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Archived threads in /qst/ - Quests - 20. page

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This is bloop. Invisible to most, but not to us. He is missing something thouh. What could it be?
14 posts and 5 images submitted.
>>
Ay he ain't got a body.
>>
I can't see the gills I thought he had.
>>
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>>1787493
>>1787374

Of course! He does live in our fish tank after all. Is that everything though?

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We continue with the adventures of the MkA:M in Canaria.

But first....
50 posts and 16 images submitted.
>>
Last Thread: >>1735405

Links of Importance:
Website: https://sites.google.com/view/mkam/home
List of Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mageknight+Academy
Basic Rules: https://docs.google.com/document/d/1bsZQwXen2cxxNOns3dqWRC86FdliXxKi-brEXTBQtWE
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
NPC Database for Amsterdam: https://docs.google.com/document/d/1vHPyhTZJMOZpHViv4I6oCXsyrMmFHOY-920jbFSxQds/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
>>
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[=== Canaria News===]

Dear Mageknight Academy Students,

Feel free to explore the Island, help anyone that you find and have fun!
~
With Love,
Antona Catalyna de Robledo
Canaria Native and Teacher.

>>1753723
[Davis Malachai, the confused]
>82
Exploring the Mageknight Keep is somewhat easy. Everything is clearly signed and you can always find helpful employees that will guide you where you need to go. Everything feels extra luxurious here: marble floors, gold accents and fancy ornaments everywhere. You learn more about the Keep too: it was the first settlement and fortress in the Island.

Mageknight Keep Locations Found:
>Dormitories
>Spa & Massage
>Swimming pool
>Light Gym
>Sauna
>International Buffet

>71
> We gave the Pamphlet information here:
>>1744870
>>1744880
>>1744886


After reading the pamphlet you see that there are many thing to do in the Island, but at the moment you can’t decide what you want to do. Tana isn’t being helpful as she only gives you a “Whatever you want to do is fine with me.”

>[On the House] - Take a Free Action with Tana next turn.
>+1 [Tana]

>>1753725
[Aine Boros]
>48+15+5+3 = 71
Standing on the beach, you brought both girls here to talk. The moment is as right as it’ll ever be. There’s no turning back now. You open your mouth to speak, and explain to Helia that you’d like to date both her and Doroty. Doroty does her best to explain that she doesn’t mind sharing you with her. Helia looks to her and to you. You’re concerned at first, but then she nods.

“...Alright, Aine. I… never liked sharing, but I’ll do it for you.” Helia says, forcing a smile. Looks like she’s a little hesitant about trying, but at least you’ve convinced her. Doroty smiles and tells her that if you do anything wrong, then they would both punish you accordingly. This causes Helia to smile a little, and also sends a chill down your spine. Best not displease them, or you’ll be on the receiving end of two angry women.

There’s no turning back now.

>+1 Helia
>+1 Doroty
>Helia and Doroty have agreed to share you.
>>
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>>1783700
>>1783700 (You)
>84
The Old Order Stronghold is a shadow of it's former self, or at least that’s what they say. Historians state that it was constructed from the finest granite they could find, magically enchanted to stand the test of time. Thousands of years later, it still stands, but it’s a squat, old, ugly building. Still, it has some grandeur to it, if you squint. You decide to begin your search. Boros weaponry won’t find itself, after all.

You move past the museum and viewing sections, opting to enter the unexplored areas. Guards are reluctant to let you enter, but after you show them your credentials as a Mageknight, they let you in, but warn you that they will not tolerate damage to the building. You nod and enter the building, borrowing a flashlight from the nearby table.

The place is damp and dark. The corridors do show signs of wear and tear, but it’s evident that the researchers have been here before. You search each room, but find very little. Looks like most of the artifacts were already taken by the archeology team. Just when you’re about to give up, you find something interesting: a faded Boros family crest on one of the footlockers.

When you reach down and open it, you find that the chest is empty. Damn, maybe it was too much to hope for. You’re about to leave, but then you accidentally put your hand on the sigil. The emblem seems to emanate a blackness, unable to pierced by normal light. You then realize what this is, and reach inside. It seems like your ancestor had some experience in pocket dimensions, much like yourself. You manage to retrieve the only thing left in that extradimensional space: a chain-sickle made of a strange, black metal. The metal is unnaturally cold to the touch. You leave the place, your new artifact in tow.

>Received Shadowsteel Chain-Sickle
>T3 Weapon
>[Chains of Harrow] This weapon can be used to bind, entangle, or disarm opponents. When you perform attacks of those kinds, you may add +15 to the roll.
>[Dark Reach] The chain of this weapon extends to about 10 feet. This weapon’s range doubles in dim light and triples in darkness.

>>1753767
[David Zatta]
Rolled 10, 85, 18 = 113 (3d100)
>10
Sleeping with Ester is not easy: she moves way too much, sleep talks and she hugged you all night like one of those long anime pillows. Not a pleasant night for sleeping.

>[Sleep Deprived] - -5 to all actions next turn.
>+1 Ester

(cont.)

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>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest

>>Writeup Pastebin

http://pastebin.com/nzPARvE8

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a thirty (thirty one) year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>>Current Saga

Super Android 13

>>https://www.youtube.com/watch?v=t1YG9wBrlug
356 posts and 28 images submitted.
>>
>>1783148
Why is Burter on earth?
>>
https://pastebin.com/hAAvHYAw

Part 6 of the Twisted Future for those that missed it
>>
Rolled 25 (1d100)

dice

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A fantasy RPG quest
104 posts and 23 images submitted.
>>
>>1790017

Hey OP. Good to see you...
>>
Previous Episodes

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=seeker+quest
>>
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>>1790041
Nice to see you to random anon

You decide to visit the general store.

"Hiya, we've got all sorts of things for sale here"

(You have 138 Talons)

>5 Apples (1 Talons)
>Torch (1 Talons)
>Bedroll (3 Talons)
>1 Man Tent (5 Talons)
>Oil (2 Talons)
>Rope (3 Talons)
>Crowbar (5 Talons)
>Potion of Minor Healing (25 Talons)
>Potion of Minor Speed (25 Talons)
>Potion of Brief Invisibility (25 Talons)
>talk
>leave

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Welcome to A Song of Silver & Sword: House Grallner Quest. Here we will follow the journey of Ser Landon Grallner, the Knight of Whitestone Keep sworn to House Belmore of Strong Song. The year is 288AC, winter is at its peak in the Vale, and the coffers of House Grallner grow thin as does its food supply. The smallfolk find themselves restless, the Mountain Clans grow bolder, and the shadows of the Mountains of the Moon loom large.

Prayers do not fall upon deaf ears, they find succor upon the mind of Ser Landon Grallner. With sword in hand and Faith as his shield, he rouses himself to the challenge.

---

House Grallner Quest uses the SIFRP rules as dictated by the A Song of Ice and Fire Roleplaying, A Game of Thrones Edition. In addition to a handful of homebrew rules common to these quests. A .pdf dump is below for those interested in the complete ruleset.

---

Masterlist:

https://docs.google.com/document/d/1VAr-LdCXTR_QUPJwKv82VJFRNLjo9B8dcEYFHJkbsfk/edit?usp=sharing

SIFRP Resources:

https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

House Grallner Archive:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Grallner

"Justice Soars."
551 posts and 40 images submitted.
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The wind had begun to howl as the afternoon snow storm continues to roll in, the evergreens that lined the dirt path to Whitestone Keep’s main gatehouse had begun to groan and bend. You hadn’t expected the storm to come in so quickly, the fine cloak that Ser Cador Belmore had gifted you whips about, annoying you to some degree, such needless frivolities. You push Warrior into a canter, hearing the call of the gatehouse guard’s horn to announce your arrival and are thankful for the relief that the grey walls of stone offer from the blistering cold and wind.

“Dangerous storm be rollin in m’lord,” one of the guards offers. And older man with a nose tipped with black, like to lose it soon. The ‘Bowmen shake off their own cloaks and huddle around the braziers set about to warm their hands. Last thing you wanted was for your men to lose fingers. You allow them their comforts and pull your cloak tighter to weather the courtyard and into the stables where you hand off your horse to the young stablehand. Young Parwyn Waynwood is waiting for your return to the Whitestone, idly looking about the sparsely decorated great hall.

“Ser, do you wish to change into warmer clothes?”

You pause and regard the boy for a moment, he is skinny you realize, a bit too much in fact, he hadn’t hit the full stride of his growth yet even at two-and-ten. You respond, “No squire. I’d rather not. Have you seen the Steward?”

“Maffew Shett?” he asks before shaking his head, “Ser, when will be begin my training? My brother never let me fight… Said I’d hurt myself. Only Auntie has able to convince him to let me squire.”

Well at least he was good with names but his words give you cause to pause and frown, “LAdy Waynwood you mean?”

“Yes, Auntie.”

“I hardly think the Lady would prefer to be called such outside of the privacy of her own home, squire. You will refer to her by her proper title, as a show of respect, as all men and women you have met and will meet are due. Are we clear?”

The boy is silent and looks at his feet before speaking again in a meek and mild voice, “Yes Ser, I understand.”

“Good. Prepare the chapel. I will take prayer after I speak with Maffew Shett, as will you.”

He nods and walks off, you continue wearing your frown before turning to leave the great hall and going down a side passage that lead to Maffew’s room. The Whitestone had a gorgeous vista you note, pulling your cloak tight again as you cross through an open window stone walkway that connected the main keep to a small squat tower that sat apart from the rest of the building. It had traditionally been the Maester’s quarters, the raven rockery held in the high peaked roof, his living quarters, infirmary and all other things that a Maester might need held in the three floors below that dug into the mountains below.
>>
Maffew had taken to living there of late, he was the only one that knew how to handle the four or five ravens you had left and with enough of an eye for reading that could manage to decipher the old Maester’s records of the Earp’s books before your time. What ever did happen to Maester Varon you find yourself wondering occupying your mind as another walks away from the tower, shrouded in grey and brown cloaks they nod to you as you pass, hardly gaining a second look as you enter the tower.

“Maffew!” you call. A clatter of books and the rush of an open window rustling papers about the room answers your voice, you call again, “Maffew! I have letters that need to be penned and sent! Ser Trevor wrote them down... Here,” you say after a brief moment of searching your person for the Stormlander’s notes.

“Ah, well of course Ser! Of course!” Maffew’s voice finally calls back, popping his head around the corner, you note how red and out of breath he appears.

“Are you okay Maffew, a fever?”

He touches his forehead and cheeks, “Oh, um, a touch Ser,” he stumbles out, “A moment a moment.”

You walk up the small wooden stairway the splits the room in two, hand trailing on the wooden balcony that overlooked the old Maester’s work room, you push the door open to the living quarters and find a need to avert your eyes and sniff only to regret it immediately with the smell of musk hitting you like a brick wall, you grimace and say, “Maffew put some clothing on. Have you no shame? And small wonder you catch a fever, close the window.”

“I asked for a moment Ser,” he offers, turning in his full nudity to close the shutters before draping a robe over himself and tying it in the front. You frown at him but he waves it off, patting his forehead with a handkerchief and moving past you, “Letters?”

You produce the piece of paper that Ser Trevor Trant had given you, and he looks it over, “Ah yes this, Trevor asked me of it briefly. You plan to petition Lord Arryn for some ruins in the far flung northwest, for what purpose?”

“The Dawntower,” you state simply, “It was in Marston’s notes. House Earp had an old claim on it, being the builders. House Tollett took it in some dispute long ago, landed a Knight there. They died off, the land fell to ruin. I believe there are clansmen holed up there. House Earp’s old claims are now mine, I will press it and we will enact our law there and cleanse the ruins of the plague that are the Moon Swallows.”
>>
He purses his lips and bobs his head from side to side, “Nestor Royce is the High Steward in the Eyrie. I see little reason why he would deny you your claim. I do not doubt it’ll ruffle Lord Badics feathers, but I doubt you care. House Tollett might be more than peeved, however, expect some sort of rebuke, even though the land now lays unclaimed...” he says trailing off as he writes, “I will find the appropriate papers and send them with a raven. Fortunately our raven to the Eyrie still knows his way. Next?”

“A letter to House Bordain.”

Maffew wears a look of worry at the name, “The Iron Lord, why? I thought you detested him?”

“I dislike him,” you say, “But he has the market cornered for superior arms in these parts of the Vale. I would like for you to write him and attempt to negotiate a more reasonable price for his arms. Four hundred dragons to arm a single company of men is robbery.”

“What do you plan to offer? Surely you know that the Iron Lord is married to the heiress of House Tollett, this is small chance that she will be fond of her Lord husband selling arms to a historical rival of her own House at a discounted price.”

You shrug and he frowns scribbling down some notes and pull another piece of paper, “Ser Trevor suggested we inform Lord Belmore that you will be coming to Strong Song. However it would appear he left the details of such a visit to the two of us,” he says his voice tilting with annoyance but he turns to you, with a look and a pointed finger in thought, “You will need to decide if you will go to him within the week or within the month, or not at all. But… Ser Landon, Trevor Trant seems to be of the impression that we will be asking for military aid. I am sorry if this is something the two of you had discussed but may I offer an opinion?”

You wave your hand wordlessly.

“House Belmore could offer us a line of credit, funds, to be repaid at a later date. The House still struggles Ser, we could use the funds to purchase more food stuffs, to arm our men properly. To… Hire a bloody Maester. Surely he would offer you a reasonable rate as you are his bannerman and friends with his heir. I would not suggest asking Lord Belmore for men, he would be more inclined to offer money in this way, as it makes the man a profit and assures your continued loyalty as if that were ever a question.”

You scrunch your face up, you honestly hadn’t ever considered asking for money before. It felt like begging, the idea of placing your House in debt felt...

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MURDER FUCKING EVERYTHING SESSION

To those unfamiliar with what this is, this isn't your standard quest, since we were booted out of /tg/. This is a lighthearted role-playing thread, were anyone can play the role within the galactic federation. Please visit the discord in order to read up on the races and to get info about the Galactic Federation Setting as a whole.

Feel free to make up an alien species and join on in everyone is free to join. And we have our own combat system as well to settle interstellar debates.
https://docs.google.com/document/d/1-Yd1eWqg3vNKyzgscXQXSENvSUvVKSPMbK0bQr_OsrY

And we have a Discord if you just want to hang out and be cool:
https://discord.gg/Y6nVwhZ

LEGEND
Green and red spoltches represent population density
Blue dots are ringworlds
Gold lines are major trade routes.
BORDER COLORS
Massive red border-Federation memeber and asscociate states.
Green-Ploraxians
Gold-Raltekians
Light Blue-Noo Liberty Union
Orange in federation-Mankind Dominion
Tan-Zzyxx
White next to federation-Border Regions
Black with red cross-Terminus Vaie
Purple-Eortan Kingdom
Orange outside the Federation-The horde
Teal splotches-Perfected Megallanic Clouds

Notable locations
1)Beacon of Liberty
2)Rumar ARK
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I have returned and the Horde has broken through into Ploraxian space and the Ploraxian capital system is under siege with heavy casualties reported. And with the Jenorians occupied in their isolation we have no way of fighting the Awakened...until now.

>A map of the galaxy appears. The borders of each stellar empire appearing on it with one world in particular highlighted in red.

Now this fucker right here. He's the one we need to kill to break the back of the Awakened.It's a reality warping engine now known as "Target:Beep Boop" by our intelligence sources.The reality warper lets them bring in massive amounts of resources and energy beyond what we combined can produce by a magnitude of 1000.
Also it's voting time:
1.Astral will cause harm to any Federation associate/Non-Federal Empire if they engage in hostile actions against other states.Including the provoking of war and the invasion of worlds. Unless the conflict is started out of self defense.Astral's response at a minimum will include the slapping of Ambassadors involved.

2. A Federal court to help solve disputes between member and associate states.

3.Any neutral party that wishes do perform acts of aid, supply of food and so forth to the civilian population will be allowed to do so, barring that the supplying parties doesn't support any military actions.

4. The Federation military will only be used against non members that threaten all Federation members. And will not be used by member states as a tool of oppression. Each nation will contribute a percentage of funds and forces to it.

5. Prisoners and civilians in times of war between Federation members/Associate states will be given medicine,food and housing if they're affected by warfare. And shall be given the best care available unless the occupying force is starving or unable to provide aid.

6. Both civilians and prisoners shall not be considered legitimate wartime targets unless they are being used to aid in producing warmachines or engaged in other wartime activities.
7.The extermination of all Perfected and Horde units, or they be placed under Ivan's unending care. With surrendering units put to work rebuilding Federation worlds.

8.If a being(s) commit the crime of murder or rape of another being(s) on numerous worlds and are found guilty they will immediately be deported to a prison world or colony.
OOC vote Y/N on each of the proposals.
>>
Hail to all lifeforms on this vessel, anything the Zel'radix should be informed of?
>>
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>>1782253
I bring greetings from the Sopuelh Tribe to the great species of the Federation

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BORT is bored
what should he do?
opportunity are endless
BORT is waiting
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>>1790457
BORT takes a nap at the sight of a empty webpage
>>
>>1790474
Cut off your nose bort
>>
>>1790457
Bort, stop being a bitch that panders to weird fucks on the internet. Go out and get a job, and praise jesus

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Twitter: https://twitter.com/BurningGray
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=XCOM%20Trooper%20Quest

---

XCOM HQ, Gym

“First contact with extraterrestrial ambassadors has gone wrong as unknown paramilitary forces take violent action against the interplanetary visitors. Condemnation of these armed militants should be addressed by world leaders before these actions bring war to our planet.”

There’s a collection of jeers from within the gym at the news commentary on the television as someone tosses an empty water bottle at the screen. Someone else calls out to change the channel for something not as stupid as this and it’s obliged instantly. The mood improves within the gym as nobody is subjected to hearing the anchor’s inane spiel. You and your companions would comment if your weren’t distracted yourselves

You return your focus to your workout, jogging away on one of the various treadmills in the gym. You’ve spent your time over the last few days focusing on improving your endurance after being one of the first to experience ‘Thin Man’ acid. Naturally, upon hearing what you were doing Rachel opted to join you and Harita tagged along as well. And of course Rachel insisted on making a game out of it, challenging both yourself and Harita to see who can last longer on the treadmill.

Flanked on both sides by your teammates on their own treadmills, you had kept pace with them for quite some time, only faltering in pace with one another thanks to the odd comment or the occasional light hearted trash talk from Rachel. However as time went on you were quickly reaching your limit and so were the others, and the competitiveness had only increased between the three of you.

“What’s wrong, Dozer?” Rachel says glancing over to you with a sly grin, her ponytail bouncing up and down to the rhythm of her jogging, and for the hell of it to show off Rachel turns around and begins to run both sideways and then backwards on the treadmill, showboating. “Getting dizzy? Nothing wrong with giving up now, I wouldn’t blame ya!”

Harita would’ve commented on Rachel’s running backwards and how unsafe that is but it looks like she’s more focused on just keeping pace and winning herself. She’s remained silent and in a sort’ve zen state as she jogs.That’s left you alone to deal with Rachel’s chatter as she tries anything and everything to trip you up. Some things never change with her, even in XCOM.

>If Rachel wants to show off then she then has no idea who she’s up against. She’d likely take the bait if you tried to one-up her and that would spell her downfall and likely throw off Harita also.
>Harita has the right mindset here, wasting energy making comments and showing off is not going to decide who the winner is. Double down and focus on outrunning them both.
>Honestly, you’ve already beat your previous record and couldn’t care less if you won or lost. You’re more curious to see who would win between Rachel and Harita.
>Other
163 posts and 26 images submitted.
>>
>>1786577
>Harita has the right mindset here, wasting energy making comments and showing off is not going to decide who the winner is. Double down and focus on outrunning them both.

Cool, this is up. How're you doin' qm?
>>
>>1786577
>Harita has the right mindset here, wasting energy making comments and showing off is not going to decide who the winner is. Double down and focus on outrunning them both.
>>
>Honestly, you’ve already beat your previous record and couldn’t care less if you won or lost. You’re more curious to see who would win between Rachel and Harita.

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Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=utobra

Discord:
https://discord.gg/4qbX8FW

Previous thread:
>>1751870


Quick summary:

You ,Anil Basdrov, are sent to a distant town called Utobra in the new contient to investigate a murder with hints of arcane folly.

The corpse have been stolen, regrettably. You spent these fire three days pursuing leads and talking to suspects and witnesses.... some were most fruitful others were most infuriating.

Currently you are delving into the innards of the Old Urse district to reach the de facto leader of said district. She might know a thing or two about this suspicious black slug remnants found in the morgue.

1/3
32 posts and 3 images submitted.
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Map
>>
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mental map
>>
and as last we left off we were going through a secret door, pretending not to be a pale officer

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You are on the beach, awoke from off the bed after you had noticed the feeling of getting baked by the scorching sun. When you stood up, you look around in confusion thinking that you’ve been transported to a place unknown.
You scoured around the beach to see if anyone could help you find your way back, but so far, there are no strangers around on this side of the land.
Out of curiosity, you’ve decided to…
>Scour through the tropical forests to find a place to stay for a while.
>Continue looking around the beach to find help.
33 posts and 1 images submitted.
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>>1782091
>Scour through the tropical forests to find a place to stay for a while.
Get sum water
>>
>>1782149
You decided to head into the forest as the day grows hot, you walked through every large bush-like plants with your bare hands while the trees provide the shades.
After an exhausting hour and a half from pushing the plants to make way, you found a lake that has crystal-clear water available to you.
With other options, you decided to…
>Try drinking the water off from the lake.
>Contine walking.
>Camp at the lake for some rest.
>>
>>1782228
>Try drinking the water off from the lake.
watch out for crocodiles and piranhas

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Previous thread:
>>1772007

Glory to Alainn!

You are Cathal Rathais, one of the chosen elite, the 13th Legion, scouting a world 4231 years after your country won the Grand War and placed itself in cryostasis to allow the planet to recover.

You have assumed the false name "Ace Locke" for your hunter identity. So far, only two people have seen through it, one of which can read minds.

A Faerie from an alternate world has altered your body, making you appear much younger.

so far you have:
>Updated your bunker database
>registered to the Hunter's guild (and flirted with the receptionist)
>Recruited Pisteia, the Mercenary Princess (Knight)
>Completed Nissa Estalise's quest
>Eliminated a raider stronghold
>Taken control of Outpost Charlie and looted it.
>Repaired a Raider buggy
>Repaired the lift to the outpost garage
>Secured an Otharthurian Outrider
>Secured a Patrol tank
>Met with the Archivum
>Got a lot of money
>Went to Lethbridge
>Discovered and recruited fellow 13th legion soldier Almeda Irnan (Adriana Hammer)
>Acquired quest from Captain Hendrick to obtain his ship.
>Entered the Ruined Ollamic City of Kantrel
>Secured an Ollamic luxury floatcar
>Looted the underground city of Kantrel
>Secured Terminal 48 and renamed her Artoria.
>Obtained a large cargo ship
>Repaired the tank, moved vehicles to ship.
>Recruited a mercenary dragon hunter temporarily
>You slew a blood dragon
>you obtained a plot of land and are building a rather large palace and homes atop it.
>You traveled to Inisvale in Inis Duchy
>You recruited Clark Howard Thule, conduit of forgotten gods.
>You observed the current base of FEATHER forces
>You recruited Uriel 'Rumor,' the bard of phantasms.
>gained party member ???? the ????????????
>Did battle with a faerie
>Recruited Dr. Alleria Trost, Shapeshifting Scientist and FEATHER director.
>Recruited Lily Tekel Trost, Eldritch shapeshifter.
>Brokered an alliance between FEATHER and Alainn
>Killed Duchess Inis
>destroyed Garvelton's operations in a major battle
>Gave Inis duchy to FEATHER.
>Turned in items for reward from the Archivum.
>Traveled to Dise duchy.
>took part in harvest festival of Vor'Ma preparations.
>Spent harvest festival with Almeda
>Went to Titan's Arm mountains.
>Obtained an airship
>Went to Sky Fortress Lothos
>Entered Professor Trost's Lab
>Activated modified golem
>Met the madman and Vee
>Was cured of fae influence
>Agreed to help Professor Jeremy Trost take control of the skyfortress.

>Continues
78 posts and 4 images submitted.
>>
>>1781431

The following is information you have collected:
>The Archivum is a worldwide network of academic nature that is studying the ruins of the past. They pay well for artifacts.
>Nissa went to Lethbridge to return to Korlanis
>the 14th legion turned on Alainn and are now the raiders under the orders of a general
>There is a city called 'Korlanis' Where Nissa came from.
>Kantrel fell apart underground due elitism and pale horrors lurking in the underground sea
>Ollam used humans as nodes of their data network
>A very prolific Archivum archaeologist might have an idea about who you are.
>Clark was present during the disaster of Otharthur that led to the ban of magic.
>An Anomaly in Inis forest is producing strange things.
>Pisteia is a princess
>Clark can read people's minds
>Uriel is Garvelton's son
>The garrison of Graggen is part of the military of the country the duchies are part of
>Faerie exist in another world and can pass through anomalies.
>FEATHER has come from somewhere not of this world and bear weapons comparable to Alainn.
>Alleria is a fae, and her daughter is a shapeshifting creature.
>Alleria, Lily and Clark are stabilizing Inis and repurposing it for FEATHER.
>You need to remove the turrets in your fort.
>Jeremy Trost appears shortly after the Flying Specter does.
>Garvelton got away during your battle.
>Harvest Festival is in celebration of Vor'Ma, a god of an Alainn religion.
>Almeda went to the Grand General (your glorious leader) directly just to be deployed in the same area and time as you.
>Jeremy Trost left behind crops.
>Dragon Rangers are interfering with Archivum activities in Titan's Arm
>Raiders have a main base in Titan's Arm.
>Vee is destroying golems in Lothos.
>Jeremy's laboratory is filled with fae dust from killing fae. A pale horror was destroyed almost instantly.
>Jeremy's laboratory bears patterns and tech that is impossible.
>The Flying Specter is in Lothos.
>Jeremy Trost is afraid of FEATHER is tracking you, and has infiltrated the Hunter's Guild.
>Jeremy Trost is the Madman
>Vee is an android
>Anomalies connect to another world.

Current tasks:
>Assist Professor Trost in subverting the flying city.

Your current score:
Land Claimed: Koro Duchy Manor.
Vehicles obtained: 4 (+1 extra)
Airships: (Unnamed) - Archivum cargo airship
Permanent party members obtained: 7 (3 unavailable)
Allied factions: FEATHER
Harvest Festival Partner: Almeda Irnan
>Memento: Vor'Ma's Tankards. - an item you and Almeda have one each of from the same set. It is an omen of a strong bond between the owners if both tankards are from the same set.

>continuing
>>
>>1781437
Archive:
1 - http://suptg.thisisnotatrueending.com/qstarchive/1676106/
2 - http://suptg.thisisnotatrueending.com/qstarchive/1686643/
3 - http://suptg.thisisnotatrueending.com/qstarchive/1697785/
4 - http://suptg.thisisnotatrueending.com/qstarchive/1709083/
5 - http://suptg.thisisnotatrueending.com/qstarchive/1720224/
6 - http://suptg.thisisnotatrueending.com/qstarchive/1752926/
7 - http://suptg.thisisnotatrueending.com/qstarchive/1761985/
7 - http://suptg.thisisnotatrueending.com/qstarchive/1772007/

>continues
>>
>>1779151
>>1779870
"We could offer you Artoria's services in subverting the sky fortress if you can trade for that..." you offer.

"Oh? Well, I would certainly take that offer, but I refuse to swindle you, so I might need to offer something more." Jeremy nods.

"Actually, there is one thing. When we recovered Artoria from the ruins, she was trying to get our help desperately. Right now her human self is trapped under her programmed mind. Is there any way to free her?"

Jeremy looks at Artoria, then back to you, "Perhaps? But I'd need a detailed analysis. After she does her work here, I will have to do a full comprehensive scan, and then I will see what I can do. There might be negative effects in her performance as an Ollamic terminal though."

Glancing back at Artoria, her face is expressionless... but a projected screen is scrolling, "You'd really do that for me?"

It seems you have an accord.

"If that's all, you should follow me." Jeremy strides to the doorway, "We can get this sky fortress thing over with in a jiffy."

>Professor Jeremy Trost, the madman, has temporarily joined the party. This mad scientist has a hidden arsenal in his possession.

>Vee/Version 2, the defective combat android, has joined the party temporarily, This character is incredibly durable and powerful.

>You have obtained the task: Assist Professor Trost in subverting the flying city.

"Right then!" Following the professor is a given. Questions should be asked.
>Did you develop FEATHER's weapons by any chance?
>Do you know an Alleria Trost?
>Why do you use fae dust?
>Where are you and Vee from?
>Write-in

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Well I wound up sleeping a lot longer 13 hours before having to go to work. The previous thread timed out, so we'll be continuing here. I'll repost the last update and we'll continue from there.

>The Archive is here if you want to catch up: http://suptg.thisisnotatrueending.com/qstarchive/1641228/
>Character Leveling Options are here: https://pastebin.com/0VjJqYCM
>Baal's Inventory is here: https://pastebin.com/pKRKaiQD

>>1780411
>>1780414
>>1780466
>>1781747
>>1781753
You were right it should have been sitrep, I was tired and wasn't thinking.
>>1781959

You rejoin Henrietta near the other door, placing a hand on her shoulder to inform her of your presence. She turns and nods to you. In a hushed voice, you ask her to report on the situation down the hall.

"Not too much is happening. Looks like the main checkpoint area. There's a counter and a very unobservant Loader sitting behind it. A few lockers and container I guess for contraband and the like." She tells you.

You surmise there must be an alarm on the Loader's side of the counter that would alert the whole security force or what's left of it. Chances are you could go in there and shoot down the Loader before it has a chance to press the button. With an explosive weapon like what Henrietta has, it would be fairly easy. On top of that, Loaders are notorious for ignoring gunshots when not in the immediate vicinity.

Another option would be to just stroll in and see if there's something strange going on with that Loader. The door in is apparently in clear sight of the counter. It not being able to see Henrietta doesn't quite make sense. They might be dumb, but Loaders aren't blind.

>Shoot it down with your pistol (d100)
>Have Henrietta shoot it with her shotgun (d100)
>Walk in and see what it does (d100)
>Other?
46 posts and 2 images submitted.
>>
Rolled 78 (1d100)

>>1787985
>Have Henrietta shoot it with her shotgun (d100)
>>
Rolled 98 (1d100)

>>1787985
>Walk in and see what it does (d100)
>>
>>1787985
>Walk in and see what it does (d100)
Prtend to be the new guy

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: https://pastebin.com/TrNWfAke

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

It's only been a couple days after you've "woken up" and you're already being shipped out for another mission. I felt like the mission tempo was really starting to pick up. You felt that not only was the Admiral motivated by the Stranger's warning about the Abyssal Colossus and Queen, but the higher ups were also getting more confident from the string of victories under his belt and were pushing for a quick end to this long war.

However, you knew the Admiral, and you knew that he wasn't about to commit any sort of large scale attack into the Dark Zone until he knew everything about it. And that was part of why you were here as well.

But this time, you weren't flying north, but south instead. While the southern Dark Zone had been relatively quiet and the surrounding waters rigorously patrolled by Royal Navy shipgirls operating out of the Falklands, there had been reports of odd Abyssal activity. In addition, it seemed like there was some sort of theory that the Admiral wanted to test. Otherwise she wouldn't have sent Anna with you.

Other than her, though...

>...the Admiral sent a rather sizeable escort force.
>...it was just you and Anna. The RN would be providing the backup this time.
>Other
202 posts and 39 images submitted.
>>
>>1786807
>>...it was just you and Anna. The RN would be providing the backup this time.
>>
>>1786807
>>...it was just you and Anna. The RN would be providing the backup this time.

Time for boats!
>>
>>1786807
>>...the Admiral sent a rather sizeable escort force.

We need escorts, badly, and the RN has other things to worry about (Fucking Argies).

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The warmth of the local star spreads through your deckplates, and you quietly luxuriate in the feeling. After all, you have to take your pleasures where you can, now, stranded out ten systems away from the Chapterhouse. The scathing report that Abbot Zusya sent back with you, it turned out, was enough to get you temporalily banished- the Grand Master was sympathetic, and he didn't phrase it like that, but you've spent the last six months drifting in a lonely orbit around this star, hearing about the progress of the war from the occasional courier drone that jumps in-system. It's going well, at least, with Order ships intercepting the Legion and pushing them back.
The latest courier drone has even some with some footage of the largest fortified bastion of Legion ships encountered so far, what is surely their main base- a hundred of their cruiser-sized ships defending what appeared to be an asteroid mining operation. It's impressive, especially considering that the Order numbers just over two dozen AIs, but in the end the Legion simply cannot face the wrath of God's servants.

You're expecting to be recalled any day now, which hopefully excuses how you're stunned into inaction when Legion ships start jumping into the system, from the opposite galactic direction as the original attacks.
Strange, they must be trying to flank the Order's main forces. Still, you can handle a small force. As the light continues streaming in, however, it becomes obvious that this is not a small force. First a dozen of the destroyer-class come escorting a single cruiser-class, and you realise they're simply the advance scouts as dozens, then hundreds of ships stream through the jump point.
A hundred possibilities flick through your mind, none of them good. Were their original attacks all a diversion of some sort? Instead of answering, the universe gives you something worse, something new: a battleship-sized Legion ship, though still in the uniformly varied bumpy ovoid shape, arrives through the jump point. It's joined by several more, and still more escorts! As you start to fear this fleet- no, this armada has no end, the river of Legion ships finally comes to a halt. In total, however, there are 326 Legion ships that finally form up in the system, and start to transit towards the jump point that leads towards Order-controlled space. You need to decide, now, what you want to do.

>Defensive- get back to the Chapterhouse as quickly as possible, and start whittling the enemy forces down while you can.
>Aggressive- fire off your courier drones back towards the Chapterhouse, but try retracing the Legion fleet's vector to see where they came from, and hit their rear areas.
(This choice will have lasting consequences for the rest of your missions.)
99 posts and 5 images submitted.
>>
>>1785032
Hey, got a link to the prior threads or a quick run down on what is going on?

I don't want to vote on something like this without some more info.

Like at least what are the possible benefits and drawbacks of the two choices?
>>
>>1785032
>Aggressive- fire off your courier drones back towards the Chapterhouse, but try retracing the Legion fleet's vector to see where they came from, and hit their rear areas.

With this we avoid guidding then toward the chapterhouse.
>>
>>1785091
agressive we cause more harm to ourselfs and keep the legion from advancing into our sector.

defensive we slowly guide the legion toward the chapter house but avoid bigger warm to us.


We are basicaly a super advanced A.I. created by some powerfull force to protect and sheppard the human race at the same time trying to keep we are a AI from the humans. We are figthing some kind of xeno aliens that devour the resource of a planet and produce ships hence their moniker Legion.

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not to be confused with any other similarly named titles

And another item lent by Unferth
at that moment of need was of no small importance:
the brehon handed him a hilted weapon,
a rare and ancient sword named Hrunting.
The iron blade with its ill-boding patterns
had been tempered in blood. It had never failed
the hand of anyone who hefted it in battle,
anyone who had fought and faced the worst
in the gap of danger. This was not the first time
it had been called to perform heroic feats.


Beowulf, lines 1455-1458

You can’t hear the end credits over the loud slurping of your large soda. The lights begin to glow, signaling the awaited departure of the audience from the theater. You choose to stay. You think its been movie three of the five you choose to see in the old theater. Nobody is around to catch you; no usher, no fellow moviegoing viewer. This is how you like to spend your Wednesdays. Catching flicks released just the week before in empty theaters. Truly a patrician lifestyle.

After enough time, you get bored of the credit scrawl and decide to take a visit to the bathroom. Thunderous piss hits the back white of the urinal. You moan a little too loud, but you don’t think anybody is there to see. After you shake and flush, you turn to hear the faucet quickly turn on and off as a gentleman from the stall washes his hands and rushes out. He seems to have left something on the sink. Its a sword.

You haven’t ever seen a sword — not in real life anyways, plenty of role playing games and movies have made you familiar with what a sword looks like and what its uses are. This sword seems to have a green glow around it. Huh, how’d it get like that? You pick it up. It feels very heavy, so you have to use both hands. The blade is about three feet long, and the hilt about six inches or so. You decide to be a good samaritan and call out to the gentleman as he leaves.

“Hey sir, I think this is yo—“

As you call out, blade pointed away from you, the gentleman turns quickly. His turn was so abrupt that it appears his upper chest was pierced by the blade. You gasp, and immediately drop the sword. As you do however, the man drops forward on his knees, but the hilt hits the floor sooner and soon the entire three feet of metal goes through his heart.

“Oh my god, oh my god, I’m so sorry, I just— I— wait here, I can get help—“

You can’t move though. You haven’t ever seen a man die. Or killed one. Or seen a sword go through someone like that. The light in the man’s eyes goes out, and you are left with a gaping mouthed body fallen on the floor.

Your first instinct is to hide the evidence. But as you grab the grip, the hilt grows warm. Before you know it, the sword seems to turn into a wisp of light. It retreats from the gaping red wound into the palm of your hand.

“Wh-wh-what’s going on…”
14 posts and 2 images submitted.
>>
The evidence is certainly gone, but the body still remains. You don’t want to talk to the authorities so you just try to stay calm and walk out and hopefully attract no suspicion. Just as you open the door, a man in a trench coat and baseball hat faces you. He moves his eyes from you to the body behind you.

“I—I can explain—“

He waits for an explanation but you chicken out and run past him.

“Hey! Wait up!”

The man seems to continue coming after you. You hear some yelps and laughs from the movie staff and other movie watchers before you run outside in the parking lot. You decide to block his voice out and fumble the keys to your car. The other guy shouts “I just want to talk!” and keeps running on foot. You manage to get into the car and start it. You have enough time to back out of the parking lot. What do you want to do?

> Run over the man
> Stop the car and talk to the man
> Drive away
>>
>>1784826
> Drive away

Run like we have killed someone...oh wait..
>>
>>1784826
> Drive away

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