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Archived threads in /qst/ - Quests - 19. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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Funtron is a Lego board game where you take command of a motley crew of space adventurers and explore an abandoned outpost on an alien planet.

You, the reader, post commands for the characters. In turn, I will execute your commands and post images and descriptions of what happens.

Previous threads are archived here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Funtron%20Space%20Adventure

The most recent thread is still accessible here: >>1750909

I'll begin by carrying out a few orders from the last thread.
239 posts and 195 images submitted.
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You are in r32 at the security terminal, where Whitworth has just discovered the program to unlock r29, security camera feeds so that you can watch what's happening elsewhere while holed up in the terminal room, and access to Space Google.

Whitworth has 2 HP; Joy and Penkala each have 1 HP. You have 2 doses of medicine for healing.

Joy is equipped with two lightsabers, two rifles, and a purple bottle of something. Penkala is equipped with her flamethrower and a brick separator. Whitworth is equipped with two blasters.

Teddy and the Rough Rider Mark 2 are equipped with a cannon arm, a shield, and a sensor pod. He is in r14.

Your force of robots in r33 consists of the robot commander, a laser cannon bot, an armored bot, and two drones.

Your enemies consist of two plantmen-possessed skeletons and the Unit 01 and Unit 02 mechs.

Your goal is find a way to escape Carpos Station.
>>
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>>1785630
Since your plan is to fortify the security terminal and let your bots do all the dirty work, you decide to toss them a couple lightsabers so that they'll be better prepared to fight Unit 02.
>>
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>>1785635
Then you lock the door very securely shut and begin your strategic plan of Control Operations and Watch Events Remotely.

Hopefully the robots are better at killing plantmen than they were at killing you.

This quest takes place in the DC Universe with characteristics mainly pulled from the animated TV series and films.
You are Battery, a teen recently brought in to HIVE Academy by Brother Blood after having seen your powers in action. Here you will learn how to successfully become a full-fledged villain, but you also hope to find some answers for your robotic origin. Recently you uncovered some clues that could lead to your creation, but those clues only bring up further questions.

Rules
-15 Minute voting period after each post
-Some actions (typically combat choices against non-generic enemies and certain social situations) will require 3 D100 rolls, using the best of the 3 rolls for said action.
-Critical successes/failures are 100/1


Link to previous thread
>>1763219

QM Twitter
https://twitter.com/MachPunchQM

Archive

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=DC+Quest+MachPunch

MC Powers and Inventory
https://pastebin.com/v8wjir7d
547 posts and 20 images submitted.
>>
You raise a finger up at Umi, preparing to speak.

“He—URFF!!!”

You stand up abruptly, your cheeks puffing up as you lurch forward. Umi and his goons step away, thinking they're avoiding your spew.

“Oi-oi-oi! You alright Reno-san? You need a minute to get that out of your stomach before we kill you?” Umi asks, cocking an eyebrow.

You place a hand on your belt's switch.

“HENSHIN!”


You light up in a explosive ball of electricity, knocking everyone back except for Blackfire who manages to shield herself from food-shrapnel splattering across her face.

Umi and his men scramble back up to their feet, looking at your demonic costume in disbelief.

“N-NANI?! POWER-RIDAH DA?!” You hear one of the goons exclaim behind his mask.

“What the hell...” Umi groans angrily, yanking his chain free from Johnny Rancid.

Johnny immediately crawls for his life, trying to get some distance away from these crazy Japanese fanatics.

Umi looks at his two goons and nods, ushering them forward to attack you.

Both men draw katanas from their sides and rush at you, letting out battle cries as they charge.

Your leg shoots forward and obliterates the mask of one of them, the sole of your boot crushing their face and silencing his cry as he's sent flying into a family's table. He ragdolls into it at the speed of light, the impact of his body sending large splinters and bits of food across the room.

The second one is stopped by Blackfire, who grabs his face and whirls him around, hurling the screaming thug through a wall of the restaurant. He blasts through the drywall and into the now exposed street, his body still flying as he crashes through the laundromat across the road.

You whistle as you look at Blackfire's destruction, feeling the heat of her now fiery hands next to you.

“This is part of the date, right? You really know how to please a lady, Reno.” She says, giving you a cocky smile.

Umi just puts two fingers to his lips and whistles. Shortly after, the sounds of rushing footsteps become very audible, as countless men from The Oni pile in through the hole Blackfire created!

You and Blackfire become surrounded as Umi rapidly spins the steel-ball end of his kusarigama.

“KILL HIM AND THE ORANGE BITCH! NO ONE FACES THE ONI AND LIVES!”

A: Rush forward and attack the gang!

B: Try to absorb some additional power before facing them!

C: Bolt Blink behind Umi!

D: Try to make your way onto the street, there's more room to fight there!

E: “Waste them, Blackfire.” [Lethal]

F: “Date's over! Let's get out of here!”

G: [Write In]
>>
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LETS ROCK FUCKERS
>>
>>1785198
>C: Bolt Blink behind Umi!
and now for my actual vote

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Previously... Miho Tsukada, the Heavenly Child, was given the privilege of enjoying all the luxuries that Neptune Island had to offer. With luscious beaches and fanatical madmen, it was a holiday of two halves. Yet, even with a rampaging Spider unit entering the fray, the worst news came from home. Her missing memories, a lingering wound, were not the result of any normal trauma. They were taken from her by Kurosawa, god of Duty... but just what was he trying to hide?

>Twitter: https://twitter.com/MolochQM
>Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heavenly%20Child%20Quest

A significant chunk of your right hip, the little finger of your left hand, most of one lung – you didn't ask which one – and countless other scrapes and gouges.

That's what you lost. That's what happens when you try to block a burst of eighteen hundred rounds per minute coming from a rotary cannon. All things considered, you feel as though you got off pretty lightly. Your physical injuries are one thing, but your restless thoughts are another. You burn with the need for answers, for an explanation. EVE didn't do this, you're almost entirely sure of that, but it defies all other possibilities.

You'll get the answers you want from the Sentinels, the “audience” to your little struggle. You've got a good mind to march up into that observation box and start breaking heads until you get the answers you want.

Only... you can't seem to stand up on your own.
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>>1784711

“Hold on, I got you,” Emi grunts, helping you to stand. You don't remember fainting or collapsing, but you must have done so at some point. You can't think how else you could have ended up in a crumbled heap on the floor. “Up you come,” she murmurs, “I... oh hell!”

“What?” you mumble, still tasting blood in your mouth, “What's wrong?”

“Uh, your back. It's sorta got a... hole in it,” Emi laughs awkwardly, “There's this pink stuff hanging out. I think it might be from a... a lung. Hang on, does this hurt?” A jolt of white hot pain screams through you as she does something behind your back, bad enough that you can't even cry out. All you can do is gasp weakly, feeling something shudder inside your body as you try to breath in. “Okay, yeah, it hurts,” the young girl decides, “Definitely lung. You should probably, uh, sit down for a bit...”

“I'm fine,” you growl, “You only need one lung to live... I think.”

“Sure, sure. Spare parts, yeah?” the young girl shifts, helping to straighten you up, “Where we going?”

“There,” nodding, you gesture to the shattered observation box.

-

The Council of Twelve is waiting for you when you arrive – at least, a bit of it is. You recognise Eligor, his face as impassive as an iron mask, and Doctor Fujiwara, looking distraught at the sight of you. The others, you don't know. The tall, Western man you take to be Ose – Johann Ostermann – while the elderly Japanese man must be Hiroto Yoshida, Asmodeus. That leaves the last council member – an obese Chinese man, sitting and staring at you with faintly bulging eyes – to be Nebiros. Maika stands with them, her rifle held at a low ready and her eyes clouded with uncertainty.

“Maika, help her to a seat,” Eligor orders, without taking his eyes from you. His daughter rushes to obey, lifting a fallen folding chair and easing you down into it. “You,” Eligor adds, glancing to Emi, “Leave us, if you please.”

“Hey...” Emi protests weakly, looking to you for guidance.

“Go on,” you murmur to her, “I'll be fine here. You go make sure the others are okay.”

“Yeah, well...” the young girl pauses, shooting Eligor a hard glare before throwing her hands up in disgust “Fuck you man, and fuck your secret council bullshit, I'm out!”

“We can arrange for medical attention,” Fujiwara hastens to add, “Or private quarters, if you wish to let your injuries heal on their own. We can help you, if you let us. We WANT to help you...”

“Doctor, please,” Maika murmurs, “I don't think this is the time. Later, please.”

>No, private quarters will suffice. We'll settle this later
>Do any of you have an explanation for what just happened?
>Well Nebiros, I don't think Project Alice is the success you were hoping for
>I can't wait to see how you're going to cover THIS up
>We need to talk... (Write in)
>Other
>>
>>1784713
>I can't wait to see how you're going to cover THIS up
>Do any of you have an explanation for what just happened?
>>
>>1784713
>>Do any of you have an explanation for what just happened?
>>Well Nebiros, I don't think Project Alice is the success you were hoping for. Unless Intruder possession is an intended feature. I can't tell with you guys sometimes.

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Back by Popular Demand Edition

If youd like to join, Ill accept a new player. I need from you
>a name as a tripcode
>10/10 hp @ lvl1
>an occupation for skill bonuses
>customize your rock
>please keep a character sheet

For all returning players, type
>continue
And well pick it right up.
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>>1749600

Previous thread here.
>>
>>1784275
>Continue

>Also wootwoot for not getting arrested!!!
>>
>>1784371
>8am
Proud of you, Jippy!

You stand in the bottom of the old police station jail, Poopfist snoring away obliviously on the floor. The day is still very much young.

>what do you do?

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You are Captain Carya Marseille-O'Hara, and you've come out all this way to the star known only by the catalog number K2-18. It's a system that humanity has known a little about since shortly before a series of climatic and social disasters led to a worldwide scramble by the developed nations to consolidate their hold over dwindling resources, which eventually became the Third World War.

It's a red dwarf, about 111 lightyears away from Sol, with a relative position that places it in the constellation Leo. The second planet in the system, K2-18b, was an early target for investigation of relatively close-by exoplanets conducted throughout the early 2000's. It's not visible from earth of course, but over the years it became clear that the planets in the K2-18 system mostly possessed the sort of thick atmospheres that could insulate them despite being tidally-locked, allowing energy and warmth from K2-18 to dissipate around to their dark sides.

Or at least they would, if K2-18 still existed.

“ALICE, give us some idea of a safe zone around the event horizon,” you order, eyeing the spot where you know based on the long-range telemetry a black hole is currently lurking. “Then project a no-fly zone around the center of the anomalies.”

“Shall I share the data with the Sadalahn's computers?” ALICE asks with some trepidation.

“Would there be a problem?” you ask curiously.

“The shipboard unit aboard that vessel re-defines the term 'dumb' AI,” ALICE sighs, her digital avatar rolling its eyes before disappearing as she gets to work. “Calculations may take several minutes. Until now many of the variables at play were theoretical.”

“Understood,” you nod. “Take your time.”

Meanwhile, Rossweisse too has been staring out Sericea's cockpit viewport, deep in thought. “This is impossible.”

“Yeah?” you ask in response, noticing that you too have slipped towards oogling a little. “How do you mean?”

“K2-18 definitely lacked the mass to produce a black hole,” she muses, as if thinking through a stellar puzzle aloud. “It simply isn't part of a red dwarf's life cycle.”

“So something must have changed,” Haman realizes. “That's what you're getting at.”

“And what precisely did you have in mind?” you press, a note of skepticism in your voice. “What could make what should be impossible possible?”

Rossweisse gives you an appraising look, and it dawns on you what she means.

“Oh no,” you shake your head. “No. There's no way Newtypes did this. I refuse to believe it.”

“The precise theoretical limitations of the Psychofield phenomenon haven't been determined,” Haman points out.
>1/2
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>>1793303
“It strains credulity,” you stress. “When a result seems impossible you should be looking for improbable causes, not equally impossible ones!”

“Even assuming that K2-18 was a catastrophic variable binary system until a few hundred years ago, which is within the realm of the possible,” Rossweisse counters, “there would still be an identifiable, luminous stellar mass at the rough center of the ejected cloud. There isn't.”

“Something did something to this star system that we cannot account for with known conventional physics,” Haman agrees. “And what do we all know that violates the rules of conventional physics?”

“It starts with an 'N', and it ends in 'ewtypes', Carya.”

As much as I hate to admit it, sis... she has a point.

“You don't really think the Jovians were trying to use newtypes to blow up a star, do you?” you ask, completely incredulous at what you're hearing.

Maybe it wasn't a weapon.

There's a moment of silence between you as you process that thought. “Stellar engineering?”

“Purely theoretical,” Rossweisse muses, “but theory often has a way of finding itself tested where newtypes are involved. Perhaps Jupiter was left so desperate by its changing circumstances that such measures seemed less unreasonable than they do to us.”

>We'll wait to hear from ALICE, then move as close as is safe for a thorough examination.
>How sure are we on the basic premise that this phenomenon is what remains of K2-18?
>Maybe an ex
>>
>>1793308
>>How sure are we on the basic premise that this phenomenon is what remains of K2-18?
>>
>>1793308
>>We'll wait to hear from ALICE, then move as close as is safe for a thorough examination.
Blind us with science, King.

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"Dear diary.Today was an allright day. Yes, things went just fine. The sleep cycle was full and proper, the"
I take a sharp breath before going on. In and out, in and out.
"the water-recycling system are holding up, maintenance readings are all in the positive. I can spend another day in this fucking hellhole that is slowly becoming my living tomb"
You stop and delete that last part.
"After the proper workout, I've had one portion of the feedpaste, and began the mantenance run. All things considered this is a nice ship. nice enough for all my comrades to die for HUH?!"
I delete the last part again.
"Come on man, keep it together"

I stand up from your screen, and decide to go and do something that I am good at, and could take my mind off from the stinging loneliness.

(Choose two)
>Go and try to tinker with the engine's energy output.(Hardware)
>Try to work on that maneuvering algorithm. (Software)
>Get to botany and recombine some chemicals (Medicine)
>Do some physical, and target practice (Combat)
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>>1792712
>>Go and try to tinker with the engine's energy output.(Hardware)
>>Do some physical, and target practice (Combat)
>>
>>1792712
>>Go and try to tinker with the engine's energy output.(Hardware)
>>Do some physical, and target practice (Combat)
>>
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>>1792716
>>1792722
Yes, some heavy lifting, and tinkering. That will get my mind off.
I go to the training room I have set up in the conference room. Removing that unnecessarily big table and using it for materials was a good project. Come to think of it, I have re-built and re-purposed most of the ship's interior by now.

I go and do some regular training regime. Squat, overhead press, deadlift. I am worried that if I have put together a benchpress, one day I would just let it drop, and try to crush my windpipe willingly. After everything, that would be a pretty stupid way to go. Arbro would bitchslap me in the afterlife that is for sure.
Old memories again. Well I guess it is time to end the training

Oh yes, tinkering with the engine. Let's see if I can improve output further! Maybe this way it will only take 899 years to get home instead of .. of.. how many was there? I quit counting. The impossibility lays heavy on my mind. Just like the days I have spent here. I gave up after the first year. Celebrating my birthday was the last straw.

.....

I don't know how long I've been doing that. I wake up my head on the workbench. I hear some beep. Is it Boozeday already? Have I drunk and now I am hungover?

It tooks a while to realize, it is coming from the cockpit. A place I usually avoid. Why bother coming here anymore. But that fucking beep won't stop, and in the lone silence, I would always be able to hear it. So I go in and turn it off. But my hand freezes over control panel.

It shows that there is another vesseal nearby.

>Panic
>Call them!
>Go towards them fast!
>Go towards them masking your signal
>Leave the cockpit, ignore this ever happened.
>Write in

> ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=LGA2

> Monday, September 7th, 2015

> NONE OF THE PASTEBINS HAVE BEEN UPDATED BECAUSE I’M AN IDIOT

SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8

Labor day.

Because of some chaotic mishaps in handling cargo and the tanks coming back to LGA2, everyone had to sleep by their tanks near the hangar. Probably for the last time this summer in fact. A very distinct chill was already making you shiver. Ugh, that was probably the longest night you’ve ever spent. Felt like a month passed and yet it was only six or seven hours at best.

Regardless, here out in the open, everyone was packing up their sleeping bags. The General Studies kids of the team in particular were trying to get everything squared away quickly. Why? Because school starts tomorrow. You sigh. Where did summer go? You felt like you wasted your summer doing nothing but work and play with the tanks.

As you brush your hair, sitting on a stool next to a bucket of water for brushing your teeth, you just kind of… zone out. Just go through the motions it seems. Winona is busy placing her beloved pet snake Cuddles into a portable terrarium, Stack and Ingrid are stretching before a morning exercise, and Josephine is sitting by the tank reading a book. Finally, just a bit of calm and peace you suppose.

“Today’s a Federal holiday,” says Lyra Caldwell. She steps up to you, grinning smugly. “Thankfully for your lazy butt, it means today’s a day off before things get really chaotic. Got anything planned? Perhaps visiting your parents, having a fun day out with your crew? Me?” She places a hand on her chest, deciding that what she’s doing is obviously more important than what you’re doing. “I have loads of stuff to do today!”

Lyra’s gunner walks past, hauling her sleeping bag under her arm. “No you don’t.” Lyra freezes in place, shocked.

> “We’ll see what happens.”
> “I guess I might pay my parents a visit.”
> “One day out with my crew wouldn’t be too bad.”
> Other
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>>1788959
> “We’ll see what happens.”
> “I guess I might pay my parents a visit.”
> “One day out with my crew wouldn’t be too bad.”
Weeeeeeeee'reeeeeeee baaaaaaaaack!
>>
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>>1788964
>>
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>>1788959
>> “I guess I might pay my parents a visit.”

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As everyone stands out in the AC airfield, the thought of how abnormal this is really hits you.
The mothership is gone, but every pilots desire to go to space is still stopped by the now automated defence network the vannai left behind.
As you all wait around doing your last minute rituals, the command agent for the day walks u-oh it's tommy and Editi.
Tommy: "Hello everyone! Now you all may be thinking "Hey Tommy, isn't it a commander that is supposed to brief us?"
"Well you're right, but I offered to do it for him... You see there is that nasty defense network that you are being sent to blow up right?"
Editi nods and speaks. "Well Tommy learned a bit more about Vannai automated networks recently and made a bypass to control the network."
Tommy: "Right! If you can get close, you can keep all the people that would like a defence network happy!"
Editi then frowns and becomes serious. "The issue is you all need to get to the 4 sensor satellites that feed the targeting info for the two beam satellites."
Tommy: "Which means you would have to contest twice as much satellites while also avoiding being hit by the satellites you can just blow up."
Editi: "At least the smaller point defense satellites near each kind are less in number about the sensor satellites."
Tommy then smiles. "But that's all for you to pick to fight when you get up there! For now..." He rises up his forarm to bring up a wrist screen.
"I'll just give you all the bypass virus to put into the sensor satellites when you breach their armor. The virus will tell you what you need to do if you don't have hacking tools."
Editi shows a grim smile. "Think of it as the old world game methods of a 'quick time event.'"
As she chuckles, Tommy goes on with his smile. "Any questions?"

>POST 1/2
>Game will start in 50 min!
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>Mission requires EC 2+3. No exceptions.
>This requirement is partly why the wait time is an hour.
>There are two objectives where there is a mission complete with one completion:
1. Hack or destroy the 4 sensor satellites.
2. Hack or destroy the 2 laser beam satellites .
>While it is impossible to fully escape the sensor network; however it is possible via the small jamming equipment you where given to escape detection after you position yourselves to ride out an orbit to the next satellite.

>Post 2/2
>>
>>1788633
>Also if you don't have flight.... Well don't accidentally de-orbit or get left behind.
>Yes I know in total that is 50 points to just get into the mission. Thems the breaks.
>>
"Leave it to me to provide hellfire to those piece of shit satellites!"
https://pastebin.com/dQaNJnXK

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This is a continuation of >>1783134 I have 250+ mods which should be enough for most adventuring and realism. I will happily take mod requests and game play strategies. This is a pretty realistic mod collection so make your choices realistic! But of course i wont stop you if you suggest to slaughter a whole city ;). I will also make save points at each notable encounter and you will die if you do not make the correct choices.

In short: Our character is a nord girl who was camping in the woods with no memory of the events that occurred the night before. She ventured through an abandoned fort to escape a wisp mother who ambushed her on the way there and after killing some bandits she made her way back to her camp. On her way there, her wearbear powers activated and she went on a rampage throughout the whole night, making a bandit camp her den. The blood lust is over and the full moon has gone. Let's continue our story!

You Wake up with the aspen breeze of the forest, unaware of how you arrived there. Then it all comes back to you, the rampage, the red vision, the slaughter. You look at your surroundings and see bones, organs, severed limbs strewn about you both animal and human. You are covered in filth and you have no idea where you are.

What do you do?
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>>1785386
Vomuit, panic vomit again

Find some water to get clean and wash the taste out of our mouth.

Then get dressed
>>
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>>1785452
You groggily stumble around the camp over corpses and find your clothes, you put them on to ward you from the cold. Realizing the meat you ate from last night is probably raw you gag to throw up. For a good minute or two you emty the contents of your stomach and are back on your feet. Your head is pulsing from a headache and you look for water but to no avail. There is a road nearby and forest in all other directions.
>>
>>1785492
Loot as much as we can from the camp and the dead bandits, hopefully including some soap or a wash rag, and then head on down the road.

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Stage 163: Storm and Sea in Setagaya.

As you understand it, the number of Kami that a spirit-child gets to meet in their lifetime is generally one. If a spirit-child chooses, they may call upon Amaterasu-Okami once, and receive a visitation. That's what you understand. It's a sensible thing, considering the kami tend to twist fate and warp the real world in their vicinity when unsupervised by priests and priestesses. That boon, that gift is part of a spirit-child's unalienable birthright.

You, on the other hand, have so far met three times the usual number – that is, if you include the possessed kamuy Kinashut Kamuy, the snake kamuy. Your father was impressive though, unfettered and in his element as it were. It is not a pleasure to realize you have the opportunity to increase that number by yet another kami

Because this kami is as unpredictable as the Monkey King, and is far more dangerous: Susano-Oh, the slayer of Yamato-no-Orochi, the kami who delivered the Three Imperial Treasures to Amaterasu-Omikami, Kami of Sea and Storm, and whose get you rather beat the ever living crap out of before turning her over to Hinata-hakase.

He is wearing a tacky “I Heart Harajuku” sweater over fine silk jacket and is currently draining most of a large mug of beer after having waved you over. He is expending lots of energy to remain unnoticed as anything but a tourist to everyone, including other spirit children....including your Seer and your Priestess. Though he has a sword at his side – a ten-hand blade, a weapon more in the Chinese style like Ohabari-sama – he seems fairly jocular and pretty pleased with himself and the world today. For the moment at least.

The main problem is you're in front of the Setagaya Public theater, and are supposed to be seeing Kiki-hime's rendition of your fight with the oni of Kuraokami, and it is very busy. Between people getting food at the vendors near the entrance, and the people actually going inside, this is the absolute worst place to start anything aside from a Barrier Combat. Not that you're planning on it, but just....it's a mess. A real mess.

And now he's gesturing you over again, and ordering another mug....uh, okay, that isn't a mug. That's another pitcher of beer. He's using a pitcher as a mug, and it is proportionate. so....eight foot six, maybe eight foot nine. He's bigger than some true oni. You'd swear, but he's awfully close by and you already have most of his attention.

[] Well, go see what he wants; it can't be all bad, right?
[] Ask your priestess for advice. That's what she's here for.
[] Say a prayer to his sister for protection and have your lovers wait here.
[] Tell Er Yin and Kiku that you need to see The Storm God, and you'll be right back.
[] Have them go in ahead of you, you'll join them in a moment....
127 posts and 14 images submitted.
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Twitter: @XsQuestmistress

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1759522/


Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Kissing! http://suptg.thisisnotatrueending.com/qstarchive/574453/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

>Ryukusa's Treasures

Her name: Ryuu Yorihokura

Rie, the God's Eye Nekomata that protects your Family.

Matagama-no-Shitoki, a necklace kami in its own right that protects Ryukusa from inimical magic.

Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”

Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.

Seido-no-Shinpi-Tekina-Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan; actually found to be the legendary blade Ame-no-Ohabari.

Go-Yurei-no-Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.

Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.

Shikoku Naya, her fashion teacher and seamstress.

Hisaka Subaru, her weaver and dressmaking teacher.

Ryukusa's Family.

>Talismans:
Akari – Black Jade Centipede (Mukade)
Er Yin – Black Jade Scorpion (Sasori)
Kiki – Black Jade Toad (Hikigaeru)
Kiku – Black Jade Lizard (Tokage)
Yui – Black Jade Snake (Hebi)
Inau – Black Coral Ear Cuff (Amatsukami)
>>
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Ryuu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Matagama Kiku is 4' 1” for ever and ever. Lesbian submissive.
Ryuu Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Ryuu Yui is 6' 3” and will only grow due to circumstances beyond her control. Dyke, switch.
Ryuu Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin Long is the tall at 5' 10" and is fully grown. Lesbian dominant.
Ryuu Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie, just Rie, is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is scattered to the winds and blessed in death.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Sakumo is dead and spread far and wide.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 6” and slightly less soft.
Kaga Kei is 5' 4” and fully grown. Might be experimental.
Kyubi-san is 6' 3” and fully grown. Hard to say.
Hisaka Subaru is 5' tall and 9' tall, and peculiar as all get out.
Shikoku Naya is 5' 4" (not including heels) and is fully grown. Entirely flexible.
>>
>>1784869
>[X] Well, go see what he wants; it can't be all bad, right?

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Welcome to Big Damn Hero Quest!
What the hell does that mean? That means that YOU will take on the ultimate burden in this quest, dying for a good damn reason. Or rather thats the goal! This quest is a short form exploration of your current characters desperate attempts to live and die valiantly rather than meaninglessly, and its a race because every scenario will be designed to kill your character!
Every new iteration of Hope Dies With You will be a different scenario following, or unrelated to the last characters death. The point of all of this is of course to be a Big Damn Hero! Being a hero is about sacrifice, spitting in the face of doubt, and doing the heroic things that get people pretty plaques and statues! Or would if anyone knew about them after the fact. A big part of being a Big Damn Hero is making sure that theres someone alive to remember you and that means saving lives! But that isnt always possible according to circumstance and the fate of /qst/ dice but dont lose heart! Your sucess or failure in being a Big Damn Hero is dictated by how many lives you save, and how many horrible evil things you send back to hell, which will be tallied as points at the end of each thread! Now some scenarios will have varying amounts of people to save, and terrible evil to destroy, so consider all point totals as they really are, a way of keeping track of your heroics and not a strict scoreboard.
Every Hero has 20 stamina points, which can be recoverd by strategically resting, or spent doing Big Damn Hero stuff! But keep in mind, the longer you wait, the faster you die, and the more desperate souls you damn by not being a big enough hero!
Every time you wish to do Big Damn Hero stuff you will have to spend 1 or more stamina points, increasing with the challenge, and then pass a skill roll(Almost always a 1d100!)
Your skills and abilities are almost always self explanatory because most Big Damn Heros are the folks who are there when danger arises, not the burly death machines that come after! You will have to discover what each character is good at as you go, so hedge your bets taking calculated risks, or spend valuble time recollecting your prowess which will cause events to continue while you do so, you had better be in a safe place before you begin!
So with that said! Let challenge ahead begin with our first Big Damn Hero!
43 posts and 4 images submitted.
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You are Isaac Shaw, second attendant of Knight Lawrence of the Magus Corp of His Radiances Holy Paladins.
THE Knight Lawrence. The second adherant of the 2nd temple of Voltaius, commander of the armed forces stationed at the Fortress city of Emos, Son of the High Exarch Samael who is head of the Magus Corp Of His Radiances Holy Paladins, and of course beloved War Hero leading the inquisition against the cultists infesting the Easterlands.
All of these are of course very flattering and long winded names and titles for a dead man, a dead man that you watched not but a moment ago get cleft in half through his Radiant Steel armor and all by flaming goliath of magma, fire, and demonic hatred. The same Demonic hell spawn that stepped on Cynthia your fellow attendant and turned her into a greasy burnt smear a few moments before killing your master.
You are without a doubt scared beyond all your wildest dreams of fear, drowning in the kind of abysmal terror that has steadfastly frozen you in place the last few moments, taking in where your life went wrong. You of course are dead eyed staring into the back of the demon, who is now a few yards away wrestling with an equally horrific and nauseating enemy. It appears that the cultists that your army was supposed to be exterminating via inquistion were making flesh beasts. And that said flesh beasts must have been very close by as one is on fire and wrestling the demon that slew your lord in front of you.
You are standing in the slowly burning and crumbling remains of the armory to your lords keep, near the heart of the city staring out the same hole the demon tore when he stepped on Cynthia, bless her heart. You would remember that near you on its rack is your lords weapon where it was when he died reaching for it, shining like gold in its radiant glory. You also would note that there are a great deal of bells tolling outside and many many screams. From the lack of dividing wall in the yard beyond the horrors fighting outside you can surmise that the great rumbling earthquake that you experienced as you and your lord rushed to the armory must have taken that down too. You suppose the archers dont have a place to fire from now. Not that it would matter, the steeples, the walls, the murder holes, no matter where they shot from no arrow would kill something like this.
>>
>>1784532
You are currently in a fatigue of mind-numbing terror, but gradually adrenalin is tearing you free.
Stamina 14/20 (You spent a great deal of time attending to your lord today, which means waking up without proper sleep, and carrying a great deal of materials he was unfit to be burdened with until the chaos started)
Possessions:
Tabard of your lords service (equipped)
Your Fatigues (equipped)
Leather Chest Peice (equipped)
What will you do with the time you have remaining?
>Run for help, anywhere but here
>Return inside the Keep and look for other knights or paladins
>Continue to shake in fear (Regain 3 stamina)
>Recollect your prowess!
>Do some Big Damn Hero stuff! (Write in)
>Write in

(Please forgive any spelling errors. This will be fixed in future posts. I can already see a few places I may have missed an A or other things.)
>>
>>1784534

>Recollect your prowess!

>/qst/ Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beyond%20the%20Gate
>QM Twitter: twitter.com/SmileytheQM
>General Info (Updated as I go): http://pastebin.com/ffH25ciB

You pull up in front of the Rynia house and hop off the Rook, before helping Pip off after you. She had some trouble getting on with her skirt, so you figure she'd appreciate it.

"Thank you" She says.

You're both dressed pretty fancy. Pip is wearing a dark grey dress that is, to quote 'short enough to be enticing but not so short that she can't hide a few daggers', and you're wearing a nice, overly complicated suit that took ten minutes to get into even with Pip's help.

But now you're here. And looking at your timkeeper, you're also right on time... but you won't be in about 30 seconds, so the two of you hurry up to the door and knock.

"Are you sure this thing is on right?" You ask while you wait for someone to answer.
"Positive" Pip replies.
"It's really tight..."
"So undo the first button"
"Won't that look weird?"
"Just-"

The door starts to open, and both of you stop talking and straighten up. A man in server's clothes stands in the doorway.

"Ah, we've been expecting you" He says. "You're just on time, please come in"

Pip gives a polite bow, and the two of you walk in.

"Was I supposed to bow too?" You whisper.
"Technically he was supposed to bow to you" Pip replies.
"Oh... should I tell him?"

Pip shrugs and keeps going. You don't really care all that much about etiquette, so you follow her into the big main hall of the house. It's a large, well decorated room with a stairway on the opposite end and several doors along the sides.

You see Altea talking with some people who you assume are the hosts, with Marybell at her side. You also spot Derrick, Madelaine, and Emi talking to Leah and some other people. The only other interesting thing to note is the Felid kitten making her way around the room sniffing at people's legs...

You head over to-

>Altea

>Derrick

>Kitten

>Other
372 posts and 2 images submitted.
>>
>>1783608
>Kitten
Evening Smiley
>>
>>1783608
>Altea
Let's get introduced to people properly at least.
>>
>>1783608
>Altea

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Located in a bland three story office in The City is a man by the man of John, who is currently tossing his cubicle in search of his medication that keeps you, the voices in his head, from coming back.

Rules are pretty much the same as the original everyone is John. Any action you attempt will require a 6 on a d6 to succeed. If you have a skill that can be applied, you will need a 4-6 to succeed. Failing an action or being hurt will activate a test for control. Each time their is a test for control, we will roll to see which voice takes over John.

This game will continue until John is either dead, is given his meds, or is unable to do anything.

To make a voice of John, you must give it a name, 3 skills, and at least one obsession. I will except the first 5 John's made.

Example
Name: Biggs Styles
Skills: persuasion, perform, yelling
Obsession: attention. Want everyone to have their eyes on him. The bigger the audience, the better.

Name: Shoe-lord
Skills: intimidation, shoe sense, shoe use
Obsession: shoes. He who controls the shoes controls the world. Acts like a mad Max raider.
21 posts and 2 images submitted.
>>
Name; Yog Saloth
Skills: Lying, Disguise, Brain Surgery
Obsession: To collect the brains of human specimen for his return to the temples of the Old Gods among the stars.
>>
>>1788227
Big McLargeHuge
Skills: Exercise, Fighting, Intimidation
Obsession: Gym. Wants to get huge
>>
Name: Alpha bitch
Skills: gossip, lying, sass
Obsession: become alpha bitch and get the richest hottest guy we can find

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/K2SwLBKf

Other Quests: https://pastebin.com/TrNWfAke

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

The last thing you remember was having quite the enjoyable drink with Lucina, Niko, and Valentia as you celebrated defeating three Oriental warriors in combat. However, unfortunately, things seem to have gotten a bit fuzzy after that.

As you wake up, you find yourself...

>Back in the Monastery
>In the Church
>In a very royal looking place you don't recognize.
>On the side of the road outside the city.
>Other
219 posts and 51 images submitted.
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>>1790525
>>In a very royal looking place you don't recognize.
>>
>>1790525
>In a very royal looking place you don't recognize.
>>
>>1790525
>In a very royal looking place you don't recognize.

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Last Thread: >>1757074

Twitter: https://twitter.com/WhisperingQM

You were Bozen Artesse, apparently a knight for something called the Ashen Order. Now, you are a dead man. A "Rotter", to be specific; merely a common undead with fairly common skills. Though, you are decidedly not so common, as you are more than a mindless walking corpse.

You awoke in a Charnel Field, a place used by necromancers to store bodies for use in whatever it is they do. You felt compelled to kill a woman who may or may not have been precious to you. You're not sure, you can't remember.

You fought with a man named Osten, losing your right eye in the process. You fought and killed another undead, and found out that the man responsible for your current situation is named Askayev, yet another necromancer.

You met a young boy named Blass pulling a cart full of dismembered limbs, and somehow kept your composure enough not to kill him. He's led you to his home; a small hovel in a dingy little refugee village called Anerstadt. His father did not seem pleased to see you.

___


Before we begin.

1. Votes will be tallied every twenty minutes as my time permits. Whatever has the most votes within twenty minutes is what will be chosen.

2. Write-ins are encouraged if you can think of something good, but anything that is obviously counter-productive or nonsensical will be ignored. I'll try not to railroad, so the least I expect is to not have people purposely trying to screw things up.

Current Inventory:
Metal Cuirass with Phoenix painted on the breastplate.
Old Grey Hooded Cloak.
Ordinary trousers.
Leather Belt.
Black leather boots.
4 Blessed Silver Arrows (Good against Undead).
Wooden Longbow.
Steel Broadsword with scabbard.
Old Iron Dagger.
13 posts and 1 images submitted.
>>
You grab Blass and pull him in front of you as the large man lifts a chair over his head, preparing to hurl it in your direction.

“LET GO OF MY SON, YA SARD FUCK!” He roars, though he does hold on to the piece of furniture.

“I’m not here to cause any trouble.” You think. His expression doesn’t change. “I’m just looking for a little help.”

“Da’, he’s not a Sard, this is just his rotter.” Blass says, trying to calm the man. “He’s just hurt’s all, an’needs some medicine.”

“Boy, the only ones stupid ‘nuff ter have an Ash as a rotter ARE Sards!” He bellows, taking a cautious step forward and slowly reaching his hand toward his son. You place your hand on Blass’ shoulder and hold him in place.

“Your boy is telling the truth, I’m merely a hurt traveler, and this knight’s corpse was the nearest I could find.” You direct your thoughts at the man.

Blass looks up at you, “He can’t hear you.”

“What?”

“Da’ doesn’t have no ears or eyes for Animatin’. He just fixes up the bodies.”

“Blass, stop talking to that bloody murderer!” His father shouts again, looking uncertain whether or not he should take his chances and lunge at you, or set down his “weapon”.

“Da’, he’s not a Sard! He’s a exile, like us!” The boy says, stepping away from you to stand in front of his father and beginning to speak a mile a minute. “He escaped and got hurt, and this rotter’s all he could use, and I found him in the fields and he ruined Granda’ but it’s okay, because he said that if we get him some medicine that when he’s all better he’ll-”

“Boy, I toldja yer not ter go into that field!” His anger shifts towards his son.

“B-But I was just getting some-”

“Don’tcha remember what I toldja? You wanna get taken away like the others?!” He drops the chair to the floor.

“I HAD TO DO SOMETHING!” The boy screams.

His father sticks out a meaty finger and jabs the boy in the chest, then says with a cold intensity, “All ya need ter do is mind me, boy.” Blass looks down at his feet, and doesn’t say anything. His father stares at him for a few moments, then slowly steps around him to stand before you.

This man has to be around seven feet tall. He’s all raw muscle, likely gained from a life of hard laboring. His wild brown hair and greasy thick beard match his son’s unkempt appearance. He places his one hand on his other shoulder and cracks his neck loudly, then sticks out that fat finger again and jabs it in your direction. “You listen to me. I dunno who I’m speakin’ to, and I don’t rightly give a hog’s shit. Whatever deals ya made with my boy are off. I want ya ter getcher cursed rotter out of our home, and out of this place. We don’t need this type’a trouble.”

(1/2)
>>
“But Da’, what’re we gonna do without any rotter-OW!” Blass yelps as his father casually reaches behind him and swats his son upside the head.

“And just whose fault is it really now, eh?! If’n ya just listened fer a change then that wouldn’t’ve happened!” He doesn’t take his eyes off you, while simultaneously shouting at his son. “And you, ain’t nobody here gonna help ya when yer runnin’ around with an Ash knight rotter.”

“Minerva would help hi-” Blass shrinks away when his father raises his hand again, then quickly moves out of reach. “Minerva would help! She lives in the house at the other end of the village!”

“Dammit, boy!” His father roars and stomps his foot in his son’s direction, but Blass has already moved well out of reach of his father’s disciplined strike. He turns back to you, “Like I said, ain’t nobody here going to help an Animator with a Sard rotter! Go on! Get out!”

He shoves his hand into your breastplate, and you reflexively catch his wrist and begin to twist it away from you, but the man has both size and strength on his side, and effortlessly shoves you off-balance towards the door. As you regain your balance your sopping wet cloak is thrown into your face. He stands there, expectantly, eyes narrow, brow furrowed.

>What do you do?
>>
>>1789992
Try to find that Minerva person

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