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Archived threads in /qst/ - Quests - 131. page

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Star info:

Tw: @StarbornQ

Discord Invite: https://discord.gg/USPFgKa
Discord Commands: ?rank [StarbornQuest][CabinQuest][WCNQuest]

Lewd Pastebin: http://pastebin.com/u/StarbornOP
Starborn Thread 0: https://yuki.la/qst/486356
Starborn Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Starborn
Starborn CS: https://docs.google.com/document/d/1csg7vC-Yz10aAqk9ZwdCNv24obLGTtM5p6bKkPq1Pgc/edit#

Handler Info:

MGFH Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
Pastebin: http://pastebin.com/u/MGFHQHandler
Twitter: https://twitter.com/MGFHandler

PURPS

It’s been a lovely day. Your little walk in the woods was the most strenuous thing you’ve done in the past sixteen hours, but it hasn’t all been relaxation. The girls have mostly been cooperative with you staying on top of their carriage instead of riding with them, even though, you’re sure Switchwick is somehow pissed at you.

Shutting your eyes for a second, you think back to that strange silhouette in the woods, standing so still on a perch so perilous. It could have been a wolfman or woman; like how Tornin is a foxman. It could have been some kind of wolfblood, only not fully transformed due to the lack of full moon- but it could have also just been a forest dweller with a similar taste in fashion as Mono.

The unnatural stillness and the way it just appeared makes you doubt the last option though; in fact the main reason you’ve set up shop up here isn’t privacy; it’s because you’re expecting it to follow you.

Keeping Verde in the loop was common sense, but you declined to mention anything to the girls about your sighting or suspicions; after all, keeping them safe is a lot easier when they’re calm.

> [WORRY] Check on your wounds. Being impaled sucks.

> [ZEN] Do some sunshine fist forms. Get your flexibility back and it makes you aware of surrounding

> [CURIOSITY] Go see what Verde is upto. Communication is key.

> [FRUSTRATION] Come up with a way to get back at Lex for making you do this job.

> Write-In
66 posts and 12 images submitted.
>>
>>1428046
>> [ZEN] Do some sunshine fist forms. Get your flexibility back and it makes you aware of surrounding
>>
>>1428061

We're very slow tonight.

Guess breaks aren't good for playerbases.

- Star
>>
>>1428061
This

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It is an age of mercenaries in a fantasy land. Join a small band of Landsknechts as they defend an abbot and his order from a siege.

Previously:
http://suptg.thisisnotatrueending.com/qstarchive/1332699/
99 posts and 25 images submitted.
>>
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Welcome to the third quest. This is a guide for new recruits.

> Post with your name, class code, and a tripcode.
> Include your character's stats and equipment choices in each of your posts.
>>
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Class guide for vets.

Feel free to change any of your purchases since last quest.
>>
>>1425670
>Request deploy/standby/whatever
>Prepare to hold the line!
Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:Banner, pistol
Wearing:boots

Inventory:0 lira
Katzlbalger
Riotshield
Warhammer
Tiger claws

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LAST TIME ON DRAGONBALL Z: >>1412206
You are now in the Medieval Era™, which sucks ass because there are no bars, hot chicks, or plumbing here.
>Who the fuck are we
You are Hijacker Anon, a human-like stick figure with the power to hijack anything.
>What the fuck is this
This is Hijack Quest. Can't you read?
>Why do you suck at drawing so much
It's 'a style'.
>Well, what do we have to work with?
Inventory:
dark scissors, bank money, ye flask, a growing sense of unease
>What's going on?
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying 'Welcome to ye olde Medieval Era™!' lies by the door.


>Go to mailbox
>Go to house
>Use an item
>Get an item
>Hijack an item

>
10 posts and 5 images submitted.
>>
>>1431900
Oh hey, I thought you were dead, QM.

>>1431900
>>
Let's investigate how we ended up here.

Is that blank option the equivalent to a write-in?
>>
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>>1431915
>Oh hey, I thought you were dead, QM.
Death is for the weak.
>Is that blank option the equivalent to a write-in?
Yes.

>Let's investigate how we ended up here
Oh, yes, now you remember. You used the dark scissors on the timestrem knot.
The resulting unraveling must have thrown you though time and to this past time. What a gyp. You now remember why Office Ripoff is named that way.

>Go to mailbox
>Go to house
>Use an item
>Use the dark scissors
>Get an item
>Hijack an item
>(Write-In)
>>
>>1431937
>>(Write-In)
Find out what happened to our son.

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: https://pastebin.com/TrNWfAke

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

Well, despite all the negative things you heard about Russians, there was one thing you had to respect them for and it was their extreme thoroughness when it came to taking practically anything that wasn't welded down. Once the order to prepare for evacuation was given, all of the various Russian shipgirls were already going through the whole structure top and bottom, packing up personal belongings and whatever could be salvaged from the structure itself. Less shit for the Abyssals to eat, you suppose.

You were observing things from the mess hall with Woel. The rest of your squadron had dispersed to assist with the evacuation. Haida, Johnston, and Heerman were outside to keep watch and relieve the Russian shipgirls on patrol, while San Diego was in the Engineering section taking stock of what should be taken, destroyed, or left behind.

"You sure you don't want to pack anything?" You raise an eyebrow to your clone/sister/whatevershewas.

"Pffft. I came here with practically only my Rig and the clothes on my back." Woel rolls her eyes. "And you don't get many shopping opportunities on an oil rig in the ass end of the Pacific, so I can pack light.

"Lucky you." You grin.

"Well, I mean, I suppose we can help the others out." Woel stretches out her arms in the same exact way you do. It was still kinda creepy seeing someone matching your own mannerisms to a tee. "Beats just sitting around here.

>Help the others on patrol.
>Check on San Diego in Engineering.
>Go see what Petrapavlovsk and her sisters are up to.
>Other
217 posts and 41 images submitted.
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>>1431396
>Check on San Diego in Engineering.
>>
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>>1431396
>Check on San Diego in Engineering.

[Squats externally]
>>
>>1431396
>>Check on San Diego in Engineering.

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Harajuku.

Never was there a more wretched hive of scum and villainy. Unless you count Shinjuku, in which case it's the second most villainous scum of hives. You never understood that reference anyways, because there were never any bees in those movies.

Here, rockabilly gangs face off against aristocrats and gothic-lolitas (Lolitae? Lolis. Whatever!), anime heroes and heroines meet their youkai-inspired nemeses, and the fast-trending elites show off their fifteen minute famous styles before being ego-bashed by J-pop idolaters. Sightseers and locals alike come to admire and sneer at the caffeine and sugar fueled youth of Tokyo, while wishing they were as young or as brave as the hardy souls that come day after day.

The other interesting thing about Harajuku is the disproportionate number of spirit children that wander through. Even the most bizarre soul can find a little comfort knowing there are entire oceans of people that are stranger than they are in public and living loudly. That's what brought you here, after all. It's also where you met Chisato, so this is a special place for you.

Er Yin is listening to it all, awestruck at the incredible cacophony of voices discussing arcane secrets and blatantly lying about things that don't matter to anyone but them. Even Kiku, as old as she is, is looking a little dazed, though that might be because of the tengu that promised to help you when you fought demons next time. You smile past Er Yin at her, your fingers gripping the sorceress' talons a little more tightly. No, it's definitely this place.

You feel almost at home.

[] First things first – find the reigning Monarchs and show your handiwork.
[] Ask Er Yin what sort of style she's like to experience, as it is her first time!
[] Street food, that glorious and terrifying thing that so many strange people survive on here.
[] Scope the place carefully before brining you loved ones into the thick of it – not necessary, but habitual, you suppose.
[] See if you can find some of Peta-chan's people to make contact with before you dive into the thick of it.
89 posts and 22 images submitted.
>>
Twitter: @XsQuestmistress

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1427625/

Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

>Ryukusa's Treasures

Her name: Ryuu Yorihokura

Rie, the God's Eye Nekomata that protects your Family.

Matagama-no-Shitoki, a necklace kami in its own right that protects Ryukusa from inimical magic.

Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”

Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.

Seido-no-Shinpi-Tekina-Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan; actually found to be the legendary blade Ame-no-Ohabari.

Go-Yurei-no-Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.

Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.

Ryukusa's Family.

>Talismans:
Akari – Black Jade Centipede (Mukade)
Er Yin – Black Jade Scorpion (Sasori)
Kiki – Black Jade Toad (Hikigaeru)
Kiku – Black Jade Lizard (Tokage)
Yui – Black Jade Snake (Hebi)
Inau – Black Coral Ear Cuff (Amatsukami)
>>
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Ryuu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Matagama Kiku is 4' 1” for ever and ever. Lesbian submissive.
Ryuu Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Ryuu Yui is 6' 3” and will only grow due to circumstances beyond her control. Dyke, switch.
Ryuu Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin Long is the tall at 5' 10" and is fully grown. Lesbian dominant.
Ryuu Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie, just Rie, is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is scattered to the winds and blessed in death.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Sakumo is dead and spread far and wide.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 6” and slightly less soft.
Kaga Kei is 5' 4” and fully grown. Might be experimental.
Kyubi-san is 6' 3” and fully grown. Hard to say.
>>
>>1429973
>[] Ask Er Yin what sort of style she's like to experience, as it is her first time!
She may be out of her depth for now though

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This is a wish fulfillment waifu-faggotry quest where the goal of this quest is to choose the best waifu from this list of girls in the 3 pictures OP will upload.

There are 12 waifus, you will choose 5 of them and these waifus will be the stars of the quest.

After that the game becomes more like a dating simulator where you will interact with these 5 characters and choose the best one out of the 5. Be mindful that waifus can be more than they appear. One must not be too hasty with these things.

Once your selections get narrowed down, you will enter into a loving relationship with your final selection, and you will live happily ever after with her.

Finally, there are no multiple choice answers for interactions. Every interaction you give is a "write-in" to give the game a more interactive feel. Personal answers based on your own thoughts or experiences are encouraged.
30 posts and 6 images submitted.
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>>1429594
>>
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>>1429595
>>
>dog girl
>homeless girl
>whore
>goth
>we don't need a 5th, do we?

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PREVIOUSLY: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Kuat+Collection

OPENING CRAWL: http://brorlandi.github.io/StarWarsIntroCreator/#!/AKTjy2VjkQBEpB9AEgU-

“And still no results?” Lord Vader’s booming voice was no less terrifying when it was coming through speakers. His holographic form towered over you, Admiral Reike, and the Ithorian Doctor as the three of you stood in Admiral Reike’s office. Your secretaries Prosecutor and Defiant stand by the door, waiting for your order.

“It’s only been a couple of days since we first retrieved the girl, Lord Vader,” says Admiral Reike. “I humbly request that you give us at least a month, maybe two months, before we can discern usable data.”

The Doctor nods, speaking through a translator collar. “Our current issue in regards to studying the Princess is that we simply cannot get very much out of her. She speaks very rarely, our Admiral here is the only one who’s managed to get her to talk. If you would allow my scientists to perform a fullbody autopsy, perhaps we can glean more from an anatomical perspective. See what makes them tick on the inside, my Lord.”

Lord Vader shakes her head. “You have sacrificed too many ships and lives for the sake of that Princess. I will not allow it to be euthanized needlessly if there is information we can glean from it. Continue your research. If it stalls, a more enhanced method of information gathering is authorized. You are dismissed, Admirals.”

“My Lord.” You three bow to him. And with that, he fades.

It has been a couple of days since the Lusankya was captured by your fleets, at significant cost to the Kuat defense fleet. Thankfully, no Starship Girls were sunk, but it was cutting it close. Your own ship suffered some casualties aboard as well, Commander Fiennes being notable. He survived, but unfortunately his wounds were too great for him to continue service. At least for now. F4 informed you he would be cycled to the rear where he’ll recover and hopefully make a comeback in the coming months.

Good. You didn’t want to take care of a bunch of snot-nosed kids. Especially ones you don’t know anything about.

Admiral Reike folds his arms, rubbing his nose. He looks to you. “Admiral. Tell us.” The Doctor as well turns to you, curious. “What makes the Princess so talkative when it comes to you? She seems to only value your presence.”

> “I don’t know.”
> “Hey, I’m charming. What can I say?”
> “Maybe it’s because I treat her humanely.”
> Other
154 posts and 4 images submitted.
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>>1425006
>> “Hey, I’m charming. What can I say?”
Then as we walk away look back and say:
>> “Maybe it’s because I treat her humanely.”
>>
>>1425006
>> “Maybe it’s because I treat her humanely.”
I have a similar theory when working with my starship girls and they seem to respond positively.
>>
>>1425006
>Maybe it’s because I treat her humanely.”

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Twelve years have passed since the mists drew back, and revealed the unspoiled wilderness that is Admor. Civilizations have grown and fallen, in this short span. Great evil has spread across the face of the lands, and been chased back into the darkness. The dark dryad, Julhana’s first plot to bespoil the face of Admor has been thwarted by the elves of the Belegorn tribe with an important assist by Oberon and the kingdom of the Fae. Still, evil witch runs free, and has seduced another to the Dark Sidhe. One thing is for certain, they will be heard from again.

Our young civilizations are just beginning to meet one another, trade and commerce are beginning to bloom and thrive with the establishment of our first trade routes.

The forces of magic our civilizations have been taming apparently have a downside, as not all magical awakenings are beneficial in nature. The core of Admor leaks a dark substance that taints all it touches, and like the all things, it doesn’t touch all things equally. The forests it soaks turn gnarled and forlorn and the inhabitants become feral and ravenous, and sometimes they Awaken, and hell breaks loose. Running loose on the drought ravaged plains to the east of the noble Aarakocra, a species of flightless hunting bird has awakened. Due to their ability to move in complete silence, they are called awakened stealth raptors in the common tongue (not yet invented). Their bellies are gnawed by a non stop hunger that is not satiated by food, no matter how much they eat, they must seek the next meal… which bodes poorly for any who live nearby.
3 posts and 1 images submitted.
>>
Turn 50
Forest Pelts
Action1 [Research] [Mathematics] With the current issues of the temple being had some of the gnolls have decided to delve into better ways of keeping track of the numbers so to speak of where the star signs are meant to be.
>Math T1 75/100

Action 2 [Build] Temple Shrine 449/500
>500/500 T1 Shrine: Complete

PP100-(10Unit+4Character)=86 for project 1 Attempt to get that math stuff finished quick like.
>Math T1 160/500
>>
link turn 50 here

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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=beleaguered+prince+quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

There's some minor turbulence in the palace today. One of Prince Aled's close associates - and debtors - died under subtly suspicious circumstances. Most people will just shrug it off, but anyone more underhanded will at least suspect the whole thing was a murder.

You can see the point. Prince Aled's moneylending scheme goes up un flames and all of a sudden, someone who borrowed quite a bit of money from him ends up dead? That's more than enough to make people paranoid.

Except you're not the one who planned it, which means someone is poking your pies. You decided to check with the most likely suspect.

"Mother, did you have one of my uncle's close associates assassinated?"

"Of course I did, dear."

At least the investigation didn't take long. You sigh and rub your forehead.

"Do you mind telling me why?"

"Your little scheme wasn't progressing fast enough," Queen Margrete says. "It's quite impressive, but you're being too cautious."

You need to be cautious in order to avoid getting implicated, but you doubt your mother will accept that answer.

>"Thanks for the help."
>"I can handle this on my own, mother."
>"Please warn me next time."
57 posts and 12 images submitted.
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>>1430833
>>"Please warn me next time."
>>
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>>1430833
"Please warm me next time."

"Really, dear." Your mother raises a quaint judgemental eyebrow. "It's your own fault for not noticing."

Of course it is.



Okay, it is technically your fault. Sort of. You could have had someone follow all of Prince Aled's major associates, but it would have been difficult and it could have left you short-staffed in a pinch if the slightest thing had gone wrong.

Really, the only mistake you made was not taking it for granted that your mother was going to have someone assassinated just because she could.

"You could have sent someone to spy on me instead. You would have only needed one person, so it would have been fine."

And she can read your mind.

"Thank you for the reminder, mother."

"You're welcome, dear," your mother says. "So, what are you up to now?"

"I think I'll speak with my brother to give him a little guidance."

"Oh, yes, those efforts have been going splendidly. He's almost starting to understand that he should act like responsible loyalty. It's made my life much easier. Unfortunately, I believe he's busy with his wife at the moment."

You look outside. The sun's up, and you doubt your brother is the adventurous type, so they're probably not busy that way. You still shouldn't interrupt them though.

>Go see your sister Nesta.
>Reagan and Eleri are with the kids.
>Olwen is training in the garden.
>>
>>1430944
>>Olwen is training in the garden.


Odds are Nesta will smell martial action and visit us.

>Statistics: https://docs.google.com/spreadsheets/d/1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw/edit?usp=sharing
>Character: https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Tasks: https://docs.google.com/document/d/1agFmzgoNb0jeqd2G9H2voZ5Zm4N6fxPTQXQyt_GY9ec/edit?usp=sharing
>Map: https://docs.google.com/document/d/1R4k6mlYRnyTZwvhp8RvfBRJnOnAvD-3K57iKrFqBtsw/edit?usp=sharing
>Rolling Rules: https://docs.google.com/document/d/1D6xlxpzfqF_rC2iemL-OGhFkNK4uiy8PZdvjkkdVBPU/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop

‘The patin was satisfactory,’ the First Admiral sounds as you step under the night sky, giggling playfully as you wear a grimace. ‘Although, I do have to admit, that’s the first time that I saw anyone employ dried peppers as a flavor enhancer.’

‘I did what I could,’ you run your hand through your hair, feeling a little embarrassed. ‘Didn’t measure up to the usual standard?’

‘It was different. I think that’s the first time the girls have had something so soft.’

You scratch the back of your head.

Dinner had been a very loud affair.

With the destroyers, Leberecht—or just Lebe, for simplicity’s sake—and Max, also transfers from the Romerian branch of the Admiralty, the table had turned into a very, very back-and-forth exchange between the KanMusu at the table and the First Admiral, talking about things that you couldn’t make heads or tails of; they spoke about the town, about some upcoming field trip to the south-east that Prinz was due to take part of—much to the consternation of the First Admiral, who brought up that there were plenty of things in Benkei to organize a trip for that didn’t cost money—to what new vegetables and fruits they’d plant in the garden out back to Bismarck’s passion for fly-fishing.

You had a hard time imagining her in wader boots and an old cap, reeling some catfish or bass with a can of beer stuffed in her pocket.

‘Still, it’s been a while since I’ve had such a gentleman cook me a meal,’ she bows respectfully. ‘Thank you.’

You laugh nervously as you rub the back of your neck, feeling a little embarrassed from the praise. You’d never been referred to as a gentleman before.

‘So, tell me… is there a KanMusu back in your barracks that has caught your fancy?’

It’s like a punch in the gut—and you can tell that the First Admiral was positively reveling in it.

‘Oh, it’s not very hard to read, Commander—an old broad like me… we can see a claimed man a mile away,’ she chortles behind her sleeve, ‘and your signals are a mite more visible than most men I know.’

She gestures to all of you with a movement of her finger.

‘The flags are all over—and I can see that there’s a little bit more there.

You consider your response.

>Write-In
230 posts and 37 images submitted.
>>
>>1424177
>>Write-In
tell her about Nagato
>>
>>1424177
>A battleship, ma'am, Nagato.
>>
>>1424177
Nagato

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The tugs depart their formation as they send their haul drifting; a hulk of charred metal floating through the space between Gehenna and the awaiting fleet. Their maneuvers are slow and deliberate, taking days to drag the small chunk of debris up from the churning chaos of the endless earth sized storms and thousand kilometer lighting bolts of the gas giant's atmosphere where any wrong move could send the lot of the small ships hurtling into oblivion. They begin to return to their docking bays as the cargo hatch opens of the military freighter above, until the hulk of wreckage slips into the outstretched arms of a multitude of cargo arms that quickly cradle it, bringing it to a relative stop and fastening it within the cargo bay in a web of polymer nanofoam to the surrounding walls. Shortly after, the entire fleet begins to fall back, leaving only a small number of patrol ships to remain in the system, watching over a swarm of automated salvage craft as they pick at the corpses of Union and Commonwealth ships alike strewn about the system and the last few long range tugs return carrying damaged strike craft nearly lost to the infinite void of interstellar space.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
894 posts and 37 images submitted.
>>
>>1416982
Lyle examines the sensor readouts carefully as he watches the Valen fleet adjust its formations in real time, waiting for any hint they may be deploying interceptors, or even showing any hint that they may have been spotted. Coil emits a burst of technical data as his nerves continue to feed the ship and consume its readings directly, his cluster of control cradles and armatures linking into his shell like a drop suit's control plugs. His synthetic voice cracks through the speakers.

“We have exited anti-orbital weapon coverage zone and are entering the upper atmosphere.” He says.

“Good. We can dump the shuttle and escape pod here and give them a goose chase until they fall out of orbit. Unhook the shuttle.” Lyle says, and the ship is momentarily rocked with the slight bump of a sudden change in mass. As the sublight shuttle disconnects from the ship's airlock. “What's the status of our guests?” Lyle says on the radio. “We need that escape pod jettisoned asap.”

“I got em out.” Jackob replies. “Pod is ready to disconnect, but we should figure out what to do with these idiots before this jarhead starts punching holes in the hull.”

“You mean the drop trooper?” Lyle asks. “I think we came to a decent understanding in our last conversation.”

“Yea well, having him in the same vacuum sealed can as me doesn't seem like a good idea so we should find a way to deal with the lot of them before they start breaking things. Right now they're still trying to figure out who we are, so that should give us a bit of time but they're going to realize their on the Angel before too long.”
>>
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It's time.
>>
Daily reminder

>Raid OQ
>Read the locked memories of that thinker.
>Board a scav vessel for their FTL.
>Send a diplomacy team to earth.
>Build that new FTL prediction building.
>Take Reprive (I think that is the system that our mother made her last stand and it only has mining corvetts, it would be a great test for our raiding fleet.)

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>>https://www.youtube.com/watch?v=WUW2hRQkegM

Welcome to Spirit Detective Quest! This quest, as the title suggests, takes place in the world of Yu Yu Hakusho, though it does not take place during the events of the show. You're a young highschooler, one who will find himself granted the title of Spirit Detective, and will be charged with tracking down demons and other supernatural criminals.

>Rules

Each time I make an update, there will be a ten minute window in which you can vote between various options I have provided. Write-ins are accepted and encouraged, but I do reserve the right to veto them. Once ten minutes have passed, the option (or suitable combination) with the most support will win.

You can choose multiple options, but be mindful of when that doesn't take any sense. Saying you want to go talk to someone and then talk to someone else in one post doesn't make much sense.

Also, in combat, I may veto selecting multiple options depending on how feasible that seems.

As far as combat, you will roll to attempt different options. I will not tell you what the number needed is ahead of time, so use your heads and balance risk/reward. Sometimes, you should take riskier options if they can yield greater payoff. Other times, it's best to play it safe. Use your judgement.

This is not Dragonball, and while there are sometimes ways to bring back the dead, they are few and far between, so do not assume that anybody you kill/let die will be coming back.

I hope you all have fun.

Previous threads

>>http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=spirit+detective
43 posts and 1 images submitted.
>>
Hype
been waiting for detective quest, som!
>>
You stand side by side with Stephanie, watching as Aria hops onto her oar and prepares to take off for Spirit World.

"I'll make sure that Lord Koenma gets these documents," she assures you. "You two get some rest, ye deserve it."

Damon is one step ahead of you, still passed out from his earlier battle, and is currently slumped against a tree, snoring loudly. You hope he wakes up soon, otherwise you'll have to spend a lot of time carrying him around.

"I'll be heading back soon, then," Stephanie tells her. "Send my assistant that way when you get to Spirit World."

"No problem," your assistant tells her.

>A. Tell Aria about the money you found

>B. Ask Stephanie if she wants to grab a bite to eat before she leaves

>C. Take Damon back to your place

>D. Take Damon back to his place

>E. Something else
>>
>>1430898
>D. Take Damon back to his place

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Lets start a quest! But first we have to choose the setting this quest is in. Roll a d100 and highter number decides. Choose one of the pictures and make a brief summary of the setting/world. Please only things that are important setting wise, we will choose some important characters later.
22 posts and 3 images submitted.
>>
Rolled 63 (1d100)

>>1429980
No.
>>
>>1429983
yes
>>
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>>1429983
Well, the "No" setting won. So we are a character in an unknow setting. This can be intersting.
Talking about us... what are we? First lets choose a race. This can be anything from human, to dog, to elf, robot, alien, demond or a micro organism. Again d100 and highter wins

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Evening everyone. If anyone is interested or up for it, in this thread we will be rolling up a history and stats for a House of Westeros using the A Song of Ice and Fire Roleplaying (SIFRP) system and hopefully, if the interest is great enough, to use in a new Game of Thrones related quest.

We'll be using the resources in the files here:

https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

Specifically we'll be using the A Song of Ice and Fire (Game of Thrones Edition) and Out of Strife, Prosperity. House Creation starts on page 96 of the former. Also, we'll be using the document The Father put together with all of the homebrew options collected of the various quests previously held on /tg/ and /qst/, found here:

https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit?usp=sharing

So we have two ways to start, either we can roll for our starting realm, or we can just pick one. Stormlands, North and Dorne haven't gotten much love in these threads before.
281 posts and 23 images submitted.
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If we just want to roll for it, here is the related chart and we'll need a 3d6 for it.
>>
Rolled 3, 5, 4 = 12 (3d6)

>>1425041
>>
Rolled 3, 5, 5 = 13 (3d6)

>>1425041

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Rolled 63 (1d100)

Screams, moans, the sound of flesh being rent or scarfed down, and the strange noises produced as stranger ghouls blast, belch, or spew mysterious energies upon the never-ending tide of zombies resound throughout the empty halls and corridors of your factory. The floor of your warehouse is littered with the torn bodyparts of ghouls and zombies alike, as the melee between the two forces continues unabated.

The Zombie horde is visibly different now, with its weaker members having succumbed to Ghoulish assault or toxic gas quite some time ago. The remainder are all incredibly nasty monstrosities, varying from hulking figures of muscle tissue, to horrific amalgamations of limbs which rip their would-be-killers apart and add them to their mass, to wilted husks that blast ghouls apart with screams and mental energy alone.

The fight seems even for a moment, before a piercing scream sounds out and a humanoid figure leaps into the zombie lines faster than the eye can track. The figure weaves through the zombies with frenetic and jerky motions, as if its body is held together at its speed purely by hunger and rage. Muscle hulks that could easily shred tanks are sent flying into walls, or pulped into the floor with seemingly no more than flicks of the figure's limbs. Limb-Amalgams are ripped to pieces, their component parts impacting against the distant ceiling or walls of the warehouse and creating gristly paintings out of gore before being consumed by lesser ghouls. Screamers' throats are ripped out by teeth or claw, before having their innards consumed by the figure and the husks tossed aside. Within a few moments all the zombies are gone or pulped, only to be replaced by yet more. The figure screams a guttural roar of hunger and rage in response as it jaw distends inhumanly wide and charges onto the next group.

>Heroic/Super Unit Detected

The roar is echoed, and dozens more blurs leap into the endless horde of zombies followed shortly by blossoms of gore.

>Multiple Heroic/Super Units Detected

Welcome to the Post Apoc
216 posts and 10 images submitted.
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Rolled 52 (1d100)

>>1423912

Further back from the front lines a small circle of significantly calmer ghouls enjoys the zombie-morsels that litter the floor of the warehouse. They eat in silence backed up against one of the sealed bulkhead doors. Their faces covered in bodily fluids best left undescribed, but their eyes sweep across the battlefield independently, vicious intelligence behind them. They all notice a change at the same time, as the vents in the floors and walls that had been pumping out a thick smog of green-grey smoke begin to taper off...and then stop entirely. They look at each other momentarily, almost seeming to share some form of unseen communication, before they put down their meals and stare at the door in unison. One of the ghouls walks towards the door, and in a fluid and nearly-instantaneous motion kicks the reinforced metal door inwards. The group briefly examines the Battery Vaults hidden behind the door, all of which are putting off copious banks of poisonous green-grey smoke, before slowly walking by the crumpled bulkhead and making their way further into the factory.

>Continue Digging

Your Walkers, meanwhile, continue their inexorable advance deep into the earth. Their mining arrays flare with bright light, producing stark and eerie shadows in the strangely smooth melt-tunnel they form. They work side-by-side in cycles, carving a tendril of space into the rock, sand, and dense metallic ores beneath your base easily large enough for a cargo train to pass through.

Your base units diligently dole out power and communications cables from the spools mounted on the backs of your walkers, stack the barrels of raw-materials being generated neatly along the sides of the tunnel, and flash-fabricate basic supports to be mounted in the less-stable regions of your escape route. Their hulls gleam in the shadows cast by the Walker's mining beams, but their optical sensors all simply stare upwards back to your factory. If robots prayed then surely desperate pleas would be raised in the hopes that the horrors stayed contained.
>>
Rolled 96 (1d100)

>>1423931

>Alert!
-Toxic Gas being generated by your Battery Vaults is being diverted into other parts of the base, and building up rapidly.
-Containment of the Power Core/Warehouse Battle has been breached.
-Zombie forces seem to be withdrawing outside.
-Unknown transmissions are practically on top of your base.

>Warning!
-Activity has been detected in nearby caverns.

...What are your orders, Exec Node?

>>>>>A. Scavenge for energy sources.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>Resources:6

>Current Pop 300 Regulator V1 [Base]
>>>>>Turn: 15
>>>>>Food: N/A
>>>>>Water: N/A
>>>>>Morale: N/A
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Good. Radioactive Fuel Feedstock [Few].
>>>>>Reputation level: Unknown.
>>>>>Infrastructure: AutoFactory [Wrecked]. Water Pipe Taps. Water Distillery. Versa-X Processing Facilities [Non-Functional]. MansiTech Manufacturing Suite [Wrecked]. Walker Manufacturing [Urgent Maintenance Required]. QM Server Farms [Limited Power]. Repair Facility [Wrecked]. Administrative Facilities. Warehouses. Storage Bay.
>>>>>Defenses: Watchtowers. Perimeter Fence. Landing Platform Radar/Sensor Suite.
>>>>>Vehicles: 8 Regulator Tri-Walkers.
>>>>>>Power: Solar Farm. Low-Yield Th/Breeder Reactor Network [Spent]. Primary Breeder Reactor [Shattered]. Li-Batteries [Moderate]. BackUp Gens [Moderate Fuel]. [Black] Contaminated Battery Vaults. Geothermal Powertap Shell [Shattered].
>>>>>>Materials: Construction Materials [5]. Manufacturing Materials [2]. Manufacturing Materials (Rare) [5]. Sheet Metal. Lithium [Good]. Electronics Feedstock [Good]. Rebar Rockcrete [Plentiful]. Avance Alloys [Moderate]. Advanced Electronics/Power Materials [10]. Advanced Electrical Materials [5]. High Quality Metal Ores [Moderate].
>>>>>>Weapons: Cirroc Pulsar V1.2 [Plentiful], K4LIB Disruptor V2 [Good], ChemCo Bio-Liquidator Gas Artillery [Few].
>>>>>>Ammunition Reserve: Moderate. Anti-Biological [Good].
>>>>>>Armor: Basic Internal System Armoring.
>>>>>>Technology: Patchwork Bot-Tech.
>>>>>>Other: Supervised Manufactportation.
>>>>>>Research Items/Items of Interest: Strange Sand. Strange Dust. Buried Solar Array. Unusual Minerals.
>>>>>>Communications: Spectradio (TM) Broadcast/Receive, Spectron Comm Networking [Encrypted, Hi-Band], Intra-Factory Optical Network [Operational, Partially Blocked].
>>
>>1423931
>>1423912
I was thinking of inviting you to a private chat this time around but it turns out I can't actually create one. Which is a shame given how I am typically available given my condition. So it wouldn't be difficult for me to be ever present.

So much for that idea...there wouldn't happen to be a free one which doesn't require an account and has some safeguards yeah?

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