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Only played Z1, so I don't know. Still, we don't even know if they're gonna put Z games in there or not, if they do, they should go in order and on the other hand K is pretty much guaranteed to be in the next game.
How about dropping the whole real robot facade and make a super robot that looks like the Alt?
We can rebuild them. We have the technology. We can make them better than they were. Stronger, faster, cooler.
True. For OG, there's no such thing as too many bullshit asspulls. For OG, crossgate is the favorite excuse for any interdimensional happening, and it wouldn't surprise me if the shuras when they return they do it through the crossgate instead of using the swordian
Easy, they just bring the EF people at the very exact moment they were creating new mecha (Which due a banpresto brand asspull, resembled the ones they controlled in the endless frontier and had the same system dygenguar and valsione uses for ease of use), after all that's how it happened for a fuckton of the pilots who casually appeared at the right time and in the right moment to pilot mecha
So how annoying are the Azazel types going to be when you fight them?
It lasts one hit and costs like 10/20/30 for 30/60/90% increase (selectable, NEO/OE allows you to choose how strong of an effect you want your Spirit Commands to be in return for paying more)
Like >>13873603 said though, there's a bit of a small mercy in that if you somehow manage to miss with the additional % increase, it won't get used up.
The "ignore special defenses" part got moved to a Weapon Property called "Lock-On", but I'm actually unsure if Bunshin is something that property ignores. Nevertheless, there's not really that many places when it's a concern anyway - Ru Kain, non-Hyper Zwarth and that's about it
Lockon is the Critical Rate + Damage boosting one.
Ignore Special Defenses is with Barrier Pierce. Which is basically one of the few weapon properties worth a damn in the end anyway for the defense reduction property/
It's actually the other way round - it generally has pretty good base mechanics ruined by terrible mission design and forced grinding.
(Generally because I suppose the leveling mechanic is one of the bad ones I can think of. Not that many though)
Its not that hard.
People also keep crying about OE Bunshin when there's hardly bosses with the thing and Exhaust is fucking absurd.
What you should be complaining about is if you're the kind of person who doesn't like to deploy a varied team since the game is designed to make people switch characters up or else you'll get heavily punished for being below the level average.
Direct Hit was always a weird spirit since Banpresto could never decide what all they wanted it to ignore.
You have to try really fucking hard to miss a boss with Strike up especially when you have so many different ways of inflating your accuracy in addition to the spirit.
Now that there's upgradable accuracy, Strike isn't necessarily "required" but there's still cunts like the School assholes in 2ndOG that are a massive pain in the ass to hit without it
If you absolutely HAD to nerf it the only change that should be made would be limiting it to a single attack I guess, but if they did that please for the love of god make it cheaper.
It's kind of funny - there's kind of a clear tier list in OE which consists of the multi-unit supers and a bunch of units with Pierce/Barrier Pierce, but even the lower tier units feel like they're a lot more usable compared to your average SRW benchwarmer.
I think the Hyaku Shitty was the only unit I thought was pretty unsalvagable.
I guess, as far as bosses go, but half the use of the bloody thing was for letting Supers hit swarms of speedy things over a turn, especially in some older games where you really can't upgrade accuracy.
I really hope that OE is very lenient on accuracy issues, because - even getting to use it on enemy turns - having to pay 10-30 SP every time you want to hit something if you're unlucky enough to be mobbed by dudes sounds absurd.
I don't just mean 'subpar units'; hell, some of those I try to pump up and keep relevant if I like 'em.
I consider Kamille a benchwarmer any time Zeta shows up in the series list because I fucking hate both his autistic ass and the show that spawned him, so he gets to rage to himself offscreen and I don't have to deal with him unless plot drags him back in.
What you might be missing from the picture is the flanking system - unlike the regular SRW games with a really puny 5/10% damage increase, flanking the target grants huge accuracy and damage bonuses - and surrounding a unit on all 4 sides gives like doubled damage and hit rate... hell, maybe even more because my memory is kind of fuzzy on this, but it's hella high
Yeah, 10 SP strike is like Axel and Kou from AP territory.
You call it, taste getting in the way of you using a perfectly capable character.
While Zeta might be midgame filler tier in some games, Kamille is always one of the best gundam pilots whenever he's around.
This is going to be a shock but perhaps you should try to maneuver your units into a position where they can flank the enemy.
Y'know, seeing as how this is supposed to be a strategy game
Lockon negates Double Image, but it doesn't negate things like Curse of Geass which are tied to the pilot. As far as I know, you only fight one enemy with that once (Suzaku himself, of course, on one of the story missions - I think one of the 7s?) outside of the sim missions.
As an aside, as much as I hate the Strike nerf, I grudgingly allow the Flash/Alert nerf, because it was normal in Neo (so was Strike) and as it turns out, on command instant dodging is broken as shit, news at eleven. As for Strike, I'm annoyed at it, but I'm more incensed at things like, say, Kouji Innacurate Asshole Kabuto NOT GETTING ANY ACCURACY BOOSTING SPIRITS THE FUCK.
Exhaust is only on like four units though.
Solo units who are a part of squads tend to be that way. Especially things like the solo TC-ISS Scopedogs.
I can't think of a game where the Zeta itself was particularly amazing before Z1
I mean usually it's alright, but it'll have problems like not getting Waverider Crash until six stages from the end of the game and being pretty weak before that, or Waverider Crash only being available in MA mode for some reason. Or having an abysmal EN pool like most Gundams despite having 2-3 EN heavy attacks.
It's definitely a monster in the Z series though.
>Solo units who are a part of squads tend to be that way. Especially things like the solo TC-ISS Scopedogs.
Can't be helped, that's just the stupidity of the mission design in general forcing it on you - I wouldn't be surprised if unit design and mission design were done by two different teams
So I guess the enemy is so outnumbered you can afford to flank each and every grunt, no reinforcements ever respawn in awkward places, and they never focus fire or target things that have trouble hitting them.
...so what's the fucking point of strategy then?
Which is exactly enough units to use in the multi part missions.
Banpresto is really wishy washy when it comes to EN. Like how for the longest while, EN was dirt cheap to upgrade and gave you a 200% bonus at 10 bars.
OE much like Neo does not encourage the player to try and send out solo death gods to take on the enemy horde.
You send your characters as either one big death ball or a bunch of little groups in order to reduce the likely hood of you getting exploded by surround on enemy phase or asshole bombs.
Where did the name for Waverider Crash originate anyways? It's like one of the only Gundam attacks I can think of that's not mentioned by name at some point in the show. Was it called that in a Gunpla manual or something before it appeared in SRW?
I ask the same question about Big O's weapons too. Where the hell were those ever given names outside of SRW?
Yeah, except it also means you have to do things like keep the Axe Bomber or the Gawain in the line of fire taking hits to raise their SP, and that's not recommended at all.
>I ask the same question about Big O's weapons too.
Side material, if my memory serves. Most are references to literature or stage things though.
For me Zeta has been a nice grunt killer in D, the Launcher is good enough since Kamille gets assault early and you need Newtype lv5 to use the Biosensor attacks (that's around lv20-25). Isn't Z1 Zeta but gets the job done.
So the enemy never focus fires or targets things that have trouble hitting them, ok.
I don't mean 'send Zeorymer in to solo the map', I mean sometimes shit happens like 'well this slowass unupgraded SR showed up and is probably about to take some hits, would be nice if he could hit back' or 'a bunch of grunts slipped past me in J and are going to rush the battleship, would be nice if all these counterattacks hit'. Or even just 'this bot is going to prolly take maybe 3-4 attacks and is kind of inaccurate; wouldn't it be nice if I could just pop 15-20 SP and not worry instead of 10-20 several times in a row?'.
Apparently though, OE throws out so many buffs you can just wad everything up in one super-squad and mash counterattack and never miss. I guess that's cool?
I think he's still talking about Kamille.
Mobility was your accuracy modifier instead of 140 in Advance, so you technically-had upgradeable accuracy. So it was possible to get good hitrates on people who tended to have shitty ones.
Also 'oh hey? you know how routes split and you normally can just take the one that has most of the units you like? well TOUGH SHIT you get to babysit everyone now'.
Even then MX was generally fairly easy enough for it not to be the end of the world.
>Also 'oh hey? you know how routes split and you normally can just take the one that has most of the units you like? well TOUGH SHIT you get to babysit everyone now'.
I remember that split. 90% my good people were on one split so I had:
Getter G for the Dragonar finale due to the Dragonar MC being a total idiot
Rom for the Nadesico finale
Domon for the Grendizer finale
How much of a difference does 15 bars make in SRWZ1?
I'm trying to get to the Special Mode and throw God Gravion at ZEUTH (in Hard Mode, of course) to see how well it does, how well do you think it will do?
>How much of a difference does 15 bars make in SRWZ1?
Mobility: +25 (1:1 with Evasion)
Targetting: +30 (1:1 with Hitrate)
Attack Power: +1500 regardless of tier, this includes map attacks
I can't remember if HP and Armor have different upgrade tiers. Either way it's probably something like 1500-2000 HP and 300-400 armor.
Impact wasn't bad
then again I cheated and had all the dosh.
that's true, For my first UX run I think I put every lead unit to 5 bars and had enough for Demonbane, Odyessa, and Liber Liegis to get to 10 bars
Huh, new update to SRC Dungeon, nothing too big, and a new update for SRW GS, by the same guy who's been doing SRW NOVA, glad to see he's still keeping up with it. Latest entry in GS seems to end with Quattro getting the Gundam Tyrant Sword and Amuro getting the Gundam Killer.
Adding to that, the most recent stage put Burn Burnings in the Deceive IV...the Machina known as Pretender.
I assume besides being an example of the kind of thing this guy likes to do with his scenarios, that's a VA joke, yeah?
Good morning /srwg/, and happy valentines day!
I hope you have a great day with your loved one.
I mean, I honestly don't remember where he's from, only that there are three killers... or was it just Ultra Killer and Gundam Killer? I don't remember there being a Rider Killer.
It's a SNES game. Mio even references it in Dark Prison, when other people explain who Alteur's soldiers are. Mark Hunter (guy in golden armor that is playable in Endless Frontier) is originally from Gaia Saver.
Euzeth wasn't in it, though.
His song is fucking awesome.
Four has Miracle, doesn't she? So she could probably pop a shitton of enemies at once with the mapw and rake in a ton of cash and then get hilariously-overlevelled.
I put a severely underleveled Burning in the GP02 on I think the next to last stage of @1, where you fight Scirocco and Shapiro. He had the 2x EXP seishin, and he ended up jumping like 40 levels.
It was amazing.
Courage is in some of the newer games; didn't even exist until @2, IIRC.
There was a new (fairly useful) one introduced in the OGs games as a twin seishin; Ing has it. Forget what it's called but it casts Accelerate, Assault, and Fury.
How would you remake MX /srwg/?
Here's my idea:
● グレンダイザー ギガ
機動戦艦ナデシコ -The prince of darkness-
Some series like Mazinger, Eva... are replaced by their newer version, but some original elements are still retained (Mazinger movies' plotline, End of Eva still happen)
Some other ones get upgraded (Great Zeorymer, Hi-Nu, G Gundam manga units), and especially Raideen will get a new gold/silver form kinda like Chouja Raideen, and a combination attack with the full gold one.
Animation will me a mix between 2ndOG and Z3 quality, Arios-san is gonna have a lot of fun with UC Gundam and Dragonar units this time .
New music for old series, preferably vocal ones.
TRI system will return and reworked, and capture system from GC/XO will make an appearance.
How do you guy think about all this?
who said /m/ has no mods, they're just too busy banning people for humor to clean up the actual shitposting
The loading times weren't nearly as bad as the ACCESS THE FUCKING MEMORY CARD times. You could take a shower or eat dinner between telling Impact to load up your list of savefiles and it actually doing it.
Just remove GR and add TTGL and Diebuster
Courage isn't in @2: http://srw-alpha-2.seesaa.net/article/6950107.html
>Forget what it's called but it casts Accelerate, Assault, and Fury.
強襲 (Assault/Violent Attack)? It's in BX, too.
They tried filling that hole in @2-3 as it was to varying success.
GoShogun and its Docougar assholes really feel like they were just around to fill in the absurdly powerful mafia/weirdass psychic powers hole left by the BF and Big Fire himself. imagine how much more messed up the whole GanEden incident would have been with another ESPer monster on the loose.
@1 setting up the BF as SEELE's big rivals and then dropping the former completely really took the wind out of Eva's sails when it returned in 3. It was really telling when they phoned it in so badly the second half of Eva's lone stage of plot relevance was 95% copied from @Dreamcast's additional end stages, battle in the LCL lake and all. I suppose you could try to fit in some new group of assholes to piss off SEELE and fight Angels on foot, but, uh. Good luck with that.
You mean like in terms of popularity or something? I mean, I thought it wasn't that much of a big hit in Japan and was only slightly more well-known in the west.
Or if we're talking about story... well, Giant Robo didn't end up amounting to much anyway because they couldn't get it back for Alpha 2/3 - with that in mind I would say it's actually more removable/rewritable than figuring out where the hell F91 and Victory fucked off to.
F91 turned into Crossbone, and its cast retired to bake bread and/or be students, all while banging their respective waifus.
Victory's surviving cast retired after they managed to make Katejina's fate somehow even more depressing than in the show.
F91 turned into Crossbone and then they quit, the real question is why they didn't use Skull Heart or Steel Seven.
I think Uso quit the team after Gaiden and so he took his show and all the future tech with him.
But I mostly meant those two shows to fill in the Imagawa super human hole and maybe upgrade Sayaka's mech to not complete trash
It's not like they wouldn't have saved everyone considering they only died due to the lack of time and fighters.
When you think about it those seven pretty much got stuck in a Musou with no army to back them.
Non-DLC Crossbone appearance with at least half a dozen units and characters in DW Gundam wheeeeeeeeeeeeen.
I was pointing out it's in BX because it didn't vanish completely from the series, since none of the SRWs released after 2nd OGs but before BX had it.
I'd say "Fuck you, now I have that song in my head", but I really like it, so it's cool.
GoShogun's fancy title always confused me. Did the Good Thunder at some point actually teleport them back to the Warring States long enough to scare the piss out of everything, or was it just tacked on to make the name sound cool? Knowing what little I know about the show makes it sound both possible and hilarious.
I suppose if they made them really dodgy and tanky, they'd be annoying.
Though I'd assume that while Walker would be present on the field, it'd be all the way over on the other side of the map and you aren't supposed to kill it/ be able to kill it in the first place (though killing it on these maps will probably be a requirement for secrets.
It's more creepy when you consider that this thing does nothing more than stalk the island at all times.
According to the data files for Gaia Saver units made by the SRC community, there was a Rider Killer as well.
Speaking of, since Amuro's Gundam Killer sparked a little bit of discussion about him, that same SRC game had Mark Hunter playable, in his own Gespenst and Gespenst Mk. II.
>listening to random things on youtube
> Mattman324 6 days ago
>As an aside, "Flying Shadow" is "Tobikage". The proper translation is probably something more along the lines of "Tobikage Has Arrived".
Oh Odd-Eyes Rebellion, you gloriously ridiculous clusterfuck of a design
I'd rather have them do things slowly than rush it out the door. There's other things you can do while waiting but a rushed game can't be fixed easily.
>but I do mine with some clothes on.
Lame and gay.
Clear Wing best Dragon, others can go away.
>ALL the OG females.
Very well dear, I'll go get ready.
In games where it goes up to S, S is 1.1, A is 1.0, B is 0.8, and C is 0.6. And it's used to modify the damage before armor.
(((Stat+Will)/200)*Attack Power)*Terrain Adjustment
For pre-damage armor, just replace "Stat" with "Defense" and "Attack Power" with "Armor".
Some terrain gives you more EN back per turn, which means you can use more damaging attacks. Other terrains give a bit of HP back, which mean you have to hit things or be hit by things harder.
That's about it I think.
>TFW No Zillion in SRW
Would be good alongside Megazone and Moespada. Sadly is more easy a shitNatsume Miku robot.
Hot Blood is a 2x multiplier of... final damage before Barriers, I think? Except in A, Impact, and C3, where it's 1.5x, Neo and OE, where it's 1.5/2/2.5x depending on cost, and a few early games where Hot Blood was a guaranteed crit and crits were 2x (which I think meant the same thing in terms of end damage).
Soul is the same, but with 3x/2.5x/2.2x damage depending on game.
It's calculated in-between Terrain and Barriers, I think, both of which are after passive attack power modifiers.
>Did defense even exist in Winky era?
No. Not until @G. Which is why Armor is mostly-useless in Winkysoft games unless you cast Iron Wall, which would double or triple your armor. In those games, Armor was a function entirely of your Will and the terrain you were standing on, and it was 1% up or down per point of Will, I think.
Speaking of which, the formula I told you is not the Winkysoft formula.
>which would double or triple your armor.
And it still means fucking nothing once enemy power reaches a certain point.
Now, that point changes depending on game - Shin runs on Winkysoft, but it gets away with much lower armor because the general power is much lower - but in general, after 5000+, you've already gotten to the point where you can blow things out of the water, and enemies can blow you out of the water, regardless of your defensive measures.
>imagine how much more messed up the whole GanEden incident would have been with another ESPer monster on the loose.
Wasn't the rumour that Irui was a sub for Big Fire anyway?
Speaking of, do we have the rest of this manga anywhere?
A few are 800, a few are 900, a very small number are stronger.
Smallest attack I can find is Drill Missile, which is 700 on normal Mazinger Z and Mazinger Z JS (Powered is at 900, so eh.). Jinrei Robo Mk 1 also has a 700 power attack.
If that's the case, , let me do some math..
Let's assume the game is Compact, wherein we have Daba with a ranged stat of 150 at max will of 150 in L-Gaim outfitted with 4 V-UPS, while fully upgraded(Buster Launcher- single target mind you, map does more damage- has 6500 Attack Power) on A terrain.
So, ((150/100)*6500)*(150/100)*1.0 , which means 14,625 damage before calculating defense
Assuming he uses Soul, multiply that by 3, you get 43,875, which is enough damage to one shot Don Sauzer, the final boss of the game.
As for the map, that does 7300 at max upgrades, ((150/100)*7300)*(150/100)*1.0 , which yields 16425 damage, and after casting Soul, results in 49,275 damage on a MAP
A little underwhelming, but it is Compact
I liked them.
You mean Ginrei. And those shitty attacks aren't even worth spending money on because they cap at some retarded low number like 2050.
Is Dankuukougaken non-pointblank? Because I think Dankuuhou Formation MIGHT do more due to it not being pointblank and @1's weirdness about attack ranges affecting power.
Damn, I never noticed how slim its legs were. I wonder how the hell they can resist the whole weight of the mecha. And they kinda remind me of the legs of the upgraded mecha from K
>results in 49,275 damage on a MAP
>A little underwhelming
...You do realize that in those games, the max possible HP was like 65525, yes?
That's not underwhelming. That's fucking terrifying.
>You mean Ginrei
>Is Dankuukougaken non-pointblank?
It's 1-3, and base Dankuukougaken is stronger than Dankuuhou Formation at like 50%.
I really need to watch more stuff. My experience of actually watching stuff so far is 90% of Godannar, all of Kotetsushin Jeeg, SKL and Gun x Sword, and I've got Gorg still sitting around unwatched.
Oh look mattman's talking out of his ass again.
Doubling Mazinkaizer's armor in Alpha 1 (last hurrah of the shitty winkyformula) meant the difference in the endgame between getting one-shot and barely scratching the paint.
Nearing the end of Z2.1, while I'm happy DMs aren't a pain and I'm surprised that Zuell isn't a pain as Lorgenorme (What is the ideal strat for him anyways?). I feel like that for bosses like that the accuracy is mostly 0% them, then again, for the entirety of the first part most of my upgrades were to get God Mars to maximum, any tips for the end?
>(last hurrah of the shitty winkyformula)
Oh look, Anon's talking out of his ass again. A, the later parts of Compact 2, and Compact 3 also had it.
And Kaiser (or Powered Mazinger, or Dancouga) will still die in one hit to most lategame bosses.
Z2.1 isn't that hard by the end, the only real curve ball is a new DM on the final stage plus a midboss.
Z2.2 is a cockslap though. You feel pretty overpowered until the Gold DMs turn up and wave their thunder erections around.
Shit man, I finished Z2 like 2 and half years ago and I just finished Gravion like 10 minutes ago. Zwei is next. At some point you'll watch enough shows to fill a cast list.
Yeah, I probably am. All throughout my SRW experience I've more preferred the super types over the reals.
I probably should experience more before I go on about my own vague concepts for a SRW game. Though I do like my vague concept for a low power SRW, so I'll probably end up still trying to keep it together even though I've seen nothing from its prospective cast.
Duly noted, yeah. Though I wonder about the availability of some of those, be it whether the subs are crabsticks or if the downloads are just hard to find. Where's that list so I can bump it back up...
Most of those are easy enough, I'd say. (Went ahead and removed the SD Gundam G series entry as well as Iczer and Dangaioh while I was at it. They probably didn't fit enough)
What's the plot of the Tetsujin sequel that had an older Shotaro? That might fit more in-line with the concept I had for Tetsujin in general in the story, but I didn't know if the plot might somehow clash with it.
I could always BS an older Shotaro using classic Tetsujin for no reason, SRC scenarios do a lot weirder than that.
My SRW is going to have such a pedestrian cast.
MSG, 0080, 8th MS Team, OYW-related MSVs, Dragonar, Grendizer, OVA Mazinkaiser, Raideen, Godsigma, and some other stuff I haven't thought of yet.
Man I just realized I was working on mine. And the fact that I took out Lamune means I need to rewrite 90% of it's plot. Because it's various zones was how I was going to explain the various different series. And now I can't do that.
I think I may have screwed myself over.
Yeah, aside from Godsigma (which I bet is there because of Z rather than the show itself) it's way, way too vanilla if you ask me. Remember, a fangame's greatest strength is that you can do whatever you want without having to worry about execs or rights or whatever, so you can go a bit wilder than just a bunch of series that are already mainstays.
I want to start slow, and get used to the Eternity Engine (whenever that's done). I don't have this "SRW I've always wanted to make" in my head. I just don't think I'm capable of the same level of creativity as the rest of you.
You can find a summary of it at rokettopanchii blogspot /2012/11/tetsujin-28-fx
>In the 21st century robot development has advanced greatly. Supreme Ruler Zone has created his own organization the New Black Army and has declared a war against humanity using his robots. The one to stand up against his army is the new Tetsujin robot: Testujin 28 FX.
>The series starts off at the World Robot Competition which is showing off various robots of the world which includes America’s Tetsujin 18 Iron Eagle, China’s Tetsujin 24 Sekiryugou, France’s Tetsujin 25 Mirage and Guiena’s Tetsujin 26 Jumbo. The first to be shown off was the original Tetsujin 28 and its pilot the famous Shotaro. Shotaro has continued to use Tetsujin 28 over the years and has created the Kaneda Junior Detective Agency and got married to a woman named Yoko who is robot engineer. Yoko is the one who created Tetsujin 28 FX but the Grid Lancer wasn’t completed in time for the show so it was to be a no show.
>During the World Robot Contest however the Neo Black Army appears with Devilcuto, taking this opportunity to declare war on the world and capture the robots shown at the show. However Yoko managed to finish the Grid Lancer on time which is taken by Masato who uses Tetsujin 28 FX to save the day.
>Mastao is the son of Shotaro and Yoko who went missing one day and tells his story of how he was on a plane which was captured by the Neo Black Army, trained by them to become a pilot (if you control a robot you are a pilot, regardless of being in the robot or not) along with others. However Masato tells a story of how he had a daring escape and returned that day to be the hero and pilot Tetsujin 28 FX. Masato afterwards included in the Kaneda Junior Detective Agency which includes Saburo, Futaba, Shiori and Genichi.
Every once in a while, I look at Impact, and I consider playing/recording it.
Then I remember its reputation and go back to recording random grunt mechs in Compact.
Speaking of which, what were Gavlet's and Olibee's mechs called?
I'm glad that if Coustwell is in the game, that it's not with Calvina, Bellezute suits her much better.
I mean, ideally, Tenia would be piloting Coustwell solo for maximum ATATATATATATA without having to bench either of the other J mechs, but we already know shes gonna be part of the Granteed sub trio unfortunately.