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here's the right webm
dumping the battle for no particular reason
To start the thread, I have some bad news for the /turnleft/ guys.
Earlier this evening on Race2Play, we did a 300 Mile race at Charlotte (Mountain Peak Speedway). The field was full of setup builders and all-around decent drivers, most notably myself, Nico Barclay, Joe Nathan, and a couple ARCA Sim Racing guys.
The general consensus from pretty much everyone, is that the car is junk. This is the worst piece of official content ISI has ever put out. It is a waste for them to continuously pump out oval tracks.
1. The tires are too heat-sensitive. If, by some act of god, you run more than 20 green flag laps with /ovg/, the car becomes a death trap and someone will spin. Most likely multiple people at once.
2. Real world setup tricks don't work. Nobody will figure out how to set up these cars and get them driving comfortably for the new guys, which will make things super frustrating when trying to ease people into this
3. The WRONG tire gains heat too quickly.
4. Every green flag run, the right front melted off. In real life, as well as numerous other sims, it's all about managing the right rear.
Trust me, don't even try it.
I know it's easy to say >hurr james hates fun, but seriously, y'all delayed the launch of the GT3 season because the physics weren't up to par. The same should be done here.
Just sounds like you're a retard that can't deal with thermal degradation and are over-driving the car desu senpai. It is literally as easy as not turning the wheel anymore when you get resistance to not kill your tires. How can you be this bad.
I finally golded all the licenses in GT1 and have a save, over 15 years on. However, now I'm stuck. Even some of the B license events like the FF cup pit me against over-tuned BB5 Preludes with over 260 HP and FTOs. I only have 38,500 from racing the Sunday Cup with the Concept Car. What do I do?
Enjoy discovering this on your own, I guess?
>have everything but the motherboard for the new pc
>another three days expected delivery for the mobo
You know why people call you a dick sometimes? Because you can't ever just give an opinion. You have to phrase shit so it reads like some judgement handed down from he-who-knows-all. If you think there are problems with the car, just fucking say it. You don't need to phrase it like you're some kind of legal authority that gets to dictate to other people what they should and should not do based on your own opinions.
Regarding an idea or the next GT6 series
MUSCLE CARS NIGGUH
One make series are boring, but open car choice leads to balancing issues. Here's an idea: Let's limit the choice to similar cars to achieve variety and balance
A couple of weeks ago I was in a muscle car lobby with a very tight set of rules that lead to all sorts of cars having hectic battles.
Allowed are american cars built between 1960 and 1979.
535PP, minimum weight: 1285kg, max power 530hp, SS tires. (no sports cars, ie Cobras or GT40s)
About a week later I went on a mussuru car buying spree and then hosted a lobby, but not too many people joined so I spent most of the time testing all those muscle cars I just had bought. I think I got pretty much all the cars on the pics covered
I threw more or less the same settings on all cars, and after 4-5 laps I usually did high 32s or low 33s in all of them. Which includes the El Camino.
Some don't reach the target weight, others are down on power because they reach the pp limit first. The firechicken for example is down on power and overweight, but makes up for that with grip.
The balancing works really well, at least at laguna seca, and the cars aren't hard to drive once you remember to slow down in time.
easiest to drive:
>70 Chevelle, Firebird
>turd gen camaro, but times were very close
>GNX, Charger Super Bee
This should be fun, and there's tons of pretty based cars to choose from.
>muh trans am series
>muh lack of pink miatas
To the senpai from the previous thread - I've rolled the doc back so Spec Miata is back, let me know if it happens again. To everyone else, anything you've done on the doc in the past day and a half is gone, so re-do it.
You can apply this (with altered regs of course) to other series as well, as long as the cars are somewhat similar.
>Skyline & GTR Battle (R32-R35)
tons of grip, almost too easy to drive
>Impreza vs Lancer Evo
>Corvette vs Viper
we could have a manufacturers championship with those
Whatever you're up to, using PP, weight and power restritcions seems to work pretty well to keep the laptimes reasonably close.
Also I'm done spamming now.
I don't mind his opinions, hell I even value them.
What I DO fucking mind is his insistence on presenting his opinions like end-of-discussion judgements that everyone else has to accept or suffer the consequences.
>Don't want to spend an extra $80 just to get a PS3
>PS4 can't backwards compatibility, or i'd use my roommates PS4
>Ze German unable to break the 9-minute mark in Nordschleife
Wow what a great driver and credited opinionist.
Just do a FR3.5 championship and everyone will be happy.
>This is the worst piece of official content ISI has ever put out.
>Spec Miata sheet back up
Thank you beneficent Shadow Government overlords.
Thanks for your detailed proposal. I've added the Classic Muscle proposal to the sheet for you, feel free to add any details. Let me know if you'd like to run a test event at some point.
My personal proposal is any pre-1979 road car, 450 PP, CS (lots of muscle available under those rules). With those being the only performance limits, there is obviously the potential for a very unbalanced field of cars. No matter though: in place of a BoP, I would have a 'claim' rule à la that Finnish autocross thingy on Top Gear.
In my proposed series, whichever finisher of the most recent race is lowest in the series points standings would have first claim over any car that took part in that event. Hopefully, that would result in OP cars accumulating with UP drivers and vice-versa, resulting in close racing.
Consider the following: the PS3 is unlikely to depreciate considerably between now and the release of GT Sport.
>do one timed lap, spin out twice because of how incredibly shit and inaccurate this version is
>counts it as 11 because of the test laps i did around the gp part of the track
Three drivers, myself included, broke the track record in Qualifying. Pole was a 27.4xx.
I was running wedge at -1.75 turns.
I did not have to change left side tires the entire race. We went caution free. On what planet can a Stock Car run 300 miles on the same tires?
Now as for how the car drove in the latter stages? Loose. It was like iRacing's old tire model. Which is fun, until you're actually trying to race and wondering why the right front is melting off when you're LOOSE and this shouldn't be a problem.
It explains why nobody has cared about these cars and popularity dropped off in the first week. They just aren't very good.
They're all like that, though the real question is. Does Niels do it because he's lazy, or does he do it because gmotor2 can't properly simulate suspension movement under load. If it's the latter, that's something big. Basically AC tier bullshit.
because I'm a scrub with no wheel I have pgr3
Mercedes clk gtr
7 minutes 2 seconds
McLaren f1 lm
5 minutes 30 seconds
the game gives me 25 km times analogous to 20 km irl times
I will never understand why we don't race these cars. Literally most fun you can have in a touring car.
We had touring car thursdays. It didn't pull big crowds, but it was fun nonetheless. It could also be that the day didn't help things.
That said, I'm always down for super 2000 racecars.
I'm sure he has a reason for his meme suspensions. If I remember correctly he partially explained his reasons for it in a post on nogripracing once but it'll take a while before I find said post again.
It did pull big crowds, hell we even had to do two races, one for EU and one for US. It's just that the Lada was obviously OP and the cars tended to be quite understeery unless you initiated a slide.
These cars are race07 stock content ported over, and they feel amazing to drive. I'm not going to say realistic since I have no idea how bmwe90 touring cars are supposed to handle, but it sure is a lot more fun to drive than the VTCC mod.
Mantorp 0.5 for rF2 by SJ
-more shadow casters
-get realroad to look more consistent
not that happy with how some corners turned out desu but in non-open wheelers it's okay
Super 2000 is the general name of the class anyway. It's split between the rally cars and the touring cars. iirc ovg ran some of the 1st generation touring cars.
Doing races with ovg in small and tight tracks would be awesome. Touring cars can be awesome in a track like lime rock compared to COTA, for example.
ovg is cricket anyone who says otherwise is uninformed
To anybody l ooking to get a wheel:
Spend the extra money for the TX over the G27 or the G920.
While the Logitech wheels are made out of aluminum and the TX is plastic (unless you get the leather edition) the TX has an overall better build quality and it's FFB is a shitload better. It isn't noisy as hell and I've yet to break it despite manhandling it like a mongoloid. Just had to trash my old G27 because I yanked it too hard in the opposite direction of the motors and I guess something got stripped because despite whirring like crazy it no longer applied force to the wheel.
It's 50 bucks more for a 200x better wheel.
ISI put out an update for the Stock Cars today
– Added #32 Joey Gase (@JoeyGaseRacing) A.I. car and skin.
– Tires tweaked, which now require more camber.
– Fix for tuning upgrades.
– Fixed typo in setup notes.
– Reduced AI sampling rate slightly (afforded by newer AI bumpstop overrides)
– Slightly tweaked default setup for most configs.
– Added several tracks to trackconfigs.ini
– Added several AI setups to help their competitiveness on newer circuits.
– Other AI adjustments for newer tracks.
>have done 50 laps irl
>only driven laserscanned versions of it in AC and rF2
>do my first lap not knowing how shit it is
>spin out in hatzenbach because car jumps where no jump is
>spin out in the small Karussel because car bottoms out like a cunt
sure it's my fault
Oh yeah that bugs me because I can't just go flat out after braking and turn in because lol bump. But whatever, either you want to race or not. Just got to focus more on the battles you might have
>be playan GT6 online
>kei-car on make race with Autozam AZ-1s
>start in the back, but the race is 8 laps on a tight alpine course so enough time to make up some places
>notice how the cars power peaks at about 7k, but it revs to about 9
>makes kinda sense since it's turbocharged, but why is the limiter so high?
>whatevs, let's short shift the shit out of this
>either I'm the only one using the manny tranny or nobody knows how turbo engines work because I just drive past people like they're standing still
anway, I win the race by almost 10 seconds and afterwards the other players debate wether to kick the filthy cheater (me), while a polish guy and me try to explain to them why exactly they're morons.
Then I got kicked. meh
>pic is from GT5, but related
>Be playan GT6 online
>Oh: a turnleft room, that might be fun
>Wait for the race to finish
>Head out for a test lap
>End up facing backwards before foot hits the floor
>Whoops, the last time I used this car I had put CH tyres on it to try and drift it
>Told to go get an oil change
>Promptly do so
>Race underway when I return
>Wait for race to finish
>Head out for test lap, it's uneventful
>Head out for test lap
>pic somewhat related: a nice album my PC made for me after I uploaded the photos from Spec Miata event 4
>I drove a track that I knew was inaccurate flat out on my first lap as if it was the same as an accurately laser scanned version
Yeah the problem here is with you, not a track that was never claiming or being claimed as being completely accurate
You seriously cannot be this retarded. All those years when people made mod tracks for rfactor before laser scanning was really a thing, were they supposed to call them "Inspired by Silverstone" or "Belgian Forest"? No, because people know that there is no way they can be 100% accurate when hacked together by someone in a basement from video and photo footage, and you attempting to drive it as if you were driving the track itself, flat out from the get go, is entirely a problem with you and the lack of patience that meant you didn't do at least one slow lap to check for big inaccuracies.
>be playan GT6 online
>stock spec room with 5% detune limit
>racing with people who are clean for the most part on a custom track
>win a 430pp CS race against numerous S2Ks in a 426pp ITR
>Circuit has something like 170 corners
>A version made by someone who doesn't have laser scan data, and may not even have decent photos or footage of every inch of the track has inaccurate corners
Nah, you're the retard. Mod makers building tracks from scratch can't even get a circuit with 10 or 15 corners that are all highly photographed correct (see, rf2 Bathurst), what made you think someone making a version of the Nurburgring from scratch was going to get it perfect? If you want to drive a perfectly accurate circuit, go to it in real life or go hotlap a laser-scanned version of it, and spare us your salty babbling.
he doesn't even get the corner radii right, it's fucking pathetic. he just needs to watch one fucking onboard video to get the track right. project cars' version of the ring is almost as good as the laserscanned AC version of it and they don't have a laserscan. i'm obviously just talking about the track mesh here, i know graphically no modder could ever make it look as good as a professionaly made one
>he just needs to watch one fucking onboard video to get the track right.
If it was that simple, why aren't all mod tracks virtually perfect/why aren't more people making mod tracks.
Nah mate, I'm not that dumb. As long as it's actually nice to drive on (good track mesh), and you can tell it's the circuit without having to squint too hard, it's alright. Remember that 99% of sim racers have probably never even spectated at, let alone driven on, the tracks they're complaining about. As if it really makes that much difference anyway, just some people are autistic enough to hurr it's not perfect durr it's no fun now waah
I know, but that doesn't refute the point that even a regular length track that theoretically should have more than enough data to model accurately can still be fucked up for one reason or another
>Getting this track perfectly right would take hours and hours of autistic tedium that I would never ever do myself meaning I'm stuck with other peoples work
>I'm still going to complain about it as if it's easy and the modder has no excuse for errors
I think it's time you left the keyboard for this evening.
>As long as it's actually nice to drive on (good track mesh)
but it doesn't even do that. i could deal with it if it actually drove nice, but it just doesn't it has retarded bumps and jumps that are not there in real life, it's at least half a car-width too narrow, and some of the corners are just plain wrong be at least a 45° radius.
>not realizing that just one and a half years ago this was pretty much the best version of nurburgring you can get your hands on
>expecting something that is almost 7 years old to be as good as laserscan data
>expecting the mod to retain quality even though it was ported over from GPL into rf1 into GSCE
Got a better version of the ring for GSCE? Share it. Don't?
F U C K O F F
It's not bad considering it's age and other tracks available at the time, but it has that problem of being really close but not correct so it's even harder to learn properly than a retarded version that almost feels like a different track
I don't know if anyone manager to convert it though - and it does not have the full layout, only the VLN with the Sprint circuit
>500pp race car quick race
>dominated by Opera performance S2gay's
>buy Xsara fwd french rally car
>add high tpm turbo, open diff
>lift off oversteer like a motherfucker
>only major time lost is from the launch, otherwise battle is even against the S2gay's
>have to make up 2 seconds from that launch in 3 short laps
>still many wins as the S2gay's usually leave the inside open and the lift off oversteer allows me to change my line and attack mid corner
not that much better to warrant a track change two days before the race desu.
I remember that thing was awesome in GT5, I need to try it in GT6 as well
Was the last 2WD car to win a WRC event btw
Drove the new tracks
Not-Kentucky feels good, but theres definitely some weird business going on with the stripes... Its like they're slightly positioned wrong everywhere...
Not-California feels good too but ISI set the Stock Car to Speedway III (which is a high downforce package) instead of II, so I think its a good idea to look into changing that
Not-Richmond is probably the least good of the bunch, mainly because of the weird road texture used. Will spook some people out. No need to make the road texture darker around the corners when RF2 has realroad.
Brought to you by Marko "the tulsk" Tulska Top 9 winner
'Drift Streets Japan'
Don't do it unless you're desperate for a NFS/TXR alternative, and/or have a wheel - PS3/4 controllers 'work' but not Xbox ones
It's pretty shitty, but if you liked the old Underground games, and you can figure out your own controls, you'll have fun with it
Heres what I meant by the weird stripe stuff. Dunno if you guys can see it or if its just my mind playing trixx on me
>finally fully have control of RWD cars in Dirt Rally on my g27
Wow, i never thought i would enjoy the game like this. I use to be such a timefag on all my stages and i would repeatedly fuck up etc get mad and not even enjoy playing. Now it's genuinely enjoyably to play the game. I just launch a nice long stage and go sideways and throttle control my way through every hairpin, flicking my way through corners and it's just great and my times are good too. Getting like sub >100 on the global leaderboards on all my stages when i play in my e30.
AWD is alright and all you get go fast but it's just not the same. Feeling the back slide out on you in RWD as you flick it, and being so precise with your throttle control in hairpins and combining it with flicking the wheel and a slight pull of the handbrake. When in AWD cars you just yank on the handbrake as hard as you can and full throttle your way through the control with maybe a little throttle control at the exit.
The ISI Stock Cars have been updated to version 1.04. The new update adds a new skin (the #32 Joey Gase RF2 car) and fixes a couple of things, like tires.
Added #32 Joey Gase A.I. car and skin.
Tires tweaked, which now require more camber.
Fix for tuning upgrades.
Fixed typo in setup notes.
Reduced AI sampling rate slightly (afforded by newer AI bumpstop overrides)
Slightly tweaked default setup for most configs.
Added several tracks to trackconfigs.ini
Added several AI setups to help their competitiveness on newer circuits.
Other AI adjustments for newer tracks.
found a good shot that shows what i mean
also the track infield is completely devoid of life, even during a race weekend. this is probably why the track looks... underwhelming, to say the least
it drives fine tho
I went through two DFGTs then finally upgraded to a G27 when I couldn't find a new one.
>pedals are amazing compared to the DFGT
>clutch is nice to have to mess around with
>in a competitive race you'll find yourself slower if you're using the clutch + h-shifter
Also, idk if it's just me but the DFGT seemed to have stronger FFB.
g27 was my first thought, but on amazon/ebay they can be had for only a little less than the g29. The dfgt had great force feedback, that's true. Do you mean the h-shifter is slower than the sequential?
>just got a G25
>mfw I just remembered I have dirt rally and havent tried it with a wheel
I just cant get the steering technique down for rF2/AC. I cant feel the limits. I wonder if Dirt will be any easier.
>shipped out G27 to Logitech on Monday
>get an email today
>where is the package anon
>you said there would be a package
>please disregard if you already sent the package :^)
just check the tracking number you double niggers
>play pcars for like two hours last week
>was going great having some fun in the F1 cars
>all of a sudden feel the FFB sleeping gears and shit on my g27 whenever i try to turn
>go through a few turns and just pause the game my g27 is hot as fuck
>let it sit for like a week
>use it again
I don't know, something feels off with it. But it still feels fine.
85% gain. FFBClip in AC shows most cars are only reaching about 90%. I should feel feedback drop off as I exceed the max slip angle right? I just feel a plateau all the way to understeer.
Actually, i just hit a stroke of luck.
>Friend has a yellow light of death PS3 slim
>Offered to buy it for $35 if i can get it working
>Replace the thermal paste and clean it out
>Turns out he hasn't turned it on in years
>Tfw i can finally play the racing PS3 exclusives and use my DFGT with it
>still no good Willow Springs for AC
>it's the real Chris Harris sim when you want to play the real Randy Pobst sim
TURNLEFT TEST RACE 2
Saturday, January 16
11:30AM PST/2:30PM EST/1930 GMT
100 Laps, 200 Miles
2 Hour time limit
Apple Valley Speedway
We will tune the safety car so it hopefully won't deploy for anything less than a two car collision with at least one car completely losing control. That said, you all need to PRACTICE PRACTICE PRACTICE RACING IN GROUPS! The number one cause of yellow flags in the last test race was people over-driving the car in proximity to other cars. Apple Valley has at least 3 (4 if you're brave) lines that can all be run equally quick. Get on the server and practice!
Why you dont offer yours some constructive criticism in official forum? http://isiforums.net/f/showthread.php/27774-Updated-Stock-Cars-v1-04-Now-Available%21
The guys of ISI are at the disposal to suggestions and bug reports. NR2003 isnt updated anymore, but the ISI Stock can be yet
So i have a little question for all you pcars players: how do you decide the tire pressure?
I don't mean the little tweaks, I mean the range at which you set your starting cold pressure.
How do I know what pressure is best for formulas, GTs or touring cars?
Since most of the default setups are kinda shit, I was wondering if the suggested starting pressures were off too.
So how do I know if a GT3 works best with, say, a 1.4 or a 1.8 bar cold? the only difference I can notice is the speed at which the tire heats up, but I can't feel any difference in grip (maybe I'm just not good enough), any help?
I was actually watching this exact video while waiting on ride requests.
I'm wondering if "tire tweaks" means they did something about whatever issue James was complaining about.
I haven't seen anything anywhere like an "Official Changelog Here!" link. All they say on the news page is "Tires tweaked, which now require more camber."
That could mean "we just changed how camber works", or it could mean "we changed a bunch of stuff with tires, and now they require new cambers"
I posted to the forums, hopefully Wheatley can elaborate.
The tentative plan for the TurnLeft Series is as follows
-Final test race at Eagle Creek (Kentucky) the weekend after the Daytona 24 Hours
-Alabama (Talladega) Exhibition round the Friday before the ARCA Daytona race and Bud Shootout
-Round 1 @ Apple Valley (Fontana) the Friday before the Daytona 500
Remember: Key word is TENTATIVE. The schedule is, as always, subject to change.
I meant to post this last night but
Vote on this so I can decide whether to change track now or cancel it for next week. Or just run Irohazaka
pls no bully
Klausenpass 0.95 for rF2 by SJ
maybe this week we can do a bass and vape competition where instead of racing we all park in a parking lot and whoever can be the loudest on mumble wins
just noticed that if you look at the shadows going over the stripes, they get displaced because the stripe itself is placed way too high
so, the stripes are way too high off the ground, placed incorrectly in relation to the banking and they dont follow the curves. desu i dunno how they felt that this was release worthy... it drives fine, but it isnt a good track for showcasing what rf2 can do
i guess i shouldnt be surprised after their track inspired by Bathurst
Please, next time do it on sunday, so people would definitely choose a shit track to stay, because they won't have time to practice the new one.
that's a modelling technique because if you place them too close to the road surface, the track markings, the shadows, and the track surface will fight for the Z-axis and flicker.
You see it on a lot of rF tracks, and even in Forza. It's not an indicator of bad track modelling.
That's why I'm asking, I like Irohazaka, people don't seem to like it and wont turn up, so my only options are to either go ahead and have no one turn up, cancel it or change track
yeah but youre supposed to put them milimiters above the racing surface, where its no longer obvious that it is a separate object that sits above the asphalt. its done in every single ISI track, but they fucked up in this particular one. Probably forgot to put the stripes back down or something. Its an easy fix
I like irohazaka too, just not this one. If scottie shapes it up to be a bit better, then I don't mind running it.
Anyway, if we are going to run it, let's hope that more than 4 people will turn up.
Klausenpass 0.95 for rF2 by SJ
-just bug fixes and maybe texture work desu
>buy a DeltaWing in GT6 because I enjoy super light cars, mostly for the responsive handling
>DeltaWing understeers like mad
What a waste of 2 million cr.
>Expecting something with fuck all frontal downforce and tiny, skinny ass front tyres to not understeer.
The key to it is a little throttle in the corners. It drives nothing like a normal GT car, the rear grip vastly overcomes the front, you need to compensate.
If it's your first wheel, go for it. Five queens heads is fuck all. It will help you learn the basics of car, throttle and brake control on more progressive scales than say a keyboard or controller.
It's not the end all though. I started on a Saitek R660 and then went to G25 and now G27
>Pic related, my first wheel. Still own it but it sits in my cupboard.
>want forza 6
>dont have xbox 1
>dont have money
>get colin mcrae rally 2005 instead
i can tell you firsthand that multiplayer on it is shit
literally every race is a bunch of faggots spinning you out
and dont get me started on the drift lobbies
other than that its gud game
>implying there's anything right about shilling any rally game
>implying there's a good rally game
>implying there will ever be a rally game worth shilling
Check it out, the reason behind not doing a fixed setup is that people have such wildly different drive drive styles. The stock setups aren't track-specific, so if we do fixed setup, I'm the one building that fixed setup, so it's a complete shot in the dark whether or not my setup works for other people, and if you find the fixed set is and undriveable pile of shit, you're fucked.
I'm gonna rewrite my oval setup guide before the season starts, it'll be on the wiki.
>There will never be a singleplayer focused driving/racing game ever again on the scale of TXR
Multiplayer is a fucking cancer.
what do you mean? i never shilled a single game ever :^)
>17 points scorers in Spec Miata so far
Come on, guys: let's see the series out with a big grid this weekend.
Now do it on the Moon.
>GT6 is dead
In what respect? Plenty of rooms open every night and plenty of active leagues at GTPlanet.
>also let's mention 3/4 of cars are PS2 models
More like 2/3 :^). The ratio is even better if you discount all of the duplicates, which are almost exclusively standard/simplified/PS2 cars.
>Either way gt has more premiums than Forza has cars at 500+.
Only 474 premiums as far as I can ascertain. 800 more 'meh' cars over 26 more 'wow' cars is a fair trade in my eyes though.
I guess my number included the semi-premium cars too, they're not bad looking especially compared to standard cars.
I'll be turning left for a bit if anyone wants to join.
By the way, maybe consider updating the server because theres a new Apple Valley update. It doesnt fix anything relevant for our race, but the old version will no longer be available in the ISI website. So its probably a good idea to update to avoid any confusion.
To be honest I've never driven the Speedway III package in traffic. I still think Speedway II will be better regardless, but maybe Speedway III isn't bad
Yeah, they do. I've used bumper cam since GT1, so it's a non-issue for me personally.
If you look at the last pic on the link I posted the difference between a SP and standard car is very noticeable.
1 sporky 2 sporky 3 sporky 4, powerrr's little sister is my slutty whore
1 sporky 2 sporky 3 sporky 4, after getting arrested i cant post no more
SJ spork juct james prc dirt rally 2000 shadow government la li lu le lo patriots
Hey nerds barney here from Mobil 1 Rally Championship.com here!
Mobile 1 rally championship is the best rally championship game in the thread and you should buy it.
Mobile 1 rally championship is what me BARNEY use to drive fast every where. It is a fast game for fast people can you keep up with me barney?
>"Why don't you make a suggestion that will be put through debate, tried and maybe hopefully fixed in a patch after we all fuck up a series by -dealing- with our issue instead of using a tried and proven sim for oval racing
1 sporky 2 spork 3 sporky 4, with no direct x 9 compatibility i can not play no more
THIS THIS THIS
If I had a server, I'd run a /turnleft/ with this sim, which was actually made for turnleft and has lower tier cars for all these shitters who can't manage the Gen6 cars.
I can't see any other reason to use rF2 other than >muh modern game or >rFactor general
Snooping around the Stockcar files I found an entry for a "Speedway IV" package, it is supposed to be the High Drag package that was used at Indianapolis that sucks ass. It has no data in it, and its completely commented out. Dunno if this is an aborted idea or if they're really working on it.
Also entries for Peach Orchard Motor Speedway and Mosfet Raceway. Bets are on these being Pocono and Darlington.
These are as easy to drive as the Trucks. Even more so because custom setups dont have you running aero loose 24/7
An ISI truck would be ideal, but those fuckers have a giant queue of content to get through, it probably will never happen
>Sitting at home, bored, with not much to do
>Cleaning house, and spot out of the corner of my eye a Gran Turismo 4
Used to play this game to death, was pretty good at it, whatever.
>Pop it in the ole PS2, start a new save file
>Ahh shit gotta get my licenses
>Easily gold all B licenses after not having played for 10 years
I've got that itch now to play a new Gran Turismo. How good is Gran Turismo 6? Is the online decent? Would it be worth it to get a nice steering wheel/pedal assembly and make a decent cockpit with a bucket seat from some random junkyard pos?
TO VON MOTLEK THE FAGGOT
THIS FILE FORCES YOU TO THE LOW DOWNFORCE PACKAGE AT ALL TRACKS THAT ARENT SHORT TRACKS/ROAD COURSES/PLATE TRACKS. MOUNTAIN PEAK IS A LOT LESS SHIT WITH THIS BTW.
IT INSTALLS AND UNINSTALLS LIKE A REGULAR MOD. REQUIRES THE 1.04 VERSION OF THE STOCK CAR INSTALLED SEPARATELY IF THAT ISNT OBVIOUS ENOUGH.
High line is best line
>saw your thread, came here to reply.
Personally, I love GT6. For me, it's the choice game for last-gen consoles if you are looking for core driving and racing (Forza beats it in other areas). Since its release, Polyphony Digital has supported the game with new cars, tracks, mods, specials events, regular events, etc...All for free. They recently added a track editor.
Online is like any other online racing game: shit drivers are going to ram into you and then quit before the end the race. You can find good lobbies sometimes.
Play with us on GT6 or find a clean racing community if you don't want shitters ramming you online otherwise shit's good. Lacking cars in a few areas unfortunately and half of them don't have cockpits but best racing game for last gen.
does have wheel and FF support???
would be fucking awesome.
all I think of when I see that road is how much I want to cycle up it
I think im not /o/ worthy anymore