OH SHIT NIGGER(s) it's an adventure about killing vampires n shit.
3 vampire hunters, 1 little girl and a robutt, is going to infiltrate a vampire castle to kill the head vampire there for casting a spell than kept the world at perpetual night time.
While on the Vampires' side there's Bob the Vampbeast given the mission to stop these hunters.
Currently, BOB AND HIS CRONIES HAVE JUST MANAGED TO CAPTURE ONE OF THE HUNTERS, Wilda, AND ARE MAKING THEIR ESCAPE BY SURFING ON A BIGASS SHIELD THROUGH A SLIPPERY HALLWAY!
While the Automaton is travelling with two other NPC adventurers in another part of the floor.
Each character needs at least 1 player to be the voices in their head to tell them what to do n' shit.
Just name yourself something with the highlighted title under the character to identify which team you're going with. Example: Regular Hunter Faggot -> Controls Oswell the regular Hunter
Need at least 1 player for each dude, DOESN'T mean each character is limited to 1 player.
The more players each character has, the more rerolls that team gets.
Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
https://twitter.com/notapaladin
>>1797987
RIP Wilda.
>>1797987
Proceed with the getaway
Another jojo’s bizarre adventure quest stat’s, rule, etc.
Dice roll RULES
ROLLING: another JoJo’s Bizarre quest uses a d100 rolling. The default table for significant actions the tiers of success requiring a roll is as follows:
1 CRITICAL MISS,
2-10: Definite Miss
11-89: Various Degrees of Success
90-99: Definite Success
100: OVERPOSE!
1s and 100s cannot be overturned unless the other is rolled to cancel it out. Otherwise, the highest tier of success achieved goes.
WHAT DO STATS DO?: The stats do two things. First, they extend the “Definite Success” range of a Stand’s actions, as follows:
E: No change (90-99)
D: 80-99
C: 75-99
B: 70-99
A: 65-99
BATTLE SYSTEM: There is no flat health value, nor is there any flat way to determine damage sustained due to an attack. Powers can tend to inflict conditions that the enemy has to deal with, and you don’t necessarily have to KO an enemy to take him or her out of the fight. A given power may inflict a condition that the player will have to contend against in some manner, similar to a FATE aspect. For example, if a Stand has the power to throw around gravity wells, and the user catches an enemy in the range of one of his wells, the target would, reasonably, be “weighed down” by the enhanced gravity due to the gravity well; it would be harder to move around and avoid any further attacks unless the well can be dispelled somehow. Treat the effects of a power similar to how you would treat any trait, except it is (usually) temporary in nature. Conditions are ranked from 1 (minor) to 5 (strong). Conditions also tend to stack upon each other, so it is best to try to get rid of conditions before they cripple your character. Even though a character may be heavily crippled by conditions, it doesn’t necessarily mean they are always out of the fight. It will be significantly harder to perform actions you want, but depending on the nature of the condition, you might still have an out if you can figure a way out of the condition yourself or can get backup from someone else. Just because you’re down doesn’t always mean you’re out.
Wardrobe.
Specific sets of clothes can grant specific advantages in situations. For instanceover the top designs are jojo oriented one’s have the ability to pose. Posing can grant any stat and move it up a rank for a few turns (longer depending on how well you roll). Clothes like suits and ties (normal ones)will give you a bonus in charm and additional dialog options. Standard, normal clothes can help you hide among civilian's if being hunted.
>>
With that being said we're off to the races.
Riding through out the camp you search for Azamet Gerej but to no avail. While swinging your sword at tartars left and right, you manage to score around ten kills before you hear one of your men call out to you.
"COMMANDER CZESLAW!"
Guiding your horse, you reach the scared pole to see how the battle fairs.
"How goes the battle."
"Good sir however we've seen to run into a big problem."
You raise an eyebrow.
"I-I know this sounds strange however there seems to be a particular tartar who possesses a un seeable ghost! It's slaughtering our men down there!"
Oh no... You knew something the likes of this was bound to happen one way or another. The frightened pole gives you directions to where this tartar in particular is and you ride off. A quick minute run, you can clearly see where a giant crowd gathers to see the tartar fighting off twenty of your men at the same time... And winning. Whistling, you call your men fighting the tartar off in order to see him for yourself. With a normal build and height, he wears standard ottoman tartar uniform with a black fez with what looks like an eagle on it. He shouts.
"WHO DARES CHALLANGE THE MIGHTY HUSNU KADARI!"
You ask.
"Czeslaw Borkowsk, leader of one the battalion assaulting your camp."
He smiles.
"Then that makes my mission easier! For I will not have to search this dreaded camp for you head. For I shall end you right here and now with [Enter the Sandman]!"
Something tells you that he's not going down quietly. What do?
>Fuck it, [Steel Rain] him and end this early.
>Rush him
>Other (Write in)
>>1793971
>Fuck it, [Steel Rain] him and end this early.
>>1794006
Roll my dude
The morning came with a headache.
It was an unsurprising revelation, considering the state you had been in when you fell asleep last night. Remembering it did little to quell the bitter taste in your mouth, or the way your stomach still churned in distaste at everything that had come tumbling out... Nn, the longer you spent trying to sort through it all, the less inclined you were to even remember it.
'You're going to make it through this.'
You don't know what you had expected to happen after last night's breakdown, but that wasn't it. At some point you would just have to accept that you hadn't expected a lot of things to happen lately, and maybe you were just not very adept at this prediction thing.
At least you understood now why your Doppleganger had thrown such a tantrum in the Ice Queen's atelier; These places were despicable, vile existences. The longer you spent in them, the more they tested you. Prodding and poking your psyche, until they could find a crack to seep into; Remorseless claws stealthily burrowing in, until it was too late to realize you'd been caught.
Or maybe it was your own weakness. You didn't know anymore.
The time you had spent trying to understand the meaning behind this Atelier was affecting you, and the line between your understanding of it and your own problems were starting to blur. Now that you had Ari with you, your inclinations to do anything but leave this place were fading rapidly... But if it was that easy, you wouldn't have spent so much time in here in the first place.
Not exactly the most optimistic thoughts for someone to entertain right after they had woken up, but given that you were apparently trapped in Tim's arms and under a blanket, there wasn't a great deal else to do except gather your thoughts while you figured out how to escape undisturbed.
You crained your head around subtly, trying to get your bearings on the rest of the camp while tentatively testing how tightly wound the arm over your side was.
While the little fire had gone out over the course of the night, Ari had been cradled back into the bows of her guardian apparition as it stood watch. The wooden golem, in turn, had done its job admirably through the night and swivelled its faceless head towards you curiously in response to your brewing alertness. You didn't realize how comforting it actually was to have it around until now, when your own sense of alarm seemed to drift back to sleep upon seeing how calm it was.
Elly was already awake, sitting aside of Ari and passing the time by petting the golem. You couldn't remember much of her after last night, and while Tim had been as frustratingly supportive as ever, you don't recall Elly reacting at all. You won't even begin to guess what the timid Representative would have thought about the things you said back then...
But it didn't really matter. None of this really mattered.
You needed to pull yourself together and focus on either Solving or escaping this Atelier.
Several minutes of awkward shuffling later, you were really no closer to escaping Tim's sleeping hug than you were when you woke up. More over, he had laid on your hair at some point during the night, and having your hair pulled at in an attempt to free yourself had led to two very narrowly avoided instances of attempting to reflexively headbutt him in the face out of sheer indignation.
Fortunately, or perhaps unfortunately, he remained soundly asleep through it all. It was only after managing to attract Elly's attention did you succeed in soliciting her aid in acquiring the much sought after freedom. Finally you could stretch out the kinks of your body in the morning dew.
"Sleep well, Ser Valen?" She asked softly, giving you some space to stretch and look over your hair. Tim had given little and less care to how your hair was arranged while you slept, which meant you had a small task ahead of you of picking out whatever bits of forestry that had gotten tangled up on it overnight...
You weren't even going to start on the dirt.
"I've had worse nights." You answer evasively, acknowledging the unspoken distance between you. Should you apologize? You wanted to, but at the same time, did you even have anything to apologize for? ...No, even then, what you wanted wasn't to apologize at all - You wanted to ask her to just forget it had happened altogether. "The Shrine works to gather together those beloved by the Mana, don't they?"
You'd settle for just changing the topic.
"What?" She startled, head bobbling as the sudden question shook her from her thoughts. "Oh, yes. We do a few things, I wish we'd do more, but our primary goal has always been to provide those loved by the Mana a place of sanctuary and understanding."
"So if I were to look for the largest gathering of those loved by Dryad, then..."
"Then you'd have found it already." Elly answered with a smile, "Every Dominion makes their home in a slightly different kind of place, but we try to be as close to the heart of our Mana as possible. For Dryad, it's this forest." You stop picking debris from your hair as she confirmed that particular suspicion. It made sense, of course... If Dryad was put to sleep here, then obviously this place would have been richly saturated in its presence in the first place. If you were trying to create a gathering of those beloved by a Mana, naturally you'd pick a place with similar conditions.
In other words, this really was the last bastion for Dryad's beloved. Everywhere else would be even less prepared than the ones you had seen here.
"This may seem like a strange question, but have you ever heard about a Goddess?" You let your hair fall from your hands, gently shaking your head until it could find a natural balance to settle in along your back. "Not a Mana, but something like it. Probably pagan, if I had to guess."
"A Goddess..." She repeated the word, syllables colored lightly with confusion... And perhaps, apprehension. "I mean, yes. Most of the returners have, though I would guess we wouldn't know anymore about it than you would."
Crimson eyes blinked at the admission, and you found yourself at a loss for how to proceed.
"The ones who came back from the Dead Zones." Elly supplied bashfully, "I'm sorry, I guess it's not really a term outside of the Shrine. I don't know much more than the phrase, though."
"Why is it such common knowledge for people who went to the Dead Zones, though?" You tried to think back over what you knew of this Goddess, and until now you had always assumed it originated as some pagan worship from the foreigners down in Teranford.
"It's just information that got spread around." She admitted, "There were remains of something near where Lamiaceae halted the disaster. It seems like there had been something like an Atelier down there, and fragments of it were scattered in their conflict... so it wasn't unusual to come across bits and pieces of it during the recovery effort."
>Meditate (How?)
>Ask a question (what?)
>Check on Ari
>'A Spider's Web'
>Other? (write-in)
Previous Threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Valen+Quest
Where things are said: https://twitter.com/Riz_QM
Where things are asked: http://ask.fm/RizQM
Assorted Supplemental:
Current Abilities - http://pastebin.com/PchcdWpw
A List of Forgotten Things - http://pastebin.com/kPEscJ3h
Irue's Memoires - http://pastebin.com/sWnicrK7
Write-ups:
Kara's Day Out - http://pastebin.com/8ZbiSKLs
Adventures with Asche - http://pastebin.com/RNviCBJu
The Reclaimed Doll - http://pastebin.com/n6miP1qT
In Your Shadow - http://pastebin.com/EfeeHFAE
Friends Forever - http://pastebin.com/Yn0QaTVB
The Woman Beneath Steel - http://pastebin.com/pMGgiHC3
Misc notes:Hold me tighter. Even if it's a lie, I won't begrudge you these feelings. Even if they're meant for someone else, I'll accept everything you'll give. As long as we're together...
Memo:
1. Get gifts for all our companions. Miniature Oakenrue for Ari, Tellenford Diary for Mim, Choker for Kara, mini-Vacation for Rinnier we can make Priat take her out on a social date. Maybe set up something where the people of Carona can thank her for her work and help remind her WHY she does it.
2. Invite Marchovic on adventures next time there's a chance.
3. Mim said "When are you going to tell her?" Tell what to whom?
Guys,
Ever played Minecraft RP? Either way, I would like to cut straight to the chase. This particular server is based on a fantasy/steampunk landscape with various lite plugins, such as Movecraft which allows you to construct ships, airships, elevators etc.
The server is semi competitive, meaning RP is important but purpose is also crucial.
I belong to an emerging Kingdom and we're actively looking for citizens. Our political system is an offshoot of Feudalism for now, with hopes of expanding into more centralized systems such as a Republic and hopefully Empire if we become numerous enough.
I'd love to throw more details about us so ask away
https://discord.gg/YFWNzYE
Come talk to us
You just inherited your uncles farm. It is run down, but has potential. Currently there is a single room farmhouse on the property. You have 100 credits.
Where is this farm located?
> sunny grassland
> dense forest
> arid desert
> humid swamp
> desolate tundra
> other
>>1797957
the moon
>>1797957
> arid desert
>>1797957
> arid desert
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Bladebound%20Retainer%20Quest
>Previous Thread: >>1755657
>Twitter: https://twitter.com/TaskForceKaz
>Pastebin: http://pastebin.com/u/TaskForceKaz
[STATS]
>Combat: +++
>Social: +
>Knowledge: ++
[Abilities/Traits/Perks]
>Indomitable, Rank 1: Ignore the penalties imposed by Blood Loss. Does not negate health loss.
>Atelier of Death, Rank 1: Craft your own Bombs and Poisons.
>Blutmörder: +10 to Combat Rolls made against Blutlings and Blood Mages.
>Fleetfooted: If a Natural One would be among any roll related to acrobatic feats both in and out of combat, immediately disregard it and either take the highest roll or reroll again.
>In Plain Sight: >+30 to Disguising/Hiding/Sneaking, Take 75 in non-stressful situations
>Nimble Fingers 2: +40 to non-attack actions involving your hands (lockpicking, pickpocketing, etc.).
>Specter’s Dream: A technique to allow one to rest while remaining aware of one’s surroundings. (4/8/12 hour intervals each with their own bonuses)
>Knowledge: Nobility (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>Knowledge: Underworld (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>Riding, Rank 2: You are able to ride unassisted, and perform rudimentary skills to obedient horses.
>>Previous Thread
>>1755657
“I can’t believe it…” Klara whispers, more to herself than to you. “I can’t believe I’d make it this far.”
You grunt, keeping a sharp eye out for wandering servants. It was suspicious enough for her to pull you away before the trial started. To find the both of you talking in hushed whispers is only going to make things worse. “Tenacity and perseverance. And the desire to see your dreams of vengeance fulfilled. Which, by the way, you’ve completed. Congratulations,” you answer.
That seems to shake her from her thoughts. Clearing her throat, she stars out a nearby window, towards the snow-filled courtyard. “Yes...and I couldn’t have done it without you, Marcus. Again…I’d like to thank you. For going above and beyond my expectations.”
She pauses to give you another looking over, before shaking her head in mock disbelief. “You truly are unlike any Crownguard I’ve ever read about or met in my entire life.”
“…I’ll take that as a compliment.”
“Good, because it is! Yet that would make for a poor reward for all that you’ve done.” Her vulpine smile stretches her mouth into a playful contour. “Not only have you given definite proof of her infidelity, but you executed the plan flawlessly and kept me safe from attack.”
(cont.)
You scratch the back of your head. “I didn’t expect her to try and lunge for you.”
Her laughter is derisive, but not at your words. “I didn’t expect for her to be that stupid. Truly, the woman has cock on the mind, and the desire for a quick finish. But we must be quick. Crownguard Marcus Painel, for your services that you've done for my family, what do you desire from the Mazurs?"
>Fulfill your promise to Claudia and protect the Alchemists’ Guild from malignant treatment.
“Once this whole…debacle is over and done with, what do you think your father’s attention will return to?”
She had not expected a question. At the confused look on her face, you further elaborate, “I’ll put it this way. Once your father’s temper cools and we make our way out of Alnerwich, what do you think is the next most urgent issue for him to peruse?”
It only takes her a moment to think before answering in turn. “Without a doubt, the Alchemists’ Guild. There is a matter of the Blutlinge and the Warlock to be dispensed with,” she replies, even as her brow furrows in suspicion. “Where are you going with this? I thought we were going to discuss your reward.”
You nod. “We are. And I wish for a favor.”
“A favor…” Klara mulls over the word as if it were a morsel on her tongue. “Very well. Then what is the nature of this favor?”
From this wing of the fortress, you can trace the southern arm of the Anosar as it snakes around the town. Sheets of ice and meltwater flow along its southernmost arm, bringing in fresh water and carrying away the wastes produced by the commoners. Near the docks and the fish market, the building of the Alchemists’ Guild lies atop the artificial hill.
Clearing your throat, you say, “I made a promise to a friend that I would protect the alchemists and the guild from the wrath of your father in the light of what happened. It’s not their fault that a blood mage, let alone the Warlock of Envy, infiltrated their ranks and stole the face off their guildmeister. They’re more than willing to cooperate, and marginalizing them would only impede their efforts and cause a further rift between the nobility and the guild.”
To her credit, her surprise does not last terribly long. “Ah…that’s right. You are an alchemist, after all. It would only make sense for you to establish like-minded friends among practitioners of the art. Who is this friend? Clearly, they must have had quite the profound impact on you if you’re easily willing to spend your reward for them.”
The memory of Claudia upending a flask of acid onto the twitching body of the homunculus brings a quiet chortle out of your throat. “…they are indeed. And well worth the reward. You would have seen her the other day prior.”
(cont.)
“Ah…the girl who spoke against my brother the other day.” Klara’s eyes brighten in recognition. “She is a brave one, certainly…but my goodness, Painel.” Her smile takes on a mirthful quirk, and her tone becomes playful. “And here I thought that I was the only one outside of the Crowmonds to have the privilege of your rather particular…services. You’re quite cavalier and mercenary for a Crownguard…”
At your stony look, she laughs to herself, before offering her hands in a placating gesture. “Please, Marcus. I only jape. I do understand what you mean…”
“Pardon my bluntness,” You retort dryly, “But having seen your brother’s reaction to their plight…there is a significant concern as to whether or not they’ll be treated fairly. I’ve not seen much of your father, and what I have seen of him is in a borderline violent rage. All I have is Patrik to use as the measurement for your father’s character.”
Klara exhales, shaking her head with a rueful smile. “You don’t mince your words, do you? Very well then.” She offers her hand out towards you and meets your gaze with solemn promise. “I promise that I will do everything in my power to shield the Alchemists’ Guild from the worst of my father’s rage and unjust treatment. You and Silvera’s daughter will have my solemn word on that.”
Surprised as you are from her forwardness, you can’t help but sport a grin as you reach to clasp her hand. Her grip is firm and tight, a sharp contrast from the dainty grip you’d held her hand with the night prior. “Thank you, milady.”
The two of you shake on it, and quickly depart for the trial of the Rudnicks.
>The Great Hall of Alnerwich
Cleared of the dining tables and the great wooden benches, the only proper furniture left is that atop the dais. At the center of the table, Lord Adamus Mazur sits on his chair, adopting an expression that could have been carved out of stone. To his right and left, Patrik and Klara are seated beside their father, each with their own reactions to their current predicament. The young lord seems to still be in shock at the news, but his sister hides a vulpine smile behind a sheaf of folios.
Beyond the family, the officers of the court take their respective seats: steward, marshal, justicar and chamberlain. The only one absent is Court Mage Clirharn, Mazur’s allegedly incompetent sorcerer. He seems to be laying low. But you digress. Those present all share the same grim, cold expression that their lord wears.
Seated at an adjacent table, the Crowmonds and Lord Pullman take their seats. Adrianna and her siblings look on, having decided to abstain from the procedure to remain impartial. The Imperial Crown will not intervene unless absolutely necessary. Likewise, even as the Lord of the Vale shifts uncomfortably in his seat, he holds his silence, preferring to listen to the assembled courtiers and low-ranking officers as they mill about the edges of the hall.
(cont.)
The prisoners are brought in within minutes after all of you settle in. First come the retainers, the maids and manservants that accompanied Lady Rudnick. Other than the grime of the dungeons and some disheveled clothing, they don’t appear to have been abused or further mistreated beyond manacles on their arms. A point in favor towards Mazur. Because the fallout of holding a trial without Lord Trevor Rudnick is already going to hurt…
Then come the ill-fated lovers, Ser Royce and Lady Rudnick. All in all, it seems that the oubliette was not kind to Royce. His flesh seems to be recovering from a night where it had snowed, and terrible shaking almost lends a limp to his steps. From what you can tell, there doesn’t appear to be any frostbite damage, but hypothermia is only a breath’s away from settling in.
And Lady Rudnick herself is a far cry from the beauty she’d presented herself as the night prior. They’d left her torn gown on her, giving only a threadbare cloak to cover herself with, a fabric she clutched as if her entire life had depended on it. Her hair is a bedraggled mess, and her eyes are a puffy red. It seems that she’s moved beyond past anger, now settling upon grief as Mazur’s guards escort her to her own respective seat.
The trail formally begins with the chaplain, a mousy, effete man of no more than forty, opening with a prayer. But before he can begin formally, Mazur cuts him off with a harsh wave of his hands. The meaning is clear. There will be no frivolous or unnecessary procedure. The minimal will do. Offended, the priest begrudgingly continues, quickly invoking a prayer to the gods before settling down back in his seat with a severe frown on his face.
The charges are laid out with the delicacy of a carpenter’s hammer: Sofia Rudnick, betrothed to Lord Adamus Mazur, has been caught and accused of infidelity, and adulterous relations with one of her knights. Evidence has already been collected, and the proof must be documented before witnesses and within the Imperial bureaucracy. The trial is already as good as done, some muse to themselves. It is only a matter of time…
Standing behind the Crowmonds, you likewise hold your silence as the procedure continues. Gasps of shock and horror echo through the room when Klara presents the maidenweed. And those give way to indignant roars and angry shouting when she presents the aphrodisiac. That causes the entire court to erupt into a cacophony, as some shout for threats of violence and bodily harm to the horrified prisoners.
Even as Royce and Sofia grow paler with every allegation, Mazur’s face continues to redden, almost purpling with rage. He’s long since bypassed grief and sorrow of betrayal. Now, only anger remains, an anger that seems to be worrying Patrik. Klara maintains a neutral face, refusing to turn and break away from the dominating look towards the two foremost prisoners.
(cont.)
Welcome to Do Your Best Quest. A slice of life adventure with supernatural elements where our poor main character is trying to do his best out of the situations at hand, but don’t worry, just trying your best is good enough for him.
Twitter: https://twitter.com/QM91m
Discord: https://discord.gg/AmjbaTR
Archives:
http://suptg.thisisnotatrueending.com/qstarchive/1701618/ (Chapter 1)
http://suptg.thisisnotatrueending.com/qstarchive/1728203/ (Chapter 2)
http://suptg.thisisnotatrueending.com/qstarchive/1748061/ (Chapter 3)
http://suptg.thisisnotatrueending.com/qstarchive/1767614/ (Chapter 4)
You still don’t know what exactly happened, but Constance seems to be a lot stronger than the mummy she pretends to be. She just collapsed on the floor after doing who knows what to her two kidnappers, who are unconscious. Mr. Calamity is ‘resting’ too after you threw a lamp on his head, you aren’t in your best shape either after receiving a supernatural punch to the gut and all of those boxes fell on you. You carry Constance to her bed… You have to clean this ‘mess’, I guess your work as a janitor just doesn’t stop, does it?
What do you do?
>Call the police.
>Call Sis.
>Untie Calamity and use the rope to tie those punks.
>Take Constance somewhere safe.
>Write In.
>Untie Calamity and use the rope to tie those punks.
>Take Constance somewhere safe.
>>1789730
>Untie Calamity and use the rope to tie those punks.
>Try to put a pillow under the heads of Constance and Calamity
>CLEAN UP THIS MESS WHILE THEY RECOVER AND WAKE UP
>>1789730
>Untie Calamity and use the rope to tie those punks
>Take Constance somewhere safe
Welcome to the planet Cassia IV. The fourth planet from its star, Cassia has been barren for millions of years, but now for the first time, true multicellular life has begun to appear deep underground. What happens next, you will decide...
---
How to play:
1) Evolve a creature by modifying their picture on ms paint and giving a plausible reason.
2) Only a single modification/upgrade may be made per 'update'.
3) You can evolve any organism.
4) I will occasionally make a disaster happen, which will drive some organisms extinct and force others to adapt
---
I present the first of the starting organisms, the Topurakletcus. This is an omnivore which eats both Noralgae and Shloworms. It moves by wriggling around in the water and is around 1 cm long.
The next starting creature, the Shloworm. The Shloworm is a detrivore, which lives on the ocean floor and moves via undulation. It is 5 millimetres long and the main food source of the Topurakletcus.
Finally, there is the Noralgae. The Noralgae is a simple floral organism which photosynthesises using the compound carotene. At 5 centimetres tall, it is our planet's largest organism.
Let's start this off!
Topuratooth. This descendant of the Topurakletcus has gained several hard chitin based "teeth" in its mouth, allowing it to get a better grip on the Shloworms.
Hello again fellow creators and questers. It's been a while since I've had the time to do this, but finally I have a period of time to pick up my EvoGame series. This thread marks a particularly important point in the Essari series, as this will be the last thread major evolutions will be allowed. Afterwards, all evolutions in this game will predominantly be restricted to small, speciation evolutions. So this is your cue to go ballistic with the evolution ideas.
As GM, I'll do my best to actively work on phylogeny charts to track the evolutions, and also make random events for the world to drive evolution down new paths. Since I've done this a few times now, and taken the time to observe/lurk on other EvoGames, I've picked up a few new tricks to keep everything organized and streamline too.
How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Details indicating what the generation of your species is important. Please indicate. (Base Organisms are Generation 0)
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species 95% of the time.
Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic in biological standards.
• I will be providing a comprehensive Phylogeny Chart on the Wednesday following this thread.
• Every 72-96 hours there will be a New Event: The Emra Evolution. (More details on that in a later post.)
• We now have seven sapient organisms on the planet, which at the moment are the forerunners for the future Tribal/Civ elements to implemented into the EvoGames I run.
• This will be Thread 2 of 6(or 7?) for the Return to Essari series, before we return to the Moon Worlds series.
New to the Game?:
•There are a large number of creatures that already exist, so it may make hopping into this game a little daunting, but trust me when I say I've made sure to leave you with the tools to understand all the old organisms, and all new organisms will be welcomed with open arms.
• We also have a Discord to keep you up to date on EvoGame stuff, and chat with other folks. https://discord.gg/kk8eJgJ
• In this thread and in the imgur gallery will be a Blank Template that you can use to make any organisms you wish to make for this game.
• Just a note, while it doesn't matter how intertwined your organism is with the rest of ecosystem, the more dependent it is on the existence of other creatures, the more potential your organism has to survive.
The map above is the present state of Essari. Organisms, details on the world, sentient organisms rules, and more in the next post.
--World Setting--
A little less than 30 million years has passed now since the great extinction that ended the Autumignis Era. Life since then has returned throughout much of the now colder and drier Essari world. The expanses of nearly uninhabited deserts and arid land are now gradually being filled with new, resilient organisms that are making etching out new ecosystems in these extreme habitats. Even the skies are abundant with new life that has centered itself on the migrant colonies of Cloud Algea, or more commonly referred to Fluffbubbles of the Essari skies. In addition to this, new and inquisitive organisms have sprang around the world, each showing signs of being just a little wiser than the majority of organisms living on Essari, and may one day prove to be the precursors for civilization.
And then there is Emra. Initially being considered an eldritch threat to all life by the satellites of The Librarian, an analyzed revision to this classification denotes a more apt definition of what is now considered the last living Braffberg on Essari. The creature is believed to be akin to a biological computer, with an insatiable thirst for knowledge of its native world. While not precisely a threat to life anymore, its large size and search for resources leaves any food source beneath Emra at its mercy, in addition to the relay network of AA-Nodes that provide Emra with a wealth of stored resources and information regarding local events happening throughout the world. While perhaps ominous, Emra’s activities do not bare open malice to life in general, but time will tell if this should change.
-- Size Increment Chart--
• Size 1: Sugar Ant (0.01 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Manta Ray (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Smaug, The Desolater (30m+)
Dossier, and Evolution Rules in next post.
Attached here is Dossier for all the Organisms present in Essari as of the start of the Emrialatic Era. Should tell you everything you need to know about each organism. Some of these organisms is no longer present in the world, due to these missing organism either going extinct or evolving to a more advanced form. To find information regarding any of these new organisms seen in the post above, I would kindly direct you to this link for the previous thread: https://yuki.la/qst/1743424
--Organism Evolution Rules--
> Marine Organisms are allowed to freely migrate between each of the identified habitats.
> Organisms that can be found in all habitats are not discouraged, but are not too realistic in current biological standards. If you wish to create new global organisms though, then simply state how or why the organism is global, and it’ll be considered canon.
> Terrestrial/Aquatic Organisms that are regionally exclusive can only migrate between landmasses found within the said region.
> Plant Organisms may now be as large as the size 25 increment as stated above.
> Animal Organisms may now be as large as the size 25 increment as stated above.
> Silicates, Calcium, and rich quantities of Iron, Copper, Silver, Zinc, Crystal deposits, heavy metals, and many other resources are present in the environment and may be incorporated into an organisms diet/evolutions if desired.
I cannot stress this enough that I cannot say enough how happy I am that folks are still interested in these EvoGames so far in. So thank you for your patience and participation, and enjoy the game. This is a one-man job I've been doing here for the most part, and I put a decent amount of my downtime into doing this. With that said if you think and/or want to provide me with resources to help improve the quality of information we have for this EvoGame (Food Webs, Trophic Levels, Mapping of individual Landmasses, Etc.) this would be welcomed and greatly appreciated.
I should also stress that this is the last era that major evolutionary jumps and diversifications will be allowed, since in the all the threads to proceed this current one we will be moving time at a slower pace and as such, any evolutions will be more restricted to speciation changes (patterns, small anatomical changes, physiological differences, etc.) So now is the thread, for you creators to make as many diverse and wonderful organisms that you can imagine. Make it happen my friends, and please enjoy.
The next post will regard the distribution of organisms in the individual ecological communities around Essari.
And my last post for tonight will concern the ecological distributions of Essari's organisms on each individual landmass. Hopefully this guide can help you better access what organisms your proposed evolution will be interacting with.
That's it. My initial barrage of posts is finished.
Previous threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cyberpunk+Demonslayer
Last time, our protagonist Jack was used by females and began his epic hike through a swamp.
>>1789052
>Seconding
>And leave a note for Helena, she's welcome to join if she finds us
>>1789030
>>1789055
You get dressed and take a walk around the village. Let's see...
There's that girl from earlier, talking to some of her friends. Another one catches your eye, due to her brightly colored scales. She appears to be making sure the water she's drawing isn't contaminated.
Then there's that one, just coming back from a hunting trip, looks like. She's got a longbow and the corpse of some crawly thing slung over her shoulder.
Which one will you approach first?
>[]Social one.
>[]Loner.
>[]Huntress.
>[]Look around for a different stereotype.
>>1789073
Whos /fit/ter?
>[]Keep an eye out for more but don't loose sight of the huntress and social one
Sada's fingers scraped along the stone leaving trails of dirt. Sweat poured off his face. His muscles were sore, but he kept going until he removed enough soil to get his fingers hooked around the edge of the large slab.
His eyes scanned the trees in the mist around him.
He breathed out slow and measured.
Getting up off his knees he crouched low, gripped the bottom of the stone slab he'd just dug out, and started to pull.
Gradually the large stone lifted out of the ground, dirt raining down in it's wake, a city of crawling insects wriggling exposed on the ground where the slab had once been.
"Rrrngt," he grunted and with one final shove gravity took over and the gigantic block fell with a thud.
"What was the point of that?" A deep male baritone said.
Sada stood up, his hand resting on the hilt of his sword. He turned and saw that it was Jaht standing there, thick armed, swaddled in scarf and cloak like some kind of mummy that haunts the gym.
"I told you not t--"
There was a screech.
"Already?" thought Sada.
>Sadaharu Yamada, what should you do?
>>1796735
go check on what made that sound
Time is a fickle thing. The slightest decision in the past can cause a cascade of effects in the future. So, what would happen in the prime timeline if an entirely new character was shoved into the mix right before Raditz landed on Earth?
> What is this?
This is an alternate timeline game for Dragonball Z.
>How does it work?
You make the choices, I decide what those choices affect and how the story goes. It's much akin to the other Dragonball games on /qst/, but with more of a focus on how the timeline is changed.
>Our character.
Well, for starters. We need a character. What race should we be?
>Races
- Saiyan Low-Class
- Saiyan Elite
- Alien
- Namekian
- Demon
- Earthling
- Android
- Arcosian
- Other? (Write-In!)
First one to three votes wins.
>>1796948
Majin.
>>1796948
Dildonian
Well that or conehead
>>1796948
>Human
>Hey guys! Op here! Sorry for my sudden disappearance last time. I had some pretty severe complications during my surgery last week and have barely been functioning. Im up for running again if you guys will join me. For some reason the first 2 threads failed to archive but I will summarize.
You are Private Brandon Crowley, Freshly minted Mech pilot on the French Front of the Great War, the near endless conflict that has raged for years beyond count. The skies are choked with smoke and ash, vast flotillas of airships and swarms of planes floating by like malignant clouds. Great war machines stride along, supported by legions of men and tank's. Conscripted men sent by the thousands to die for a few feet of thick mud at the orders of decrepit generals. You were shuffled under the command of Captain Theodore Price, a stalwart Mech commander. Placed into 2nd Squad directly under Captain Theo's right hand, the mysterious Cricket.
Last time you and Bravo company returned from the front victorious, having scored your first few Mech kills and secured a hefty amount of scrap. You upgraded your trusty Mech "Myrmidon" and set out among the camp.
Currently you are seated at a mess table for breakfast, seated next to your massive tentmate Dawkins, 2nd Squads Gunner expert.
>Talk to your fellow Assault Pilots, look for any helpful tips and tricks.
>Talk to Dawkins and his fellow Gunners. Find out about heavy weapons and armor
>Talk to that quiet Longshot Mech operator. He seems odd
>Shut up and eat your breakfast.
>Stats and Equipment for Crowley and Myrmidon incoming.
>>1788209
>>Talk to that quiet Longshot Mech operator. He seems odd
Having some sniper support would be handy
>Private Brandon Crowley
>Male
>Assault trained (bonus to close and melee combat)
>British resolve- British Troops are hard to shake, Crowley is no exception.
>Military background-His Father was a well decorated Paladin Pilot who was crippled in battle. Some officers may remember the name.
>Equipment-
12ga Trench gun- Excellent at close range. Can be affixed with bayonet.
Fathers Revolver- A powerful side arm accurate at up to medium range but excellent at close.
Bayonet- Combination can opener/Fighting knife.
Spare clothes and uniform
Entrenching tool-capable of digging soil or cracking skulls.
>0 scrap in Crickets Ledger.
Myrmidon-
Short barreled 40mm cannon-can fire a variety of rounds capable of piercing the armor of equivalent Mechs and light-Medium tanks.
Bayonet-physically bonded to the main guns frame. Perfect for peeling open enemy Mechs like tin cans.
Upgraded Arm servos-+5 bonus to melee and upper body strength checks.
Improved engines-+5 to evasion rolls and improved speed.
Improved seals and filters- you can last much longer if hit by a gas attack.
Radio- crude but you can communicate to your allies if you need to
>>1788232
Seconding.
Also good to have a spotter.
You are a monster hunter. Recently you have heard reports of unusual deaths in Cragston, a small village in the swamp. Villagers have been going missing at night without a trace.
> Get supplies together.
> Do some research.
> Head to Cragston.
> write in
>>1796140
>Do some research.
>>1796153
From your research, these disappearances have been happening every 13 years in Cragston. It is always 7 deaths. They all appear to be young females.
>>1796172
Ok, let's go rape and kill some young females in the Cragston area and blame it on a monster.
Character sheet:https://docs.google.com/spreadsheets/d/1WQGRgpc-zFooYJdpJASlkyWbsV3QcagS_MTcPXcgM5o/edit?usp=drivesdk
Thread 7:>>1717880 → #
Thread 8:>>1758219
Quest hours: 8-11pm Pacific time
>>1790789
"Hello?"
You call out to behind the door. It's silent for a while and then you hear a shakey voice respond
"Go away."
Not satisfied with this reply, you attempt to fry the lock again. You blast it with flame and it begins to glow with a purple light that gets stronger and stronger until the lock explodes in a massive fireball that knocks you back (+2 wounds) as well as blasting the white doors open.
You get back on your feet and approach the entrance. The inside is incredibly bright due to a square of blue crystals that makes up most of the floor in the room. The rest of the room and the outer third of the floor is made of the white crystal. Through the painful blue light you see a humanoid figure holding some sort of staff or club. It shouts a hoarse but angry battle cry and begins to charge you.
>Write in
I'm going to delay/stop posting for tonight since I'm going to a party I planned a week ago. I may be on tonight around 10 and I'll definitely be on at 8 tomorrow as regular.
>>1790909
>STOP!
>make a light defensive flame cone, not trying to hurt them, just ward them off for a bit