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Archived threads in /qst/ - Quests - 163. page

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First thread http://suptg.thisisnotatrueending.com/qstarchive/1305652/

Ok so your navi is possessed. First order of business panic. What am I going to do? What am I going to do? What am I going to do?! Is he in pain? Can he infect other navis? Should I delete him? No your a repairman you have to fix him, but you can't do it on your own. Ok think what are your options? I could go to another repair shop. No they probably wouldn't know any more than I do. I need to think bigger. SciLab could help. Would they really see me though? Wait Meera, she has connections there. Your PET is out in a second. You bring up contacts and call Meera immediately.

"Help my navi is possessed" you say as fast as you can.

"What" is her only reply disbelief thick in her voice.

"I went to the bulletin board to speak to him and he said help me I'm fading and then he just slumped over and turned off"

"Ok calm down we can fix this. Be at my place in twenty minutes" she says and hangs up.

You take a few deep breaths to cool yourself off before you get in to your van and head over. When you get there Meera is already outside. You step out of your van and in to her car as you both make your journey to SciLab.

"Don't worry I have a friend who can take care of everything" she tries to assure you while keeping her eyes on the road.

The trip is a short one and soon you find yourself in the waiting room of SciLab. The wait is grueling, but eventually you're called back. When you arrive at your destination you see a man with combed black hair and green eyes partially obscured by goggles (why he'd need them in a computer lab is anyone's guess) dressed in a lab coat.

"Hi I'm Sam Wilkins what seems to be the problem" he asks.

>Write in
173 posts and 2 images submitted.
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>>1333768
>My navi is a virus
>>
>>1333768
>A virus fused/infected my navi and he's suffering. Also his mind is fading.
>>
>>1333768
>I have no idea WHAT my navi is anymore.

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(The QM has the plague edition... Last thread is on autosage again, it seems, found here: >>1313913 ... Quite a bit happened that thread, so if you'd like any more details than just the short summary you might wanna give it a read before it dies.)

Last thread we went through quite an ordeal. We woke up in the garden of a town, of which we don't know the name, and began to explore this mist-filled town. We found out that a man named Saint George is celebrated in this town for his contributions during a drought several hundred years ago. Through his efforts the land was cultivated and colonized further to become the town of... Well, you don't know.

Your amnesia still persists. You haven't found out anything new about yourself. You don't know your name, where you came from, or who you are.

You have decided to set out on a mission to get some shoes, which has taken you through the east part of town. You've yet to get your shoes, but you've found several other things. First, sections of the town seem to be taken out, and though you've yet to confirm this it looks like these holes have a bottom of bubbling blackness. You've seen two of these strange anomalies, both of which you've marked on your map.

On your way to the mall (as part of your quest for shoes) you passed the Bargain Books shop. Something, and you don't know what it is... But something sent a heavy metal rack full of books flying out the front door. You took off running, and slipped right in front of Rupert's-- A bar across from the mall.

You approached the Golden Menagerie Mall, but you did not enter. Both of the customer entries and the fire exit were inaccessible from the outside, and when you tried to enter through the back of the mall you were spooked. Hair standing on the back of your neck, a lurch in your chest and stomach, a cold sweat down your neck... You decided not to even go near the mall, at least for the time being. Instead, you decided to try Anna's Tailoring to see if there might be shoes and something more appropriate to wear inside.

While making your way down the back alley behind the store, something odd happened. You were trying to enter the store through the back, but you were ambushed by some sort of monster. Fleshy, drooling, long and spindly... It did some slight damage to you, but you tore that creature apart with your knife. Really, you decapitated the monster. Yet another ambush was launched upon you when the same breed of monster grabbed you from inside of a trash bin. You struggled against it with an impressive amount of strength, but ultimately had to be bailed out of that nasty situation.

(1/2)
191 posts and 33 images submitted.
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>>1332075
With two bangs of a shotgun the monster fell, its killer an emaciated, blonde woman. She's taken up shelter in Rupert's, and the two of you seem to have come to an unconfirmed agreement to assist each other in gathering supplies and killing monsters. This is one of the most inconsistent human beings you've ever met. She actually seems to like being in such a dangerous town, but she seems to slip between personality shifts by the minute. She also seems to be incapable of going extended periods of time without having a cigarette.

She's traded her shotgun and 15 shells in exchange for your knife. According to her, she can't handle the kickback from the firearm and you would be better suited to holding a lighter weapon. The two of you then set off to Anna's Tailoring in search of better clothes.

We left off with you just having busted out a small window (that you can't fit through). You have sent the stranger through, her being much lighter and thinner than you. It's pitch black in the building save for the outside light shining in. You're standing facing the busted window and the stranger is standing inside of the building facing you.

(Please standby for graphics.)
>>
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(This is your map, along with a few modifications. You do not know who wrote the note for Jenny's, nor do you know who Alan is. You've made red, jagged lines at the points of the holes in the road.

Unfortunately last time you slipped, fell, and busted the red marker you used to make these notes on your map with. You'll be unable to make any more visual notes or markings until you get another writing utensil.)
>>
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(This is a new addition, your Quest Log.

Your main goal is to get the hell out of this crazy place, but there are some things you've noticed along the way. This is the documentation for all of the stranger, more impacting things that have happened to you as well as goals you set for yourselves.

This should be seen as a guide for the important things you've seen in the town and what will have an effect on you during this quest. It's not meant to record everything that happens, but you will see bigger plot points as well as goals the players decide to go after here.)

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You wake in an elevator going down several floors with a camera watching your movement and a control pad with several symbols rather than numbers which seem to not work you wondering how you got here, you try to remember much as possible You are a female and your name is... >GIVE HER NAME<
7 posts and 3 images submitted.
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Tad ghostall
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>>1333609
Jenna Samson

You are a Wendigo, a gangling horned beast that feasts on flesh for survival. Your metamorphosis is just complete, and your stomach hungers like never before. The dark pine forest of rolling hills blows a chill breeze of late Autumn, the orange sun setting on the horizon. Your improved hearing can hear chattering in the distance to the Northeast.

You need to eat soon.

>dice+2d5
>1 is worst case and 10 is best case
>dice rolling is used for actions: mainly for movement and attacks (1 would be a step, 10 would be a leap OR 1 would be a small scratch and 10 would be an instand kill, for example depending on the action)
>basic actions consist of Moving, Attacking, Screeching, Eating, Sniffing, Listening (For example: Attack X, Sniff/Listen for Y)
>actions not restricted to the basics
55 posts and 16 images submitted.
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Rolled 5, 2 = 7 (2d5)

>>1330517
>Sneak
>>
>>1330560

You lay low to the ground, your bloodshot eyes wildly dance around your vision for movement. The dead fallen leaves crunch softly under your weight.

You can only hear the sounds of birds and mingling animals nearby as you slink along the ground.
>>
Rolled 4, 1 = 5 (2d5)

>>1330599
Sneak to the Northeast, to seek the source of the chatter.

>>1330517
>dice+2d5
>1 is worst case and 10 is best case
You can't actually roll a total of 1 on 2d5, OP.

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In a world where magic is real and the ones who are most adept in it holds high position in society, you WILL NOT play as a super powerful chosen hero highschool boy with inexplicably high potential, surrounded by big chested childhood friend and beautiful school idols. No, you will play as one of the people in the background. This story tells the story of another highschool boy in the same academy as the chosen one, the Aurelia Magic Academy. In this universe everybody can cast magic no matter how small it is. Every nation have its magic academy for cultivating magical talent, aside from standard educations. In this case you are in a nation called Aurelia and you are currently studying in its national magic academy where young people gather to discover their calling. You are a son of a Castle Guard, allowing you to attend the academy with minimal fee(albeit losing out on some privileges than those who paid normal fee). You insisted on going to a vocational academy but your father insisted on you going to the magic academy. Even though your talent is sub-par, you intend to make full use out of attending this academy and reach a good position in the goverment. But then your normal calm days are interrupted by a seemingly normal dude (who always hangs out with his big chested childhood friend and his bespectacled best friend) next class defeating the school's idol.
9 posts and 2 images submitted.
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>>1338921
The next day, as you walked in the hallway, you saw said chosen one being assaulted by the clearly red school idol. The sight of a beauty with perky breast, athletic body, academically brilliant and magically talented person smothering an ordinary school guy.....

>Extremely furious
>Extremely jealous
>Extremely reluctant to care
>>
>>1338925
Is this Rogal dorn quest?
>Extremely reluctant to care
>>
>>1338925
>>1339189
And more importantly, if we're the son of a Castle Guard does that mean we're always wearing armor/helmet?

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You ate a couple buckets full of cheap carnival nachos. You've been in the porta-potty for a couple hours. When you finish taking a dump, you realize there's no toilet paper! Not only that, the porta-potty is being moved somewhere else!
12 posts and 5 images submitted.
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Do as the PooInTheLoos do and wipe with the non-dominant hand!
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>>1329787
Can we play as Don Cronholio
>>
>>1329787
use sock

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>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest

>>Writeup Pastebin

http://pastebin.com/nzPARvE8

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twenty-two year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>>Current Saga

Three Years of Training

>>https://www.youtube.com/watch?v=Ew1A7ntUwAo
312 posts and 36 images submitted.
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All aboard the rock fucking train!
>>
Thanks for running SOM. I got surgery in the morning so this is a nice way to keep my mind off of it.
>>
Just want to say every time I thing about Dragon Ball quest it puts a smile on my face.

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It is an age of mercenaries in a fantasy land. Join a small band of Landsknechts as they seek fame and coin.

Today we assault Etti Crow's Manor to oust the rebel scum.

Previously: >>1296875
178 posts and 35 images submitted.
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Guide for new recruits.
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All classes. Veterans can make purchases with Lira here.
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Lastly, choose a tile to deploy in one of these highlighted deploy zones.


Welcome to Landskirmish. This is a turn based tactical online boardgame where you play as a mercenary. You have two action points per turn, and the first to post is the first to act. You may create your character at any time during the mission and you will be deployed during the next player phase. Choose a deploy tile or one will be chosen for you.

Post rate will be every hour.

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You had intended to leave later. Two months from now, when you reached your seventeenth year.

Like many of your peers you fantasized about what waited past the ice and snow. You dreamed about testing your skill with the sword against all challengers, about grand battles with giant beasts.

The more you matured the more you realised you just wanted to see the world as a traveler, going wherever the road decided to take you.

You were more eager. Your fingers brush the long hilt of the first weapon at your hip.

Warriors of the nomadic tribes are one half of a whole. At the age of fourteen they traveled west, crossing the frozen land to request a blade from the folk of the Mountain. The forgekeepers put their hearts into their work and the one that answers the request becomes bonded with the warrior, often becoming as close as family or lovers.

An ideal that almost belongs in fairy tales, but one much of your story followed. You made the journey and met a tall smith only a year your elder. He was kind, gentle, and held an admirable dedication to his craft. He forged your first blade, and you could not have had happier years to your life.

You killed him not long ago.
73 posts and 17 images submitted.
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The lighter snowfall this late morning lends to a slight change in scene, allowing scruffy patches of grass to show despite the season.

You are walking eastward into a wooden-walled settlement, backpack slung over your shoulders and blades at your waist. The road is wide enough for wagons or sleighs but is currently void of travelers, unchanged from the past few days.

Something welcomed. You don’t mind the quiet.

“Get off, old man!”

So it goes.

You are less than fifty paces from the village gate, and there you see an older man staggering back from being pushed.

Dashing away from him is a girl who you would place as a year your elder, though you can’t always tell with a demi-human person. Triangular ears poke out of her short orange-brown hair, a feline tail trails behind her as she runs, and her right hand holds a slender sword out to the side.

She looks over her shoulder to pull at an eyelid and stick out her tongue, then faces forward again to realise her path is on a collision course with you.

Oh.


> Instinct

[ ] Lash out!
[ ] Leap away!
[ ] “Wait wait wait-”
>>
>>1331651
>[ ] Leap away!
Weren't we escorting some people, or is that over now? It's been a while.
>>
>>1331651
>[ ] Leap away!

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>Sorry it took a while, but Mythic World is back!
>Previous Threads: https://archived.moe/qst/search/subject/Mythic%20World/
>Discord: https://discord.gg/fJ6nrTs
Due to the sudden and quite large drop off of players, OP is now opening up the game again! To start, just fill out a stat sheet:
Kingdom Name: (What your fledgling Kingdom is called)
Race(s): (What kind of peoples inhabit your Kingdom-Okay with most things, fetish fuel will be purged)
(A WORD OF WARNING: Fluff might be slightly altered if it doesn't fit the theme of the setting)
Color: (Your color on the map-not black, please.)
Fluff: Your Kingdom's backstory, and how they came to settle in this new place- helps determine starting resources, tech, and eccentricities- the more thorough the better, but please try to keep it within a post)
-Don't fill out (unless told)-
Territory: 7
Settlements:(Capital City)
Population (Total/Unoccupied/Working): 12(+x/turn)/0/0
Food:
Currency:(+x/turn)
Stability: (x)/100
Industry:
Buildings (Capital City):
Technology:
Magic:
Resources:
Armory:
Military: (3 player named unit (1x))
Eccentricities: (GM GENERATED)
Turn crunch incoming!
45 posts and 16 images submitted.
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[Myrovova]
Better Florentines are being made [3/8, -4 wood], and the bows are sent to Yamato.

[Yamato]
The dojo is complete [Dojo I], and the cleanup is finally complete. Things in the Empire seem a lot more stable now [+4 stability]. Finally, a great construction effort is being undergone in Shiranui Prefecture [3 turns, -3 wood, -3 stone].

[Dominion]
>Sorry about that, dunno how that happened
>Quarry: +1 stone/turn, +1 Industry
Research into spears is started [2/4, -4 wood], and construction of the Soul Reliquary continues slowly [2/4], while the Lich expands his holdings into the mountains [+11 hex, +2 pop/turn, -8 stability].

[Festungurtel]
The northern outpost quarry is finally ready [Quarry (Sm), +1 stone/turn, +1 Industry], though the lumberyard still needs work [2/4]. Finally, with time to spare, the Barondom expands its lands to the south-east [1/2]!

[Khaz]
The Equus smiths begin looking into ways to improve their blades [3/4, -4 iron], and better wards are ready [Wards II]!

[Ore-Eaters]
No progress on the roadways, but construction of an Alloy workshop is underway [1/3, -4 stone]. The caustium iron is fed to the new larvae [2/4, -1 caustium, -1 iron].

[Atley]
>You have the witches Khaz sent you, FYI
>Town: +1 pop/turn, +1 currency/turn
Expansion efforts begin yet again [1/2], while the Knight completes his training! It'll take more currency than usual to keep the Arion golem up and running though [Golem Knight [1.5x][Swift](-1 food, -2 currency/turn].

[Neo-Thwack]
Finally, the new tree basher is ready [Lumber Mill (Sm), +2 wood/turn, +1 Industry], and the savagery trainers are sent to the Fetid Kingdom, while play time is finally formalized [Play-Time I, +2 stability/city].

[Men'an'gahela]
The final leg of the tribe's alchemy research begins [2/12,-4 blood], and a temple starts undergoing construction [2/4, -4 stone], while the brave's lodge is ready [Brave's Lodge (Sm)]

[Anzhulak]
Da goblins git raiding again [2/4], and recruitment of another warband begins [1/2], while the sesarch for equipment finishes- a few swords of fine quality have been nabbed [3 Swords II].
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>>1328738
>OP May or may not be leaving for a few days come this Thursday.
As always, yell at me if I made a mistake in the discord.
>>
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About The Quest~
Consider this quest a sandbox-ish quest(there's still a plot tho), you'll be meeting different species and doing whatever you want with them, anything goes, there's no-write in that's too lewd, stupid, crazy, dumb, like i said anything goes
You'll decide what to do with the tribes and species you'll meet along the way, want to turn their female/male population into submissive wrecks while the other dominates them? Want to drive them into extinction? Want to unify all the species of the area and make a kingdom out of them with you at the helm? Sure, go ahead, if the majority is ok with it you can do it.
I'll provide you with possible actions, suggestions as well as an option for a write-in
Now, let's get started
----------------------------------
So
What happened last time?
Lone retired to a cave nearby and you visited her from time to time after a fiasco you two had on her first time and another time before that when you took her out to hunt, after resolving that you entered a timeskip to the birth of your first normal kid with Varu and you organized a party for him, the days after that you noticed some people were missing and set out to find them, the orphans and Lone had been captured the older Orphans didn't suffer any harm unlike Lone who was beat up pretty bad, you burned her captors corpse and took his armor and weapon, you also rescued another girl who the Grey people follow.
Did i miss anything?

Previous thread
>>1277172

Continuing story in next post
805 posts and 13 images submitted.
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>>1328712
After burning the body of Lone's captor you take her back to the tribe to start her recovery, along the way you try to hum a lullaby to soothe her, and it works, she calms down and relaxes into your arms as you return home with everyone behind you.
When you return you're greeted by Varu who throws herself into your side when she sees you, same for Daarta, Mila and the kids who are just as excited to see you safe and sound, but all that happiness disappears when they finally see Lonely beat up form in yours arms, they all immediately leave to set up a place for her and everything needed to treat her, same goes for the healers you worked with Evangeline. Soon enough a few men come to take her with them to bring them to the healers, she protests against it saying she wants to remain with you but you tell her it's for her own good before passing her to them.
What do you do now?
>Write-in
>>
>>1328743
>Ask the woman if since she can understand English, she can use one of her people to talk for her or if she can write. Either way, tell her they are welcome here and are free to eat and rest, but that once they are free we would like to ask her some questions, explaining out constumes can come latter.
>>
>>1328743
this >>1328765

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The Raiders – Part 12

It is a fact that anyone who has spent more than a few minutes with you quickly realizes you have an intense interest in glass and jewels.

Rana Najla is no exception, of course. Bare as you are, you still posses your jewelry, and that is almost entirely of glass with a few gems more as accent to that than the focus of the fine crafting. Your bracers, the heavy torc, the delicate glass filigree amulet with the gem caged within, the rings you sport, almost a weapon-weight in glass and nearly a hands-weight in gemstones painstakingly selected and on occasion re-cut.

There is a small satchel or pouch in every holding you have that contains a variety of gems and jewels, and there are decorous pieces of hand crafted glass both for personal decoration, household décor, and a few pieces for personal use and play as well. There are even weapons and armor of stuff as similar to glass as you could find: void glass, blood crystal, and even enchanted glass-steel, though much of that is in your armory and your forge rather than places you live.

The length of golden chain wrapped about your hand is what brings up this peculiar topic, for the end is bare of decoration, and a small globe or sphere of class would be both decorative and useful at the end of the length of chain that attaches to the shimmering collar of gold-studded black leather that Rana wears in addition to the black silk of her billowing leggings and halter-top. Her cuffs too are fastened with gold, though it is undoubtedly an alloy or perhaps enchanted.
197 posts and 24 images submitted.
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Then again, she is peculiarly proud of her status as a slave to the efreet that fathered her, so it may be pure and unadulterated gold she wears. It might be softened in the City of Brass that is her home, but it probably wouldn't melt. You doubt she has the physical strength to bend it, though she certainly has the power to do so in her wish-crafting sorcery. At the moment her eyes of flaked topaz and gold are studying your svelte curves and lean frame, naked and devoid of body hair, a fact which interests her greatly, almost as much as teasing your mind-broken and beautiful plaything Mayune had.

You smile and move close, your hand coming up to caress her exposed and smooth belly, which is surprisingly muscular despite having spent most of her life in places of weightlessness. Her grace and ease of movement are things of long training and skill; dancing with her proved that well enough to you. She shivers at the touch and arches her back, her toes pointed down and one leg moving slightly higher and more forward than the other, her arms tucked behind her back to present her sleek bosom more proudly.

[] Take her somewhere out of the way for her spanking (just in case you decide on more).
[] Make it a public spectacle for her pleasure (she seems to be the little show off after all).
[] There are a few little things you wish to have handy for aftercare (and to play with).
[] Call Kteine over for lessons in disciplining willing slaves (and to irritate Falna).
[] Write in?
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>>1331967
>[] Make it a public spectacle for her pleasure (she seems to be the little show off after all).
>>
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Twitter: https://twitter.com/XsQuestmistress

Pastebin: http://pastebin.com/edit/5H8tWFRe

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1187646/

>Akko, like all her kind, has a measure of psychic ability. She will simply use most of these powers without prompting, instinctively, when appropriate. Her spells are another matter.
>She is a high ranking Gish, and may give orders to low ranking Knights; mid-ranked Warriors; high ranking Spellcasters, Skulkers, and Murderers; and any Gish lower ranked than herself.
>Current Cadre:
Yzia: Adult Solar Dragon, lover and companion. She may carry Akko and four others.
Falna: Mid-ranked Warrior (potential antagonism); Class:Slayer, bound by Oath only.
Yashi: High-ranked Illusionist (drama queen and very, very, very old); Class:Illusionist Wizard, Bound by Oath only.
Tzanzi: High-ranked Murderer (damaged legend, old friend); Class:Pureblade Slayer, Bound by Oath and Promise.
Aeuna: Mid-ranked Gish (Yzia's new quarry); Class:Psychic Warrior, bound by Oath, and added a Vow to make her as skilled a gish as you are.
Schechei: Mid-ranked Gish (mated to Falna); Class:Magus, bound by Oath, and due to receive her Silver Sword soon.
Kteine: Mid-ranked Gish (once an ifrit, now your student); Class: Psychic Warrior, and bound to be a problem in one way or another.
>Akko's Current Supreme Leader
Dunzamn, a Lord Knight with a True Silver Sword, heading the Raid of The Aristocracies.

Character Sheet repair is always In Progress: https://www.myth-weavers.com/sheet.html#id=1009380

Spell Book: http://pastebin.com/WjH8UfyY

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Previous threads here:

http://suptg.thisisnotatrueending.com/archive.html?tags=Secret%20Princess%20Zelda%20Quest

>You are Princess Zelda, heir to the fallen throne of Hyrule

>Your father, corrupted by Power, died in a coup, your Kingdom shattered in a civil war 10 years ago, the Hero in Green giving his life to ensure you escaped the conflict

>An uneasy peace has returned to the land, but omens of a descent into greater chaos than before loom on the horizon

>You, Zelda Hyrule, have the potential to claim your birthright and restore the Kingdom to what it once was, bring back true peace to the lands. Your path ahead is not set in stone; you must chisel it in yourself. What kind of Legend will you create?

And for reference, pastebin with stats, inventory, and some mechanics:

http://pastebin.com/ztD8mTjK
330 posts and 70 images submitted.
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>>1329999
https://youtu.be/MjzJhkkTokE

Beedle’s ship reaches the pier on the other end of the swamp. “Thaaaank you!” the man shouts, waving to you all. Up ahead... the Temple of Time. Resting place of the thing that could stop Ganon’s resurrection. Your best chance to save Hyrule.

Aveli gives a stretch as she walks across the pier with you and Sheik. “So, we just go in there, grab that evil-sealing dealy, and head on our merry way?” she questions.

“I doubt it will be that simple.” Sheik comments. “Though at the very least we should expect lighter-” Sheik notices something in the distance, drawing her dagger.

The three of you stop, spotting a small gathering of lanterns through the fog. Seems to be about... three, maybe four figures.

>A. Approach cautiously, there shouldn’t be anyone near the Temple of Time
>B. Aveli, Sheik, we need to get in there, quickly
>C. Sheik, can you scout ahead? We should see who those people are
>D. Something else?
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>>1330017
>C. Sheik, can you scout ahead? We should see who those people are
>>
>>1330017
>C. Sheik, can you scout ahead? We should see who those people are

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9 Years ago, a new world was called forth from the chaos. It’s people found themselves at the beginning of their time, in the stone age and lost in a sea of megafauna from bygone eras and metafauna crawling the countryside and the underside. Peopled with elves, dwarves, goblins, orcs, gnolls and faeries...and more and worse the years began to turn.

On the first day, the gods created Everything. The whole planet willed to being by their combined efforts. It’s ecosystems begun in the middle of things. It’s people began in small groups of only 100. Each of the surviving 100 recalls the first day, that instant they became aware of themselves, the fog that was so thick you could only see yourself, then gravity happened, and the fog withdrew slowly, revealing the rest of the tribe. Each had a name, and they each knew everyone in their tribe. They had a simple spoken language (appx 2000 words, no past tense (there’s no past!) no future tense... for obvious reasons. They knew how to make stone tools, build shelters suitable for their kind and their native materials. They knew how to hunt, and which plants were good to eat. Spears, knives, hammers, axes… that’s about it… enough knowledge of hides or plants to clothe one’s self modestly. The simple life.

Magic is afoot on Admor, as are the forces of evolution. We have “elves” for example, rather than High or Wood. They haven’t differentiated yet. Our magic system is based loosely on the Rolemaster system, if you care to torrent the PDFS.

New players will be caught up with those who remain, you may choose a new race or assume an abandoned one, old players are welcome back. I’m creating GOOGLE documents for each race, and sharing it with the individual players so that our records are kept together for our mutual convenience.

Turns are seasonal, that’s 4 per year. Each turn grants 2 Actions and 100 Passive Points. The passive points represent your culture as a percentage. That is, you can assign 10 PP to training stonemasons, and 10% of whatever your population is will be stonemasons. PP are also used for the training of your Noteworthy characters. Leaders, inventors, generals, explorers, etc. To single out a Noteworthy person to train, you pay 1PP and gain 100 points to develop the character.

Knowleges, skills, building projects, pretty much everything is ranked in a Tier system. T1 requires an action to discover, and then may be developed passively T1 requires 500 points to complete. At 250/500 you’re considered half way done with the project, or half way proficient in the spell Tier, etc.

https://discord.gg/AEWpRyq

Is our discord channel. We have several abandoned races, and others available. Currently things are low tech and there are no innately powerful races available. Pop in and introduce yourself if you’re interested in a long game of civilization quest.
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With each turn, you get 2 actions. These are used to discover technologies, start building projects, scouting, trading expeditions, etc. You may roll and let the dice decide your fate, or “take 50” and just have an average success. Some actions will require a roll, even if you wish you could “take 50”!

Each turn you get 100 Passive points. These represent what your people are doing during your turn, other than the two actions. Passive points may be used directly to increase a technology, construction project, etc. Passive points are also used to level up your citizens.

Civilizations have notable citizens. These are the inventors, the generals, the kings, etc. For 1 passive point (1PP). You may single out an individual, and train them specifically, rather than just raise a civilization technology.

When training units, PP are used to level up your troops.

This is a civilization quest, not a text based PvP shooter, so expect more lore building than dominating your fellow players. We’ve developed a point system for leveling skills, technologies and construction to prevent a well worded action from granting OP swag and to allow for easily made up lost turns, or turn acceleration.

Archived threads:
http://suptg.thisisnotatrueending.com/qstarchive/1184090/
http://suptg.thisisnotatrueending.com/qstarchive/1210341/
http://suptg.thisisnotatrueending.com/qstarchive/1239189/
http://suptg.thisisnotatrueending.com/qstarchive/1263833/
http://suptg.thisisnotatrueending.com/qstarchive/1296117/

We have abandoned civilizations that can be taken over, or a list of suggested races, come ask around in our discord channel.
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Fall Year 9.. Nothing unusual this year with the weather. Those of you in the tropics see some magnificent thunderstorms, and the sea seams to be teaming with life like never before, its as if all this seasonal weather change has kickstarted the oceans ecosystems into overdrive. You'll catch the biggest fish you've ever seen this year, and your people will become interested in wild game, they get so tired of the oceans bounty!

In the northern climes, fall settles in in grand fashion. The mushrooms arrive on que with the first frosts. The leaves are beginning to turn and harvest are being laid up for the winter.

Time to harvest and store grain, tend to the roofs of your houses, and get ready for the equinox festivals.
>>
Rolled 53, 52 = 105 (2d100)

>>1328403
Turn 35 Year 9 fall
9th fall
Kobolds
Action 1: improve ceramics
Action 2: Scout the northern mainlands.
Passive Allocation: 20 Spearmen, remainder to assist ceramics improvement.
Characters:
Priest-Queen Sarkei: communal ways.
Fire mage Yokai: fire magic

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Eclipsed Moon Quest Episode 147
Sheets and Info: pastebin.com/u/phantomcrossing
Twitter Account: https://twitter.com/Artemis_QM
Ask.fm Account: ask.fm/Artemis_QM
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Eclipsed+moon

Quest Intro

You are Mikage Chiba, second year high school student, fifteen years old. You used to be the third woman to carry the mantle of the magical guardian of love and justice known as Sailor Moon, after your mother and older sister. A year and a half ago you had a traumatic experience fighting the corpse of the father of your best friend, struggled victory leaving you thinking you had killed the man you had set out to save and prompting you to abandon your heritage. More than that, the relating emotional collapse lead you to abandoning yourself. Developing disguises and personas to inhabit and do the things you could not in secret, to live while you let yourself wither, you carried on.

Now you know the truth and have been taking measures to put yourself back together, reconnect with old friends, and make new ones. More than that you’ve been doing your best to support your younger sister, Koyomi, as she has become the fourth to carry the title as Sailor New Moon.

Quest Start (sorry last thread’s pause had to turn into a thread end)

You sigh deeply as you walk away from the Crowne Arcade, sunlight shifting into orange as the sun hands late in the sky. The gravity of what’s going on with your younger sister isn’t lost on you, but despite it she seems oddly level headed and aware of the problem...and you have ideas and theories.

Worry in fact, that it’s part of your own darkness inside of her. A burden lifted from you when she tried to heal you amid one of your panic attacks, the crushing despair of being overwhelmed mingling with the remnants of Chaos that transformed you. Is that why you haven’t had once since then?

Likely…

Are you proud or jealous she has shouldered it without a hint of cracking like you did?

That is a question you’ll revisit later.
95 posts and 7 images submitted.
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>>1329614

For now, you’re on the clock. Meeting back up with your so far spread Knights before making your way toward the elementary school playground where you intend to meet with Hisako Ito in the guise of your former schismed personality, the Red Eyed Beast. By the time you reach your first destination, the sky has taken on hues of red.

Jupiter Cafe, the dinner rush is obviously dwindling. Though you catch sight of Kanari Kino disappearing around a corner ahead on her vespa, with the bigger delivery box mounted to the back of her bike.

Stepping into the cafe you notice a few unfamiliar faces bussing and taking orders, all younger. Looks like with Kino-san gone and both the children busy with extracurriculars, for lack of a better euphemism, Thiago has had to resort to a bevy of teen part timers.

As you think on the Brazilian Sansei, he strides out of the kitchen and immediately notices you.

“Oh, Mikage,” he greets casually as is his usual way, “Koito said he was running out to meet you, he’s just cleaning himself up,”

“Thanks, Thiago-tio, how was the dinner rush?” you question and remember to use the Portuguese term for Uncle as an honorific like the older man had requested of you and likely the other girls a short time ago.

He catches it and is nearly in tears.

“You remembered without being reminded?” he beams pleasantly before his face takes on a more serious and inquisitive expression as he crouches slightly to be even with you, despite your unusual height for your age he still towers over people much like your father, “So, why is my little filho stepping out for the evening with the big sister of the girl I thought he was dating?”

>Be flustered, this caught you off guard
>You won’t be teased that easily, jokingly and dryly say something tawdry
>Did Koito not tell you about the whole Knight thing?
>You can muster no earthly response to that, ignore it
>Write in
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Opening Vote Window thirty minutes from first vote cast.

Subsequent votes in thread 15 minute window unless otherwise noted.
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>>1329620
Flustered, but not off guard. Not catching us flat-footed socially!
Flusterly dismiss the implication and say he's been helping our friends with something. Though if he hasn't discussed it, it isn't our place to go into detail.

Heyya Art.

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