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Archived threads in /qst/ - Quests - 206. page

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Hey guys, let me know when you are around.
35 posts and 9 images submitted.
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Miellewds-guy here.
Wish we could have watched Tanis and Miel II be wives for each other.
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>>1199191
Here
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>>1199223
>>1199214
Hi hi. So, cutesy today, or plot?

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You are Captain Carya Marseille-O'Hara, and your team has just intercepted a message being broadcast through Sweetwater. In it the speaker is denouncing your recent actions as having put the colony's citizens in jeopardy in what comes off as a populist appeal that's about to backfire.

“ALICE, roll the tapes.”

The transmission buzzes and pops as ALICE takes control, hijacking the transmission at the source and spreading her own message based on your own cockpit recordings and helmet camera feed.

“this sort of thing is our specialty, let us do our jobs and we'll do it right... attack us or try and seize the gas and you put everyone at risk... come on, don't be unreasonable about this.”

“That leaves us three choices: you can let us do our fucking jobs, or you can withdraw and we'll fight out in the colony. Or you can keep this shit up and I'll just have to slaughter all of you before you can risk rupturing those G3 tanks. Your decision, but like I've said I have a job to do here and lives are on the line...”

There's a sound of weapons fire and beam sabers hissing and popping against each other, of muffled explosions and burst transmissions back and forth as your enemies coordinated against you. The lead machine orders his subordinates to stay out of melee range, and autocannon rounds slam into buildings as you evade their fire. Louder explosions, sometimes in quick succession, mark each of your victories over the Zaku IIIs which had attacked you until you recall that you were only left with one.

”You're done... we've given you every chance to back down and walk away alive... this is the last offer you'll get.”

“Stay away from me you witch!”

After a brief exchange that saw the last pilot lose his damn mind, you hear a familiar shout that still turns your stomach after so many years. “Sieg Zeon!

“No, wait!” Strange, you don't remember shouting that as you realized the Zaku pilot was going to blow himself up... it all happened so quickly though that you're not surprised you tried to shout something at him.

Cacophony follows as the Zaku III's detonation penetrates the colony's outer hull and starts venting the internal atmosphere. “Rossweisse, clay rounds!” you hear yourself order.

“Pressure dropping inside the colony... that bastard!”

There's a series of thuds as the clay rounds go off, sealing the colony breach, and a few more reports can be heard from your touchup job around the edges of the patch. “Pressure has stabilized...”
>1/2
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>>1208658
And that's the end of your records.

“Go ahead and kill the feed, ALICE,” you order. Your AI coordinator complies, passing control back to the transmitting station. Instead of resuming there's a solid tone, suggesting they've gone off the air.

“I wonder what they're going to do next?” Bianca muses to herself. “That was quite a show.”

“We make it a habit of recording all our actions,” you explain, “because it lets us go back and review our performance.”

Well, it's also good for situations like this.

>You may have built some momentum. Make a public appeal for information regarding the Char-pretender.
>There's still the outstanding issue of the G3 gas. Remove that from the equation first, before someone interferes again.
>There may be an opportunity to gather some human intelligence, and Lieutenant Carlyle may know the best place for that.
>Other?
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>>1208665
>>There's still the outstanding issue of the G3 gas. Remove that from the equation first, before someone interferes again.
>>
>>1208665
>>There's still the outstanding issue of the G3 gas. Remove that from the equation first, before someone interferes again.

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In the beginning, there was light...

And upon these light that God create the angels and thus the First Kingdom ,Heaven, was establish. The First Kingdom prosper under the guidance of God Himself and He was satisfied

But God had other plans and from earth and dust,He created Man in his own Image. The seed of curiosity was planted as Man was formed. Fragile and imperfect, some of the Angels questioned their existence and ask God for Purpose.

And so God gather the Sons of Light and ask them to bow to Man but some refuse. Those who bow loses their Free Will while those who refuse was cast down into another dimension of Dark and Fire, forever locked away from their birthplace. Thus the Second Kingdom,Hell, was Born.

Humans was allowed to stay in the First Kingdom until God noticed how they are easily influenced by the Fallen and so God encased them in flesh and blood then cast them down onto Earth, where they wandered until their flesh prison withered into dust and ashes. Thus the Third Kingdom was born

The three Kingdom grew but only the Third Kingdom was allowed to create life. Both Heaven and Hell noticed the importance of this source of manpower and so they began to directly spread their influence on earth, causing war an disasters. The power of Angel and Fallen was catastrophic that it almost raze all human life. This was known as the Great Flood.

With a heavy sigh,God finally interfered and the Truce of the Third kingdom was made with 7 seals formed. Encasing the Third Kingdom with Rules and Truth, they can never directly interfered with humans anymore. Even God Himself.
118 posts and 1 images submitted.
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>>1205323
But Rules have loopholes and Truth is just another perspective as Angels and Fallen can forcefully enter the human reality. God,already weakened, interfered once more and brand 12 people with the Truce of the Third Kingdom. Those 12 disciples have the power to expel those who disturbed the fragile peace.

The peacekeepers are known as the Balancer and you are one of them. You are:

>Father John Fisher (exorcist)
The exorcists are those who fight with words and rituals. They are the experts on Angels and Demons. They also have access to Old Knowledge with the access to the church's restricted libraries. Father John Fisher was one of the best and have consecutive successes in being a Balancer with his partner, the angel Zachariel, yet he have a strong desire to save everyone.
>Ian Gilchrist (Artificer)
The artificers are those who infuse objects with powers. They are the holder of holy and ritualistic artifacts ,and they know how to use them. They could also create some artifacts but not as powerful as the old Artifacts. They also know sigils and usually tattooed them on their body.
Ian Gilchrist is the prodigal son of the Artificer Order of the British Kingdom. Having left his old team to die, he disappeared for few year and later appeared a drunkard with a strange young woman.
>Jun Chiasa (Onmyoji)
Using spirits and souls of their ancestors, the onmyoji are spirit summoners and know how to enhance themselves and their equipment. Their understanding of the Truce are different with the western. Jun Chiasa was a member of a pretigeus onmyoji main household. Through rigorous training and connections, she was the best of the best and earned the name 'the fierce phoenix' with her ancestor spirit ,Susano. But even this powerful phoenix is caged
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>>1205327
>Father John Fisher (exorcist)
>>
>>1205327
>>Ian Gilchrist (Artificer)The artificers are those who infuse objects with powers. They are the holder of holy and ritualistic artifacts ,and they know how to use them. They could also create some artifacts but not as powerful as the old Artifacts. They also know sigils and usually tattooed them on their body.Ian Gilchrist is the prodigal son of the Artificer Order of the British Kingdom. Having left his old team to die, he disappeared for few year and later appeared a drunkard with a strange young woman.
Jun was a close second for me, mostly because I love Onmyoji but I can't do quests with female MCs

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I was wanting to try something interesting on /b/ didnt realize this board existed. The first race/location to three votes gets to decide the setting of the game. You will be playing as a civilization, with the main character a leader of that race. You will need to collectively decide what he/she does to further or destroy your society. There will be resources and other things to keep track of as a group. It will be played like a choose your own adventure story with me as the narrator.

Let the games begin.
60 posts and 6 images submitted.
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>>1202554
>Machines
>Islands
>>
If I dont get some people in here we can start with whatever the first person decides to choose.
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>>1202557

I'll wait 5 minutes and then start with your choice.

Welp today has been a long day.... actually you have had quite a few long days but hay your first time on the field, pretending to be a throne agent no less. You also have found traces of heresy and locked the planetary governor inside a holding cell.

well thankfully inquisitor Markal does not care you pulled that stunt but has decided instead of punishing you, you are to infiltrate the populous and try to find the heresy before Ordo Hereticus gets here so they can burn the right people and not go wholesale with the burning.

With that in mind your resident techpriest Drauge, who for some reason has items that no techpriest should have, has decided to help you with this endeavor. But it is up to you to get a disguise... and for some reason you have deiced to steal clothing from the other inquisitor on the ship who is a girl....... really nothing can go wrong here right?

Welcome to Guardsman quest.
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Arriving at Valirsa's room you quickly open the door and get to work. ok it is cleaner than the last time you were here, the bed nice and neat, book shelf not knocked over, and a distinct lack of a hand sewn doll of the emperor.

Realizing time is of the essence you quickly begin scouring the room for clothing. You find normal imperial clothing though all female with a color pallet of gray, gray, and a darker shade of gray.... wow this girl has a rather bland taste of clothing.

Well you begin to weigh your options, take Valiersa's clothing, leave and keep your own, or maybe she has something tucked away somewhere you can use. Considering how she dresses there must be more clothing you have yet to find.

>[1] take what is here, you want this over with as quickly as possible
>[2] leave the clothing, penal legion clothing it is.
>[3] search more maybe we can find something better that Vali has hidden (per)
>[4] write-in
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>>1200308
>3
we go big or we go home
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>>1200308
>[3] search more maybe we can find something better that Vali has hidden (per)
We are a Sniper, keenest eyes in the team, Trap Guardsman is a go.

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This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son after everyone has graduated from their Genin exam. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present. You play as a 12 year old Chunin named Takeshi. You have been assigned a Jounin squad leader named Hanto, and your two squadmates are Kichiro, a young delinquent, and Ai, a strange social outcast of a girl. You are of average skill in most aspects, although your sharp intelligence, and your jack of all trades skill set have brought you far. You're a Chunin of notable talent for your age. You're speaking with Naruto at the moment.

http://pastebin.com/PwtL2VrH
837 posts and 35 images submitted.
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So excited we got to learn about owls
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>>1200036
https://www.youtube.com/watch?v=wEWF2xh5E8s

"I'd like to go on a mission with Shikadai, if I could."

Naruto looks down at some papers, and mumbles to himself for a few seconds before responding. "Oh! Yeah, right, yeah that sounds great. I think for his first mission as a Chunin, Shikadai would like to go with you anyways. You two are a serious tactical duo in terms of support. After meeting with the Mist, I determined that there was some hotspot areas that they were going to need help with."

He keeps looking down at the papers, his eyes shifting from one to the next. All around you, the clones keep working.

"Just how bad is it over there, Lord Hokage?"

He swallows, and sets his work down. The Hokage looks up and wonders. "Takeshi..All my life, the problems I faced seemed so clear cut compared to this. Most, anyways. I remember when I was little, on my first big mission when I visited the Mist. Then, the people were as poor as they are now. After all the fighting, after all the death and the.."

A tear breaks down his face, but he wipes it off right away. Around him, the clones keep their composure and never stop. "I gotta wonder. Are the friends I made then, even still alive? These cultists, they seem like they've cut all ties, all their bonds, for the sake of something so petty and impersonal. The rebels who fight against the Mist, if they had been misled before, now they believe in their cause completely. I know the Mizukage. He doesn't want to kill his own damn people!! He knows better than anyone what a bloody history we've made to get to this point! If I didn't have all this work, if I wasn't needed here, I'd be there!"

Naruto looks up at you, the paperwork in his hands crumpled from the fists he's made. "How?! How can people be losing faith so quickly?? I won't say that I didn't think the world was done with war, but..people are killing each other over nothing but greed. This Shozuku..I know he's a boy from our village. I knew his real parents when they were alive!! They loved this country, and the people in it! If we could just show him, show him there's a home for him, then maybe he'd give all this up. Heh-I don't mean to put all of this on you, suddenly, but you're more involved with it than almost any Chunin. More than anyone from your generation, you've fought these people time and time again. Why do you think he fights? Pits people against each other? Steals people from their families, their homes!?"

>Write-in
>>
The voting window for this post will be extended to 20 minutes considering it's write-in only.

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"You might be a smart girl, but you aren't a lucky one"

You play as Delilah, an unfortunate young girl going through tough times.

Right now, we are currently playing as Lawrence!
=Links and Information=
Archives:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=aCowboyNamedSue

Thanks to an anon, here is the pastebin of just the text. With threads purposely being misarchived, this should be available and accessible instead:
Melancholic Quest Collection 1 (1-4): http://pastebin.com/hTK0fQmd
Melancholic Quest Collection 2: http://pastebin.com/cX4HC6Q9
Melancholic Quest Collection 3: http://pastebin.com/sTuR8xJv
Melancholic Quest Collection 4: http://pastebin.com/RPwa7nEt
Melancholic Quest Collection 5: http://pastebin.com/DJ71TtFc
Melancholic Quest Collection 6: http://pastebin.com/xxCdZfx6
Melancholic Quest Collection 7: http://pastebin.com/7skcyeX0

Quick Glance (SPOILERS) The quick Who is Who and what Delilah has. Mostly accurate.:

https://docs.google.com/document/d/1wXNWJdAKuqw-btrHDbvSkN5Gj3QhdY28XNKRUXMLHu0/edit#heading=h.8xfgre7nxqty

Twitter; @Cowboy_Sue
Discord; https://discord.gg/8CCdcQ3 <--updated to be working
Chat room with me and other players. I answer questions, post sketches, and act cheeky.
68 posts and 2 images submitted.
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"Alone for....little bit."

"But what am I supposed to do if something happens? If I'm all alone here and someone comes by..."


"Here. Let me...show you." You lead Delilah out of bed, taking her out to the hallway. A small outline of a square in the ceiling and the short cord that dangles from it waits above as you have her stand back a few feet, letting her watch as you tug it down. Cold air wafts down from the newly open attic, and you pull the fold up ladder that leads up inside. "Climb in...pull up." you explain to her, letting Delilah come over to look up. Feeling the cold from above makes her grimace, and she reaches out to make sure the ladder is steady.


"So just get up there and pull the ladder up? Is there any lights up there?" she asks.

"Small window. Pretty small...I wouldn't...fit."

"Okay," Delilah sighs, "But you can't take too long. You have to come back as soon as you can." She's more than eager to return to bed, leaving the dark and cramped attic for the much more welcoming bed. You ignore the urge to return to sleep, instead getting dressed and preparing yourself for meeting up with Crockett. Good news would be nice, but you aren't going to hold your breath for it either.

"If he ends up mentioning anything about my mom or grandma..." You button your pants, looking back at Delilah and realizing that she hadn't fallen back asleep but has been watching you. "Will you please tell me? Even if he tells you not to, will you at least tell me about that?" Not wanting to give a promise, you instead button up your shirt and come to sit on the bed.


"Need...anything? While out?" you ask, pulling on socks. Delilah shakes her head, pulling the blankets closer. "Try to...eat something. Heading out...behave." With a quick promise from her, you leave Delilah behind for the meantime. Double checking all of your pockets to make sure you've got everything you need, you leave the house and begin your quick walk. Leaving the warmth of the house for the outside is almost painful, but you just tuck your face away in the coat and head over to the corner store that's been around much longer than you have.

A small square building set at the end of the neighborhood, it's nice to see not too many people are mulling around it at this time. A weathered payphone waits outside and you soon find yourself standing in front of it, bent down to fit under the awning above it as the phone rings in your hand. The first two times go unanswered, finally having the other end pick up just before the third call gives up.


"Hello, Crockett speaking."

"Hello? Can you...hear me?"

"...hello? Anyone there?" You try to block the receiver from the wind, knowing that it's going to be doing little to help.

"Can hear...me now?"

"Hello? I might need you to speak up for m- oh wait, that you Lawrence? Been waiting for your call, ready to meet up?"

"Yeah..."

[1/2]
>>
"Pretty sure that was a yes. Give me an address and I'll be down to pick you up as soon as I can."


It takes several tries to deliver the address to Crockett properly, the pressure to get it right growing as a woman stands in line behind you for the phone. After having to practically shout it several times into the phone, your message finally gets through.


"Sounds good, I'll swing around and pick you up-" The call comes to a sudden stop, having run out of time with the money put in. Annoyed, you hang the phone back up and move past the woman, not even bothering with an apology as you go to wait in front of the store. You do what you can to keep to yourself, trying not to look like any sort of creeper as look out for the car. Not many others pass by, most just stopping to come inside for a few minutes and leaving. A hunk of junk that looks like it might have more duct tape than metal comes and parks, Crockett stepping out and waving at you. Just wanting out of the cold at this point, you hurry over and cram yourself i the front seat. Empty cups and trash crunch beneath your feet, but the warm heater makes up for it.


"Sorry about the wait, had to let this thing warm up first," Crockett says as he begins to pull away from the store, "You doing alright?" The answer to that question is much longer and complicated than you'd like to deal with right now, so you just nod.

"Good good, and Delilah? She alright?"

"Yeah. At my...parents."


"Sounds good. Thanks for meeting up with me, this shouldn't be taking too much time." You look in the rear view mirror, seeing a bag sitting in the backseat. Your stomach churns at the thought of what lays inside, knowing that you will have to deal with it soon. "We aren't going far. I have a buddy with an office down here, let me borrow the keys while him and his wife are out on vacation. Going to set up there for a little while, least for a little while longer."

"Safe?"

"Safe enough. I'm always packing heat and the office is in a pretty secure building. Shouldn't have to worry about any surprise visitors at the very least." Crockett remains silent for a moment, taking another look to the bag in the back. "This is going to be pretty grim for you, I know. It was for me too, trust me. I wouldn't really call it good news, but once we get to the office I'll let you know what we have to work with."


"Can't tell...me now?"

"Rather not. Kinda have to prepare myself for it too, you know? Plus, there's something I'll need to show you once we're there."


You don't blame him, the conversation with him on the phone was hard enough to swallow. If you don't take the rest of the news well, it's probably for the best if he isn't stuck in the car with you. As you both ride in silence, you begin to think of questions to ask him.

>Ask more about him and Delilah's mother
>Ask if he's getting paid for helping Delilah like this
>Ask if he thinks Delilah can live a normal life after this
>Write-in
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>>1199916
>Ask more about him and Delilah's mother

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Rolled 77 (1d100)

Currently you are the amnesiac survivor who dabbles in magics, trade, exploring, and other forces. Currently trying to explore the eerie town that while oddly intact is entirely abondoned. Not to mention being jammed very heavily for some unknown. Not to mention apparently its extremely easy to get lost on the way here. So far you discovered a strange if chill undead shanty town who really like to fish at the nearby lake. Some still functional old world auto security systems and evidence of active rampancy.

You were suppose to encounter your bandit necromancer girlfriend's sister Turbo but she has yet to show up. As of now you retreated from the police station after discovering a bogus system with some drones that infiltrated through the sewers. That was covering up a second far more important one. That was when you decided to go visit the undead shanty town and after following the directions of the magic skull. You successfully summoned and bound your very first ghost.

That is where you are currently.
86 posts and 1 images submitted.
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Rolled 1 (1d100)

>>1199357
>What do?
>>Go to the college
>>head to the armory
>>To the police station
>>Go scavenging in the town
>>Poke around outside of town for those other sites
>>Investigate the mysterious force
>>Go back
>>Other?

>>1165716
Old Thread
>>
Rolled 66 (1d100)

>>1199369
>Go scavenging in the town
We've spent quite a while trying to get into secure locations, but now let's ransack some unguarded buildings. Also everyone on our team is encouraged to look for a vehicle they like and claim it as their own.
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Rolled 8 (1d100)

>>1199397
Supporting, maybe use some cars in neutral as a caravan? More loot boys. Guess we're waiting for Turbo

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“Where to begin on the subject of Giants? With one deceptively simple truth – they were not men.” – Lord Lucan Solberg, speaking privately among friends.

You can't get the taste of blood out of your mouth.

Even after spitting several times, clearing your mouth out over and over again, you can't get the metallic taste of blood out of your mouth. It clings to your tongue and throat like moss, thick and cloying. Not, however, the worst thing you've ever tasted – a fact that you note with faint dismay. A mouthful of mazka would burn the taste away, you have no doubt about that, but you're not in the mood to deal with Revelle now.

Gnyev's body still rests where you left it, the barbarian's furs in disarray from a careful but fruitless search. Other than a few rough tokens and trinkets – tufts of hair and a few human teeth among them – he had nothing on him. His body, though, was an ugly thing to behold. Still holding onto the strength he had shown in life, his flesh had shown signs of a festering corruption – some disease that had taken hold there.

The flesh of a dying man, even if he had fought like a healthy one. Little wonder, then, that he had been so willing to fight a hopeless war against the League.
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>>1198983

With the smoke from Gnyev's funeral pyre darkening the air behind you, you set off back towards the Resettlement Area at an unhurried pace. It took a while to gather enough materials to get a decent fire going, but the effort was well worth it. If Gnyev had some kind of disease, dragging the body back to the Resettlement Area would only risk spreading it further. Besides, some small part of you prefers it this way – burning the body out in the wilderness just feels... right.

Less work for you as well, this way. Pure coincidence.

-

An ill air is already hanging over the Resettlement Area when you arrive back, with the sentries pacing back and forth with their rifles close to hand. Further inside the camp, you can see a number of the locals watching the soldiers with sullen eyes, unreadable and unresponsive. As you pass them by, a few heads draw together in conspiratorial whisperings, a sudden uncertainty changing the mood. Word of what you had been doing must have spread, you realise, only the natives hadn't been expecting you to return.

Whispers and fleeting glances follow you as you return to the Ministry prison, the guards at the door parting with just a glimpse of your papers. Inside, crowded around a table, a number of Ministry soldiers – men of rank, judging by their uniforms – look down at a spread map and listen intently as Camilla gives them their orders. She's so focused on instructing the men that your arrival goes unnoticed, for a moment at least.

“You've all got your search areas, but I don't your men spread too thinly. Nobody goes off on their own, not under any circumstances,” she stresses, stabbing a finger down against the map, “Tomorrow morning, at first light, I want everyone-”

“Ma'am,” one of the soldiers cuts in, “I don't think we'll be needing that search after all.”

Looking up, ready to chastise the man, Camilla finally notices you. Her lips part in a soft, silent gasp before her usual mask of cold professionalism comes slamming back down. Nodding briskly, she lets her gaze pan around the assembled soldiers. “Dismissed,” she says at last, “Back to your posts, I'll file a report with Commander Dunajski once I've got the details. Hanson, that means I'll need to speak with you. Follow me, please.”
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>>1198985

So, you remark as you sit down in a makeshift office, a search party?

“A contingency plan,” Camilla replies with a shrug, crumpling an empty cigarette box in her hand, “Besides, it gave me something to keep me occupied while you were away. The Wolf, is he...”

Dead, you confirm, you found him and put him down. He found you, to be more precise, but that's just splitting hairs. The end result was the same – there shouldn't be any more killings.

“That's a weight off my mind. With Maksym in a cell and the rest of his men dead, I think that just about wraps things up. I'll make all the necessary reports,” wincing a little at the thought of more paperwork, Camilla rubs her brow, “Thank you, Henryk. You've made my job a lot easier.”

>Anytime. Now, I need to get back to Port Steyr
>What's going to happen to Maksym?
>Gnyev had some disease, black sores all down his body. Have any of the other natives shown signs of it?
>Other
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>>1198987
>Gnyev had some disease, black sores all down his body. Have any of the other natives shown signs of it?
>What's going to happen to Maksym?

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You are Ignatius, a 17 year old who is part dragon (red scales scattered around your body). You were the son of the sultan of one of the most powerful provinces of the Illithan Empire centered in the grand trade city of Umbertesk. You know very basic pyromancy as a result of your dragon ancestry and could learn more with practice (you hope). Two months ago, you were kidnapped by slavers and sold to a traveling circus of sorts as part of their freak show. No word of rescue as of yet, but that's to be expected as your father hates you. Currently, you are in a cramped, metal cage in the back of a wagon traveling across a desert to god knows where. Anything you'd like to do?

> Write in
280 posts and 3 images submitted.
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>>1198933
>Wait until someone comes along.
>>
You wait a while, feeling the bumps of the road under the wagon. One particularly large bump causes you to hit your head against the top of the cage, which stings for a bit.

After what feels like an hour, the wagon haults and you hear the driver step down from his seat. Muffled voices can be heard outside heading towards the wagon you are in. Bright light blinds you as the doors open up, exposing you to the harsh sunlight.

"Oi, ugly, get your ass up, it's time to eat." The person standing before you is Allan. You would think he'd be nicer since, as a midget, he's also disfigured, but in actuality, he's just happy to have someone who looks weirder than him to pick on.

He throws you a stale piece of bread. "Eat up, freak, it's the last food you'll get for another long while." Allan moves a small ways away from the wagon before sitting down to eat his own food. Anything you'd like to do?

> Write in
>>
>>1198963
>Use that basic pyromancy to set fire to the dumb midget's hair.

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Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Fantasy+Crusader+Quest

Twitter: https://twitter.com/AthinarOfJeno

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Dramatis Personae: http://pastebin.com/M9vXTnSR
It is the Year of Our Lord 1120. You are Victor Reis, a Knight-Captain of the Order of Brothers of the German House of Saint Mary in Frankfurt (The Teutonic Order.) You had come to the Holy Land after a request for aid from your brothers in the newly-formed Templar order, and traveled with them to a mountain pass Northeast of Acre, and joining a Saracen horde in battle there, suddenly found yourself in another world, along with your Teuton brothers and Templar allies.

Previously, on Fantasy Crusader Quest....

After running from the Wild Hunt from midnight to daybreak, you went to the village, and brought the bodies of your fallen brothers with you, for burial.
207 posts and 20 images submitted.
>>
>>1200580

"In your hands, O Lord,
we humbly entrust our brothers and sisters.
In this life you embraced them with your tender love;
deliver them now from every evil
and bid them eternal rest.

The old order has passed away:
welcome them into paradise,
where there will be no sorrow, no weeping or pain,
but fullness of peace and joy
with your Son and the Holy Spirit
forever and ever."


Father MacAodhagain raises his head, and your fellow knights do as well. Together, as one, you say the final word, the one that echoes with a certain finality.

"Amen."

Sighing, you look at your men. They're grieving, you can see it on their faces, but they're doing it their best to keep it in, if only to honor their fallen brothers' memories.

The burial was slow work, considering the exhaustion of your men. But with considerable help from the villagers, and with the determination of your brothers, they were put in the ground, a white cross marking their final resting places. You are saddened, obviously, but you have a duty to carry on, after what happened. No time to grieve.

Walking back to the village, you take in the silence of the forest around you. It's peaceful. You don't like it. It gives you too much time to think, and when you think, your thoughts go back to your fallen brethren. You'll have time to think on them later, when you get back to the camp, to bring them news.

Reaching the village center, you see Cellica slumped against the side of a tree, near where her white mare is tied, asleep. You were planning on bringing her with you to get the demon's heads, but she's sleeping. Maybe you should just go alone, or bring one of your knights. However, you don't think you should ask that of them. They're tired enough, and you said they'd have the day to rest.

>Wake up Cellica.
>Go it alone.
>Bring a knight.
>Write-in.
>>
>>1200826
>Bring a knight.
>>
>>1200826
>Wake up Cellica.
Might as well.

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Welcome to my first quest! Enjoy!

--------------------

“...Have to...”

“...Please...”

“...Impossible...”

“...Save him!”

All these snippets of dialogue float past your head as you gaze into an abyss. Around you is nothing more than empty space, dotted with thousands of stars. You can make out a constellation or two here and there, but other than that it is an unending sea of white points on a black sheet. Time seems to have no meaning here, minutes or days may have passed, but you could never know for sure.

You try to squirm, move, anything, but you soon realize that, like the passage of time here, you too are frozen. Then, you start to panic. You struggle with all your might, but no matter what you do, you can’t even close your eyes. A cold washes over you as you notice that not even your breath comes out at your command. To any outside viewer it looks as if you were perfectly calm, but beneath you are so terrified you are unable to think.

A long time passed like this until you felt something that made your skin crawl. From behind you, a massive, no, titanic, presence made itself known. It made space distort around you, it squeezed your body until you were sure that your head was going to pop. Whatever this thing was, you knew that it could destroy your existance with less than a thought. The presence came closer, and with it an increased feeling of dread and pressure.

Just as you are about to lose consciousness, a voice rang clear out of the enveloping darkness. It said something, something eerily familiar.

It called your name.

>What is your name?
67 posts and 2 images submitted.
>>
>>1203720
>Lance Mazzini
>>
>>1203735

“Lance...”

“Lance...”

“Lance!”

You gasp and wake up to a room filled in darkness. You immediately recognize that you are laying on something soft, a bed. Wait, a bed? What happened to that place that you were in before? Where the hell are you?

Try as you might, you can’t open your eyes, no, they are open, something is covering them! You instinctively reach out to your face to clear your vision, but you are tied down as well. Your arms and legs are secured on the bed that you are on. You start to hyperventilate.

“Woah, calm down Lance, it's alright! Your safe, calm down!” a voice says. You feel a hand on your arm. It does little to suppress the still lingering feeling of terror, but you slowly gain enough wits to think rationally. The voice sounds masculine, and mature. The owner of the voice also seems to be friendly, or maybe he’s just pretending to be friendly. You feel a bit more scared at the lack of information that you have. You didn’t think that was possible.

Before you can scare yourself even more, the man says something again, “Okay, alright,” he starts, “Now Lance, you’ve been through a lot, and by a lot, I mean that you shouldn’t even be alive, but we can talk about that later,” god, what did he mean by that? “For now, let’s go over introductions. I’m Lionel, the Wizard Doctor. I already know your name, but not much else, can you tell me anything about yourself? Any little bit can help me make sure that you are in a stable condition.”

Alright, you can maybe do that. But first, something needs to said.

“Hmm? Oh! Sorry, I forgot about that cloth over your eyes for a second there. Here, let me...,” he slowly took off the thing obstructing your vision, and the binds holding your body, and your eyes take a moment to adjust to the light.

Well, you can safely say that you are in a room, and a messy one at that. It’s very cluttered, with many trinkets and baubles littering the ground, and a big oak desk situated in the corner of the room. You notice very quickly that this place is a re purposed jail cell, you can tell because you see the oak desk through metal bars which you are currently behind. The cell itself looks too “homey” to be called an actual jail cell, but the cold stone walls betray its past life. Another thing you notice is the state of the cell you are in: dust covers every corner of the small section of the room, including a smaller desk on your side. It is absolutely caked with the stuff, which implies that nothing really came into this room all that often. Just how long were you out?

>cont.
>>
>>1203771

Your eyes then drift over to the wizard named Lionel. He looks like one of those generic wizards you would read about in fairy tales: long robes, big grey beards, and a pointy hat. The only things that are missing is the age, and the beard. He looks to be about forty or fifty, and his beard is a dark black instead of grey. His face is more reminiscent of a happily drunk homeless man than a wizard. It’s littered with scars and smile lines, whether this is cause for concern, you are unsure.

He puts on a smile and coughs to get your attention, “Now that you’re done ogling the wizard, why don’t you take some time to try to remember anything about your past. You got dumped into my care a while ago by your family, then they just up and vanished. You were already in that state when you came to me, so I couldn’t exactly ask you questions-” he gets interrupted when your stomach lets out a great rumble, reminding you that you didn’t eat for god knows how long. Lionel’s eyes widens then he lets out a chuckle, “Oh my! I’m sorry, I should have gotten you settled in before I started the interrogation! Give me a second and I’ll see if I can get you something to nibble on,” and with that he swiftly made his exit out of the room.

Well, you're in a room, being cared for by an unnaturally jovial wizard. Thousands of questions are begging to be answered, and you frankly don’t know where to even start. What exactly did he mean you shouldn’t be alive? How long were you out? Where are you? And most importantly, why did your family leave you in the care of a wizard, then run away?

You take a deep breath. Calm down. Lionel did ask you to remember anything from your past, that seems to be the only thing you can do now, think. Plus, he seemed kind of friendly, so maybe you should listen to the wizard.

>Roll 1d100 to remember.

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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
QM's Twitter: @ContraImperator
--------------------------------------------------------------
Born as a commoner, fate had much in store for the young Jean Capet, as his Lord, Jandant de Labendai took him in as his squire.
Years later, Lord de Labendai died without heirs, raising Jean to the rank of a Lord with his last breath.
However, the realm had fallen on hard times after two years of sickness that had befallen Lord Jandant de Labendai.
Still, there was hope. Jean took up the name and title of Lord Jean de Labendai, first of his name. In only a few months, he has proven a prodigy at ruling his lands, restoring what was left of them to peace and order, making many friends, but also a few opponents along the way.

Having just returned to your lands after spending the winter at your soon to be father-in-law's castle, taking another leave after only two days is unavoidable, since you are invited to attend the wedding of your friend Armand de Pierre and Maria Belamy.
During the last few days, you did your best to get an oversight of anything that happened during the winter. Right now, you are visiting your province's latest addition: a school for the commoners.
>So, Ulysses... what have you taught the people so far? And what do you intend to teach them in general?
you ask the teacher, a good friend of your steward, Maurice de Montfontaine.
>Until now, we have mostly worked on reading. The children are fast learners, it won't be long until they will have reached basic literacy. Then, I would like to work on basic maths.
Ulysses answers.
>This will already take a while, which is why I haven't planned further ahead. But if you have any ideas, I would be glad to hear them, Mylord.
You did think about possible subjects that you would like your people to know. But still, you are no teacher. Getting an opinion from someone of higher education couldn't hurt, right?
>I think you're right. We should wait some more time. Once they reached basic literacy, we can evaluate what they would need.
>I thought about this already. A subject like (what?) would be useful for the people.
>What is your opinion, Ulysses? Are there any topics my people need to know?
>Something else? (Write in)
108 posts and 3 images submitted.
>>
>>1196205
>I think you're right. We should wait some more time. Once they reached basic literacy, we can evaluate what they would need.
>>
>>1196205
>What is your opinion Ulysses?
>>
Rolled 1 (1d2)

>>1196496
>>1196545
Alright, here's the tie-breaker.

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Oh shit nigger it's a /qst/ adventure thing. That I'm pretty sure I saw someone did before and I'm ripping them off but I can't remember the name so I can't credit them. Yea.

7 persons form an adventuring party in a nondescript generic fantasy land. Each with their own colour code for my convinience: Red, Green, Blue, Yellow, Teal, Orange and Purple.
Each chacacter needs at least 1 player to be the voices in their head to tell them what to do n shit. And the party only needs 4 active members. The rest are part of the Backup Reserve Formation.

Just give yourself a name with the character's team color to identify which person you belong to. Ex: "Red Faggot"
The party's current quest is to slay a pirate captain. And to do so they must travel to nearest port town, which will take about 2 days of travel from where they are currently.

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
770 posts and 113 images submitted.
>>
>>1206978
Don't bench me coach
>>
>>1206978
Armok punches self in face
>>
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>>1206991
How's this fer benchin'

>>1206995

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A+Girl+and+her+Titan

Other Quests: http://pastebin.com/N5ByhcUw

You are HOLLY, a Titan Pilot for the Frontier Militia!

Currently, you were heading off with one of the IMC mutineers, Hess, to repair a damaged power conduit. Hopefully, that would power up a planetary defense cannon capable of chasing off the IMC fleet blockading the planet.

Behind you, you could see the IMC assault on the mutineer base continuing in earnest. More orbital munitions and drop pods were being sent down, and innumerable tracers crisscrossed the ground the below. You wondered how everybody was doing...

"FOCUS, DORK. WE'VE GOT A JOB TO DO." BLL's voice jolts you back to attention. "YOU'RE SUPPOSED TO BE THE ONE FOCUSING ON THE DRIVING."

"Right, right." You sigh. "Yo, Hess, are we there yet?"

"Almost!" Your companion laughs, her heavy Titan plodding along in front of you and BLL before pausing. "Actually..."

You see Hess' cockpit pop open and Hess herself leaps out, a grenade launcher and her jump kit at the ready.

"There's a mountain path up there we can navigate with our jump kits!" She insists, pointing upwards. "We can flank whatever defenses the enemy has set up!"

"What about the Titans?" You ask.

"They can link up with us on autopilot!" She assures you.

"SOUNDS PRETTY SKETCHY." BLL rumbles.

>Flank the conduit on foot with Hess.
>Stay with the Titans.
>Other
129 posts and 21 images submitted.
>>
>>1205502
>Flank the conduit on foot with Hess.

Let's do this.
>>
>>1205502
>>Stay with the Titans.
>>
>>1205502
>Flank the conduit on foot with Hess.
>>1205510
FUCK YOU FAGGOT I WAS LURKING FIRST

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