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You'll just have to make do with this for now.
I'm still pleased it actually ended up as #1 on that poll for mobile suits to be added into GBF Try.
It's got an interesting look, I'll give it that.
You'll get a kick out of the next picture
Apparently, when the mech's fists light up, they become part of the foreground, leading to this when you isolate the visible layers.
I tried running the sound through the two filters on the emulator, and I was wondering if anyone could notice a difference between the two versions
And Powered apparently DOESN'T HAVE the "Power + in these event stages". Even though basic SSR does.
Good news though, it only needs to hit level 50 for its best abilities, not 70 like every other event SSR.
I just wish it was a little earlier, is all.
The funny thing is - when I get around to making a scenario that does have MLA in it, I think what I'm going to do is make one "unit" stand in for a swarm, like just putting several of them in the graphics icon or something.
Hopefully capturing the "they have strength in numbers" feeling without turning it into SRW J 2: Electric Boogaloo
Have all the reinforcements spawn in the same area. That way, the player doesn't have to run halfway across the map to reach them, and the reinforcements won't seem as bad.
Other games have as many reinforcement waves as J and don't feel as bad because of that.
This stage was horrible.
BETA requires for humanity to get completely and utterly curbstomped by some alien menace along with some other things that wouldn't really make sense in the average SRW setting.
>BETA requires for humanity to get completely and utterly curbstomped by some alien menace along with some other things that wouldn't really make sense in the average SRW setting.
Dancouga, Dancouga BURN, Daltanius, technically Heroic Age but you'd have to do major plot rewrites... there's a couple series you could fit that together with.
>This stage was horrible.
Seriously. I ended up moving my team over into the bottom-left corner and taking out the other three with someone the enemies would never attack so they'd be more inclined to head into the meat grinder.
Actually not that much IMO, I can name a few "reasons" I've seen and then make my counterarguments
1) The player units are "low powered", plot-wise - really damn empty argument considering no one cares about how a Scopedog can kill the Anti-Spiral, but I think they can probably stand up to like... pre-Zeta UC era units.
2) The enemy/BETA are "low-powered", their only strength is in numbers so if you had Supers in the universe, they wouldn't be threatening and thus wouldn't achieve territorial dominance - I guess people are under the impression that the heroes would start with multiple Great Zeorymyers from Day 1 or something, because the BETA are like the STMC in that killing the members of its race is about as effective as trying to kill ants by stomping on them one by one - you need to take out the leadership to put a dent in them and they don't make it easy - supplementary material states they do evolve new strains when necessary to counter military threats.
3) A big part of the setting is the "justification" for why mechas exist instead of regular tank/planes considering the time era the story takes place in where humanity got bumrushed before they invented super advanced stuff to build robots with that you see in other Mecha fiction - the 'Laser' class strain is a breed that can apparently fire stupidly high powered and accurate lasers at any airborne units and their weakness is mostly that they're programmed not to friendly fire on their own race, which basically rules out aerial combat and thus shifts development to ground units.
This one... actually, I think has some merits to think about in terms of creating a coherent world building for a crossover SRW game.
They'd be good at defeating a bunch of BETA, but the real threat is that there's a lot of them.
To properly beat the BETA instead of bandaiding them, you'd need to bring out some of the bigger guns.
Big MLA Spoilers
The end-game MC unit for MLA is like a 3-pilot GP-03 with the Nadesico's distortion field and gravity blasts.
Even with that on their side, they still only "increased the chance of victory by a significant amount" in a "kill the leader" operation that costed a whole bunch of lives including many named character deaths, not a decisive victory.
I really think people are severely underestimating the strength of the BETA
I figured in SRW it'll probably be "balanced out" by the other factors - humanity probably has more time to develop stuff outside of the TSFs, but they also have more enemies to contend with.
The BETA like the Vajra in Frontier are the kinds of enemies that you need to defeat ASAP before they have time to adapt to your attacks.
In Macross F TV, they had to use the Assault Knives and MDEs at the end because the Vajra had developed a resistance to Reaction Bombs along with other standard ordinance.
I'd assume that SRW would just arrange it so that the BETA only really had time to develop counter measures to TSFs since they were the more common opponents.
>watching through the Iron Leaguer OVA
>Girochi still being that guy who manipulates all the owners for his own gain.
...for the good guys
You know, I didn't think I'd like this as much as I did, considering the subject matter, but this is both well put together and contains little things like this.
>Banshee Norn gets it's BGM seperated in the BGM select in BX for Unicorn and Destroy Mode
>Unicorn can't do the same thing
Oh come on!
Here's a simple and awesome solution: Banpresto is allowed to design completely new BETA strains to counter whatever Scopedogs and Obari mecha you try to throw at them
Also TSFs can get stronk as fuck with railguns too
and if that fails Alternative 2 will introduce 5/6th gen TSF packing lasers and flying at supersonic speed
Falsaber and Glitter are also separated, while Mazinkaiser SKL and SKL Wingcross aren't.
I get that they did that for things like the Valkyries because it expedites things slightly (in UX you had to choose the theme for EVERY SINGLE FORM INDIVIDUALLY), but come on, that's way too far the other way.
>TSFs can get stronk as fuck with railguns too
That's considered standard fare for things like Fafners though. Granted, Fafners are no joking matter, but still - not impressive.
Ok, so, the things that they should take from Banner of Silver Castle if Iron Leaguer ever gets a full plot adaptation:
>The new attacks. There's a LOT of them, and they fill out movesets quite nicely.
Zeorymer's plot is literally just Masato beats up Tekkoryu of the week while trying to not get taken over by Masaki overwriting his brain through Zeorymer.
Its not terribly complicated.
I mean I remember the permise just fine, I just can remember anything in the episodes other than "And the Zeorymer won and the scientist guy possessing the MC was evil still." And that retarded shit with the twins. Can't remember a lick about the other villains.
You're trying way too hard.
All of the Hakkeshu pilots had brain problems as a result of Masaki making them that way.
He was going to use that weakness in their psyche to take them over and weed out the worthless ones. The thing is that he didn't expect Masato to actually develop beyond a worthless wimp and blow Zeorymer and himself up.
MX has the Machine Robo guys show up right after he blows up Hau Dragon while J lets you fight Yuratei properly and does some other shit to let Masato/Miku live.
Wind - Muh pride
Fire - Muh sis
Water - Muh inferiority complex
Moon - Muh face
Earth - Muh thunder
Mountain - Muh earth
Thunder - I'm going to be the best one there is once my mech is finished
Heaven - A wimp and a walking power source
You know I have the feeling that Masaki and Shu would get along quite well.
With Dan Green voicing the guy who's fucking Yuratei
And Mike Pollock as the Narrrator.
And Maddie Blaunstein more than likely
>You know I have the feeling that Masaki and Shu would get along quite well.
Zeorymer Masaki appeared when I did a google image search of Shu to prove some fucker wrong on /v/
Also, random question but:
which is the best?
It's in response to someone posting DP's Neo Granzon's attacks.
I don't see why everybody is crying about "BETA are too weak for SRW. It wouldn't make sense."
This is the same series where Master Therion got thrashed by Tobikage, or Zeus being on par with the Anti-Spiral. It's been done before and it can be done again, and that isn't to bring up the simple fact that it is highly likely that the BETA won't be alone in their Earth invasion should Muv-Luv ever be featured in SRW.
Even then, there seems to be this odd mindset that, under hypothetical inclusions, the series would be played completely straight and its minor plot elements would be left untouched. Mind you, a mindset that is has been completely contradicted since the conception of the franchise.
>Meanwhile with Joe fucking its performance to hell and back
That's Joe as a pilot being terrible, not Tobikage's fault.
But that didn't KILL it.
>Meanwhile with Zerokage
Tobikage is like a Shedinja, except it's invulnerable to status conditions, entry hazards, residual damage, and everything else like that. Zerokage is its only weakness.
I bring this up because I have consistently, for the last three years, named every single Ninjask/Shedinja pair I've obtained Tobikage and Zerokage.
Nah, just going to have them not be something humanity's been able to figure out how to properly make yet. Tetsujin and Dai-Guard are the closest they managed, everything else super is alien in origin or from an alternate world.
Only if they don't auto-unlock on NG+.
>That's Joe as a pilot being terrible
I never really used Tobikage by itself in UX, but combining works out pretty well. The unit becomes like SKL where skills are shared (including Joe's Damage+10%) and it uses whoever's stat is higher.
Tentative list for the low-power SRW idea I've been going on about, for those interested or wanting a reminder (slightly altered since the last iteration).
I can think of quite a few of them, actually.
SRW smooths it out, but Joe isn't really that great of a pilot. Most of his skill is more attributable to the fact that he's fucking ninja magic bullshit, and as the plot goes on he gets more and more ninja magic bullshit.
Dai-Guard or most of the members of the Super Robot Army in Armageddon if you're thinking power level. Getter Dragon and Great Mazinger were mass-produced, so were the Sizzlers, Buster Machine Corps and MP Evas. All giant robots follow the ninja rule: the more there are, the worse they are.
How much longer must I wait?
Masaki Kihara made (with DNA splicing) each one of the Hakkeshu with a fatal flaw. However, they actually got over those flaws, usually right before they died. In the battle against the last three of them, the already mentally-strained Masaki gets thrown deeper into chaos when he hears them bickering.
Lanstar had pride, and... well, he fucked Yuratei?
The two twin girls' flaw was bickering (the attack twin didn't like partnering with the defense twin), but they got over it in the end.
The guy with the mask... had the face of a girl? What the fuck?
The last three guys are as follows:
- Proton Thunder Guy wanted to join Masaki
- Girl loved Proton Thunder Guy and ignored Rock Guy
- Rock Guy loved Girl and hated Proton Thunder Guy
In the end, Rock and Proton Thunder guy actually worked together to take down Masaki, although they failed.
>All giant robots follow the ninja rule: the more there are, the worse they are.
You mention the Sizzlers in the same post, which is odd, because they're very much the opposite of the ninja rule. Mostly because we know those things did absurdly well against the STMC. Then again, considering the STMC are just mass swarm tactics...
One thing weird that I found was that Resident Evil Revelations 2 either copied or "referenced" the Zeorymer plot to the letter. Because of that, I could see RE's plot twist coming from a mile away.
Thinking of trimming off Dunbine from the list, and possibly, much as I'd hate to, Iczer and Dangaioh. Dunbine I think is an outcast in the general idea of the theme, at the least. I'd like to keep the latter two in though, if only because I miss Dangaioh and think it would be fun if their combo attack from that voice drama became a thing.
Also, given Zuul's been one of the head honchos in nearly all SRWs with space invasions, I wonder if it'd be feasible for him to basically be the head and the final space-based boss between all these series, or if, say, it's unlikely the Golion or Tekkaman villains would be under his sway, and what power he could have over say, the Muv-Luv enemies I'm hearing about.
Potentially doable on the Muv-Luv side: a big end-game reveal is that the BETA are simply RESOURCE GATHERERS for a "higher power", though this is never elaborated upon any further in all the supplementary materials, so SRW could potentially cross it over with some other series here
That seems like it could fairly easily fit in, then. I only know a little bit of Zuul, but given his powers and ego, it sounds like it wouldn't be out of reality to have him be the potential higher power, calling them little insects or pawns or the like, and having them be one of the lowest levels of his totem pole of power. Not that he'd value any besides himself much.
Heck, they could be one of the first things that humanity deals with outside their own ongoing wars, it sounds like. Does that fudge with Tekkaman Blade a little?
I also figure Radam vs. BETA would probably be a thing at some points.
I'd really like to make there be a way to save Rapier and Tekkaman Evil in this plot. While there could maybe be some handwaving with Rapier, I got no idea if there's anything that could make the Radam release Evil without actually killing him.
>I got no idea if there's anything that could make the Radam release Evil without actually killing him
There isn't unless you figure out some way for Blade to learn of the controlling apparatus beforehand
Masaki and Miku: both designed to be doormats that can be made to do whatever you want
Taiha: unending devotion to Yuratei without love
Aen: loves her sister too much
Tau: jealous of Aen
Ritsu: inferiority complex from having a woman's face
Giso: can't stop loving Rockfell
Rockfell: loves Saiga no matter what
Saiga: desire for power
Both Masato and Yuratei were designed to be carriers of Masaki's personality once they got into Zeorymer. Since Yuratei never got a chance to pilot her machine, Masaki woke up in Masato's body. Also, Miku is just a robot.
I'm on 128 and I'm yet to figure out what I need to do?
>Play all other SRW's.
>Play 2nd OG
No matter how many more games i play, i only understand one thing.
Lost children is the best theme i've heard from all of it. I could hear more good tracks, but in the end, i always go back to it.
What about your srwg?
>Lost children is the best theme i've heard from all of it.
Meh, it's just a medley/remix of the old Earth Cradle/Shadow Mirror villains' themes, I can see why you like it but I think the execution is pretty mediocre.
Too hard to choose only one so here's my top 10, no real order, they're all NAMBAH WAN.
Well deserved too. One day, it'll get the Raijin-Oh treatment and get actual dynamic kills and poses. Then after that it'll be Ganbaruger and Gosaurer's turns.
Treue is literally the best change from the GBA games to OGs.
>Lost children is the best theme i've heard from all of it. I could hear more good tracks, but in the end, i always go back to it.
Lost Children is literally just a mix of 22nd Child in a different key which in itself is just a re-arranged Gate of Magus. It's nice but it's like a more generic pop version of the original theme it's based on.
Yeah, they pretty much just sped it up and changed scale to make it sound deliberately off key.
They do this a lot in OG games to carry a certain theme/leitmotif as the story calls for more than some would notice. Sometimes it's not even that they intend it and they're supposed to be new songs but they tend to go for the same kinds of chord progression.
So the result is when you listen to a lot of SRW songs even some of the newer ones enough you kinda get a really 'samey' feel. It does make me appreciate the more drastically different themes for that reason.
I want to do lewd things with Katia.
Zest Seven and Clown Master both are remixes but in the case of Clown Master they managed to do a good enough mix and arrangement job that it's pretty much a brand new song on its own with only that slight hint of the original.
In the case of Balmar they get away with being remixes of a remix because they are clones of clones of another clone in story.
Given how much some characters job for scripted cutscene events? Sure.
Pretty much the whole two themes we got out of C3 are both unknown classics that went completely overlooked for years till OGG's arrangements. Which is sad because the original 8 bit versions of them were pretty charming on their own.
In actual fact many of the composers involved with the SRW series are virtual unknowns and it's actually quite difficult to find any information on who is who.
Off the top of my head I can only think of the major names like Daisuke Fujiomoto, Salamander Factory's Naofumi Tsuruyama, Koji Hayama.
I want to
hugher, kissher and tell her I love her.
I don't see why they wouldn't let Calvina and Touya swap mechs when they join,all they need to do is insert new text.
VA's can't be that expensive,right?
If everything fails,wait for an save editor
Speaking of remixes, a lot of people said that Glacies' and Ventus' theme is just Joshua's and Rim's theme remixed. Is it true? I've played 2nd OGs three times but I didn't hear it.
They probably are. Back in the original, they just got their husbando/waifu's theme if you recruited them. (And you really should if you picked one of the reals since the opposite character doesn't get their upgrade like in OG2nd).
Someone remind me again why TV Akito doesn't get Boson Jump again?
>Let's just leave that pile of mediocrity to rot.
What's your favorite ani/m/u then, big guy?
How about just giving them OE tier accuracy modifiers so they'd actually want to target say D-Boy?
A little more base damage too so they'd actually be able to pierce Orgone Clouds and Distortion fields.
Certain enemies could get a little more HP and other a little less, so we don't spend forever on stages.
An S Rank here and there too.
We got more than two themes from C3.
But yeah, all of C3's OG themes were damn good in both the original 8-bit versions and OGG's arranges. The Law of Shura isn't quite on the level of the others, but it's still a good boss theme.
I may be wrong, but wasn't that because for TV Akito boson jump was an uncontrollable thing that simply happened while PoD Akito could fully control it and make boson jumps at will? Without his PoD experiences, I doubt TV akito would master boson jump, even with the black salena
>Several 10x pulls from event gasha later...
>Half of them are Burais of some sort
And the Raid Boss has dropped an R Gekka three times. At least the R Gekkas are worth S-Chips I can invest in the SR Kallen, who I'm fairly-certain is going to max out with higher stats than the SSR Christmas one.
Wonderswan was basically Bandai's own attempt at a handheld working with the company Gunpei Yokoi founded after leaving Nintendo after the Virtual Boy fiasco. They got utterly thrashed by the GBA.
The thing though is that Compact 3 was released nearly more than half a year after Bandai had already discontinued all manufacture and support for the Wonderswan meaning they released it on a literal dead console. It makes no fucking sense at all unless TOSE spent 2 years making it in which case they should've cut their losses and moved the project onto another platform.
they already filled up there quota for flashy chesto beams
Why have a pilot cut in if there's no jiggle?
Because they had the (quite messy) engine from Compact Color to work on the Wonderswan Color, and could reuse a shitload of its assets, as well as some of Compact 2's.
Look at the cast list, look at CColor/2 animations compared to C3, and then tell me I'm wrong.
Skill's been muted for upwards of a year now, it's annoying.
You know, I've really been wondering how Shu is so popular among fans considering Shu is like the epitome of people hate: a mister perfect guy who can't do anything wrong and on the villain side. Seriously, what is it with Shu that makes fans like the guy.
Because everything he does is either an attempt to help you, or because he's mind controlled, and while he's perfect in cutscenes you've still kicked his ass multiple times. Plus, he tends to join you, at which point all his power is yours.
Because execution always trumps concept. That's a fact /m/ has a hard time getting for some reason. Shu is always fun with his colossal smugness, has cool rides, a good theme, and always wrecks everything no matter the side he's on. As long as he'll be entertaining, he'll be popular.
And Koyasu helps, apparently.
Dio had the advantage of having Phantom blood characterization where we saw his origins, why he's such an smug bastard, and why he was as charismatic as he was plus his rise to power. Meanwhile, Shu is like if Dio were popular only for his stardust crusaders self and had none of the characterization he had in part 1, which sadily is true in some cases, as DIO is popular in some places just for the memes rather than for who he was
No real reason she couldn't have considering the three who did get one were a normal kid, an ayy lmao, and an anthropomorphized spaceship or whatever the fuck was up with Hana. It's not like the show was a shining example of good writing or anything but it doesn't make much sense to give the mech to the girl that already had something to pilot, even if that thing was technically also herself.
Meh, Akari's midriff and Salty Dog being salty were the only two good parts of the show anyways.
They looked nice but they never actually did much. The Ordinary fights were a lot better than any of the Impacter fights. I dunno, I have a preference for mechs that do cool things instead of only looking cool, I guess.
Anything made by Igarashi draws in the most autistic possible self conditioned mouth frothing trolls in like some kind of perverse flytrap. They're incapable of human conversation and only quoting multiple people with bot like replies in an attempt to derail threads.
Koyasu is at the point where any character he voices is instant popularity no matter what.
I mean Bullet is boring as hell, especially in OG but Sugita so everyone loves him anyway.
But I liked Bullet in the GBA games. Before I even knew who Sugita was.
I kind of like the idea of a game featuring
Getter Robo Armageddon
Mazinkaiser OVA (just tie it to GRA's plot like Shin Getter in Mazinkaiser's in W)
Maybe Overman King Gainer?
You could replace the Cold War elements of Muv-Luv with tensions between the Space Revolutionary Army from Gundam X and the Neo U.N. from Fafner. Instead of the colony drops wrecking the Earth you could change Gundam X's backstory and say the Gundam's were the equivalent of nuclear MAD.
Plus spew some bit about the Festum being immune to the Tekkaman process (you could even go so far as saying that's why they want to assimilate humanity, assimilation with the Festum would protect them from assimilation with the Radam or something).
>Don't worry, Hiroto won't die just for that.
He does have a family to feed.
So, if I was to continue pursuing this low-power concept for an SRW story, where would about be a good time in the human wars for them to realize it's pointless to fight among themselves when there's so many aliens taking them out indiscriminately? For that matter, who from the Zeon side of things could reasonably be put on the player's side from then on, and who would likely stay the side of NPC/evil until the end? Like having Gihren get taken out by Tekkaman Omega or something.
Not that they'll ever update the portraits to reflect how everyone's at least three years older by now...
>where would about be a good time in the human wars for them to realize it's pointless to fight among themselves when there's so many aliens taking them out indiscriminately?
When the aliens intrude on a supposedly "decisive" battle and slaughters both sides.
Villains in SRW are stupidified. Odds are that the likes of the zabi, zaft and giganos between others would think they can weaponize and take advantage of the alien invader's huge hard on for attacking the earth (aliens very rarely attack enemy colonies in the games for some reason, probably stupidness) and attack the earthlings while safely ignoring the alien menace.
But as this is a fanmade stuff, feel free to make the human antagonist actually suffer from the alien attack as well and make them realize they are being stupid.
The way I figure the general timeline would go, the early to early-mid of the game would involve the progression of the human's wars, with some involvement from the alien villains more likely to focus on earth than anything else. So, most likely that would be...the Raideen and Grendizer villains, alongside possibly the BETA and the Radam, plus the Heterodyne. Though even then they'd probably still cause some issues, particularly during space battles.
...When did Giganos start trying to roll out Mass Driver weaponry? That seems like something that would get alien attention enough to make them start gunning for colonies more.
This is how I was handling it in FIRST.
Zeon/Giganos reaches an uneasy alliance with the Federation after Jaburo - the Gundam plot is going to space, 08th is nearly done, and 0080... Is off Earth? Oh, and Hokuto No Ken is half done. But they reach an alliance because NINGEN BAKUDAN, and at about the halfway point you get two stages where you and two enemy squads - Char/Lalah/Ramba Ral in one, the Practice Squad as the other - wipe the Gaizock away. Meanwhile, both sides armies regroup (Zeon after losing Earth, Giganos because they're reeling from continued Galfa attacks), and while they do so, you hit Reideen's halfway point, save Hokuto and Ginga from the Galfa, and head to Side 6 - while you're there, Giganos gets an unplanned leadership change and Zeon invades Side 3, continuing the war until the end game.
From all the games I enjoyed Z the most. The Tri system was the perfect in-between of solo units and the dreaded 4 units squadron and TRI attacks made some units otherwise unused remain competent due usually, weaker units had more useful TRI than the ones used by the usual powerhouse units. That and there were pilot skills and leader abilities that increased the damage of PLA attacks, so that was very viable as mook and boss killer unlike alpha's useless platoon attack.
Suzune doesn't really "betray" him, her personality is subsumed by Ambriel's for a while as a result of Barbiel's venom. It's true that they fight, but Ambriel is a different personality entirely independent from Suzune, and in fact during the Geminion Rei event, she shows that she still exists within Ambriel's heart and shares some of her power with Hibiki, allowing him to tame the Geminion and shape it into a form more suited for him, the Geminion Rei. The nurse does betray him, but that was after Suzune was taken, and... where are you even getting that he ignores Z-Blue during the event because he's paranoid? I thought it was pretty clear that they were all trying to spur him out of the curse of his sphere with lots of encouragement.
And his curse, by the way, is not just having conflicting emotions. That in and of itself isn't anything special- everybody has them, hence Hibiki's line when he fights the Twins' Neo Reactor: "Being the Quarreling Twins' reactor isn't anything special... that's why they're the sphere's center." The curse of the Quarreling Twins is getting caught between the two, and not being able to move forward as a result. This is what Gadlight wasn't able to overcome, leading to a life of drinking while never actually doing anything about his problems. In Hibiki's case, it's why he goes comatose when he's caught between hope and despair, because he's so overwhelmed by it that his sense of self collapses in on itself.
He overcomes it though, and once he reconciles the two emotions and moves past them, he truly awakens to the power of the Quarreling Twins. Hibiki's whole development as a character is about not letting yourself get dragged down by despair, but also not blindly hoping that things will get better without action. He moves forward, even in the face of an impossible despair, under his own power- that's what makes Hibiki Kamishiro a fun protagonist in my opinion.
SRW with every iteration of Mazinger when?
Interesting. What do you think of my concept in its infancy, anyway? It's half stolen from you, after all, I might as well discuss it with the one who inspired it.
And I wanted to try and make the alliance something that lasts all the way to the endgame, with implications it would last for a while. Or at least until a hypothetical sequel that would require more series that involve split government opinions and wars and whatnot.
Meanwhile, best girl gets jack shit for porn.
Not really surprising, even the show itself ignored her. One of my few complaints with a mostly good series.
Select All soundtrack in the system menu instead of the "pilot" and "unit" ones, then select the soundtrack you want in the All menu
Boss still override it with their theme though
Actually, funny thing about that.
At the end of the game, Kycelia, Garma, and Dozle reach a peace settlement with you, and Meio (who is at that point basically in charge of Giganos) also does. And it sticks... MOSTLY. In 0083, a certain band of shitters still comes around, in 0087/8 there's the Titans and your group spending most of the game as rebels, and there's minor conflict, but on the whole, largescale human civil wars basically stop (ignoring smaller things like SEELE and the Hundred Demons.)
Your idea has merit, though. I wish you luck on the designing.
I'm still disappointed she wasn't available in Z along with Dearka. Both had enough voice clips they could recycle, we have characters that barely have 15 lines and they still keep using those.