolo and Mr. Popo with her. “What questions might you have, Launch? K-... Piccolo may be able to answer them for you, if I can not.”

“...Ah.”

Lapis and Lazuli move forward, Trip talking with them for a moment on the scenarios they’ve chosen. Launch sinks back a bit, rubbing the back of her neck. Tien crosses his arms and looks down. “...I’m sorry I wasn’t there to say goodbye. I owe him at least as much as Goku does.”

“In a way I... well, he hasn’t left.” Piccolo states. “All the memories Kami had, everything he gained in life, it is all back in the same being he was before he split up. We are now once again the Son of Katas. Though, if it would be easier, you may still call me ‘Piccolo.’”

“...Wait, then, yeah, you can answer my question!” Launch exclaims, reserved but not as down as she was hearing the news. “Actually... you probably know it too now, don’t you?”

“Know what?”

She grins. “That technique Krillin used on Brench, the one Kami used to save the Earth. The Spirit Bomb.”

>A. Wait, what?
>B. That actually brings up a question of my own, you know everything Kami knew, right?
>C. Talk more with Tien about his idea, what exactly did he achieve?
>D. Something else?
>>
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>>1775945
>A. Wait, what?

>B. That actually brings up a question of my own, you know everything Kami knew, right?

Do you remember what the Nameless Namek knew too?

>C. Talk more with Tien about his idea, what exactly did he achieve?

>D. Something else?

Launch. With your time, have both of your alters come any closer to a...merger of any sorts?
>>
>>1775945
Good to see you Kato!

power went down for my block last night, so...you being ill was kinda good for me!

Hope you doing better now though.

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Previously, on ROSS:

Ross Feathermann entered a contest to compete for the chance to nail a porn star. His rivals are made up of a gnome, a walking fishbowl and a doucebag llama-man.
The first task is to dunk the most basketballs. Upon throwing first, Ross misses and strikes his gnome friend by accident. To make matters worse, the author of said adventure was accused of being a furry because of the moment where Ross stripped and chilled in a puddle. But enough about that.

The story continues.
4 posts and 1 images submitted.
>>
Dunk the gnome
>>
>>1782436
Apologize to the gnome
>>
Distract the next shooter so they will also miss.

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