Exotic Dicks Edition
>We discuss Current, Finished and Upcoming CYOAs.
>Give advice on CYOAs
List of stories: http://anonpone.pineapplecomputing.com/
Read this advice first:
>What day is best?
>What time is best?
>What genre are you interested in?
>What if I cannot into art?
>What race would you play?
Remember: There's tons of them
Last thread >>26044224
Cause it's in the preliminary development stages. Brainstorming ideas and mechanics. General premise revolves around having an airship and going on adventures with your crew. Lots parameters to be settled - level of violence, silliness/seriousness, time period, setting, scope of adventure, etc. and so forth.
Wouldn't know how long that one lasted.
PonyKai ran one thread of an airship quest.
It was his last before he left for the diaper threads actually.
It was pretty promising, had a cute steam powered robot waifu that was a popular gif reaction here for a while.
To be fair, it did come off as extremely weeaboo-sounding (OP picture didn't help dispell that notion), and it was before JAD so I was just some newcomer faggot.
Mistakes were made, lessons were learned.
Hopefully airship cyoa will be less cardboard-y
Probably. Maybe. Dunno.
Anyways, perhaps I can toss a few questions out to get a feel for ideas.
What kind of level of violence would you folks prefer? Full-blown seriousness with death and maiming from cannon shots and wood splinters or something more cartoon-y where ponies get knocked about but just have stars circling their heads?
Whatever you decide to run, I'll watch out for it! I'm really excited for whatever your airship quest is, but I'll still keep loving Just Another Day. If anything, I'm just disappointed there's no new thread tonight, but do you what you need to do to keep from burning out so you can continue to produce top quality content.
I think that will set the tone, so it really depends on the story you want to tell.
Do you want the semi-light heartedness of an Errol Finn adventure? Then death should be be melodramatic and rare. Only happening when the story demands it.
Mutilation is right out.
But if you want a more gritty war setting than full violence works
Well the story's not set in stone, so it can go either way. I could go with some long-spanning war epic or it could be light-hearted adventures. Maybe something that starts light and gets heavy as the crew gets embroiled in something much bigger than themselves.
In general, I want it to be relatively straight-forward because I'm hoping to use this cyoa as...shall we say, palette cleanser for myself.
Cyberpunk augmentedpony CYOA when?
Dunno. I'd like to at least get something up before the end of the month but it feels like there's a lot I need to get penned out first. Gotta figure out the kinds of airships out there, have some basic mechanical system for the combat, and I want the players to have the ability to upgrade their airship (like, a tech tree of upgrades or something)
No, just sleeping. He needs a nap.
You really should check out Kai's old airship quest. Might give you some inspiration.
You can just make up your own, have different types that can mix and match
Control: stat effects to manipulate aspects of environment or enemy ships
Boarding: melee combat and take control but jumping on
Carrier: Send little things at them
Long range: Keep as far away as possible
Short range: vulnerable but heavy hitters
Also mix and match to taking their ship to steal goods or just blowing it out of the sky with weapons and not to mention speed/size.
Oh yeah after that stupid Combat thing in the last thread, it's time for an actual quest.
The plan is that ship classification is more grounded in realism rather than video-game terms. So a fleet would have your heavily armored battleships and cruisers, perhaps even a carrier, supported by a defense force of smaller and faster moving destroyers and frigates.
There will definitely be ships with grappling hook launchers. I need it.
current parent pairs in progress
Blitz x Tara
Pen x Gis
Steel x Rocky
>What kind of level of violence would you folks prefer?
Characters can get bloodied and knocked unconscious, but they rarely die and there is little to no gore.
I know senpai, I know, but between work, sudden emergencies (cat taken to vet and I had to take care of her after the operation) and getting sick, I just didn't have a chance to actually run for more than a single update. Sorry.
That seems to be the general consensus I'm getting, and was sorta where I was leaning.
Never been the type for writing out gory details.
In other questions, I saw the 'You get to name' cyoa was quite successful using a long-winded character creation process.
JAD was a bit of a creation-on-the-fly, but airships will likely require it being front-ended creation. Would you folks be interested in something similar to 'You get to Name' with basically a series of options for components of their background?
I will say this.
I wanted to read 'long name' after it got hyped here, but the chargen part made me unable to.
It's fun to participate in chargen, but reading it after the fact is boring beyond belief. You will get precious few readers that didn't participate in Chargen if you make it too long, and you will lose players along the way. Down that path lies a slow death
I didn't get lost reading it after the fact. I closed the thread during it because what should have been an hour or two process, even considering how he set it up, took two days and 16 active hours of running. Modular character design is fine if you don't take forever.
>break quest dude takes forever to actually start
>makes one thread where jack shit happens
>is never seen again
Successful in that it created a character that the anons appeared to really like and felt a connection with.
To be fair, you can likely skipping its chargen and go straight to the final summary if you're reading after the fact. Character generation typically is a rather dry affair unless you're working it into the narrative.
A lot of things in CYOA seem to be 'don't take too long.' I certainly don't plan on taking two and a half days to do that. Mine would probably be far more truncated - at the moment I've got 'who/what are you,' 'early life,' 'airship experience,' and 'your first mate.' And I'm hard-pressed to really think of anything substantial beyond that.
On the bright side, since all signs point to anons preferring privateer-route, I don't really have to worry as much about ship selection since a privateer isn't going to be flying about in a massive zeppelin. At least not right off the bat...
Things you probably shouldn't say to praise your favorite CYOA?
>Not hunting down the scum of the sky.
>not doing just that on our own terms for more pay
We'd be helping the royal air fleet by being the most horrible, tricky cunts in the sky. Sabotage, ambush, poisoned wells and payed off crew. Whatever it takes to win.
Inexperienced noble officers have the oddest habit of taking the wrong step in the wrong place when aboard a ship. The crew is always simply at a loss as to why the pegusus noble didn't think to fly.
>Not facing trial for saving a fleet of soldiers from the obvious ambush despite the orders of your higher ups. Not being an Admiral as the Equestria officers just can't get rid of you because of your reputation and the hawock it would bring into the ranks.
Actually I was making a joke on how it wasn't incredibly uncommon for inexperienced officers to get killed by their groups before they killed their groups with stupidity in the olden days.
There is also a happy medium between pirate and military: privateer. An official pirate for the crown. You're an officially sanctioned pirate, we won't try and catch you as long as you only steal from the ships of foreign nations, and if you get caught we never heard of you.
Is it? The conversation just looked like Military versus full-on pirate to me. At any rate I vote privateer. You get to act like a pirate, but you have the option of doing good if you want and you're less likely to end up in jail.
How is privateer not the obviously best choice?
>A privateer (sometimes called corsair or buccaneer) was a private person or ship authorized by a government by letters of marque to attack foreign vessels during wartime. Privateering was a way of mobilizing armed ships and sailors without having vessels be commissioned into regular service as warships. The crew of a privateer might be treated as prisoners of war by the enemy country if captured.
>Historically, the distinction between a privateer and a pirate has been subjective, often depending on the source as to which label was correct in a particular circumstance. The actual work of a pirate and a privateer is generally the same (raiding and plundering ships); it is, therefore, the authorization and perceived legality of the actions that form the distinction. At various times, governments indiscriminately granted authorization for privateering to a variety of ships, so much so that would-be pirates could easily operate under a veil of legitimacy.
How good is your nautical knowledge? Or will the quest be more like "and then they did some sailing things and the ship turned, because there was probably some wind"?
I'd assume most people know the basics, and considering we're in the realm of fiction here it would be fine to fudge it. Port, starboard, fore and aft are fine. I do wonder what term nautically themed airships would use for up and down though.
Airships work differently, mate. As well as the possibility of magical assistance.
So, what do we imagine propels an airship? I was honestly just picturing a zeppelin with propellers on the back, but it could just as easily be a magically enchanted frigate or something. Hell, we could just fly around in a fucking building that we ripped out of the ground and enchanted to fly, and I'd still be fine with it.
I've enjoyed Guns of Icarus airships ever since the game came out. They use propellers.
I'd like to think that it's supported by a cloud stored internally in the upper section, and propelled by a combination of wind sails and magic/steampunk powered propellers/wings.
The cloud would be far harder to damage than the bags of a zeppelin, removing the fragility problem.
The coolest looking ones are the in game wrecks that allude to ancient massive ships in the past. That's probably a bit out of the scope of this quest idea though.
>Hell, we could just fly around in a fucking building that we ripped out of the ground and enchanted to fly, and I'd still be fine with it.
You're beginning to see how combat might go. The clouds in airships would likely be build to be hardy, like the buildings in Cloudsdale, but if you could punch a hole and get some crew on there they could start scooping it out.
Shoot out their engines and whatever big guns they have on board are rendered null. Then just pound the 'balloon' until the container breaks and the dense clouds starts leaking out.
That's not how all guns work. Plenty of planes and even ships had non-stationary guns that could be aimed without turning the whole ship.
I'd kind of like to get away from sails for once.
>All this airship quest hype and then it totally fucking sucks
You're assuming they can't rotate them. I can't imagine there would be any side of the ship without at least some guns, though directly in front and behind were always weak points on naval ships.
I said back ups anon. It would be stupid if you were stranded because your engines stopped.
Cool things about cloud balloons is that you can repair them anywhere as long as there are clouds around.
Ahh, my mistake. I didn't notice backup. Valid point, as long as they aren't as fast or maneuverable as the propellers I'll be fine with them.
Even more reason for cloudships. Do the clouds have to be on top? We could just as easily coat the underside of our ship with clouds.
I chose a shitty pic.
These also look awesome.
We can always go higher to avoid ground attacks, and by being below the clouds are a smaller target. I suppose the "classic look" is a valid complaint, though.
Only having big guns would be pointless. A pegasus can probably fly faster than an airship, so boarding parties would be an even bigger threat than other airships.
Are there even other sky cities apart from Cloudsdale?
I assume that not only pirates and the military have airships. Caravans probably haul trade goods as well. Lumber, grain, precious metals, and liquid rainbow for making equestrian cholula.
I don't know, but what would you need to transport high up in the air, when you can build almost everything from clouds and have quasi-mobile cities, so if you'd say "what about food?" - why not move the city somewhere closer to fertile ground?
Not every city is made of clouds, m8. What happens when Canterlot wants Appleloosan goods? We going to haul that shit through the Everfree? You either invent the train or the airship, and in this universe we went with airship.
I want this now.
>all this hype about airships
I didn't know /cyoag/ loved steampunk so much.
The MC of a CYOA meets their respective QM.
It's teased a lot but never happens. Or it gets started and then immediately abandoned.
If he writes a better protag maybe.
The adventures of Captain Generally Agreeable I do not want.
Shit, man. Inkeeper js going to run this? Now I have mixed feelings.
Dirty Work: >>26042861
Shooting Stars: >>26001676
Galloping Steel: >>26043559
Urban Survival: >>25996685
Across the Ocean: >>26054890
Long Name: >>26031398
Butt's too small, hair's wrong, no ear tufts, no bat wings, and it's the wrong waifu.
2/10 belongs in the trash.
And with good reason, but I wanted everyone to know where to go to see it if they wanted.
Coltshan quests are kind of like car wrecks. You might have a morbid fascination with taking a peak, even if you know you should just pass it by.
The MC is a moth pony named Mothis and coltshan voted in his own character creation, then forgot to put his name back on.
No, it's a pretty shit edit.
Also, not bat-wings.
>The MC is a moth pony named Mothis
usually you can get away with that kind of crap
its like a bat named Bati
or a Unicorn named Cornelius
or a Pegasus named Pegassi
sometimes it works
Mothis though? I mean I get the whole 'Moth + Mathis' but I mean Motthias would have worked better.
Ast is better, but the best waifu is
>Not posting superior version.
>ficfic has to get so drunk he can't draw before he'll talk to his players
Stupid little green I typed up.
A quick stupid something I made.
I really need to work on manes.
I think the issue with tiny pony quests is that we just haven't gone tiny enough.
I demand a bacterium sized pony quest, where we are small enough to be injected into another pony's bloodstreem.
That's not the worst concept I've ever heard of
I would play the shit out of this.
"Pony! Princess Twilight has developed some kind of brain aneurism or something, so we are going to miniaturize you and send you in to fix it! You will be equipped only with a gallon jug of interferon and a tube of Neosporin! Do you accept your quest?"
> Longname posted the Etherbreeze character sheet
> People initially think she's way crazy OP
> Then people realize what the numbers actually mean
> Then someone posted the rules for untrained checks.
You sure about that?
Don't worry, the therapy sessions have been helping.
It was in your inventory already. Tiny poner is good at gathering resources!
Anon Y. Muss.
4 Chan Street, Suit /mlp/
He berates you until you stop doing stupid shit, and it's all free of charge!
It's very sad that this is the best therapy method I've had.
Anyway, Threshold's up: >>26041486
If there's actual demand for a tiny poner tiny-game, I'll revisit the idea. I can dig something quick and cute. Huge srs quests are as big of a slog for me as they are for you guys.
Channel your hype into a quest of your own!
But my quest is not related to tiny ponies.
Please, don't make this more difficult than it already is.
Okay okay I'll make something up in the next day or two.
But be forewarned: This will be my third simultaneous game. Which means I may need to make
a schedule. :^)
By why not both I meant why not put more tiny pone in Threshold
As in more Squishy, or a new anomaly so tiny that you have to shrink to interact with it
I mean I'm not comfortable with any QM juggling with more than 2 quests.
Well, that was an idea I had regarding the whole 'multiple playable characters' thing I mentioned here a few weeks ago. But nobody was really interested in doing that, so we went with Dandu fighting MISSINGNO. instead.
Future QM's, take note: Threshold is a perfect example of a good idea with a bad execution. If you don't have an endgame thought up ahead of time, and your players don't come up with one early on, get to work on that shit ASAP, or you'll wind up stuck in limbo for weeks or months. That means you'll get tired of dragging the game out, and players will get bored of the lack of progression and leave. Keep things moving, and keep them interesting, or you're going to have a bad time.
Just pay me teh flight to america and i'll come fucking fuckitty fuck you up!
Sure, let's get a real brawl goign on, Lopez!
A hearty brawl between men is usually followed by a night of drinking and laughing together to ease the pain
Connecting punches into your fellow horsefucker's face is the best way to bond
Do you maybe want a tulip in your face as a sign of friendship?
I'd drink with you fuckers after some bleeding noses and black eyes
Long Name has taken a turn for the edgier
A Coltshan quest getting ready to break 100!?
Has he finally improved to being a QM with playable quests!?