>When the Crystal Empire returned after centuries of slumber, it brought with it more then just the resurgence of its populace. One by one, the lost technologies of the Crystal Empire were re-discovered, and the magic-manipulating properties of the crystals soon spread across Equestria. It wasn't long until almost every household used crystal-technology in some shape or form, whether to bake a cake, repair a broken pipe, or just listening to music.
>The greatest of these innovations were the airships, allowing the ponies to fly higher and farther than ever before. And these airships quickly proved invaluable as a new crystal trade sprang up across the world. In every direction, ponies would explore further and further into the unknown, fueled by their new technology and the drive to find new fortunes. The crystal trade made for many a new rich ponies, but with this new prosperity came greed.
>And not every pony decided to play fair.
>Piracy soon began to run rampant with raiders hitting trade routes across the land. Airships, while powerful and versatile, weren't exactly fast and the vast stretches between cities left trade ships vulnerable to attack. The lands to the south of Equestria soon became known as 'The Badlands,' dominated by ruthless and lawless pirates, and the mightiest of which became known as simply, The Pirate King. For over a century, the throne of the Pirate King has made the Badlands a place where no trade captain dare venture.
>It is an age of magic, airships, and adventure, where with the right wits and a helping of courage, even the lowliest of ponies can strike it rich. How will history remember you?
>"Hey! Wake up already!"
>You feel a sharp nudge against the side of your head, stirring you from your slumber. You don't rememeber falling asleep... just resting your eyelids, is all.
>A scruffy and rather stout-looking stallion stands over you, looking impatient as always.
>"Let's get going, the boss is waiting to meet with you."
>Right, the boss - the whole reason you've been sitting out in this waiting room for the past hour or so. You quietly follow the stallion as he leads you down the hall and through a large, wide set of doors.
>A small but finely-adorned office greets you, along with the smell of brandy and cigar smoke. Behind a mahogeny desk sits a pegasus so old and fat, you're fairly certain that he couldn't fly even if you stuffed him into a cannon.
>"So this is the new kid being recommended?" the pegasus remarks, shifting the cigar in his mouth from one side to the next.
>"Smooth Sailing insists on it - says he'll make a fine captain."
>The pegasus stares at you, looking you up from top to bottom, and then smirks. "what's your name, kid?"
Always the important question - WHO are you? Time to choose a name, race, gender, and your general appearance.
Earth Pony - you can't fly, but earth ponies are always tough and dependable.
Pegasus - between the flight, the cloud-walk, and keen sense of navigation, you're a shoe-in for any airship.
Unicorn - considering how much magic-tech is used in running an airship, unicorns are a must for any crew.
Gryphon - nothing matches the ferocity and tenacity of a gryphon. Ponies might be a bit wary of you though.
Crystal Pony - like normal ponies, but shinier!
Minotaur - you're no monster, but that doesn't mean everypony won't be nervous when they're around you.
Reminder that cool girffons don't have to give a fuck about standard naming conventions
>not using an extension that tracks new IPs
See the numbers next to Anonymous?
Hold up, maybe, just fucking maybe, a guy who voted for a griffon earlier decided to argue with another griffon voter over the gender? Not everything is samefagging when the vote doesn't go your way you turbo sperg
That'd be unfair, we'll finish this CYOA as soon as we speak our name
I FUCKING LIKE IT
Maybe something like a red shouldered hawk? Reddish brown dappled with white?
I like the Gregor idea and the Garrus idea. I also like the Beakarian last name suggestion better than Vakarian because it is more lighthearted.
Could it be short for Luigi Aloisio Galvani? Could we shoot lightning at people?
Do we like fish? The osprey has a rather striking crest.
If we're Garrus, we should have a blue strip across our beak and under our eyes.
Maybe scars on one side of our face?
But we certainly have a crystal-tech HUD over one eye.
If species is still open, I'd go for male pegasus or male minotaur.
And if we're gonna be a griffon anyway, the name certainly doesn't have to begin with "G" unless we really want it to. Gilda notwithstanding.
Looks like Hijiggler aint the only one stealing now
Garrus seems to be the winner. The osprey idea works well, too.
"It's Garrus, sir."
>You offer out you claw to shake, but nopony makes any motions to reciprocate the gesture. Maybe shaking isn't something ponies are accustom to, so you just awkwardly clear your throat and pretend that you're just scratching at the blue feathers just beneath your eye.
>"I thought gryphons looked more... menacing," another voice perks up.
>You glance to the side and notice a crystal unicorn sitting on the nearby couch. He's well-dressed and even better-groomed, almost excessively so.
>"What rock did you crawl out of for this?" he sneers.
>"Beryl, mind your tongue!" the stout stallion snaps back.
>Thankfully, the boss ignores the squabbling around him, instead keeping his focus on you. Gryphon's might not always be liked by ponies, but you suspect a businesspony like him is more interested in the... vicious reputation your race carries with it.
>"Okay, Garrus, I suppose we can give you a try," the boss pegasus says. "Smooth Sailing's a good judge of character, so if he says you'll be good at the head of a ship, I'll trust him. Still... I like to get to know the captains who'll be working for me. Tell me, son, why do you think you're good enough to run one of my ships?"
Time to sell yourself to the boss. Come up with some traits and your persona - both good and bad.
Im flamboyantly gay but luckily I'm disgusted by ponies so you'll never have to worry about any grab ass.
Unless you have any big tough Griffons or minotaurs who can hold me down and be my captain for the night.
Innkeeper, I respectfully request you redact this question and give us a set list of traits with a specific benefit and a specific drawback to each.
This is the most moronic chaos I've ever seen.
The faults are just for Innkeeper. We're only going to say the good stuff out loud.
Also, I have no opinion on us being gay. If this post is even, I vote for straight. If odd, I vote for gay.
ALRIGHT how about this.
A good heartened pretty boy charmer who is a bit on the flamboyant side and is
straight. "or bi").
He is a bit weak but it stylish in combat.
We're heroic but hopelessly naive. We believe that everybody has goodness hidden inside them, and all it takes is a leader who can bring that goodness to the surface.
Our ambition is to protect the world from evil, even at the cost of our own lives if need be.
Our strengths are our inspiring charisma, unwavering determination and selflessness.
Our weakness is our nativity, gullibility and honesty.
Our character feels like pic related at the moment, stylish but deadly
Goddamn it, we're Garrus Beakarian!
We're an Ex-griphon Police officer, tired of all the red tape our job had so we broke out to do something about all the pirates we let go.
We have a thing for cross species females, especially redheads.
We are GARRUS, not some mamby pampy homo.
Look, we're hopelessly divided on whether or not to be gay, so let's set that aside for a minute.
>>26124871 made a good point. In this context being flaming is not synonymous with being gay. We should be over the top larger than life regardless of our orientation.
Fair enough, privateer is not the same as pirate. Either way, we have still ceased to be productive.
Does anyone have any character suggestions NOT related to being gay or straight?
>You have to avoid smirking too much as you're given this golden opportunity to showcase just what the boss is in for. It's time to let some of that famous gryphon charm out.
>Well, it's not really that famous. Unless you count that one time in Pearis. You wonder if there's still a warrant out for you there.
>You continue scratch at the feathers under your beak as you quickly assess your options. Good thing you're quick on your feet or you'd be standing there scratching yourself like an idiot for hours...
"Well my good sir, I will have you know that the name Garrus Beakarian is synonimous with integrity and professionalism!" you announce, letting your wings furl out to make a grand spectacle of yourself. "Your enemies shall reel in terror when they see my ship on the horizon...your rivals shall turn as green as emerald in their jealousy...for no challenge, no obstacle, no adversary shall stand in my way! This I give to you as my solemn vow!"
>The boss smiles and nods approvingly, but then you hear a scoff coming from fancy-pants McNeighsayer.
>"If you ask me, he sounds like every other gryphon we've seen...all feathers and no talon," he scoffs, rolling his eyes.
"If you need a demonstration, I'll gladly kick your ass across this room."
>"I beg your pardon?!"
"Having some trouble hearing? Maybe you shouldn't have your head shoved so far up your--"
>"I will have your pelt hanging from my keel!" the crystal unicorn shouts as he hops to his feet.
>Luckily, the stout stallion is quick to get between the two of you and keeps the unicorn from charging you from across the room.
>As always, the boss remains unflappable. "So what kind of work have you done on an airship before?"
Well, we're clearly working the private sector, unless fat pegasus is a really shitty admiral, so maybe a background in the navy? We got out because the pay sucks and the food is worse, but the only real skills we have are related to airmanship.
You're free to add to the base options if you wish:
Machine Shop Apprentice - you spent your younger years working under the tutelage of a master engineer, fixing up everything from engines to cannons. You know a ship's systems inside and out.
Pressed Into Service - when war came to your homeland, you found yourself being volunteered for service. You've been aboard military crafts for quite some time and are familiar with their protocols and methods.
Military family - you hail from a long line of gryphons who've served aboard airships, and you followed suit. You've got experience leading and commanding a crew, both in times of war and peace.
Family Business - you have an uncle who does a lot of shipping, and you've spent many a summers as a youth helping out the business. You're experienced in the ways of trade and shipping as a result.
Dreaming of the Sky - you don't have much practical experience, but you've loved airships ever since you were a child. And you've every damn book there is about them. You might need to embellish your credentials a bit, but it's not like anyone can check them.
Running Away - for whatever reason, you needed to get away from home and the quickest way to do that was finding passage aboard an airship. You traded passage for working. You've got experience with a wide variety of ships from roaming across Equestria.
>Machine Shop Apprentice - you spent your younger years working under the tutelage of a master engineer, fixing up everything from engines to cannons. You know a ship's systems inside and out.
>Military family - you hail from a long line of gryphons who've served aboard airships, and you followed suit. You've got experience leading and commanding a crew, both in times of war and peace.
Mix these. We never commanded, and spent most of the time on the cannons
I'm voting for Dreaming of the Sky. That flamboyancy has gotta come from somewhere.
Also, I suggest you work on your consistency. It was jarring to go from braggart to "Imma fucking murder you!" Gar doesn't respond with violence in a situation like this. He's condescending as fuck and calls the other guy out on being jealous and insecure that he's so inferior to us.
It's not a matter of shipping convention, so much as common sense. Most ships of any real size require dozens of crew to keep functioning. You not only need practical skill relating to operating the vessel, you need leadership experience as well. You wouldn't expect to join a cubicle farm and be promoted to department head anytime soon, would you?
>Gar doesn't respond with violence in a situation like this. He's condescending as fuck and calls the other guy out on being jealous and insecure that he's so inferior to us.
We haven't established what Garrus would do yet.
Seems like a blended option is the most popular, so we'll take a little bit of Dreams, Apprentice, and Military family.
>For as long as you can remember, you've always loved airships. From fashioning airships using cardboard boxes to reading every book you could get your claws on, you've known in your heart of hearts that you're destined to serve at the head of one of those majestic vessels.
>And you've spent your whole life working towards that, finding work at the docks as an apprentice and honing your engineering skills.
"I'll have you know I spent my youth working at the Gryphonstone Royal Docks. There is not an engine I haven't tuned, a hull I haven't patched, or a cannon that I haven't calibrated," you boast to your boss.
>"But do you actually have experience on a SHIP?" your favourite new fan snips once more.
"The Prench Revolutionary Wars," you answer back calmly. "Turns out captains like having somebody on board who knows how to keep the cannons firing. Just go ask Captain Fairfeather and he'll gladly tell you about how his cannons were the pride of the fleet and the best kept this side of Eternity's Crossing."
>Of course, that had partly to do with the fact that those cannons never had a chance to sully themselves with fire since your ship spent all it's time patroling quiet coastlines, but they didn't need to know that.
>"So plenty of time serving but never leading," the crystal pony continues his objections. "You honestly expect me to trust someone like this to watch my back? He'll probably turn tail and run, like a chicken..."
The Crystal unicorn continues to insult your pride. How do you respond?
We're the captain of the ship aren't we? And he's apparently our underling? Threaten to boot him off the crew. We don't need someone so jealous of our own feats on this ship. That kind of inferiority complex is sure to cause problems so it's best if we just get rid of him immediately.
>"You honestly expect me to trust someone like this to watch my back?
I assumed he was under us with this line.
If he's not part of our crew, counter with his own line. Make a big show of being an innocent under attack by this pony that is supposed to be our ally. How could we possibly trust him out in the skies when he's so hostile in front of the boss?
>A less restrained gryphon would've eviscerated a pony for less than thought, but luckily for the unicorn you are not as easily coaxed to violence as others.
>You smirk and make an effort for a showy little chortle, as if a pony calling you a chicken was a whimsical amusement.
"An amusing thought coming from the Flagpole," you reply. "Frankly with such a neigh-saying attitude, I'm surprised anypony would have you as part of their crew with how quick you are to stomp upon the good name of anypony who comes to work here."
>Just then there's a loud 'ahem' from the stout stallion.
>"Red Beryl here is the flight lead for the escort ships," the stallion explains.
>"Which means when the cannons start firing and you're fighting back the urge to shit yourself, you have to listen to my orders," Red Berly adds, not making any attempts to hide his enjoyment of this fact. "Well, if the boss wants to waste a junker on you, who am I to stop him? Just stay out of my way."
>With one last scoffing 'hmph,' the unicorn heads for the door, leaving the three of you just rolling your eyes a bit.
>"Uptight prick..." the boss pegasus murmurs to himself.
"If he's so charming, why do you put up with him?"
>"His uncle's an admiral in the Crystal Empire Expeditionary Fleet," the stout stallion explains. "Annoying as he is, it gets us shipping contracts... and he's not half-bad in a fight, to be fair."
>"Just ignore him," the boss tells you. "Now, Stubs here will take you to your ship and explain the details of the first job. Normally there's a longer orientation but we'll be shipping out soon so I need your vessel ready for launch ASAP. Any questions?"
Any last questions or just go with Stubbs?
We are privateers, we work for a private shipping company.
Did you assume we'd just be some rich special snowflake that has his own ship and somehow magically has contracts fall from heaven?
A privateer is a private, that is, non-military, ship authorized to act in war, more specifically the capture of enemy shipping. If we are doing the shipping, we're a merchantman.
So what's the name of our majestic vessel? I've always been partial to the "Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Milquetoast Shallows Fringing My Vast Oceans Of Wrath".
"Speedwell" also works.
and surely the new hire wouldn't get the best ship and the guy who dislikes us would insult us by belittling what we have.
Remember how he said he doesnt trust us to watch his back? Why would a junker/cargo boat be expected to watch his back?
"No no, I shan't take any more of your time," you reply, giving an exaggerated bow before you are lead away by Stubbs.
>He leads you out and through a number of corridors until you eventually reach a lift.
"So what's the job anyways? I mean, I kinda zoned out when you said 'we want you to captain an airship.' Everything beyond that is kind of a haze."
>"Well you were making a rather high-pitched 'eeee' noise the whole way here," Stubbs replies.
"I just got a little excited, that's all."
>As the lift churns and clunks on its ascent, you take a moment to do a quick preening. For all its wonders, machines do tend to make an awful mess with soot and grease getting everything.
>"It's a pretty standard escort," Stubbs explains. "Got a delivery to Canterlot. You, Beryl, and ten others are flying escort."
>You stop mid-preen, glancing back to Stubbs and spitting out a loose feather.
"That's a lot of ships for a single convoy. Delivering a new throne to her Majesty or something?"
>"Need-to-know information, lad. Normally we wouldn't bring somebody in so close to launch but boss felt we need the extra protection."
>The lift lurches to a halt and Stubbs leads you out onto a catwalk, taking you into the hangar bay. Across the vast open space, you see close to a dozen airships all docked at their ports, some massive...some small...some bright and colourful...others slender and unassuming. You're almost springing in your step wondering which one is yours.
>"Where you hail from anyways?" Stubbs ask, trotting alongside you. "I mean, I know most of your kind are from Gryphonstone but I didn't want to be presumptuous..."
But why have escorts at all? It's more profitable to arm your merchantmen and send more of them. Sending escorts means more money sunk in maintenance with no commensurate increase in cargo shipped.
Believe it or not, I was born while my mother was flying high over open seas. I wasn't born on an airship. My mother popped me out and I started dropping. That's how I learned to fly, you know. The skies were my birthplace and my home, and I belong to no one except it. And you guys I guess.
"Believe it or not, but I was born in mid-flight, flinging out from my mother's womb and forced to learn to fly within the next fifteen seconds or face a watery demise! It was a birth in the truest of gryphon traditions in order to weed out the weak and the sickly."
>"Good heavens," Stubbs replies, aghast. "Is that true?"
"Of course not. I was born in Gryphonstone, but I've spent most of my years going from place to place thanks to pop's work that the sky the only place I ever really consider home."
>Stubbs looks a little relieved to hear that you were just pulling his hoof and he leads you on along the catwalk. Your excitement grows with every step to the point where you're almost prancing along.
>Which one is going to be yours? The big one over there? Maybe that flashy silver one. Oh! The one with the big pointy sails! That one's got your name written all over! But then one ship in particular catches your attention, a long and slender red ship adorned with cannons and thick plates of armour.
"Ohmygosh! Is that a Gallant-Class cruiser? How did somepony get their claws on one of those? They only just started decommissioning those from the Crystal Expeditionary Fleet only a few years back."
>You let out a longing, wistful sigh.
"Look at that prow. It could cut through clouds like butter..." you swoon.
>"That's Red Beryl's ship," Stubbs informs you, raining all over your daydream. "That Uncle I mentioned pulled a few strings to get it for him."
"Of course," you sigh. "So... um, which will you have me commanding?"
>He directs your attention down the way to the last ship at moor. What do you see?
Select a ship class (good time to pick a name as well if you'd like):
Red-Tail Class Cruiser - an old model dating back a few decades, these mid-sized escorts were known for their firepower and durability back in the day. It might not outrun today's vessels, but it's a reliable airship that's been popular with shipping crews for years. It's armed with six main cannons and seven deck guns, though it has room for at least two more cannons.
Galloping Class Destroyer - the Galloping class was a mainstay of the Equestrian Defence Fleet for over a decade. They're well-liked for their balance of speed, firepower, and survival. With six main cannons and five deck guns, it can handle most pirates you'll come across.
Onyx Class Frigate - though built using Crystal Empire technology, the Onyx class is still pretty basic when compared to modern vessels. It's engines, however, can still outpace most Equestrian or Gryphon-built vessels. Sadly, for it's speed it sacrifices armour and firepower, equipped with only four main cannons and four deck guns.
I picked a great time to go watch Star Wars....
I say Onyx class, and name it the Normandy. Because our name is Garrus.
And if the choice is still out about orientation, I would pick gay, if bi is out of the question. I think we can do more with a gay MC, story wise. Imagine the dashing airship captain with all the ladies after him, and their disappointment when they find he isn't their type.Among other things(dirty secret, etc)Besides,there's lesbian MCs but no gay ones, far as I know.
It's not half-assing if there's nothing there at all.
Garrus is showy. I'm going to set aside "muh optimal game stats" in favor of picking the one that suits the character best. Frankly, I'd be fine with the fast, weak one too, but I think it's more entertaining to have a sissy warship. Balance is boring and Garrus should be anything but.
>Garrus is showy.
>Balance is boring
Sorry, I didn't see 'sissy griffon protagonist' in any of those dozens of eager posts in the two weeks of /cyoag/ threads where we talked about Innkeeper's awesome new Pones of Icarus airship game with sky pirates and a big customizable tech tree. I didn't realize we were going to immediately throw out pretty much every potential future option I'd have loved about this game in order to stay in our loosely-defined character.
>Cruiser was winning before the strawpoll.
>Now only has one vote.
Am I the only one who thinks several anons changed their vote purely to spite the anon who wrote >>26126351 and >>26126407 ?
I'm with you, but if it gets to that point I'm just going to stop playing.
There's no need to hang around and argue with the faggots who inhabit this sort of thing. Once they get their claws in they don't let go.
>/cyoag/ and the players here have little to no overlap
I'll pretend that that makes sense.
>the gameplay of a game is unimportant
I'm here for sky battles and airship autism, not because I'm especially interested in the nuances of Garrus the cartoon catbird. If I like him enough to not actively vote against him (which I'm already considering), his character is good enough for me. Until we get a lovable crew of screwups, my priority is on the airship.
>A Galloping-class Destroyer, a ship so ubiquotous with the Equestrian fleets that pretty much every pony in uniform at one point has served on board a Galloping-class or it's multitude of variants. Every time a generation of these vessels was decommissioned and sent to the auction block, they're snatched up by enterprising businessponies faster than you could say 'by Luna's mane!'
>Armed with six Royal Ordinance 16-pound Crystal-Tech Cannons, it's still more than capable of holding it's own in a fight against anything in its weight category. It's a long and eloquent craft, it's wood and brass hull a testament to the equine engineering that went into it.
>However, the first thing that catches your eye immediately...
>"Ah-heh, yeah, the crew used to have a lot of fun messing around with ol' Captain Colourblind," Stubbs chuckles to himself. "Every time they get into port somepony would go 'what's with the pink ship' and then the entire crew would be all 'no, Cap'n, trust us! It ain't pink. That pony just be messing with you.' Twelve years and he never caught on."
>At least you can say that you'll never have to worry about forgetting where you park it.
>"By the way, you'll be happy to know that Smooth Sailing will be with you as your First Mate. He's a fine airpony - stern, profession, and disciplined. You can really see the Equestrian military training in him, which is something this company could sorely use a lot more of. How'd a gryphon like you ever cross paths with a pony like him?"
I'd have stopped it at reach and flexibility.
I didn't notice if this was mentioned, but since OP mentions crystal tech does this mean it shares a universe with JAD? Albeit some time in the future
How do you know your First Mate, Smooth Sailing?
Childhood friends - you grew up together and were such close friends you could practically finish each other's sentences. Your paths may have parted for a while but fate has brought you back together. True friends to the end, as they say.
Saviour - one of you saved the other's life (metaphorically or literally), and now a debt is owed that needs to be repaid. You might not know each other that well, but the bond has been forged and the committment to it is unparallel.
Co-Worker/Comrade - you've worked together either in the shops or on a ship. You may not necessarily be the best of friends, but you know how the other works and that's important for the smooth operation of any ship.
Drunken Bender - you two met at a bar one fateful night. Next thing you know, many bottles have been drunk, the two of you are on the other side of town, and you've got a inflatable Celestia doll with you. Either way, you've stuck by each other since.
>Putting a big metal hood ornament on the airship to impale rocs and sky pirates on is dumb.
Oh yeah. You're right. No ship in the history of ever has had a big long wooden or metal spike on the front of the bow, has it?
You know what's better than guns?
And ramming stuff when we're out of options.
But mostly guns.
So I guess I'm agreeing with you guys.
Also, >>26126636 childhood friends.
Well, the problem with ramming things is that it's really hard. It's difficult enough to be going fast enough in the right direction in two dimensions. And really, if we're agile enough to pull it off, we're probably not structurally sound enough to fly away from it. And not all of our crew can fly on their own.
"Oh, we've known each other since we were wee ones. We used to put on these big cardboard boxes and pretend we were pirates, raiding cookie jars."
>As you draw nearer, standing on the upper deck of your 'new' destroyer was the pegasus in question. With his dark gray coat and even darker, wind-swept mane, Smooth Sailing was always the picturesque airship sailor. Even so many years after leaving the Equestrian military, the pegasus still carries himself with discipline and pride, along with a tidy greatcoat and peaked cap. Aside from a lack of regalia, you'd swear he's still an airship captain.
"Smooth!" you shout out as you fly up the gangplank.
>"Garrus! It's about bloody time you showed up," he replies, flashing a quick grin.
>You throw your arms around him and give your old friend a long overdue hug.
"You know me, gotta be fashionably late," you insist, "And I see you're doing your usual thing - going over every detail with a fine tooth comb. So how long did you yell at the deckhoof when you saw the ship was pink?"
>"Only a couple of minutes."
"At least you're getting better."
>"Well he did fly away, so it was cut short," Smooth scoffs, rolling his eyes. "Have you been brought up to speed on our assignment?"
"Guard the big freighter airship until we get to Canterlot. Easy-peasy."
>"I see your short attention still persists," Smooth mutters. "Anyways, I was just getting started on some inspections if you'd like to see the disaster waiting for us with, um... I guess you still need to decide on a name."
Your ship, which still needs a name, consists of four decks.
-Upper deck (open air) contains the deck guns, bridge control, and access to the aftquarter, which houses your cabin, office, and a conference hall.
-Gun Deck houses the main cannons and access to the engine room
-Crew Deck, where all the other crew members reside or work, including a galley and the kitchen
-And the lowest deck has the brig and storage holds.
What would you like to do first?
>including a galley and the kitchen
>and the kitchen
...I'm sorry what?
Well, flowers are popular. I saw "Speedwell" upthread. I ran a Rogue Trader game with the ship named "Swiftsure". Alternatively, you can go full Royal Navy with "Dreadnought", "Daring", or "Devastation". I imagine storms might be popular, so "Gale" or "Typhoon" might fit.
"I'm still mulling a few ideas in my head for names. Obviously we need something flashy and with pizzaz!"
>"Well it would be hard to have something nice and respectable when your ship is hot pink," Smooth replies.
"How about the Pink Flamingo?"
>"I'll mutiny before I let you name her that. This is a proper ship, have some class."
"Class... that's kinda funny coming from Mr. 'Full Moon to the Princess while on Parade.'"
>"That was an accident. Now how about we worry about the name later?" Smooth sighs.
>You clasps your claws togther and rub your palms eagerly.
"Okay then, I think the first order of business for a Captain's address to the crew," you explain.
>You make your way to the 'commander center' of your ship, even though it was really just the deck above the aftcastle. You pause for a second to run your talons along the ship's wheel, feeling the grooves and contours of its well-worn surface. Then you realize something...
"Hey, where's my radio?" you quip, noticing the absence of the particular piece of communication equipment.
>"Probably somewhere below deck," Smooth answers.
>Since it'd be hard to address the ship without the intercomm system, you follow your friend below to the gun deck. The sight of the seasoned 16-pounders brings you a small sense of comfortable familiarity. You see a handful of ponies at work, moving ammunition crystals about and polishing up the cannons. Of particular note you see a pair of young mares seemingly directing the others - you'd swear they were identical twins except one's clearly a pegasus.
>If they're not twins, they sure seem to be trying hard to give that impression - both having similar slender white figures, golden locks draping down their neck and shoulders, and curly tails teasing you with their swaying.
>As their backs are turned to you, you decide to swoop up behind them, nestling between them and greeting by setting an arm across each's shoulder.
"Well I can see I'm going to have a very lovely-looking crew that--"
>The pegasus lets out a startled shriek when you make contact. The next thing you know, something big and metallic strikes you right in the face and a jolt of electricity shoots through your back, down your legs, up to the top deck, and out the gangplank to catch a ferry to the next town. When your senses come to, you're laying on the ground, twitching and sore all over.
>Three ponies stand over you, Smooth Sailing and the two mares - with a terrified-looking pegasus holding what an electrified club in her hooves.
>"Way to go, Crossy, you KO'd the captain in one shot," the other mare remarks.
>"Oh shit... I, uh...I didn't know, I swear! I just--he startled me and--"
>"Nice backhoof though," Smooth comments. He looks down at you and waves his hoof in front of your face. "Hey Garrus, you still with us?"
>coward with no airship experience
>lets potential employers shittalk him
>picks the starship rainbow as his first ship
>gets his ass tazed by a mare half his size
Oh yeah, he's the peppiest motherfucker in this whole fleet.
>Getting one-shotted in the face by a dainty pegasus might sully the reputation of some, but all you need to do is get up, say something pithy, and laugh it off.
"Isg kent fee ma fashe."
>"Just give it a few more minutes for the shock to wear off," the earth pony mare remarks, smirking a bit as she watches you stumble back to your feet.
>"I am so so so so sososososososo sorry," the little pegasus rambles. "Please don't keel haul me."
>"Oh don't worry about it," the earth pony say, putting a hoof around the still-horrified pegasus. "The Captain here would have to be pretty daft to wanna toss one of the best damn gunners there is."
>As the feeling begins to return to your face, your able to unruffle your feathers and properly address them without drooling on yourself.
"I take you're in charge of the gunnery crews."
>"Well technically I AM," the earth pony says. "Name's Skull, and this here is Crossbones. We're a package deal so you better not getting any funny ideas about disciplining my gal pal here."
>Now judging by the fact that Skull's cutie mark is a bunch of daisies, and Crossbone's is some sort of flower you're not familiar with, the names aren't the ones they were born with.
>"By the way, have either of you seen the radio?" Smooth asks.
>Skull smirks a bit, almost knowingly and mischievously. "Well, I wouldn't know really, but if I had to make an educated guess I would say the main cargo hold."
Well, ideally, we shouldn't have to. We've already given Portmaster a basic outline of our character. We should be able to say "stand up, apologize, and continue our inspection" and then have it rendered into character appropriate action and dialogue.
>if he's not an obnoxious fudgepacker with no understanding of social nuances, he's bland
Did Innkeeper take classes at the Inept school of QM-ing? People said Pot was bland so let's veer off to the other end of the spectrum in the next CYOA? I'm starting to think the cringeposters are just being ironic.
Getting back on track
We're here to play a game, people
Is her smirk because the radio should have been obviously in the cargo hold, or because we're going to get surprised there?
Either way, thank her for her help and let's get that radio. We can always talk later.
"It's fine - no hard feelings, really! In fact, not much feeling at all," you remark, poking a bit at your cheeks. "So what sorta experience do you two bring to the ship?"
>"Over ten years of gunning experience between the two of us," Skull boasts. "Ran the gun crews on Red Beryl's ship of tight-asses but then...um, things happened and we decided for a change of venue."
>"We got thrown off," Crossbones murmurs. "Beryl said some things and then Skull said some other things...and then the two of them started yelling at each other."
>"Long story short, I fired his favourite sword out of the cannon into Luna's Bay. Personally I thought it was hilarious."
"Well anypony that gets under the Flagpole's skin is fine by me! Now keep up the good work and we'll talk more later."
>You manage a smile back to them, making sure you're out of striking distance before you flash a more playful grind and continue on your way. Once you're out of sight, though, you let out a pained groan and slump to the ground, resting against a nearby post.
>"Everything okay?" Smooth asks.
"It hurts to talk," you groan. "I feel like my beak is on crooked. Are my feathers okay? They're not singed are they?"
>You start preening at them, trying to get all the ruffles and crimps out.
>"Perhaps next time you'll consider just a 'hello.' Are you sure you're fine? I'm sure the ship's doctor has settled into her office."
Input action. Also I think I'll call it a night here and we'll resume tomorrow. It's been an...interesting debut.
After a few really cringy suggestions some players seem to be moving the polar opposite where everything is cringy with no in between. Which is funny since this MC seems to be swinging directly opposite of Pot.
Maybe. This is the first time I've been part of a quest on /mlp/. I've played on /tg/ and a few other sites, and I've never actually been in a thread where the QM just asked, "okay now make a character."
Have you checked out the quest archive? I recommend reading some other stories on there. I'd like to recommend checking out the CYOA Discussion thread, but that place is pretty toxic.
I wonder how hard it truly is to forget you're dealing with other human beings, even if you can't see their faces.
Why are there so many insistent on making a mountain out of a molehill? Just, why? What possible reason could a fictional character saying something you don't like be enough to treat it like the worst thing ever?
I'm just here to play a game, and if I don't like it, I'll just find something else. Its not like Garrus acting one way is going to change how you are in real life.
I'm more disappointed than anything.
I feel like this Quest had a lot of potential and its already been messed up by shitposting.
Sure it will probably bounce back but I don't think it will become what it could have been.
Well. It's about ideas, really. Good ideas are the foundation of a good quest. From what I gather from the CYOA general and this thread, there's been quite a bit of hype surrounding this quest. That's understandable. Airships, sky pirates and suchlike are practically candy to the kind of people who play these games. So there is potential. Lots of it.
However, people have expectations going into the thread. Most were looking forward to Sky Pirate adventures, because that was what was being brainstormed in the general. When I saw this thread in the catalog, I was expecting Horatio Hornblower "in Equestria" and was pretty hyped for it. As you may have gathered, the reality is somewhat different. The main character, rather than being a larger than life swashbuckler or a loyal navy captain, is kind of a pushover and has a sense of being out of his depth. The action is proceeding slowly, and very little has actually been accomplished. In my experience, progression like this should be reserved for Thread #3 and on, so that a solid hook can be established for the players, and so the thread number can keep out shitposters.
In any case, these problems are fixable. And because of that possibility, that this thread can be "better" than it is right now, that all those expectations can still be fulfilled, players are trying to do exactly that. To fix it. But each of them is trying to fix it according to their own ideal, rather than any established rhythm.
Sorry if this is fragmented, I've been awake entirely too long.
I've got the thread alt-tabbed at the moment. It's certainly.... interesting.
That's true and I may have been uncharitable. I suppose that, rather than being a pushover, he simply feels, unconfident, perhaps? He goes for the handshake, fails, tries to cover it by faking a scratch. To me it feels like that, rather than being, what was it, "charismatic and flamboyant", he's faking it, trying to big himself up for his new boss and station. Which is entirely appropriate to the situation and background, but causes some dissonance when people act like he's actually charming when he's shown no such thing.
So perhaps it may be because of the overhype then?
That makes sense. I know that with some of what I was hearing, I was half expecting a CYOA Black Flag. But this is the internet, specifically 4chan. I was kinda prepared for it to not meet my expectations, so I decided I'd just see where it goes.
As for the action though, nothing much can be done about that. Its just our Portcockmaster's style.
As for the difference in player ideals, sure I welcome the variety of opinion. But its still just that, opinion. What they think has no effect on me half way around the world, I see no point in the continuous shitposting. The anon posting is a human being just like me, even if whatever comes out of his mouth only can make him sound like an asshole.
He's just not worth the future pain and effort to keep an argument, so I (try to) let it go. At the very least just leave a "I disagree and here's why". However they respond is their decision.
Too bad we can't make a seamen joke.
Well, you could argue that 4chan's very minimal and anonymous system allows people to see other posters as obstacles rather than individuals, promoting the idea that if you just argue "hard" enough, they'll concede and you get victory points, but that's descending into pop psychology.
Anyway, all this airship business has me all riled up. What would you think of a quest based around that old fanfic chestnut "Celestia v Nightmare Moon". You are a captain in the Equestrian navy, pre Nightmare Moon. You and your cool ship are at a naval review, when half the fleet strikes its colors and runs up a new flag, with the moon emblazoned on it.
Then they open fire.
You need to save your ship and fight your way out of the biggest single naval battle in history. If you succeed, you get to navigate an Equestria tearing itself apart at the seams. Do you uphold your oaths and restore order to a land beset by war? Do you swear yourself to the shadowy upstart, intent on avenging herself on her sister? Or do you abandon duty entirely, and use your ship to carve yourself a fiefdom amidst the chaos?
Would you play that CYOA?
I'd expect a lot of focus on action, impersonal decisions and only a few really interesting characters so not much focus is taken away from the big decisions.
So basically, a more in-depth pony version of https://www.choiceofgames.com/broadsides/
Sure, I'll play. Even if only to see if I like it.
The original idea was less "huge smackdown fate of the world" and more "shooting gallery", I guess? NMM is trying to eliminate the navy in one go and establish air superiority. She'd fail, because trying to destroy a fleet is really hard when they have no reason to stick around being shot at. So the navy escapes, but is scattered and has to regroup. Forgive the reference, but more "Isstvan V" than "Siege of Terra", if that helps.
I was thinking one rank, up and down, in terms of characters. You've got your XO, your head surgeon, your lead gunner and so on, and you've got your direct commanding officer, and no further. Keeps things tight and focused.
I don't think the character's unusable or anything, we just need to define him a little better.
My immediate thoughts were that he's generally positive and supportive, kinda excitable, but quick to anger when challenged. He doesn't like anyone implying he's weak.
He'll look out for his crew and treat anyone who messes with them harshly, but when it comes to helping others he'll think twice. And then again. And then he'll think about what the reward might be.
I'd like to think him and Smooth play well off each other, with Smooth being the one who tries to reign things in a little when he's being too gungho and sometimes acting as his moral compass.
We didn't do very much so far, the character will get his shape in the course of the quest and by the way we as players decide to interact with other characters and how we behave in certain situations.
I left this CYOA towards the tail end of character creation when it became apparent that we had devolved into a maelstrom of insults, infighting, and sheer bloody chaos.
Can someone tell me who we ended up being, or do I have to wade through all the bullshit to find out?
Most are, but not all.
Besides, we've got no official news on how gay stuff is viewed socially anyway. Could be a challenge, could not be.
I want Garrus to be gay
You feel better yet, anon?
Oh I'm sorry, I didn't realize that battling sky pirates, protecting commerce from vicious raids, and commanding ships wasn't challenging enough. Might as well want to suck dicks in secret too, THAT'S some fucking heavy stuff right there man
Okay folks, so I'm at a bit of a crossroads here, so I'll just stick to being blunt and to the point.
The shitshow has made this thing a mess; a mess that I am not enjoying as a QM, and a mess that I don't feel any strong inclination to try and repair on the fly.
I know that the shitposting will subside after a few threads, but I fear the damage has already been done.
Simply put, I'm just not enjoying this and the MC sits at the root of the problem. I still want to make an airship CYOA, but as it currently stands I don't think I can.
Now there are some options beyond just me walking away from this and drowning my regret in ciders. There's retconning, rebooting things, a hard reset, etc.
Personally I think I should've gone with my first instinct from the start and just used Smooth Sailing for the MC.
Could use some...suggestions to figure out how this mess could be rescued.
Depends. If you think that the current character and actions are too far off-course, then start over. Honestly, I don't think that what we actually have so far is enough to merit a hard reset, but that's up to you.
Most of the general garbage is in the discussion between posts. Your input as QM can help assuade that and sort out what's good and what's not.
>don't know why people don't like the char
I think the problem is no one knows who/what the fuck our character's personality is supposed to be.
You got like 3-4 different groups saying he should be 3-4 different ways.
I think that you probably should have had a prebuilt MC for this.
Looking back, honestly I think letting /mlp/ make characters rarely works. Sometimes it works out, like with Fruity or LongName's MC, but usually the results are subpar.
Now this result was unexpectedly extreme, but I think it makes the case that the MC should be mostly made by the QM.
Well, assuming you couldn't get players to pick a personality and stick with it, we'd have to resort to QM making characters himself and letting pick one of them, and then 'softly' forcing us to stay in character.
Hence my issue...
As would I, which is part of the reason why I'm thinking of switching to Smooth Sailing as the MC. I can salvage parts of the backstory picked out during the game (the whole apprentice/dreaming of the sky/military family bit) and then maybe do a hard reset. Try and keep as much of the original scenario as possible...maybe fast-forward a bit so that I'm not spending the entire first thread just introducing you to everyone.
Random thought: what do you guys think about having the narrative in first person (I like experimenting)?
First, what's wrong with spending the first thread getting our bearings and understanding the world?
Second, a hard reset with a premade character would make things simpler, but I think we can work with what we have. Custom characters make for some interesting stories.
Third, PoV can be whatever, so long as you can write it accurately.
1) Nothing's wrong with it. I think my perspective just got skewed because the thread is so cluttered with the mess from the character creation. There's only around a dozen Story posts by the time we hit 400 posts so it feels like things are moving really slowly.
2) I think keeping things simpler might be for the best. I agree that a custom character can make things quite interesting and unpredictable...but all the 'JAD is perfect' meme'ing and overhype has made it impossible for me to go down that route anymore.
3) Well like I said, it'll be an experiment. If everyone hates it then we can go back to how I normally write JAD or something...
I think first person is worth trying.
I agree with >>26135264 that maybe you should come up with a few prebuilt MC's and have us choose.
Though just one prebuilt is still better than the mess this thread became.
I don't understand what people don't like about this character.
Who cares about his name. The ship can be repainted. He hasn't shown himself to be gay at all so that's just people literally whining about nothing. And if you want him to behave a certain way all it takes is the suggestion and player support.
I'm half entertaining the idea of continuing on regardless with the current MC, just to see what you can do.
And to spite those other guys
I'm okay with 1st person, but I'm just more confused than anything. What exactly is causing all this mess? Is it because griffons?
Because that one guy suggested a gay response? (which was never actually acted out)
This might just be all just a case of a ridiculously vocal minority for all I know.
Skull and Crossbones are nothing characters so far. Stubbs, the boss, and even our first mate guy whose name I can't even remember are nothing characters so far. The only character we have really seen is Red, so to say the MC is the least interesting character so far is blatantly ignorant.
Yeah some people want a mix of pinke/rarity personality to play and have fun with and some people are going
the another is countering it
And it effects everyone because when we want to make something sill it get shut down.
Are you dumb?
Only the QM can railroad. Player's are supposed to dictate the events of the story. It's railroading when the QM takes that away and does it himself.
Railroading doesn't just mean "I'm not getting what I want wah wah wah"
>I'm half entertaining the idea of continuing on regardless with the current MC, just to see what you can do.And to spite those other guys
And if Innkeeper doesn't like this character that much and just really doesn't want to continue with him, I would rather this whole thing get scrapped than give whining faggots what they want with another character.
The reason this always happens is because even though the quest already started, people behave like they're still in character creation.
This leads to EVERY user suggesting how they would like the personality of the MC, and if somebody doesn't like it, it leads to this mess.
Basically: Too many different opinions->This happens
Fat pegasus boss and Stubbs have no character at all. They were just outlets for lines. You cannot seriously find them more interesting than the MC. I don't care if you hate the MC that much, but he's more interesting than characters who did nothing more than ask us where we're from.
Good luck. Sorry things didn't turn out how you wanted.
even though I didn't get to participate.
Take it easy, Portmaster. Tomorrow's just another day.
Only when you're trying to determine personality from an ongoing argument. Portmaster should have determined what the character's personality was and then ignored that until the arguing settled. You need a firmer hand when dealing with this kind of thing.
Don't. Replying just makes him stronger.
Though most of the resistance I saw was just flat NOs and few actual reasons. Like repeating it enough times will make it true, regardless if it makes sense
Pity if you gave in to the shitposters. They were to be expected. I liked the MC, no matter if he had been gay or not (it would have been fun though). This has been the first CYOA in a while I felt like I could get invested in, even though I didn't have any part in the character creation or the first session in general due to the time it was running. And have you seen the amount of shitposting Urban had at first? As an advice for the future, ignore all shitposting, no exceptions, even if it hurts. I can understand you though, but you really gotta be careful how you go about this. Wouldn't be a good sign for the future if you basically say "if you shitpost just hard enough, you will get your will regardless of the decisions made by the/a majority of non-shitposting players.
Either way, good luck with it, I'll try to stick around, because I liked your quest so far.